
The Secret Lives of Games
272 episodes — Page 6 of 6

Ep 2222: Making the post-post-apocalypse RAD with Double Fine's Lee Petty
Lee Petty of Double Fine (Psychonauts, Brütal Legend, Stacking) drops by to talk to us about their upcoming post-post-apocalyptic roguelike, RAD! We discuss the emergent origins of its procedural design, capturing '80s nuclear angst, and Tim Schafer's love/hate relationship with farts. Things we discussed: leepetty.com Tharsis (iPad) Brutal Legend Broken Age Stacking Headlander RAD Amnesia Fortnight Psychonauts 2 Grim Fandango Remastered Brothers Quay Hitman Autonomous Chromehounds Risk of Rain Inside Out The Return of Heracles Gamma World Moebius Talisman

Ep 2121: Keeping Spelunky Alive with MossRanking
MossRanking creator Mathieu "saturnin55" Legaré and advisor/speedrunner Kevin "meowmixmix" Hyer join us to talk about the history and design behind Spelunky's incredible community hub. Things we discussed: MossRanking mewomixmix's GDQx2018 run Playing the Spelunky 2 demo at TwitchCon speedrun.com Bananasaurus Rex's infamous solo eggplant run Crypt of the Necrodancer Nick's Daily Death

Ep 2020: Going Into the Void (Bastards) with Cara Ellison and Farbs
Sci-fi strategy-shooter Void Bastards is tearing up the charts, and we've got two of its creators on the show! We discuss worldbuilding via British bureaucracy, telling stories in a world of roguelite progression, and yelling at yourself in your own game...as a pirate. Things we discussed: Void Bastards Embed with Games: A Year on the Couch with Game Developers System Shock Dishonored 2 Captain Forever Card Hunter Brazil Red Dwarf The Stanley Parable Choose Your Own Anna Anthropy interview

Ep 1919: The Organized Chaos of Edmund McMillen
The creator of The Binding of Isaac and Super Meat Boy joins us for a career-spanning discussion of his design ethos, and the organized chaos that drove the creation of the most successful roguelite ever. Things we discussed: Super Meat Boy The Binding of Isaac The End is Nigh The Binding of Isaac: Four Souls Gish Aether Closure Dungeon Crawl Stone SoupDesktop Dungeons Fingered The Binding of Isaac: Antibirth Keyforge Overwatch Kingdom Death

Ep 1818: Exploring Brogue with Brian Walker
Brogue creator Brian "Pender" Walker joins us to chat about the elegant design behind his sublime roguelike dungeon-crawler, from the lessons he took from Rogue (and those he didn't), to creating a rich world of interactions while keeping things simple. Things we discussed: Brogue Zach's instructional Brogue stream Brogue w/ Daily Challenge Brogue w/ Daily Challenge + Potion change Rogue Angband Nethack Derek Yu on Brogue Roguelike Celebration talk: Procedural level design in Brogue and beyond Hearthstone's Dungeon Run David Sirlin on balancing multiplayer games Slay the Spire Andrew Doull's Ascii Dreams Unangband Brian's lessons From the original Rogue post Brian's Roguelike Radio interview Brogue's Jellymancer build Into the Breach Caves of Qud Dungeon Crawl Stone Soup Braid

Ep 1717: Climbing Gloves in the Jungle
The crew makes the most of being paired off: Andy and Zach talk climbing documentaries, persistence, and design back home, while Nick and Doug play and discuss some Spelunky co-op on the road in New Zealand. Plus a quick interview with Mini Metro's Robert Curry, one of the biggest Spelunky fans we know! Things we discussed: Free Solo The Dawn Wall PRACTICE 2016 Talk - Mastering Movement Notes on the Synthesis of Form Grow21 Typeshift Mini Metro

Ep 1616: The Spelunky Book Club
We delve deep into the pages of Derek Yu's excellent Spelunky book, from its thoughtful musings on creativity, to its inspiring lessons in game design. A must-read on how our favorite game came to be! Plus some record-breaking Spelunky news, the Weekly Challenge, and more. Things we discussed: Now Play This Low% Hell World Record d_tea's back-to-back World Records Co-op All Journal Entries run Spelunky book Boss Fight Books Humble Bundle TIG source Derek Yu's Twitter thread on difficulty Mutazione announcement trailer Shopstorm, A Spelunky Story Spelunky Generator Lessons A Breakdown of 2013's Most Fascinating Video Game Moment

Ep 1515: GDC Special - Derek Yu and Slay the Spire
We return home from the Game Developers Conference with hands-on impressions of the new Spelunky 2 demo, while the muse himself Derek Yu gives us a Spelunky 2 development update. Plus Slay the Spire's Casey Yano talks about the design of their hit roguelike deckbuilder! Things we talked about: GDC Day of the Devs Slay the Spire Dream Quest Sekiro: Shadows Die Twice Cyber Shadow

Ep 1414: Diversifying Play with Greg Johnson (ToeJam & Earl: Back in the Groove)
ToeJam & Earl creator Greg Johnson gets funky with us, as we deconstruct his latest entry in the series - Back in the Groove - and discuss his approach to playfulness and accessibility in roguelikes, the lack of cultural diversity in games, and much more. Things we talked about: New Spelunky WR run Dwarf Fortress remaster ToeJam & Earl: Back in the Groove HumaNature Studios Doki Doki Universe Brogue A Few Provocative Thoughts by Greg Johnson ToeJam & Earl launch party

Ep 1313: Procedural Storytelling with Tanya X Short
Tanya X. Short of Kitfox Games drops by to discuss her co-edited essay collections Procedural Storytelling / Generation in Game Design, as well as her own approach and challenges to procedural narrative in Moon Hunters, and the upcoming Boyfriend Dungeon. Things we talked about: Kitfox Games Procedural Generation in Game Design Procedural Storytelling in Game Design Dwarf Fortress Spelunky Udjet Eye run Moon Hunters The Elder Scrolls III: Morrowind Age of Conan Boyfriend Dungeon The Shrouded Isle ESC

Ep 1212: Into the Breach with Jay Ma
Jay Ma of Subset Games joins us to discuss the design of her excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked. Things we talked about: FTL Into the Breach Input / Output Randomness 'Into the Breach' Didn't Click Until I Played it Like an EMT Into the Breach - Fantastic Arcade 2017 Developer Commentary Stephen's Sausage Roll Return of the Obra Dinn

Ep 1111: Taking Back Roguelikes with Raigan Burns
Raigan Burns of Metanet Software (N, N+, N++) stops by for a spirited debate on the term "roguelike," as we discuss the tenets of the genre, why (and if) they're important, and how Spelunky fits into it all. Things we talked about: N++ GMTK: Roguelikes, Persistency, and Progression Wandering Towards Interactive Narrative Notes on the Synthesis of Form DoomRL probability 0 Downwell

Ep 1010: Keyforge with Richard Garfield
The creator of Magic: the Gathering, Netrunner, King of Tokyo, and so much of the modern gaming culture we love joins us to talk about finding cohesion in the beautiful randomness of his latest design: the world's first Unique Deck Game, Keyforge. Things we mentioned in the interview: Keyforge! The Art of Warcast: A Keyforge Special Richard Garfield - Game Boy Geek interview Richard Garfield on Luck vs. Skill Characteristics of Games Rest of the show: Blindfolded Final Fantasy IX menu Everspace Noita Mutant Year Zero How I Built This podcast Dev Game Club podcast Reply All podcast In 2019, We Need to Learn How to Break a Perpetually Tied Game

Ep 909: Games of the Year 2018
We sit down to talk about our favorite games that we played in 2018 - from videogames, to board games, to escape rooms, to Malaysian schoolyard games. Join us for the most diverse GOTY list you'll hear! We'll see you - and Spelunky 2 - in 2019! ... Our GOTY picks (SPOILERS) Zach: Dr. Meep Mega Man 11 Noita Pokémon Go Hollow Knight Andy: Wind the Film Into the Breach Azul Cinco Paus Magic: the Gathering Arena Doug: Holedown Arkham Horror: The Card Game - The Path to Carcosa Classroom Murder Unsolved: Part 2 The Best Thing Children's Malaysian folk game Nick: Celeste The Mind Florence Here Comes the Dog Bacon/Supertype/See/Saw
Ep 808: Designing Tharsis with Zach Gage
We chat to our own Zach Gage about his 2016 spacefaring strategy game Tharsis, from its roguelike and tabletop influences, to promoting player narrative, to the psychology of randomness. Plus first impressions of Twinfold and Below! Some things we mentioned: The Systems Design of TharsisLet's Get Physical: Lessons From the Real WorldHow to win Tharsis Twinfold Below

Ep 707: Death in Roguelikes with Kawa
Roguelike expert and advocate Kawa (@KawaiiDragoness) stops by to talk Death in Roguelikes, and the power and potential of the post-death "morgue" experience. We also dig into our relationship to dying in Spelunky, and recount our best deaths! Links from the interview with Kawa: Nethack fanfic dramatic reading Original fic A Trip to the Morgue Roguelike Radio Twitter: @kawaiidragoness Discord - Kawa#7680 Our best Spelunky deaths: NickAndy @toythatkills@aaronkearsley @aaronkearsley2d_tea @tictacfoe

Ep 606: Making Spelunky 2 with Derek Yu
Spelunky creator Derek Yu joins us for a wide-ranging discussion on his design philosophies for approaching a sequel, embracing chaos in design, and so much more. This is a special one, so brew some tea, grab a pug, and get comfortable!

Ep 505: The Design of Spelunky
We dive deep into the core design of Spelunky - what exactly fuels its procedural perfection, and why is its world still so compelling? And what design touches do our listeners love, and which would they send to Hell? Plus some new Spelunky 2 tidbits!

Ep 404: Making the Spelunky 2 trailer with Derek Lieu
Master trailer craftsman Derek Lieu stops by to go deep on the making of the awesome Spelunky 2 trailer! We talk through his process, the unique challenges of working with a procedural game, and even unearth a few new Spelunky 2 tidbits along the way.

Ep 303: Breaking world records with Kinnijup and ix
We welcome world-record speedrunners and all-around Spelunky experts Jamie "Kinnijup" White and Aaron "ix" Kearsley to the show! We talk about the culture of competitive Spelunky, recent record-breaking runs, and why speedrunning feels like skateboarding.

Ep 202: The Spelunky Beginner's Guide
The Spelunky Beginner's Guide! For anyone who ever hit a wall, we're here to help. We dive into both the practical and philosophical approach to upping your Spelunky game, and share some great tips submitted by listeners. Plus the first Weekly Challenge!

Ep 101: First Spelunky 2 impressions!
Hands-on Spelunky 2 demo impressions! Nick is fresh off the PAX plane, and Andy, Zach, and Doug are here to grill him on the details, while the whole crew breaks down the first gameplay trailer, chat about the new art, branching paths, mounts, and more.