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290 episodes — Page 5 of 6

Scott Brodie of Heart Shaped Games
Scott Brodie is an indie developer, formerly with Microsoft as part of Xbox Live Arcade. Visit Scott and Kate Brodie's company site at HeartShapedGames.com, on Twitter as @BrodieGames, or see their latest game at BraveHand.com Music by Danny Baranowsky

Rachél Bazelais of Games Seriously and Code Liberation
Rachél Bazelais (RA-shel BA-ze-lay) is a NYC indie game developer who co-hosted the gamesseriously.com podcast and taught with codeliberation.org. Try her games at https://rbazelais.itch.io or find her as @popular_pixels on Twitter. Music by Danny Baranow

C of Wonderneer (Somewhere in the South)
C of http://wonderneer.com discusses Somewhere in the South, a controversial game about the Underground Railroad featured as part of IndieCade's booth at E3. Music by Danny Baranowsky

Luther Patenge
Luther Patenge is the studio founder behind Ambition: A Minuet in Power. Luther discusses game feel, crowd funding, game design, and more. The KickStarter is live now, in its final week at http://kck.st/2jzhTt6 Music by Dany Baranowsky

Jolie Menzel Professional Narrative Designer Talk with Gamkedo Club
Jolie Menzel is Lead Narrative Designer on South Park for Ubisoft, before that did level design and storytelling at Telltale Games for the Walking Dead series. Find her on Twitter at @joliemenzel or for more information visit joliemenzel.com Music by Danny Baranowsky

Steve Palley chat with Gamkedo Club
PixelBerry is behind Choices, a Top 25 iPhone game reaching millions of players weekly. Steve is an expert in user acquisition and monetization, the former CEO of Slide to Play, and today is PixelBerry's Data & Analytics Lead. Music by Danny Baranowsky.

Anthony Jones with Gamkedo Club
Anthony Jones is a professional game concept artist and independent online educator. He's on Twitter as @robotpencil and you can find his games, classes, and tutorial resources at https://www.robotpencil.net/ Music by Danny Baranowsky

Vilas Tewari of Tinertia speaking with Gamkedo Club
Vilas Tewari - @vkidd84 on Twitter - is a game programmer and 3D artist, founder of @CandescentGames, and the lead on Tinertia for PS4 and Steam which you can get at http://www.tinertia.com Music by Danny Baranowsky

Chris DeLeon at Job Corps LA
Organized/interview by Aaron Bilgrad. Job Corps is a free-of-charge residential education and job training program run by the US Department of Labor for ages 16 to 24. Music by Danny Baranowsky

Kartik Kini of TwinCop, with Gamkedo Club
To get the visuals find this talk video on YouTube at https://www.youtube.com/watch?v=usXKXds__20 Find out more about TwinCop on Steam at http://store.steampowered.com/app/676930/TwinCop/ Follow Kartik's studio on Twitter https://twitter.com/finitereflect For the club visit http://gamkedo.club Music by Danny Baranowsky

Andrea Benavides, Electronic Arts Producer, speaks with Gamkedo Club
Andrea Benavides is a producer with Electronic Arts, today working on a Star Wars action adventure game led by Amy Hennig. She's @abuenosdias on Twitter. Student work at https://www.youtube.com/channel/UCgVHVh_yytBOPUYtJOKss4g Music by Danny Baranowsky

Joe Fielder, Game Director and Writer, Speaking with Gamkedo Club
Joe Fielder (@joefielderiii) has been a writer for BioShock Infinite, Medal of Honor series, Boom Blox, Flame in the Flood, and today in addition to side or unannounced projects is currently Game Director for @Otherside_Games - see UnderworldAscendant.com for more information. Music by Danny Baranowsky

Tim Ruswick of GameDev Underground on Marketing and YouTube
@TimRuswick is a game developer and community builder (GameDev Underground http://gdu.io/) who uses his background in marketing to help developers with their motivation and reaching an audience. Music by Danny Baranowsky

Rachel Sala of Frog Fractions 1 and 2
Rachel Sala is a professional game maker and artist from Frog Fractions 1 and 2. Here she discussed with http://Gamkedo.Club the story behind Frog Fractions and how she got started. Check out her portfolio at http://rachelsala.com Music by Danny Baranowsky

Benson Russell
Benson Russell has done game design on Last of Us, Uncharted 2 & 3, Medal of Honor (Allied Assault, Breakthrough, Pacific & European Assault, Airborne), SiN, and Star Trek: Elite Force II. Here's his talk with http://gamkedo.club Music by Danny Baranowsky

Will Bucher
Will Bucher is a lawyer in NYC specializing in intellectual property, with a large chunk of his work and clients related to the game industry. Here's his talk with Gamkedo Club on incorporating, ownership, social media, and more. Music by Danny Baranowsky

Sean Wheeler
By day, Sean develops slot machine games for http://www.playags.com He occasionally also does freelance indie game development on the side. Hear a bit about his work, how he got into it, and his advice for near developers. Music by Danny Baranowsky

Dr. Jennifer Hazel of CheckPoint
Dr. Jennifer Hazel (@Rx_Pixel) founded @CheckPointOrg, a non-profit connecting mental health resources to game players and developers. Their KickStarter (3-4 days left!) is kck.st/2oZeu8E Learn more at https://checkpoint.org.au/ Music by Danny Baranowsky

Calvin Pohlhammer Interviewing Chris DeLeon
Interview of Chris DeLeon from an unaired podcast pilot by Calvin Pohlhammer (@LudusCalvin of @LudusPress). Chris is stranded on a desert island and can only bring 5 games. Which ones, and why? Music by Danny Baranowsky

Colton Spross
Colton Spross is a co-founder of Stork Burnt Down, the indie game development studio that created Home Improvisation, a multiplayer VR and Steam game focused on IKEA-like assembly. Colton spoke with Gamkedo Club about doing contract work, marketing, trade shows, online distribution, and more. Find them on Twitter as @storkburntdown Music by Danny Baranowsky

Tim Waskett
Tim Waskett is a hobby game development lead, programmer, and designer on Sunbeam, Critical Alpha, Clever Girl, and more at stonebakedgames.co.uk Follow him on Twitter as @StoneBakedGames Make games with Tim and I at Gamkedo.Club Music by Danny Baranowsky

Jillian StarlightSkyes on Marketing
Jillian spoke with http://gamkedo.club about short-term vs long-term marketing, and being a Twitch streaming partner https://www.twitch.tv/starlightskyes The new Gamkedo Patreon mentioned is at https://www.patreon.com/gamkedo Music by Danny Baranowsky

Jarryd Huntley with Gamkedo Club
Indie developer and conference speaker Jarryd Huntley chats with http://Gamkedo.Club about artclubchallenge.com, what indie gamedevs can learn from indie musicians, and making games outside the major city hubs. Music by Danny Baranowsky

Ideas to Action - Chris DeLeon for Resist Jam
Ideas to Action is my (Chris DeLeon's) talk for #ResistJam, a recent activist game jam. In it I lay out how to apply jam skills and strategies to bigger, non-jam goals. Emceed by Maize Wallin. Music by Danny Baranowsky.

Vu Ha of Funomena, Former Maxis
Our most recent guest speaker for http://gamkedo.club Vu discusses Woorld (AR), Wattam, a little about his time at Maxis, his personal side projects, as well as portfolio and interview advice. Music by Danny Baranowsky

James Dybisz on Hellbent Tabletop Game Design
James Dybisz is a tabletop game designer with formal training from Savannah College of Art and Design. He recently spoke with http://gamkedo.club about his recent game Hellbent, being a DnD-style DM, and comparing analog to digital gamedev and play experience. Music by Danny Baranowsky.

Mark Mandel Comparing GameDev to Web DevOps
Mark (@Neurotic / compoundtheory.com) is a Developer Advocate for Google Cloud Platform. We discuss why - barring exceptions like Flixel or opengameart - gamedev often doesn't seem as "open" as web/devops communities. Music by Danny Baranowsky

Oasis Rim with a Gamkedo Club Post-Mortem
On September 25 Oasis pitched his first team project in Gamkedo Club: a haunted house adventure with a retro Zelda perspective, to release December 11. Here's what he learned leading his first team game. Music by Danny Baranowsky

Paul Tozour with Gamkedo Club
Paul Tozour joins us as a Gamkedo Club speaker. He worked on the Metroid Prime 2 & 3, MechWarrior 4, and more. He's founder of Mothership Entertainment, creating Aven Colony. Music by Danny Baranowsky. Vote: https://simpleprogrammer.com/podcast-awards/

Liza Shulyayeva with Gamkedo Club
Liza Shulyayeva, a DICE tools programmer and Mirrors Edge build engineer, spoke with Gamkedo Club about her career path, snail simulation personal side project, and #1GAM (onegameamonth.com) experiences. Music by Danny Baranowsky

Christer McFunkypants with Gamkedo Club
Christer "McFunkypants" Kaitila, creator of #1GAM (onegameamonth.com) and professional indiedev contractor returns to chat with Gamkedo Club 1-2 years after his earlier interview on this podcast :) Music by Danny Baranowsky

Ichiro Lambe
Ichiro Lambe is founder of Dejobaan Games, developers of Elegy for a Dead World, AaaaaAAaaaAAAaaAAAAaAAAAA!!! A Reckless Disregard for Gravity, and many more. This is audio of his guest speaking for http://gamkedo.club Music by Danny Baranowsky

Ian Stocker on Negotiation for Contractors
Ian Stocker - @MagicalTimeBean on Twitter - spoke recently with Gamkedo Club about game industry negotiation. He's done it a lot as a freelance game musician, but this extends to art, code, and other contracting. Intro/outro music by Danny Baranowsky

John Kane of Gritfish
John Kane created Killing Time at Lightspeed (featured at IndieCade 2016) and Mallow Drops. John recommends a day job when making commercial indie games so you can contract help for music, art, etc. http://gritfish.net Music by Danny Baranowsky

Katie Chironis
In this episode Katie Chironis and I talk discuss game schools: what to look for or how to tell if it's a fit. She's a game designer at Oculus but also leads a KickStarted game team: https://elsinore-game.com She's @katiechironis on Twitter. Music by Danny Baranowsky

Ryan Dombrowski
Ryan Dombrowski discusses making Suburban Scavengers, his earlier game Dess M-8, and his pathway into game development. As a solo developer he makes his own game art, music, and code. He also co-hosts the Doom Ninja Podcast. Music by Danny Baranowsky
Rick Davidson GameCareerCoach.com
In this discussion with Rick Davidson of GameCareerCoach.com we each share some advice we've found most helpful for developers we've worked with. NOTE: The weekly gamedev progress check-in (was "gamkedo training") I mentioned has been replaced with a free email eries: https://GameDevTraining.com . Music by Danny Baranowsky

Robyn Tong Gray
This week's episode is with Robyn Tong Gray who co-runs the VR company Otherworld Interactive (Sisters) and Kickstarted the indie game a•part•ment. Find out more at http://otherworldinteractive.com and https://www.kickstarter.com/projects/rtgray/apartment-a-separated-place Music by Danny Baranowsky

Ryan Juckett for Inversus
Meet Ryan Juckett, AAA turned indie developer, creator of Inverses coming soon to PS4 and Windows (on Steam). Learn about polish, showing at conferences, and more. Follow @InversusGame and @RyanJuckett on Twitter. Music by Danny Baranowsky

Mark Diaz
Meet Mark Diaz, a gameplay programmer on Doom 2016 with id Software. In this live talk to http://gamkedo.club he shares his career path, time at Full Sail, RPG engine side project, C++ renderer programming, and advice. Music by Danny Baranowsky

Orchid from Casual Connect and GameSauce
Today you'll hear from @orchidgoth about her work with Casual Connect (18-20 July 2016 in San Francisco), editing and curating the http://www.gamesauce.biz postmortems, and her first experiences developing games. Music by Danny Baranowsky

Nic Vasconcellos and Holden Link of Turbo Button
Nic Vasconcellos and Holden Link of Turbo Button developed Adventure Time VR, SMS Racing, Floor Plan, and more! This is their talk with http://gamkedo.club The podcast is now Gamkedo.Community (formerly GameDevsLikeYou). Music by Danny Baranowsky

Chad LaClair
Chad LaClair was a world builder for BioShock Infinite and more recently is an indie studio cofounder and artist for Molasses Flood, creators of Flame in the Flood. Here he was speaking with our practice group, http://gamkedo.club Music by Danny Baranowsky

Erin Reynolds
Erin Reynolds is the Creative Director for Nevermind, a successfully crowdfunded horror game with biosensor feedback integration. Find out more via @nevermindgame and http://nevermindgame.com Music by Danny Baranowsky.

Tabby Rose
Tabby Rose is a lead developer for Quench, a narrative puzzle game currently on KickStarter. We discuss funding, marketing, and more. Follow their game @quenchgame on Twitter or her at @tabbyrose Music by Danny Baranowsky.

Tyler Coleman
Tyler Coleman is an indie developer working on Merchant, a hit menu-driven mobile game where you play as an RPG clerk. Learn about how they foster community at https://www.reddit.com/r/merchantrpg and more! Music by Danny Baranowsky

Caspar Gray
Meet Caspar Gray. Today he's half of the Arsenal agency (thearsenalagency.com) helping developers land publishing deals. In the past he worked on the publishing side at Eidos and Square Enix. Follow @unfriendlyghost on Twitter. Music by Danny Baranowsky

Brad Carney
Brad Carney started his career as a PS2 developer on an FPS/fighting game hybrid, but more recently has led Wrack game (wrackgame.com) and its sequel Starfall (now on KickStarter). He's @FBECarnevil on Twitter. Music by Danny Baranowsky

Allison Vansickle and Royce Rogers of OverHook
Allison Vansickle (@AlliTheAnimal) and Royce Rogers (@Roycetherogers) of @OverHookGames talk about their mobile game ZenFold, console development difficulties, GDC, and making games in the midwest (KC MO!) Music by Danny Baranowsky

Lee Perry 2 of 2
In Part 2 Lee Perry (Lead Design for Gears of War and Unreal Tournament) discusses his indie VR game - MoonStrikeVR.com - and he also offers advice to new game developers. Follow him on Twitter as @MrLeePerry Music by Danny Baranowsky