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Chaos Computer Club - recent events feed

Chaos Computer Club - recent events feed

2,041 episodes — Page 15 of 41

Gyms, Zoos, and Museums (godotfest2025)

Everyone always mentions that people do not read documentation. This is also the case for us as game developers. So what can we do about that? First, it is important not to force everyone to read pages and pages of documentation. Usually, only programmers and other technical folks go through all the effort of reading up on functionality. So what about artists, and designers? Thankfully, solutions already exist: Gyms, Zoos, and Museums. Let's look at examples, see how they work, how they can be built, and how they improve the development of your games. Everyone always mentions people do not read documentation. This even goes for us game developers. So what can we do about that? First, it is important not to force everyone to read pages and pages of documentation. Usually, only programmers and other technical folks go through all the effort of reading up on functionality. So what about artists, and designers? Thankfully, solutions already exist: Gyms, Zoos, and Museums. For example, even back during the creation of Half-Life 2 in the 2000s, and we have examples of zoos, which are levels filled with art assets. Sometimes they are scattered by the kind of asset they are, sometimes they are built up into small vignettes that show how the assets can be combined. And these are still used nowadays, for example for de_nuke and de_aztec in Counter-Strike, and Skin Deep. These asset zoos provide a way for artists and designers to see what the assets are, how they fit together, what they look like in proper lighting, and allow them to document their usage in an interactive level, instead of pages and pages of text. The user experience of the developer becomes a part of the creation of the game, so that the context of the game is inside the game, instead of in an email, slack message, or confluence page elsewhere, where nobody will read it. This can then even be combined with NPCs, so that an NPC zoo is created. This then allows for easy testing of the NPCs, such as for quest design and shops. We can walk through the level, talk to each NPC, and not have to remember their name, what their spawn command is, where they are located in the world, or anything else, as everything is contained within one level. These levels can then be generated using existing folder structures, or manually set up by a lead level designer or art director, who can then make sure the right assets or NPCs are displayed in the level. We have seen the same be done for museums: Levels that contain examples of specific functionality for testing purposes. For example, Unreal Engine has these great museum levels for their cloth simulations, physics simulations and more. These museum levels can get incredibly large, similar to how documentation can get large, but because it they are in-game levels, it becomes much easier to see how something works, why it works that way, and can still include in-game text instead of being in an email, slack message, or confluence page elsewhere, where nobody will read it. Lastly, Gym levels allow for easy documentation and testing of user abilities. They show off the exact scales and angles of doorways, terrain, and where a player can and cannot walk. Instead of document that nobody will read about door heights, cliff angles, etc, you can have a clear and colorful live demo of player movement in the gym. The level is set up with everything necessary to quickly test the player character. Again, it is in-game, as a level, and interactive, allowing quick editing, changes, and testing directly within the applicable context, and not in an email, slack message, or confluence page elsewhere, where nobody will read it. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/TTCUNU/

Nov 11, 202530 min

Collaborative Game Development with Godot: (godotfest2025)

Games can be more than finished products—they can be living classrooms. In this session, Sarah Spiers (Senior Producer of Threadbare, former Development Director at EA, Forbes 30 Under 30) and Will Thompson (open-source developer, Endless Access) will share how collaborative development with Godot can transform game-making into a pathway for new creators. Sarah will frame why open-source practices matter for the future of the industry and how collaborative models give new voices a way in. Will will showcase Threadbare, Endless Access’ open-source narrative adventure built in Godot, where learners and contributors from around the world are shaping the game. Attendees will see how the project is structured to welcome contributors of all levels, what challenges and successes have emerged, and how Godot powers not just great games but inclusive, community-driven learning. This 25-minute talk will highlight how Endless Access is using Godot as both a development engine and a platform for collaborative, open-source learning. Speakers: Sarah Spiers, Senior Producer at Endless Access and former Development Director at EA, brings deep experience in studio production and a vision for collaborative, open practices in the games industry. Will Thompson, a long-time open-source developer and core contributor to Threadbare, bridges technical expertise with a mission to expand digital inclusion. Content & Flow: Introduction & Context (Sarah) – Why collaborative game development matters, how it reimagines the studio model, and what it means for opening pathways into game-making. Case Study: Threadbare (Will) – Demonstration of the open-source game in development, built with Godot and shaped by a growing global community. He will show contributor pathways, onboarding practices, and lessons learned from engaging first-time coders, artists, and writers. Takeaways – Attendees will leave with a clear understanding of how open-source models can be applied in their own projects, practical insights on structuring community-driven development, and inspiration for using Godot to support inclusion and learning. The talk combines industry perspective with an active case study, designed to resonate with both professional developers and educators seeking to expand access to game-making. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/S798HC/

Nov 11, 202522 min

Making of DOGWALK (godotfest2025)

The *Blender Studio* is presenting the creation process and asset pipeline behind *DOGWALK*, a short open source game, centered around incorporating Blender & Godot. Get insight into the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset oriented pipeline, that allowed us to create & iterate directly in Blender for art-assets, animations and entire levels. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/9PP8G3/

Nov 11, 202553 min

Slow network, fast money: How Deutsche Telekom breaks the internet (denog17)

In Europe, net neutrality is a principle enshrined in EU law which states that all data on the internet should be treated equally - but what happens when large providers such as Deutsche Telekom systematically violate it with their interconnection practices? The Netzbremse project documents an alarming case: millions of Deutsche Telekom customers are experiencing artificial throttling of their connection because Telekom refuses to expand its peering capacities appropriately. As the only internet provider in Germany, users and network operators have to pay at both ends of the line to avoid congestion. The result: massive quality losses in video streaming, gaming and online conferencing - especially in the evening. Network operators and content providers who are not prepared to pay for an uncongested connection suffer from poor service quality. An alliance of consumer protection, civil society and research is now taking action against this direct attack on the open and free internet. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/8NGPVU/

Nov 11, 202533 min

Compliance in Practice: Making NIS2 and ISO 27001 Work in Daily Operations (denog17)

With NIS2, ISO 27001 and requirements of BNetzA raising the bar for security and operational compliance, many internet providers are asking the same question: *How do we meet these requirements without drowning in bureaucracy?* This talk bridges the gap between regulation and real-world implementation. Instead of focusing on theory or checklists, we’ll look at how to integrate compliance into the day-to-day work of running a network—with minimal friction. **Topics include:** - Turning compliance into a continuous, manageable process - Using a Single Source of Truth (SSoT) to manage documentation, assets, and controls - The “document once, but right” principle: reducing duplication and inconsistency - Assigning and tracking responsibilities that actually get done - Lessons from real-life audits and what works in lean teams - Tooling, automation, and pragmatic templates to stay compliant while staying sane We will demonstrate these concepts using open-source tools like: - **NetBox** for infrastructure inventory and network documentation - **Snipe-IT** for asset lifecycle management - **Zammad** for task and ticket tracking - **Eramba** for managing risk, controls, and policy compliance - **GitLab** for documentation, version control, and approval workflows These tools help create a practical compliance framework that integrates seamlessly into daily operations and supports both audit readiness and operational efficiency. This session is tailored for engineers, DevOps, and infrastructure managers at ISPs and hosting providers who want to build a compliant operation—without losing focus on uptime, performance, and business continuity. **You’ll walk away with concrete strategies and examples you can apply on Monday.** Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/DUMD8G/

Nov 11, 202533 min

CGNAT scale testing using TRex (denog17)

I would like to present my testing methodology and the results of using TRex to generate "stateful" traffic for the purpose of scale testing CGNAT solutions. The main focus of the test is to determine the actual scale around Juniper's SRX solution. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/G8PZUA/

Nov 11, 20259 min

Baremetal Server Management with Redfish (denog17)

Managing bare metal servers has always been quite time-consuming and prone to errors. Manual steps are required to configure the BMC, adjust BIOS settings, and, if necessary, perform firmware updates. If you have many servers to manage, you have to repeat everything on each individual server which likely to cause errors and diverging configurations. We have been working for some time to automate all of this with Redfish. OpenStack Ironic helps with this, among other things, but it does not work out-of-the-box with all hardware. Unfortunately, most manufacturers believe that the Redfish standard should be implemented differently or some endpoints are not necessary. In this talk, I will provide insight into the experience we have gained, how far we are currently, and what we still have planned. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/79G7TQ/

Nov 11, 20259 min

The return of EGP or the curious case of the BGP Origin attribute (denog17)

The BGP Origin attribute has been around for decades and did not attract much attention. It is simply there, shown either as "?" for "incomplete" or as "i" for IGP. During writing slides for my BGP training I found a large number (868) of prefixes in the global routing table tagged with "e" for EGP. The presentation does not give any answers but simply raises the question who and why is playing with that attribute. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/ASAQKE/

Nov 11, 20259 min

An introduction to qGIS for current Google Earth Users (denog17)

The defacto standard in network planning is to use Google Earth for dealing with a large collection of kmz and kml files that are provided by partners. Sadly this can quickly introduce spontaneous combustion of your computer or at least of google earth, as the data collection can grow quite quickly and that software as probably never meant to deal with such an enourmous amount of geodata. Luckliy there is a widely adopted open source GIS software called qGIS that can help with exploring large amounts of data. I will give a quick intro what shortcuts, plugins and quirks you can utilize to use qGIS for your KMZ Collection and do a "first steps for people in the network industry" tutorial. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/HFMA8N/

Nov 11, 202524 min

Godot Foundation Q&A (godotfest2025)

Do you have any questions about Godot you would like to ask the people at the Godot Foundation? After a short update about the projects we are working on, feel free to ask anything! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/PDLJLM/

Nov 11, 202551 min

Opening Remarks (godotfest2025)

Welcome to GodotFest 2025 - the first entry of the GodotFest event series! Join us as we kick off two exciting days of talks, workshops, and community connections. We’ll introduce the event, thank our sponsors, and set the stage for an amazing conference celebrating the Godot Engine and its vibrant community. Get ready to dive into technical insights, creative presentations, hands-on workshops, and networking opportunities with fellow Godot enthusiasts from around the world. Whether you’re a seasoned developer or just starting your journey with Godot, this is your moment to be part of something special. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/JRSWFW/

Nov 11, 202514 min

The Asian internet - A guide for the uninitiated (denog17)

The Internet is not the same everywhere. And in Asia, the world’s most populous region with some of the fastest growing economies, it can be especially complex. Join Telstra to learn about how differently the Internet operates in Asia compared to Europe and North America, how those behaviour are likely to change as the impact of new AI workloads is felt across global networks, and what variables you need to think about when architecting your own network so that your company can make the most of the huge market opportunity Asia offers. This talk will cover:  The history of the internet in Asia  How routing has developed between countries within Asia and to the rest of the world  Geographic influences on digital infrastructure across the region  Geopolitical influences on network traffic and market access  How AI is starting to influence subsea and IP networks in Asia Pacific  Recommendations on how to make your digital infrastructure future ready to capture the growth opportunity in Asia Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/CAD9N7/

Nov 11, 202530 min

PPPoE vs IPoE: A Practical Guide for ISPs (denog17)

**Is PPPoE really legacy? Is IPoE really better? And what actually happens when something breaks?** This talk takes a hands-on look at PPPoE and IPoE (DHCPv4/v6) in real ISP environments, based on actual deployments, not just specs. We’ll walk through the key operational differences that show up when things get serious: high availability, failover, MTU handling, multicast, and how dual-stack plays out in practice. We’ll also dive into the hidden pain points, like why hardware offloading fails in unexpected places, why VLAN models (N:1 vs 1:1) must be considered here, and how session state behaves when routers crash or links go dark. There’s no silver bullet, but you’ll leave this session with a clear picture of the trade-offs. Whether operating PPPoE or IPoE, or stuck managing both, this talk gives you the good, the bad, and the “we didn’t see that one coming”. If you’ve ever had to troubleshoot weird subscriber issues at 2 AM or explain to management why “it’s complicated”, this talk is for you. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/RMB983/

Nov 11, 202532 min

Uncovering Blackholes: Advanced Detection Techniques for Complex Networks (denog17)

Blackholing events often have prolonged impacts and typically require manual intervention for recovery. Even a single occurrence is highly disruptive, frequently triggering executive-level escalations. Resolving such incidents demands top-tier expertise and often involves engagement with the vendor’s advanced technical support. To accelerate root cause identification, we present several methods for detecting blackholing events, identifying the affected transit flows, and analyzing potential correlations. This approach aims to reduce response times and improve overall network resilience. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/GJNTXH/

Nov 11, 202524 min

Making Network Automation Consumable: A Junior Engineer's Perspective (denog17)

As a Junior Engineer, the consumability of a network automation tool can really make or break your experience. Some incredibly smart engineers and developers build amazing tools for specific use cases, but they can be tough to use unless you know all their quirks. This is especially frustrating when you're just starting out. That is why I want to share a small project I worked on including all the applications I used and what I learned from it. Fancy tools are great, but at the end of the day, someone has to actually use them—both now and in the future, right? Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/VA9SFE/

Nov 11, 202525 min

Day 1 Closing (denog17)

That's a wrap on Day1, time for the social! Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/MVDVUL/

Nov 10, 20255 min

Forwarding packets at scale - Building a Cloud Data Plane using eBPF/XDP (denog17)

At Hetzner we’ve historically used an Open vSwitch based data plane for connecting hundred thousands of cloud servers to the network. This has served us well for many years and mostly still does. We have however reached some limitations and wanted to improve scalability, resiliency and flexibility with a more specialized data plane that's tailored to our needs while being easy to operate and building a strong foundation for new features. When checking our options back in 2022, the team reached the conclusion that the best path to achieve this goal is to build and maintain our own highly specialized networking stack based on eBPF/XDP, and so we went on a journey to make it reality. Today, roughly three years later, we’ve implemented a versatile network stack, called `hcnet`, which handles public and private cloud networking (using VXLAN encapsulation), stateful firewalls, and provides DHCP services as well as traffic capture tooling - all of this using XDP with a control plane written in Go. To make operation’s life easier, the stack is collecting and exposing meaningful metrics and is designed to self-heal whenever possible. We’ve been using `hcnet` in our internal cloud for two years now, with every new feature getting its first real-world tests there on a daily basis, including customer-facing applications. We are looking forward to a public beta, once we have full feature parity with our existing stack. In this talk we want to provide an overview of how we’ve built the new network stack, what challenges we’ve faced and where we're hitting current limitations of XDP. As of today the most pressing challenges are support for offloading and driver maturity in general. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/VNLHD7/

Nov 10, 202528 min

Channelmania! – future proof your DWDM network topology while keeping it flexible for 1.6T (denog17)

Past approaches for maximizing the data capacity per fiber pair went for running more and more DWDM channels with grid spacings as small as possible. This meant that grid spacings shrank from 200GHz to 100Ghz and then 50GHz with some applications even going for 25Ghz. In recent years the bandwidth per channel kept increasing, as complex modulation schemes came into favor over ON-OFF-Keying which has been a staple in fiber optic communication for decades. Those increased per channel bandwidths of 400Gbps, 800Gbps and now pushing into the 1.6Tbps realm demand for lager grids to accommodate the spectrum necessary to operate such “Superchannels”. Especially the fact of coherent detection being “blind” to anything but its own wavelength has enabled interesting topologies that can omit filters altogether. Of course that comes at a cost of reduced flexibility. Learn how you can harvest some of those benefits by moving to 400GHz filters while keeping a lot of your flexibility. Keep your 10Gbps and below legacy signals on the same fiber as your fast stuff and easily reassign your bandwidth without the cost ROADMs. Made by FLEXOPTIX Research - Gert and Thomas. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/8N7Q3A/

Nov 10, 202524 min

Ultra Ethernet: Addressing AI/HPC Interconnect Challenges Beyond the InfiniBand Monopoly (denog17)

For years, InfiniBand has dominated high-performance interconnects. Yet for strategic and technical reasons, there has been a huge industry ask to develop a new next-generation protocol for use in AI and HPC environments. This session introduces Ultra Ethernet, an innovative standard designed to tackle the limitations seen in RDMA around scalability, latency and congestion management, crucial for democratizing future AI/HPC build outs. Join us for a comprehensive exploration of the technologies poised to redefine Storage or GPU interconnectivity and challenge the status quo. We also discuss the future of the UEC and how collaboration among standards organizations will benefit the industry. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/W8W77A/

Nov 10, 202526 min

Inventing the wheel - Network Orchestration at scale (denog17)

At DE-CIX, we're redefining network orchestration from first principles. Confronted with the limitations of existing systems, we set out to design a modern orchestration stack—one capable of managing a truly global network, seamlessly interfacing with a variety of upstream and downstream systems, supporting fully managed network devices, and, above all, delivering uncompromising reliability. In this talk, we share our transformation journey—from our starting point to our vision for the future. We'll delve into the architectural choices, design principles, and decision-making frameworks that guided our approach. We’ll also explore how we rigorously test our systems and highlight the critical lessons we’ve learned—insights that are applicable to any complex network automation project. Our solution is built on three key pillars: a tightly integrated central source of truth for configuration management, an event-driven architecture for service orchestration, and a highly scalable design that accommodates rapid global growth. To ensure stability and correctness, we've implemented a digital twin—internally dubbed Shadow—which mirrors the production environment. This shadow stack enables us to validate and test new software iterations in parallel, minimizing risk and accelerating confidence before deployment to real hardware. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/JECPAH/

Nov 10, 202529 min

400G ZR+ BiDi does not exist, it can't hurt you. Or can it? (denog17)

As it's common practice, each new hacker event needs something weird and funky. For this years summer camp in the Netherlands called WHY2025, we build a 400G link over a single fibre. Since 400G BiDi does not exist (yet), we had to get creative and built something, which might be considered out of spec. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/KLXJS8/

Nov 10, 202511 min

Th3 Flock of Bird s (denog17)

As Bird is evolving over the years and we now have Bird version 3 available at our fingertips, maybe we should know the capabilities of it and what performance we can expect from it. Get some numbers in comparison with other routing stacks. Let's take a quick look on the shiny new feathers Bird prepared for us. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/XRVTP3/

Nov 10, 20257 min

Sorry we messed up (denog17)

How we route-leaked everything to everyone due to a fun Arista bug. A post-mortem kind of story about us changing Arista RCF function names, resulting in a global route leak. The talk includes the history of why we intended to make a change, how we rollout configurations, why it resulted in an unexpected behavior and how it was fixed. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/KQ9JWA/

Nov 10, 202511 min

200 GbE network processing with 100 W - or "can I *make* a chip for that?" (denog17)

This talk presents how to to offload networking tasks onto dedicated hardware/smartNICs/NPUs (network processing units) - chips, and why this is a great idea. First, we take a look at chips in general - how they are made, integrated into networks, and why time is playing to the advantage of dedicated chips vs. CPUs/software. Then, focus is on how offloading network tasks is a particularly beautiful example of the advantages of hardware-implementing logic, with examples like TCP offloading, cybersecurity applications, or traffic shaping. To be fair and balanced, there will also be a look at the downsides of chips, but of course also ideas for mitigating them. Finally, there will be a look at what's out there, and how to integrate custom chips into your systems. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/VEGBSU/

Nov 10, 202525 min

Security.txt across the industry (denog17)

This talk explores the adoption of `security.txt`, as defined in [RFC 9116](https://www.rfc-editor.org/rfc/rfc9116), that enables websites to publish security contact information in a consistent and accessible way. We begin with a brief introduction to the RFC and the motivation behind standardized vulnerability disclosure. But is this even important to the network industry? To find out, we conclude with a focused analysis of security.txt adoption among organizations represented by this conference’s attendees, highlighting real-world trends, blind spots, and where we go from here. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/WKBJGE/

Nov 10, 20259 min

"What can possibly go wrong?" Stories of peculiarities of modern server hardware (denog17)

After discussing building a 1 Tbps/1 Gpps load generator on commodity x86-64 hardware, one of the most common follow-up topics was the reasoning behind some of the decisions. And here I've realised that it is not commonly understood that modern systems are more complex than classic multi-socket NUMA systems, and that if you don't consider some of their peculiarities, you won't achieve the expected performance. In this talk, I want to explore what happens when you break those assumptions and how you can identify them. All examples would be based on the assumption that you are using Cisco T-Rex for load generation and fd.io VPP as a target load. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/VJJ9RC/

Nov 10, 202524 min

Understanding and optimising transceiver efficiency using internal metrics for improved power savings (denog17)

In high-performance optical communication systems transceiver health and efficiency are critical to network reliability and energy consumption. This presentation explores the powerful capabilities of Versatile Diagnostics Monitoring (VDM) features found in modern optical transceivers (beyond the speed of 100G) with a particular focus on the Thermoelectric Cooler (TEC) current metrics. By analysing TEC current alongside temperature and cable length data we should be able to identify the optimal operating conditions that will minimise power consumption while maintaining performance. In order to prove this thesis we developed a couple of software prototypes to perform the data analysis. Using real-world VDM data this talk will demonstrate how to evaluate and visualise transceiver efficiency in terms of Watts, uncovering practical insights for engineers aiming to design or operate greener, more efficient optical networks and finally save energy. Made by FLEXOPTIX Research - Gerhard and Thomas. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/NRBPX9/

Nov 10, 202527 min

Performance measurement goes Flow (denog17)

Do you have probes installed to monitor your network border? Ever struggled to estimate the fallout-perimeter of a probe alerting quality-deterioration? We show an example how to firmly map probes to interconnect points and secondly, how to identify which other traffic is likely affected by the same problem. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/YGMU8X/

Nov 10, 202525 min

EVPN for the rest of us – what happens when software people try to use EVPN (denog17)

Last year we migrated our datacentre networks from a flat layer 2-based architecture to EVPN-VXLAN. As an organisation whose primary technical background is in software, a network project of this complexity has been a journey into new and uncharted territory. Our previous network design had been showing signs of reaching its limits for several years, so in late 2023 we started designing a replacement based on EVPN-VXLAN, terminated directly on our Linux hypervisors. After not quite nine months of development the project culminated in an intensive week-long migration in our production datacentre – with zero downtime for our customers. In this talk I'll explore our experiences developing and operating an EVPN-based network in production coming from a software background, including debugging tales from the lab and some of our more peculiar technical decisions, as well as the unexpected surprises along the way and ongoing pain points we're still dealing with a year down the line. What *does* happen when software people try to use EVPN anyway? Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/BWHD38/

Nov 10, 202521 min

Entering the big Cloud Game: A journey of ups and downs towards sovereignity at scale (denog17)

This talk would be held by my two colleagues: Michael Bayr (artcodix) and Gerhard Bader (Yorizon Cloud) Yorizon Cloud is the joint venture of HOCHTIEF PPP Solutions and Thomas-Krenn.AG In these times of global political and technical threats and disruptions, we are driven by our spirit of digital sovereignty when we design a new European, de-centralized, sustainable and custom-made cloud infrastructure. In their talk, my two colleagues would give an insight into the technologies we apply, open source based and European to the core. One basic focus will be the network technology and the standardized stack that we use. We will be happy to present this talk at DENOG17, feel free to contact me personally if you would like to get in touch with our two potential speakers. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/F9DVEL/

Nov 10, 202527 min

Evolving Inter.link's Software Delivery: Lessons in Fast, Consistent, and Safe Deployments (denog17)

Automation is at the heart of Inter.link's operations. Our team manages complex software that automates the entire customer journey, from correctly accepting orders for services such as IP Transit or DDoS and translating them into precise network configurations, to setting up billing and robust monitoring. This automation is critical, allowing us to rapidly develop and deploy new features while maintaining operational excellence. Achieving this level of automation required investment in our software environment and tooling. Over time, we have significantly evolved our tooling, emphasizing easy and consistent environment setups, and we have implemented robust CI/CD pipelines that ensure changes are delivered to our customers safely, consistently, and quickly. In this talk, we will provide a behind-the-scenes look at Inter.link's software stack. We will then explore challenges we faced that impeded quick, consistent and safe deployments, and how they informed and evolved our software environment. We will show the solutions we adopted, and how they became principles that provide guidance for the team. We will also finish off with a glimpse into some of our future initiatives. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/RZJPC9/

Nov 10, 202532 min

QoE Matters – How Application-Level Monitoring Pinpoints Network Issues (denog17)

Network operations engineers maintain the backbone of our digital experiences, ensuring robust connectivity and managing complex routing. Yet, even with great network health, where are the current limits of today’s routing technology? What does it mean when your manager calls you and says “Our customers can’t watch Netflix!”? Can we measure how the end users experience the high variety of OTT-services, beyond classical speedtests? In this talk, we will investigate real-world scenarios where network issues, even seemingly minor ones, impacted video QoE. We'll demonstrate how solutions to these problems often go miles beyond classic NOC-room resolutions, requiring a deeper understanding of streaming protocols, user-centric performance, and QoE. Drawing on insights from standardized QoE metrics, we'll demonstrate how understanding the user's perception of video quality provides a critical new layer of visibility. This talk aims to equip network engineers with insights to proactively diagnose and address the hidden causes of poor customer video experience. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/WJ8JGT/

Nov 10, 202524 min

Edge-of-Your-Seat Streaming: inside waipu’s terrabit-scale live-video CDN (denog17)

Live video stresses every layer of a CDN: traffic spikes hit terabit scale in seconds, latency budgets shrink to single-digit seconds, and a single congested peering link can stall millions of viewers. This talk walks through how we built a custom Golang edge stack that now serves 5.5 Tbps across five German PoPs. We’ll unpack the caching hierarchy, peer-aware user steering that exploits BGP and ECMP, and the trade-offs between channel affinity, cache size, and uplink utilization. We'll also touch on observability with Prometheus and client-app telemetry enriched by CMCD. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/SZZGTP/

Nov 10, 202528 min

EVPN Flex Cross Connect - L2 P2P VPNs can be agile as well! (denog17)

EVPN is (now) a well know Service Framework and is widely used as a replacement for VPLS ELAN Services and even some IP-VPN Services. EVPN was able to also do P2P ELINE Style services for quite some time, but with the finalization of RFC9744 it got some very interesting capabilities that can especially help aggregation networks to reduce scaling problems. The talk will give a very brief primer on how the EVPN Service Framework is being setup to allow for easy extension, focuses on the Flex Part of the new extension and will give some examples on how this impacts some (near to) real world scenarios. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/FNVVFQ/

Nov 10, 202531 min

DENOG17 Opening (denog17)

Welcome to DENOG17! Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/YPAXF8/

Nov 10, 202523 min

Newcommer Session (denog17)

Welcome to your first DENOG conference. In this session, we will guide you through the community, the event and everything DENOG! Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/KFLJDB/

Nov 10, 202515 min

Closing talk (eth0_2025)

Closing talk for eth0:2025 about this event: https://c3voc.de

Nov 2, 20255 min

Inside House 2 (eth0_2025)

Jhaand shows us how he designed and built House 2, a complex art project involving electronics and microcontrollers. about this event: https://c3voc.de

Nov 2, 202528 min

Partypaka (jh25)

Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://c3voc.de

Nov 2, 20253 min

Lautstärke messen (im Klassenzimmer) (jh25)

Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://c3voc.de

Nov 2, 20256 min

Daily Guide (jh25)

Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://c3voc.de

Nov 2, 20255 min

Big Endian isn't Dead (eth0_2025)

about this event: https://c3voc.de

Nov 2, 202530 min

Lama Script (jh25)

Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://c3voc.de

Nov 2, 20254 min

Closing (dhcp25)

sudo systemctl stop [email protected] Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://talks.dhcp.cfhn.it/dhcp25/talk/3JZZDG/

Nov 2, 202514 min

Schüli Cloud (jh25)

Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://c3voc.de

Nov 2, 20259 min

Space Tree (jh25)

Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://c3voc.de

Nov 2, 20259 min

News Map (jh25)

Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://c3voc.de

Nov 2, 20254 min

Flappy Rocket (jh25)

Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://c3voc.de

Nov 2, 20258 min

Simple Study (jh25)

Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://c3voc.de

Nov 2, 20255 min

Bit-Flip (jh25)

Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://c3voc.de

Nov 2, 20258 min