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Gaming Tech Brief By HackerNoon

Gaming Tech Brief By HackerNoon

Learn the latest gaming updates in the tech world..

HackerNoon

114 episodesEN

Show overview

Gaming Tech Brief By HackerNoon has been publishing since 2023, and across the 3 years since has built a catalogue of 114 episodes. That works out to roughly 15 hours of audio in total. Releases follow a weekly cadence.

Episodes typically run under ten minutes — most land between 5 min and 9 min — though episode length varies meaningfully from one episode to the next. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-language Leisure show.

The show is actively publishing — the most recent episode landed yesterday, with 19 episodes already out so far this year. The busiest year was 2024, with 58 episodes published. Published by HackerNoon.

Episodes
114
Running
2023–2026 · 3y
Median length
6 min
Cadence
Weekly

From the publisher

Learn the latest gaming updates in the tech world.

Latest Episodes

View all 114 episodes

Mortal Kombat 2 or Injustice 3: Which One Is Next?

Jun 28, 20266 min

Why Cross-Platform Development Is Mostly a Production Problem

Jun 25, 20266 min

Mortal Kombat 3: Will It Actually Get Made?

Jun 20, 20264 min

Xbox as a Platform: Is It Time to Face the Truth?

Jun 14, 20264 min

Why Skip Lists Are the Wrong Default for Matchmaking Queues: A Fenwick Tree Case Study

Jun 12, 202621 min

Generating Procedural Marble Dice Textures With Simplex Noise and Domain Warping

Jun 3, 20265 min

GT7 Daily Races: Some of My Unpopular Opinions

May 23, 20264 min

1Stop Translations Makes a Strong Entry into the Video Games Industry

May 22, 20266 min

How to Understand the World Through Shaders

May 5, 20263 min

Resident Evil’s Creepiest Trick Is Hiding In Plain Sight

May 2, 20267 min

AV Access Introduces iDock B23: An Elite 8K Triple-Monitor KVM Docking Station Built for Gaming

May 1, 20265 min

Godot 4.5 Dev 5: Native VisionOS Support, GDScript: Abstract Classes, and More

Apr 27, 202611 min

Meet the Writer: Hacker Noon's Contributor Meisa Chen on Exploring Game Science

Apr 25, 20264 min

The Problem With Wplace and the Case for Inviolable Artworks

Apr 23, 202610 min

The Skeleton Modifier 3D: Its Design, Plus More

This story was originally published on HackerNoon at: https://hackernoon.com/the-skeleton-modifier-3d-its-design-plus-more. In Godot 4.3, we are adding a new node called 'SkeletonModifier3D.' It is used to animate Skeleton3Ds outside of AnimationMixer Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #game-development, #skeleton-modifier, #skeleton-design, #video-game-design, #character-design, #gaming-character-development, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. In Godot 4.3 we are adding a new node called 'SkeletonModifier3D' It is used to animate bones outside of `AnimationMixer' We have also deprecated some of the pose override functionality in `Skeleton3D` This means that if you want to develop a custom skeleton you will need to modify the bones within that method.

Feb 16, 20268 min

How Roblox Turns Play Into Learning

This story was originally published on HackerNoon at: https://hackernoon.com/how-roblox-turns-play-into-learning. Roblox is reshaping education by turning play into experiential learning through immersive, creator-driven digital worlds. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #roblox-learning-hub-education, #roblox-education-partnerships, #youth-co-creating-education, #interactive-digital-learning, #user-generated-learning, #play-learning-platforms, #experiential-gaming-learning, #good-company, and more. This story was written by: @jonstojanjournalist. Learn more about this writer by checking @jonstojanjournalist's about page, and for more stories, please visit hackernoon.com. Roblox is redefining how young people learn by turning play into participation. Through its Learning Hub and creator-built worlds, students learn coding, systems thinking, and collaboration by building and experimenting in real time. Rather than digitizing lessons, Roblox enables experiential learning—where kids co-create knowledge, practice skills, and learn by doing in immersive environments.

Jan 30, 20263 min

Godot 4.4 Dev 2: Typed Dictionaries, Error-Less First Project Import, and More

This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-2-typed-dictionaries-error-less-first-project-import-and-more. This feature impacts the core engine, GDScript, and all other scripting languages when interfacing with Godot’s Dictionary type. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-4.4, #godot-changes, #godot-4.4-dev-2, #typed-dictionaries, #visual-shader, #android-editor-support, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Godot 4.4 is the latest version of the free, open-source Godot engine. The latest release includes 350+ improvements for you to test and provide feedback on.

Jan 25, 202617 min

What You Need to Know About Godot SDK Integrations

This story was originally published on HackerNoon at: https://hackernoon.com/what-you-need-to-know-about-godot-sdk-integrations. The Godot Foundation has established an official centralized GitHub organization for hosting SDK integrations. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #sdk-integrations, #third-party-services-sdk, #godot-engine-community, #what-is-sdk, #what-are-sdk-integrations, #godot-engine-tutorial, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Godot Engine Community SDK Integrations GitHub organization. The Godot Foundation has established an official centralized GitHub organization for hosting SDK integrations. The organization eases the burden on developers who create their own SDK bindings.

Jan 12, 20265 min

How Heart Rate Data in Sim Racing Reveales the Ultimate Immersion

This story was originally published on HackerNoon at: https://hackernoon.com/how-heart-rate-data-in-sim-racing-reveales-the-ultimate-immersion. Adding Subtle layers of immersion to your sim racing rig can enhance your racing experience. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #esports, #sim-racing, #iracing, #assetto-corsa-rally, #assetto-corsa, #immersion, #haptics, #hackernoon-top-story, and more. This story was written by: @wicked-racing. Learn more about this writer by checking @wicked-racing's about page, and for more stories, please visit hackernoon.com. With every subtle improvement, the racing and the rush get undeniably, thrillingly real. Your adrenal glands don’t know you’re sitting in the safety of your home and the difference between a digital track and a real-life race. And with the right layers of immersion, your brain becomes remarkably easy to convince.

Jan 1, 20269 min

How Supercell Powers its Massive Social Network with ScyllaDB

This story was originally published on HackerNoon at: https://hackernoon.com/how-supercell-powers-its-massive-social-network-with-scylladb. Supercell powers real-time cross-game chat, presence, and notifications for millions using ScyllaDB Cloud, enabling low-latency, scalable events. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-server-scaling, #real-time-gaming-backend, #hierarchical-key-value-store, #low-latency-database, #supercell-id, #event-driven-architecture, #scylladb-cloud, #good-company, and more. This story was written by: @scylladb. Learn more about this writer by checking @scylladb's about page, and for more stories, please visit hackernoon.com. Supercell scaled real-time, cross-game social features for hundreds of millions of players using ScyllaDB Cloud. With just two engineers, they built Supercell ID for account management, chat, presence, and notifications, leveraging hierarchical key-value storage, Change Data Capture, and low-latency writes to handle massive concurrent events efficiently and reliably.

Dec 31, 202510 min
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