Three Moves Ahead
651 episodes — Page 7 of 14
Three Moves Ahead 351: Weekend of Wargaming
EIn order to dispel the notion that we are all just disembodied voices generated by an algorithm programmed to please fans 82% of the time, Rob and Bruce got together - in real life - to play board games. In this extra-jumbo episode of Three Moves Ahead our duo of wargamers talk about block games, COIN games, insurgencies, and Bruce's cats.
Three Moves Ahead 350: Aging Gracefully
ENostalgia is a powerful thing. Softened memories of sunlit rooms on Saturday mornings and brilliant panzer strategy replace the reality of grueling turn counts and CD-ROM issues. Can you ever really go home again? Is Master of Orion really as good as we recall? (The answer to both is: no.) Rob Zacny, Rowan Kaiser, Sean Sands, and Troy "I don't Google during a podcast" Goodfellow wheel their chairs into the whist room to talk about games that have aged gracefully and games that have not.
Three Moves Ahead 349: Satisfying Party Games
ERob Zacny gets together with Rabbitcon host Julian Murdoch as well as game designers Rob Daviau and David Heron to talk about party games. The term "party game" can conjure up a variety of games, from the most casual of affairs to the in-depth slog that run through the night. But how can a board game balance depth with ease of entry?
Three Moves Ahead 348: Civilization at 25
EIn this very special Three Moves Ahead, Rob is joined by Civilization designers Jon Shafer and Soren Johnson to talk about Civilization. The venerable strategy series turns 25 this year, and Rob already took the one joke I had about how it can now rent a car. Oh well. Jon and Soren give their takes on the other entries in the series and give some insight into their design decisions for Civ IV and V.
Three Moves Ahead 347: Dwarf Fortress and World Simulators
EAfter many requests, the Dwarf Fortress show is finally here. 3MA editor Michael Hermes and Troy "Wait, how does vomit work again" Goodfellow are joined by Gaslamp Games' Nicholas Vining and freelance writer Gita Jackson to talk about everyone's favorite simulation, Dwarf Fortress. Dwarf Fortress has helped move forward an entire genre of games, from direct copies to finely honed world-building experiences. What is the secret sauce that makes Dwarf Fortress so endearing? What's the deal with the interface? Why does everyone keep dying?
Three Moves Ahead 346: Silver Bayonet
EBruce continues the Winter of Wargaming and brings on Gene Billingsley and Mitch Land of GMT games on to talk about the 25th Anniversary Edition of Silver Bayonet. Silver Bayonet was the first game published by GMT, and to commemorate 25 years of business the company is reissuing the game with revised rules and an improved map. Listen in to find out why the game is important to Bruce and what fans can expect to see in the new version.
Three Moves Ahead 345: Decisive Campaigns: Barbarossa
EBruce and Troy "I know his ideas are weird but let's just hear him out" Goodfellow are joined by Rod Humble to talk about Decisive Campaigns: Barbarossa. The latest entry in the Decisive Campaigns series adds intriguing elements of roleplaying into the wargaming formula as the player attempts to sway, cajole, and stay on the good side of superiors and fellow staff.
Three Moves Ahead 344: Sekigahara: The Unification of Japan
ERob is joined once again by David Heron as well as the elusive Julian Murdoch to discuss Sekigahara: The Unification of Japan. Sekigahara fills a fascinating niche in the wargame space by giving a lengthy game experience that is light on rules. It's easy to teach and learn yet still gives the impression of a much beefier experience.
Three Moves Ahead 343: XCOM 2
EIt's a full panel tonight as Rob, David Heron, Rowan Kaiser, and guest Jonathan Bolding discuss the newly released XCOM 2. XCOM: Enemy Unknown was a darling of the strategy game space, garnering rave reviews a strong following. XCOM 2 should be a slam dunk, right? ...right?
Three Moves Ahead 342: Satellite Reign
ESatellite Reign is more cyberpunk than anything has a right to be. It deftly combines quality gameplay with all of the hallmark features of the often overplayed or misinterpreted genre. Giant Bomb's Austin Walker joins Rob to talk about Satellite Reign and why they enjoy it so much. Also, Rob finally fulfills the prophecy of someone on the show using the word "panopticon".
Three Moves Ahead 341: Homeworld: Deserts of Kharak
EIt's a full house as Rob, Rowan, Fraser, and guest T.J. Hafer get together to talk about Homeworld: Deserts of Kharak. The original Homeworld games were in space. Deserts of Kharak, believe it or not, takes place on the ground. This type of out-of-the-box thinking appears to have paid off as our four panelists have taken quite a shine to the game.
Three Moves Ahead 340: Hegemony 3: Clash of Ancients
EThe Patreon backers have spoken, and the listener's choice game for January is: Hegemony 3. Rob and Troy "I can tirones my own sandals, thank you" Goodfellow take a good, long look at Longbow's latest entry in the Hegemony series. What does it bring to the table? Does it bring enough new content to the table? Whose table is this, anyway? Join us and lament the loss of your burning farms.
Three Moves Ahead 339: Ancient Warfare
ESpears! Cavalry! Dirt in your sandals! Rob, Bruce, and Troy "Is my pilum showing?" Goodfellow continue with the Winter of Wargaming and their discussion of ancient warfare. Learn more about history than you ever wanted from a video game podcast as the trio discuss their favorite games as well as a new secret project.
Three Moves Ahead 338: Legion Wargames
EBruce kicks off the 2016 Winter of Wargaming by interviewing publisher Randy Lein of Legion Wargames. Legion is the publisher of many storied titles, such as B-29 Superfortress and Dien Bien Phu: The Final Battle. Randy offers some insight as how the publishing world works, shattering expectations of the glitzy night life and glamorous parties.
Three Moves Ahead 337: 2015 Wrap-up
E2015 has come and gone, cast aside like an empty yogurt container. "It's time for a new yogurt," you think. "I am done with this one, even if there is a little left in the bottom." Still, we should take time to reflect and look back at all of the good parts of the yogurt from the past year. Like the one whole blueberry amidst small bits of blueberries. Or when the yogurt burped a little no matter how softly you tried to peel back the lid. If it's not clear by now, this is a metaphor for Starcraft. Happy New Year from Three Moves Ahead!
Three Moves Ahead 336: Star Wars: Rebellion
EIn an episode that is in no way a cross-promotional marketing tool funded by Disney - but call me if you are interested in cross-promotional marketing - Rob, The Verge's Rich McCormick, and Idle Thumbs' Nick Breckon revisit Star Wars: Rebellion. Rob originally hated Rebellion. He made a big stink about it, we all remember it, and nobody wants to talk about it. But years later with the wisdom of old age and the context of modern strategy games, he now realizes that Rebellion is a gem worth talking about once more.
Three Moves Ahead 335: Thea: The Awakening
ERob, Fraser, guest Tim McDonald, and Troy "I've got fur, let's make hats" Goodfellow talk about Thea in language that makes it seem like they really, really like the game. Yet that's not entirely true. Mostly. Thea was picked by our Patreon backers as the Listener's Choice game for December, now tune in and hear what our conflicted panel has to say.
Three Moves Ahead 334: Comebacks
EThis week on The Game Design Rountable we have Dirk, David, and Rob talking to - wait, no. This is Three Moves Ahead and Dirk - no Rob - talk to the other Rob. Rob Zacny. I don't even know any more. The days turn into nights which turn into days, nothing but podcasts. Names and titles pass me, topics upon topics. Who can keep track any more? Is this Three Moves Ahead or TGDRT? Another file on the hard drive, another show posted. Anyway, Rob Daviau and David V. Heron talk to Rob about comebacks in gaming.
Three Moves Ahead 333: Prison Architect
ERob Zacny and special guest Paul Dean talk about Prison Architect, a game that has recently been released yet seemingly been around forever. Rob and Paul are both quite keen on the game and its sense of humor, satire, and good old fashioned ant-farminess.
Three Moves Ahead 332: Chaos Reborn
EThis week Rob, Bruce, and Troy "I'm not playing unless I can summon a unicorn" Goodfellow discuss Chaos Reborn. In 1985, game designer Julian Gollop released Chaos: The Battle of Wizards for the ZX Spectrum. He would later go on to be the designer of the venerable XCOM series. Chaos Reborn is a new game in the tactical gaming space made possible by a successful Kickstarter campaign.
Three Moves Ahead 331: Starcraft 2: Legacy of the Void
ERob, Sean Sands, and Kotaku's Jason Schreier take a comprehensive look at Starcraft 2: Legacy of the Void. The campaign is coming to an end as long-remembered friends from the original game are back to complete the story of Starcraft. The crew discusses the current state of multiplayer, Archon mode, and how to have the most fun in the game.
Three Moves Ahead 330: Churchill
EBruce sits down with renowned game designer Mark Herman to talk about his latest offering, Churchill. Combining historical personalities with the tension of negotiation, Churchill is not a wargame in the traditional sense. Rather, it puts the players in the shoes of Churchill, Stalin, or Roosevelt as they plan the Allied attack against the Axis.
Three Moves Ahead 329: Civilization: Beyond Earth - Rising Tide
ECivilization(R): Beyond Earth(TM) had a bumpy start. Despite Firaxis's's...s attempts to distance Beyond Earth the from the venerable Alpha Centauri, the game was inevitably compared to the genre favorite and found to be wanting. A new expansion is here and special guest Martin Glaude - best known for his Let's Play videos on Youtube as quill18 - joins Rob and Troy "There's Always Money in the Banana Stand" Goodfellow to discuss the latest addition to the Civilization franchise.
Three Moves Ahead 328: King of Dragon Pass
EIt's another Classic Game Analysis as Bruce, special guest Jon Shafer, and Troy "But Being One With the Cows IS My Religion" Goodfellow talk about the venerable King of Dragon Pass. This essential entry in the strategy/roleplaying/management/cow trading sim genre has inspired and delighted gamers since the 90's. The game is now available on modern platforms with updated content, so what better time to go back and discuss the finer points of negotiating with duck people?
Three Moves Ahead 327: Kingdom
ERob, Rowan, and Fraser apparently got into the catnip this week before getting together to talk about Kingdom. Kingdom is a game about chasing rabbits, usurping monarchies, and losing your hat. It caused Rob to enter a Howard Hughes-esque fugue state, shuffling about in his apartment with tissue boxes on his feet while mumbling about forgetting to bring coins into the woods.
Three Moves Ahead 326: State of the RTS
EThis week Rob, Fraser, and Troy "More Than a Phalanx" Goodfellow take a look at the RTS genre. Rob has concerns about the health of this stalwart of the strategy space, where innovation seems low and quality titles are few and far between. Troy wants more elves and less aliens.
Three Moves Ahead 325: Nobunaga's Ambition: Sphere of Influence
ERob, Gaslamp Developer Nicholas Vining, and Troy "Notice me, senpai" Goodfellow sit down to talk about Nobunaga's Ambition: Sphere of Influence. Koei has a long history of strategy games that dates back to console gaming with Romance of the Three Kingdoms. Their most recent offering, Sphere of Influence, is newly available on Steam. It's a beautiful game, but is it good? Is interesting better than good?
Three Moves Ahead 324: Tower Defense
ERob, Sean Sands, and Troy "I play Plants vs Zombies for the lore" Goodfellow hunker down to defend their glowing orbs and talk about tower defense. The genre is still alive and well, but did it ever really die? Or has it been the Samwise Gamgee of genres: consistent, comforting, and good at gardening?
Three Moves Ahead 323: Company of Heroes
EThe true measure of a game's greatness is how many game developers play it during their lunch breaks. This week we learn that Company of Heroes validates this universal truth with its compelling gameply and lasting appeal. With the recent addition of the British army to CoH2, Rob Zacny, Blendo Games' Brendon Chung, and CoH product Shane Neville look back at the original game and the state of the sequel. The first entry in the series still holds strong while the sequel continues to improve.
Three Moves Ahead 322: Wing Leader
EBruce and Troy "I really made a Messerschmitt" Goodfellow are joined by noted game designer Lee Brimmicombe-Wood to talk about Lee's new game, Wing Leader. Wing Leader is a side-view aerial combat game that allows players to simulate different weather conditions and air combat scenarios.
Three Moves Ahead 321: Act of Aggression
EThis week is a full house with Rob, Troy, Tom, and Fraser all weighing in on Eugen Systems' Act of Aggression. Tom stands alone as the half-hearted bastion of defense for a game that underwhelmed the panel. An unintuitive UI, questionable ethnic portrayals, and general crappiness had Fraser "so angry he punched a child", a deed which is now forever rendered in text.
Three Moves Ahead 320: Game Designer Brian Train
EThis week Bruce sits down with prolific game designer Brian Train. Brian's games span a wide range of conflicts and scenarios, including Greek civil war, fighting in Algeria, and Special Forces actions in Vietnam. His predilection for asymmetric warfare and non-traditional combat modeling have brought his games to the attention of US military simulation experts and wargame fans throughout the world.
Three Moves Ahead 319: Armello
ERob, special guest Paul Dean, and Troy "Blue Balls Appear Irregularly" Goodfellow talk about Armello, an Early Access game available on Steam. Armello combines charming graphics and design with a game concept that is unapologetically a board game. The PC translation of this is full of potential that has time to be realized by the time the game is ready for release. We learn that Paul is lukewarm on the game, Troy is a fan, and Rob doesn't like Talisman.
Three Moves Ahead 318: Warhammer: Shadow of the Horned Rat
EWarhammer: Shadow of the Horned Rat (1995) is a gem of a game that has recently been made available again through the magic of digital publishing. The game was ahead of its time: the 3D tactical combat would serve as an inspiration for the gameplay in Shogun: Total War. (The Total War series would eventually meet up with Warhammer later in Total War: Warhammer.) The dark fantasy setting and special hero combat would eventually "inspire" Warcraft 3. Join Rob Zacny and special guest Dan Griliopoulos as they look back on Shadow of the Horned Rat and the nuanced subtleties of the Warhammer universe.
Three Moves Ahead 317: Crusader Kings II: Horse Lords
ETJ Hafer and Rowan Kaiser joing Rob Zacny to discuss the latest expansion to CK2, Horse Lords. Horse Lords allows the player to assume the role of the eastern hordes, galloping across Europe and the CK2 interface. Has CK2 finally been stretched to its limit?
Three Moves Ahead 316: Starcraft II: Legacy of the Void
EStarcraft II remains one of the most popular Esports, BUT... It's one of the most-streamed games, BUT... the new game mode will attract new players, BUT... listen in to hear what Rob and 3MA's very own Sean Sands think of the Legacy of the Void beta. (Also, learn about Rob's wicked APM.)
Three Moves Ahead 315: Fixing Franchises
EThings can change quickly. One day all of your fans are happy, the positive reviews flow like wine, and phrases like "a return to form" are bandied about by critics. Then, when you least expect it - BAM: hit by a bus called "Rome 2" and it's back to the bottom. Time to claw your way back again. Rob, Fraser, Rowan, and Troy "The Horse Lord" Goodfellow talk about series that have fallen off the horse, gotten back on, fallen again, shot the horse, and built a glue factory. No cows (or horses) are sacred and Rowan drops a truth bomb about Alpha Centauri that we all needed to hear.
Three Moves Ahead 314: Massive Chalice
EIt's our Pi-eth episode! Rob is joined by game designer David V. Heron and OG panelist Tom Chick to discuss Massive Chalice. Doublefin's take on squad-based tactics has Tom all aflutter while David has a more reserved take. This Massive Chalice show has Massive Spoilers, so watch for the subtle cue.
Three Moves Ahead 313: Listener Mail
ERob, Bruce, and Troy "They Call Me Pony Express" Goodfellow attack the mailbox. We asked 3MA listeners for questions and got them in spades, so tune in to find out the panel's favorite games, podcasts, and desert island picks.
Three Moves Ahead 312: Historical Accuracy
EBruce and Rob are joined by game designer Ananda Gupta to discuss the idea of historical accuracy in games. Bruce gets down to the point by looking for a definition of "historical accuracy" and whether it's a bonus, a detriment, or just another facet of wargaming.
Three Moves Ahead 311: Total War: Attila
ERob Zacny and Troy "Flava Flavius" Goodfellow examine the latest Total War game, Attila. Following the dizzying heights of Shogun 2 and the despair-filled depths of Rome 2, Attila shows that Creative Assembly can still soar like so many proverbial eagles. The praise is effusive in this show as both hosts are happy to see the series return to form. Rob breaks it down: "Attila... basically awesome."
Three Moves Ahead 310: EU4Ever: Common Sense
ERob, Rowan, and Sean Sands fulfill our listeners' requests by taking a deep dive on the newest expansion for EU4: Common Sense. The latest DLC (and associated free update) brings notable changes to the game's systems. Are they all for the better? Should this be called EU5? How many kids are on Rob's lawn, and should they get off of it? Credit for the episode title goes to listener @semitext, who angers me by coming up with something as good as "EU4ever" before I could.
Three Moves Ahead 309: Hearts of Iron IV Preview
EParadox returns to World War II with the upcoming Hearts of Iron IV and a recent press event found Rob, Rowan, Fraser, and Gamers with Jobs' Sean Sands playing a preview build of the simulation. The results? Mixed feelings. Amidst glimmers of hope for an improved HoI on the order of the successful EUIV and CK2, the panelists found a confusing interface, a lack of direction, and plenty of room for improvement before the final build.
Three Moves Ahead 308: Order of Battle: Pacific
EIn the beginning, there was Panzer General and it was good. Soon after that came Panzer General 2 and it was even better. After that was another game we don't talk about. Fast forward a decade or so to Panzer Corps and things were back to good, unless you asked Troy, and some time after that we reach this week's topic of Panzer Boat. Rob, Tom, Bruce, and Troy "HMCS Uganda" Goodfellow get together to talk about Order of Battle: Pacific, a game that superficially shares a lineage with the venerable Panzer Corps and other Slitherine games. Rob and Troy took a shine to it while Tom and Bruce decide that they've sung this song, danced this dance, and sunk that carrier before. Hello Kitty is invoked, JRPGs are explained, and the Pacific Theater in general is likened to Warhammer 40K.
Three Moves Ahead 307: Roguelikes
ERoguelikes. They're not strategy games, but they're everywhere. Well, parts of them are. Very specific parts, but rarely all of them, at least not enough to make everyone happy. To discuss these finer points, Rob gathers a veritable rogue's gallery of panelists and experts. Tyler Sigman: game designer and creator of the upcoming Darkest Dungeon. Darren Grey: Roguelike developer and current host of Roguelike Radio, an entire podcast about the genre. Michael Hermes: 3MA audio guy with the ability to bug Rob until we finally do a show about roguelikes. Absent: Troy "I Only Play Minotaurs" Goodfellow.
Three Moves Ahead 306: Invisible, Inc.
ERob and Troy talk to Jamie Cheng and James Lance of Klei Entertainment, developers of Invisible, Inc, a turn-based tactical game that focuses on stealthy people doing stealthy things.
Three Moves Ahead 305: Kim Kanger and French Colonial Wargaming
EThis week, Bruce Geryk hosts Kim Kanger, designer of Dien Bien Phu: The Final Gamble, as well as a series of wargames covering France's 20th century colonial wars. They discuss the appeal and importance of the wars in Algeria and Southeast Asia, as well as the unique challenges of designing games around them.
Three Moves Ahead 304: Star Drive 2
EMoO-ve over, other space 4X games -- Star Drive 2 is here and ready to impress. Fraser Brown (it's definitely Fraser this time) and Rob discuss the finer points of perpetuating genocide on a mass scale for the best reason possible: a lack of any other viable option. Star Drive 2 improves on the original and brings a ship building module that Rob actually enjoys, a feat not seen since GalCiv2 which is only accurate because I am writing this summary and Rob is not. Also, Endless Space is a great game. Love, Michael.
Three Moves Ahead 303: Heroes of the Storm
EOpen your folder of fanfic and scroll down to the Warhammer and Warhammer 40K crossover you've always wanted to publish, the one where the dark elves fight space marines with acid spitting aliens and dragons flying through the sky next to the Serenity (for good measure). Now close that that .txt file, open Heroes of the Storm, and behold: Blizzard have brought your dreams to life! Warcraft, Starcraft, and Diablo come crashing together in the MOBA/LOMA that promises to be faster to play, easier to learn, and cost more than other, similar titles. Rowan Kaiser and David Heron join Rob to talk about the current state of HotS and whether it lives up to Blizzard's lofty goals.
Three Moves Ahead 302: The 4X Genre
EHave you ever felt unable to articulate the gnawing doubt that paws at your mind as you play another 4X strategy game? Wondered at the tickle of weariness that plays at your mind as you once again discover Iron and go about the tedious work of upgrading your troops to Swordsman? Have you sighed deeply, closing out yet another Civilization run a mere five hours in, knowing that you'll never come back to it, finding it easier to start again on a vast, unspoiled continent before the crushing weight of despair will once again drive your game to a close? If so, this is the show for you! Rob and Troy are joined by game designer David Heron and freelance writer Austin Walker to talk about 4X games as a whole - what works, what doesn't, and why every damn conversation circles back to people looking for another Masters of Orion game.