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A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Nonlinear Oligopoly Games

A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Nonlinear Oligopoly Games

Gaming Tech Brief By HackerNoon

July 11, 20242m 17s

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Show Notes

This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-nonlinear-oligopoly-games.
A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments.
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This story was written by: @oligopoly. Learn more about this writer by checking @oligopoly's about page, and for more stories, please visit hackernoon.com.

The study was conducted by Enis Chenchene, Hui Huang, Jinniao Qiu and Hui Chen. They studied the dependence of Algorithm 1 with respect to the algorithm’s parameters to solve (3.5) of good produced. They found no significant differences in the convergence behavior of anisotropic or isotropic dynamics.

Topics

gamesconsensus-based-optimizationnumerical-experimentszeroth-order-algorithmnonconvex-multiplayer-gamesglobal-nash-equilibriametaheuristicsmean-field-convergence