
Gaming Tech Brief By HackerNoon
Learn the latest gaming updates in the tech world..
HackerNoon
Show overview
Gaming Tech Brief By HackerNoon has been publishing since 2023, and across the 3 years since has built a catalogue of 114 episodes. That works out to roughly 15 hours of audio in total. Releases follow a weekly cadence.
Episodes typically run under ten minutes — most land between 5 min and 9 min — though episode length varies meaningfully from one episode to the next. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-language Leisure show.
The show is actively publishing — the most recent episode landed yesterday, with 19 episodes already out so far this year. The busiest year was 2024, with 58 episodes published. Published by HackerNoon.
From the publisher
Learn the latest gaming updates in the tech world.
Latest Episodes
View all 114 episodesMortal Kombat 2 or Injustice 3: Which One Is Next?
Why Cross-Platform Development Is Mostly a Production Problem
Mortal Kombat 3: Will It Actually Get Made?
Xbox as a Platform: Is It Time to Face the Truth?
Why Skip Lists Are the Wrong Default for Matchmaking Queues: A Fenwick Tree Case Study
Generating Procedural Marble Dice Textures With Simplex Noise and Domain Warping
GT7 Daily Races: Some of My Unpopular Opinions
1Stop Translations Makes a Strong Entry into the Video Games Industry
How to Understand the World Through Shaders
Resident Evil’s Creepiest Trick Is Hiding In Plain Sight
AV Access Introduces iDock B23: An Elite 8K Triple-Monitor KVM Docking Station Built for Gaming
Godot 4.5 Dev 5: Native VisionOS Support, GDScript: Abstract Classes, and More
Meet the Writer: Hacker Noon's Contributor Meisa Chen on Exploring Game Science
The Problem With Wplace and the Case for Inviolable Artworks

The Skeleton Modifier 3D: Its Design, Plus More
This story was originally published on HackerNoon at: https://hackernoon.com/the-skeleton-modifier-3d-its-design-plus-more. In Godot 4.3, we are adding a new node called 'SkeletonModifier3D.' It is used to animate Skeleton3Ds outside of AnimationMixer Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #game-development, #skeleton-modifier, #skeleton-design, #video-game-design, #character-design, #gaming-character-development, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. In Godot 4.3 we are adding a new node called 'SkeletonModifier3D' It is used to animate bones outside of `AnimationMixer' We have also deprecated some of the pose override functionality in `Skeleton3D` This means that if you want to develop a custom skeleton you will need to modify the bones within that method.

How Roblox Turns Play Into Learning
This story was originally published on HackerNoon at: https://hackernoon.com/how-roblox-turns-play-into-learning. Roblox is reshaping education by turning play into experiential learning through immersive, creator-driven digital worlds. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #roblox-learning-hub-education, #roblox-education-partnerships, #youth-co-creating-education, #interactive-digital-learning, #user-generated-learning, #play-learning-platforms, #experiential-gaming-learning, #good-company, and more. This story was written by: @jonstojanjournalist. Learn more about this writer by checking @jonstojanjournalist's about page, and for more stories, please visit hackernoon.com. Roblox is redefining how young people learn by turning play into participation. Through its Learning Hub and creator-built worlds, students learn coding, systems thinking, and collaboration by building and experimenting in real time. Rather than digitizing lessons, Roblox enables experiential learning—where kids co-create knowledge, practice skills, and learn by doing in immersive environments.

Godot 4.4 Dev 2: Typed Dictionaries, Error-Less First Project Import, and More
This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-2-typed-dictionaries-error-less-first-project-import-and-more. This feature impacts the core engine, GDScript, and all other scripting languages when interfacing with Godot’s Dictionary type. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-4.4, #godot-changes, #godot-4.4-dev-2, #typed-dictionaries, #visual-shader, #android-editor-support, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Godot 4.4 is the latest version of the free, open-source Godot engine. The latest release includes 350+ improvements for you to test and provide feedback on.

What You Need to Know About Godot SDK Integrations
This story was originally published on HackerNoon at: https://hackernoon.com/what-you-need-to-know-about-godot-sdk-integrations. The Godot Foundation has established an official centralized GitHub organization for hosting SDK integrations. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #sdk-integrations, #third-party-services-sdk, #godot-engine-community, #what-is-sdk, #what-are-sdk-integrations, #godot-engine-tutorial, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Godot Engine Community SDK Integrations GitHub organization. The Godot Foundation has established an official centralized GitHub organization for hosting SDK integrations. The organization eases the burden on developers who create their own SDK bindings.

How Heart Rate Data in Sim Racing Reveales the Ultimate Immersion
This story was originally published on HackerNoon at: https://hackernoon.com/how-heart-rate-data-in-sim-racing-reveales-the-ultimate-immersion. Adding Subtle layers of immersion to your sim racing rig can enhance your racing experience. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #esports, #sim-racing, #iracing, #assetto-corsa-rally, #assetto-corsa, #immersion, #haptics, #hackernoon-top-story, and more. This story was written by: @wicked-racing. Learn more about this writer by checking @wicked-racing's about page, and for more stories, please visit hackernoon.com. With every subtle improvement, the racing and the rush get undeniably, thrillingly real. Your adrenal glands don’t know you’re sitting in the safety of your home and the difference between a digital track and a real-life race. And with the right layers of immersion, your brain becomes remarkably easy to convince.

How Supercell Powers its Massive Social Network with ScyllaDB
This story was originally published on HackerNoon at: https://hackernoon.com/how-supercell-powers-its-massive-social-network-with-scylladb. Supercell powers real-time cross-game chat, presence, and notifications for millions using ScyllaDB Cloud, enabling low-latency, scalable events. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-server-scaling, #real-time-gaming-backend, #hierarchical-key-value-store, #low-latency-database, #supercell-id, #event-driven-architecture, #scylladb-cloud, #good-company, and more. This story was written by: @scylladb. Learn more about this writer by checking @scylladb's about page, and for more stories, please visit hackernoon.com. Supercell scaled real-time, cross-game social features for hundreds of millions of players using ScyllaDB Cloud. With just two engineers, they built Supercell ID for account management, chat, presence, and notifications, leveraging hierarchical key-value storage, Change Data Capture, and low-latency writes to handle massive concurrent events efficiently and reliably.