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A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Quantitative Laplace principle

A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Quantitative Laplace principle

Gaming Tech Brief By HackerNoon

July 29, 20241m 10s

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Show Notes

This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-quantitative-laplace-principle.
A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments.
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This paper is available on arxiv.org/abs/2311.08270 under CC BY 4.0 DEED license. Authors: Enis Chenchene, Hui Huang, Jinniao Qiu, and Hui Chen. Table of Links: 1. Introduction, 2. Global convergence, 3. Numerical experiments, 4. Conclusion, Acknowledgments, and References.

Topics

gamesconsensus-based-optimizationzeroth-order-algorithmnonconvex-multiplayer-gamesglobal-nash-equilibriaswarm-intelligencemetaheuristicsnumerical-experiments