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The Secret Lives of Games

The Secret Lives of Games

271 episodes — Page 5 of 6

Ep 5959: Making Magic with Chevy Ray Johnston (Ikenfell)

Ikenfell creator Chevy Ray Johnston joins us to explore the inner workings of his tactical magic school RPG, from building a meaningful story with interpersonal stakes, to nailing the timing on a streamlined yet dynamic combat system. Show notes: Chevy Ray Johnston Ikenfell Ring Fit Adventure Carry On by Rainbow Rowell Carmilla YouTube series Mario & Luigi: Superstar Saga Ikenfell Original Game Soundtrack A Shell in the Pit Sammus Rowan Atkinson bee comedy

Dec 19, 20201h 23m

Into the Depths: The Music of Mutazione - Part 2

The second installment of a special miniseries produced by developer Die Gute Fabrik, an examination of their wonderful 'mutant soap opera' told through the lens of its music. In this episode, they discuss the creation of the game's generative musical gardens. Show notes: Die Gute Fabrik Mutazione (Original Game Soundtrack) Gardens teaser video Brian Eno - Music for Airports

Dec 11, 20201h 45m

Ep 5858: Easing into Hades with Supergiant Games

Greg Kasavin and Amir Rao of Supergiant Games join us for a deep design dive on their smash hit dungeon-crawler Hades, from how (and why) they tackled gameplay and narrative persistence in a roguelike, to creating dynamic systems and characters that always have something new to say. Show notes: Hades Greg Kasavin Amir Rao Dead Cells Slay the Spire Noclip's Hades: Developing Hell series

Dec 4, 20201h 26m

Into the Depths: The Music of Mutazione - Part 1

Introducing a special Into the Depths miniseries produced by developer Die Gute Fabrik, an examination of their wonderful 'mutant soap opera' told through the lens of its music. In this first installment, they discuss the origins of their collaboration, and the early direction and influences that informed the tone of both the game and its music. Show notes: Die Gute Fabrik Mutazione (Original Game Soundtrack) Rückblende Alessandro's Spotify playlist of music that influenced Mutazione Nils' Spotify playlist of music that influenced Mutazione The Books - Lost and Safe (album) Sifteo Cubes

Nov 27, 20201h 10m

Ep 5757: Small Games with Stuffed Wombat

Josh "Stuffed Wombat" Hollendonner joins us to discuss his inspiring oeuvre of Small Games, from creating the 10mg collection - and his entry Always Down - to exploring the tiny text adventures of Ord, and the sustainability and learnings of exploring the Small Games space. Show notes: Stuffed Wombat 10mg Collection The Small Game manifesto Gutwhale How to delete your Twitter account Ord. Handulum+ qomp

Nov 21, 20201h 24m

Into the Depths: Spelunky 2 - Part 5

In the final installment of our deep-dive Spelunky 2 miniseries, creator Derek Yu and lead programmer Micky Pascual regale us with stories of development, their approach to the post-launch changes, and how they tackled an ocean of secrets. First half is largely spoiler-free (until 1:14), second half is full spoilers! Show notes: Derek Yu Micky Pascual BlitWorks Conor McGregor vs. Donald Cerrone Minus World Spelunky book Andy Baio's kid Eirik Suhrke UFO 50 Goats screaming like humans

Nov 13, 20202h 23m

Ep 5656: Sourcing Locally with Ngoc Vu (Necrobarista)

Necrobarista's lead artist Ngoc Vu sits down to tell us how her team created the singular aesthetic of their kinetic visual novel, and talks us through its inseparable Melbourne inspirations. Show notes: Ngoc Vu Route 59 Games Necrobarista Long Live the Queen (the game Ngoc couldn't remember!) Tumblr Cinegraphs Rabbit Rush Kotaku anime frustration article Tachikoma Bin chickens Ned Kelly Sidney Nolan Understanding Comics Tilt to Live

Nov 7, 20201h 13m

Into the Depths: Spelunky 2 - Part 4

In the fourth installment of our deep-dive Spelunky 2 miniseries, we wade into the deepest secrets and SPOILERS of the game, covering the entire "chain" path and far beyond, giving our impressions, tips, and design musings along the way. Show notes: Mummy's voice meme A breakdown of 2013's most fascinating video game moment Ancient Egyptian sacrificial mythology Nick's first trip to Duat Our new voicemail number: 312-809-9680‬

Oct 31, 20202h 10m

Ep 5555: Maximizing Minimalism with Disc Room

The ENTIRE all-star Disc Room team - Kitty Calis, JW Nijman, Doseone, and Terri Vellmann - stop by for a rowdy disc-ussion on their new arcade sci-fi avoid-em-up. We chat about making the Margherita pizza of games, nailing the details to make a simple concept sing, and making the most of team collaborations. Show notes: Disc Room Launch trailer Kitty Calis JW Nijman Doseone Terri Vellmann Pizza Margherita Disc Room Game Jam VVVVVV Chris Ware Monolith Bit Pilot

Oct 22, 20201h 38m

Into the Depths: Spelunky 2 - Part 3

In the third installment of our deep-dive Spelunky 2 miniseries, we continue the discussion on its unique difficult curve, debate the latest changes to the game, and talk through the design of worlds 3-5. Show notes: Noita 1.0 Thanks for a Great Launch (Update) JakeTreester's Reddit criticisms (big spoilers!) Nick's Olmec whiff Nick's Jiangshi whiff Colin's Daily in a GIF

Oct 16, 20201h 35m

Ep 5454: Trusting Your Gut with Tj Hughes (Nour: Play With Your Food)

Tj Hughes (Terrifying Jellyfish) joins us to talk about his upcoming experimental food/art game Nour: Play With Your Food. We discuss games as toys, making things accessible by making them weird, and the most important element of both cooking and design (spoilers: it's love). Show notes: Tj Hughes Nour: Play With Your Food Feesh Panoramical Electroplankton Tabor Robak on Video Games Food in FFXV Breakfast in Dreams Hero of Time, Vegan of Hyrule Toasted Ravioli City Museum

Oct 10, 20201h 24m

Into the Depths: Spelunky 2 - Part 2

In the second installment of our deep-dive Spelunky 2 miniseries, we discuss the game's radical approach to difficulty, break down and contrast the second worlds of the game, and compare results on the Daily challenge.

Oct 2, 20201h 27m

Ep 5353: Keeping it Short with Adam Robinson-Yu (A Short Hike)

A Short Hike creator Adam Robinson-Yu chills with us to chat about his cozy exploration game, from its Humble origins and inspirations, to balancing feature density with scope. Show notes: A Short Hike Adam Robinson-Yu Pitfall Planet Adam's Itch.io page Fund: Futures Crafting a Tiny Open World: A Short Hike Postmorterm Building Games Around Humor: Lessons from The Haunted Island, A Frog Detective Game Stugan Breakwaters Kickstarter doseone's new album

Sep 25, 20201h 23m

Into the Depths: Spelunky 2 - Part 1

In the first installment of our deep-dive Spelunky 2 miniseries, we have a - spoiler-free! - discussion of the first world of the game, design changes big and small and their implications, and what this sequel does to recapture the essence of what make the series so special. Show notes: Spelunky 2 Noita Surviving Spelunky 2: Tips for a Successful Expedition/Transition Northway Games I Was a Teenage Exocolonist Museum of Other Realities Polygon Spelunky 2 review Ojiro's Spelunky 2 death Nick's Spelunky 2 shotgun forgetfulness eggplant.show

Sep 18, 20201h 22m

Ep 5252: Barking Up the Right Tree with Lucy Morris (Best Friend Forever)

Lucy Morris (Starcolt) joins us to talk about her recently-released dating/pet care sim Best Friend Forever! We discuss running a studio in a small community, building three dimensional characters, and the emotional travails of launching a game. Show notes: Lucy Morris Lovegames podcast bffgame.dog Launch Day: the emotional cost of releasing a game Jared Rosen + Dream Daddy Love Transcends All (Geographical) Boundaries acrylic

Sep 11, 20201h 24m

Ep 5151: Good Sudoku with Zach Gage

We kick off a new era with a fully rebranded show! After navel-gazing about the changes, we talk to our own Zach Gage about making a Sudoku game that loves you. Show notes: eggplant.show Good Sudoku doseone Richard Hogg Northway Games Sportsfriends Osmos The Worst Idea of All Time Hot Tub Time Machine Arcane Kids Manife$to The Miracle Sudoku The Berenst#in Bears problem Put Your Name on Your Game GDC talk

Aug 28, 20201h 24m

Ep 5050: Spelunky 2 with Derek Yu and Eirik Suhrke

We close out this chapter of the podcast with some (spoiler-free!) impressions of the near-final Spelunky 2, with creators Derek Yu and Eirik Suhrke to guide us through their design process and answer your burning questions. The walls are shifting... Some things we discussed: Derek Yu Eirik Suhrke Spelunky 2 release date trailer Super Mario World Downwell Faxanadu

Aug 14, 20201h 44m

Ep 4949: Fun with Hexes with Ricky Haggett, Jonathan Whiting, and Tim Schafer (Loot Rascals)

Loot Rascals co-designers Ricky Haggett and Jonathan Whiting join us to discuss their whimsical cosmic roguelike, as does superfan Tim Schafer to help us sing its praises! We discuss playing with hexes in the pub, the function of humor in games, and how Loot Rascals is the first "stranding" game. Some things we discussed: Loot Rascals Hollow Ponds Jonathan Whiting Double Fine Productions RAD Davey Swatpaz Archon: The Light and the Dark Skylanders HeroQuest Good Sudoku Nethack Into the Breach I Am Dead Meowza Jon Boam

Jul 31, 20201h 19m

Ep 4848: Making It Personal with Shawn Alexander Allen (Treachery in Beatdown City)

Shawn Alexander Allen joins us to talk about his tactical brawler, Treachery in Beatdown City. We discuss the roots and inspirations of this innovative mash-up, the action economy that makes it tick, and the process of translating life experience into your creative work. Some things we discussed: Shawn Alexander Allen Treachery in Beatdown City Hybrid Heaven V.A.T.S. system Put Your Glock Away, I've Got a Stronger Weapon For You (A Maze talk) @writnelson's Blockbuster thread Cory Arcangel's Super Mario Clouds Being black in America

Jul 17, 20201h 49m

Ep 4747: Indie Dev as Engine Building with Theresa Duringer

Theresa Duringer (Temple Gates Games) joins us to discuss the process of bringing board games to digital platforms. We discuss tutorial and UI challenges, machine learning for AI, and how to find your niche as a small studio. Show notes: Theresa Duringer Temple Gates Games Roll of the Galaxy beta Gen Con Machine Learning for Boardgame AI in Race for the Galaxy TD-Gammon AlphaStar: Mastering the Real-Time Strategy Game StarCraft II Keldon Jones' Race for the Galaxy AI How to Run a Studio Without a Surprise Hit Scythe: Digital Edition Terraforming Mars

Jul 3, 20201h 15m

Ep 4646: Reconsidering Civilization with Soren Johnson (Old World)

Soren Johnson (Offworld Trading Company) joins us to discuss his new historical strategy game Old World, as we dive into playing by feel in a numbers-driven game, the problematic themes inherent to the 4X genre, and personalizing games through narrative scale. Some things we discussed: Soren Johnson Mohawk Games Civilization IV Spore Offworld Trading Company Old World 4X genre Designer Notes podcast Heroes of Might and Magic Guns versus butter Guns, Germs, and Steel Battle Line Lost Cities

Jun 20, 20201h 51m

Into the Depths: Noita - Part 5

In the final installment of our Noita miniseries, Nolla Games' Petri Purho and Olli Harjola join us for a deep dive Q&A on the game! We discuss the influence of magic on its design, its origins and early iterations, how they empower different play styles, and where the boundaries of the game might actually be. Some things we discussed: Kloonigames Facepalm Games Hempuli Sisu Knytt The Magic Way Frog Fractions NetHack Game Feel book Stair Dismount Liero The Fight of the Sumo Hoppers Pro Pilkki My Summer Car Nokia worm (Snake) Wings Soldat Stephen's Sausage Roll Apex Legends Forge misdirect

May 29, 20202h 1m

Ep 4545: Andy's Sprawling Birthday Spectacular

It's Andy's big 5-0 and we're celebrating by diving into our mailbag of thoughtful listener questions! We discuss working within a team, how academic practice intersects development, framing your work across a career, the role of aesthetics in games, and the materiality of engines. Phew! Some things we discussed: The Last Dance B.U.T.T.O.N.: On Self-Effacing Games and Unachievements Characteristics of Games Terry Cavanagh Design Anarchy Ansel Adams Clusterf*ck GMTK Game Jam N Designing with Physics: Bend the Physics Engine to Your Will Super Pole Riders: How We Got Full Pole Control Lost Cities Lonely Mountains: Downhill

May 22, 20201h 42m

Into the Depths: Noita - Part 4

In the fourth installment of our Noita miniseries, we discuss the intention of randomness, getting stuck in our play patterns, leaning into the game's weirdness, and some modifications we'd like to see. Some things we discussed: 10,000 Bowls of Oatmeal Problem Brogue Teamfight Tactics Balancing Multiplayer Games

May 15, 20201h 27m

Ep 4444: Quarantine Arcade with Derek Yu

Spelunky creator Derek Yu returns for an expansive discussion on the membrane between players/devs, the connection between design/process, and the understated influence of arcade games on his work - all through the lens of what we've been playing and thinking about in quarantine. Some things we discussed: Derek Yu UFO 50 Noita Animal Crossing: New Horizons AC:NH QoL fan video Marina Abramović Streets of Rage 4 Metal Slug X Rainbow Islands: The Story of Bubble Bobble 2 Web Liero Scourgebringer Bargain Basement Bathysphere Gals' Fighters boardgamearena.com Can't Stop Acquire Innovation Sea Block Factorio mod SnowRunner Caveblazers Miasmata Escape From Tarkov Gutwhale Just One Lost Cities Azul What Up With That?

May 8, 20201h 52m

Into the Depths: Noita - Part 3

In the third installment of our miniseries, we discuss Noita's worldbuilding, secrets in game culture, games as toys, tutorialization (or lack thereof), and the conflicts of wandcrafting. Some things we discussed: Noita Arcane Kids Manife$to Magicians Trilogy Rain World Noita 101 - Tips for new players Else Heart.Break() My Summer Car - Early Access trailer TIS-100

May 1, 20201h 32m

Ep 4343: A Window Into Narrative Systems with Tom Francis

Tom Francis (Gunpoint, Heat Signature) crashes in to discuss his upcoming small-scale strategy game Tactical Breach Wizards, how he finds and focuses on the cores of his games, and the narrative systems that make them sing. Some things we discussed: Tom Francis Gunpoint Heat Sig Tactical Breach Wizards (new walkthrough) RPS: What Works And Why Morphblade Imbroglio GameMaker Into the Breach The GIPF Project Dawn of War: Dark Crusade Dishonored Brick Design Talk: Difficulty is Random

Apr 24, 20201h 38m

Into the Depths: Noita - Part 2

In the second installment of our miniseries, we discuss our different play styles, wand customization, building games around online communities, and our experiences with - and the implementation of - Noita's Daily Challenge. Some things we discussed: Noita Risk of Rain Zach's badass barrel kick Noita 101 - Tips for new players Wand Stats - Noita Notes 4

Apr 17, 20201h 20m

Ep 4242: The Secrets of Simplicity with Martin Jonasson (holedown)

Martin Jonasson (holedown) joins us to extract the juiciness that powers his "delightful spectacle of bouncing," reveals the truth behind his rounded corners, and discusses the aesthetic and scope commitments that drove games like twofold inc. and rymdkapsel. Some things we discussed: grapefrukt games holedown twofold, inc. rymdkapsel jesus vs. dinosaurs Juice it or lose it Breakout: Pilgrim in the Microworld experimental gameplay project vectorpark

Apr 10, 20201h 14m

Into the Depths: Noita - Part 1

In this first installment of our new miniseries focused on Noita (with guest co-host Bennett Foddy), we share our early stories and beginner tips, discuss the genealogy of the game, and contemplate how we feel about shooting being its primary verb. Some things we discussed: Noita Bennett Foddy Crayon Physics Deluxe The Swapper Baba Is You Liero Worms Kuron and the Jelly Islands Sisu

Apr 3, 20201h 16m

Ep 4141: Producing More Than You Consume with Tyriq Plummer (Catacomb Kids)

Tyriq Plummer (Catacomb Kids, UFO 50) joins us to discuss the guts and evolution of his long-term roguelike project, how he stays motivated, and making his minions matter. Plus a very special show announcement! Some things we discussed: Tyriq Plummer Catacomb Kids UFO 50 Our new Discord! Noita Made out of Meat: Health Systems in Video Games Tyriq's dev streams Pixelation.org Aesop Rock Sachin Teng Basic Animation Aesthetics by David OReilly The External World The Amazing World of Gumball

Mar 27, 20201h 15m

Ep 4040: The Physics of Uncertainly with Andrea Roberts (Roundguard)

Andrea Roberts of Wonderbelly Games talks to us about her brand-new bouncy dungeon crawler Roundguard! We discuss physics as a system of uncertainty, combining Peggle with a roguelike formula, and using that formula to create player friendliness. Things we discussed: Roundguard Spelunky 2 PS Blog post Dunklords Peggle Fable A Guide to Proc Gen Practitioners That's the Way the Ball Bounces: Using Physics to Manifest Chance in Roundguard Caves of Qud Subterfuge Disgaea Cleromancy Baby's First RPG Electronic Rituals, Oracles and Fortune Telling Cinco Paus

Mar 13, 20201h 22m

Ep 3939: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)

Mark Brown of Game Maker's Toolkit joins us to talk about the process behind his excellent series on game design. We discuss his recent video on randomness - diving deep on input/output randomness - as well as roguelike progression, and much more! Things we discussed: Game Maker's Toolkit How (And Why) Spelunky Makes its Own Levels The Two Types of Random Michael Brough's Imbroglio "brog" Characteristics of Games Playing at the World Sid Meier's Psychology of Game Design Geoff Engelstein's "pink noise" talk Roguelikes, Persistency, and Progression Let's Game it Out YouTube channel The Best Games from GMTK Game Jam 2019

Feb 28, 20201h 23m

Ep 3838: The Rhythms and Layers of Ryan Clark

Ryan Clark of Brace Yourself Games (Crypt of the Necrodancer, Cadence of Hyrule) sashays in to chat with us about how he hit on his rhythm roguelike formula, layering in depth to make his systems sing, and how he's found - and repeated - indie game success. Some things we discussed: Brace Yourself Games Crypt of the Necrodancer Industries of Titan Phantom Brigade Bard seeded speed world record How to Consistently Make Profitable Indie Games Dwarf Fortress Meteorfall Clank! Legacy: Acquisitions Incorporated

Feb 15, 20201h 19m

Ep 3737: Designing Around Language with Zach Gage

We get cozy with our own Zach Gage to talk about his just-released SpellTower+, the follow-up to the puzzle game that put him on the map. We discuss making word searches interesting, the design of letter distribution, and making the Westworld of word games. SpellTower+ zachgage.com Kinnijup's new eggplant run world record Kinnijup's new low% hell run world record Puzzlejuice Letterpress The history of Tetris randomizers Typeshift

Jan 31, 20201h 14m

Ep 3636: Game Feel as Procrastination with Jan Willem Nijman

Jan Willem "JW" Nijman (Nuclear Throne, Minit) sits down with us to help us fix mini golf, before we dig into some of the design thinking behind Vlambeer's amazing catalog of action games, how he approaches prototyping, and being the self-proclaimed "Jamie Oliver of game feel." Things we discussed: Vlambeer The Dark Pictures: Man of Medan Ribbit King JW's The Art of Screen Shake talk Samurai Gunn Monolith

Jan 17, 20201h 23m

Ep 3535: Games of the Year 2019 with Laura E. Hall

Immersive puzzle designer Laura E. Hall joins for our big GOTY show, as we each share our Top 5 games of 2019. We also hear many of YOUR picks (thanks!), and stick around until the end to hear picks from several of our 2019 guests. Happy New Year! Things we discussed: Laura E. Hall Katamari Damacy by Boss Fight Books Every Game in This City podcast Sleep No More Trolling as an Air Traffic Controller in Flight Sim X Our GOTY picks (SPOILERS) Laura: Heaven's Vault Elsinore Lianna Fled the Cranberry Bog: A Story in Cootie Catchers Shenmue III Storyteller's Secret Zach: Call of Dury: Modern Warfare Slay the Spire The Pinball Wizard Apex Legends Vagante Doug: Slay the Spire Disco Elysium Return of the Obra Dinn A Short Hike Petscop Andy: Lonely Mountains: Downhill A Short Hike Sekiro Song of Bloom Auto Chess Nick: Ape Out Painter Detective Pilgrims Remember Our Trip Earth Defense Force 5

Jan 3, 20201h 41m

Ep 3434: Getting Over Spelunky with Bennett Foddy

With the help of our friend Bennett Foddy (QWOP, Getting Over It) we consider Spelunky as the Game of the Decade - we discuss what influence it's had (or hasn't had) in and beyond its genre, its distinct connection to Dark Souls, and experiencing the external narrative of modern gaming. Things we discussed: Bennett Foddy's games Ape Out TIGSource Tim Rogers Presents The Games of the Decade Finishing a Game by Derek Yu Vagante Characteristics of Games Assassination of Lord British Reasons and Persons book Put Your Name on Your Game GDC talk Song of Bloom

Dec 20, 20191h 41m

Ep 3333: Making Generous Games with Terry Cavanagh (Dicey Dungeons)

Terry Cavanagh (Super Hexagon, VVVVVV) joins us to talk about his fantastic roguelike deckbuilder, Dicey Dungeons. We discuss the thread of generosity in his game design, the challenges of working across genres, and what might be next for Terry! Things we discussed: Terry's distractionware.com Dicey Dungeons VVVVVV Super Hexagon Tiny Heist Stephen Lavelle Dream Quest 7 Day Roguelike Naya's Quest The Long Dark Super Hexagon playthrough at Fantastic Arcade Hearthstone Battlegrounds

Dec 7, 20191h 26m

Ep 3232: (Rerun) Into the Breach with Jay Ma

We're taking a much-needed week off, but please enjoy one of our favorite episodes from early on. We'll be back in two weeks with guest Terry Cavanagh to talk about his new roguelike deckbuilder (dicebuilder?) Dicey Dungeons - check it out and send us your questions! Anyways, on to our show: Jay Ma of Subset Games joins us to discuss the design of her excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked. Things we talked about: Jay Ma Subset Games FTL Into the Breach Input / Output Randomness 'Into the Breach' Didn't Click Until I Played it Like an EMT Into the Breach - Fantastic Arcade 2017 Developer Commentary Stephen's Sausage Roll Return of the Obra Dinn

Nov 22, 20191h 33m

Ep 3131: Good Times With Bad Robots with Frank Lantz (Hey Robot)

Frank Lantz (Drop7, Universal Paperclips) stops by to tell us about his new party game for smart speakers, Hey Robot. We discuss fun ways to engage with rigid AI - and the privacy issues inherent to doing so - before taking a wild detour into the taxonomy of paddle boats. Things we discussed: Frank Lantz Hey Robot Breakfast Spelunky Shiren the Wanderer ClemmyGames' Top 10 Best Underrated Roguelike/Roguelites NYU Game Center Pac Manhattan Drop7 Universal Paperclips Everybody House Games Antigrams SmileBot Lodden Thinks Paddle Boats The history of Tetris randomizers Frank's How to play Cinco Paus Hanabi

Nov 8, 20191h 24m

Ep 3030: Making Games is Hard

Free of guests or a "plan," our crew of intrepid hosts dives into a bounty of stimulating listener questions! We discuss our personal roads into game design, the challenge of procedural generation in AAA games, and the game design of reality shows. Things we discussed: Kirby703_'s World 23 correction Demon's Souls IndieCade Game Design Deep Dive: The creative camaraderie behind Wilmot's Warehouse Kate Compton's 10,000 Bowls of Oatmeal Drop7 Noita Conan Death Stranding video Classic Tetris World Championship Deadwood Are You The One? The Stormlight Archive Pilgrims Machinarium Remixed Card of Darkness

Oct 25, 20191h 27m

Ep 2929: Card of Darkness with Zach Gage

The gang's all here to chat with our own Zach Gage (SpellTower, Tharsis) about his new Apple Arcade adventure game, Card of Darkness. We discuss distilling roguelikes, the role of randomness, and designing 52 cards in two days. Things we discussed: Card of Darkness Andy's baby! World 23 Spelunky glitch The Grannies (Red Dead Redemption explorers) Zach's collaborators Card of Darkness soundtrack Zach's games Hearthstone: Dungeon Run

Oct 11, 20191h 19m

Ep 2828: Surviving Overland with Adam Saltsman

Finji's Adam Saltsman drops by for a deep dive on his new road trip survival game Overland. We discuss its surprisingly affecting narrative innovations, design epiphanies from its 6+ year development, and its understated influence from Legacy board games. Things we discussed: Overland New Spelunky duplication glitch Canabalt Finji Adam's blog X-COM: UFO Defense 868-HACK Weird Worlds: Return to Infinite Space Oasis Rebuild Underworld Play Dead Podcast with Adam

Sep 27, 20191h 21m

Ep 2727: Teamfight Tactics with Greg Borenstein

Riot Games' Greg Borenstein joins us to chat about the design behind their red-hot autobattler Teamfight Tactics, as we discuss the benefits of embracing complexity, the rise of randomness, and what the game has in common with Sorry! You know, that Sorry! Things we discussed: Teamfight Tactics Mutazione Untitled Goose Game UFO 50 Riot Games controversy - timeline of events Riot Games controversy - one year later Dota Auto Chess Dota Underlords League of Legends Richard Garfield: Luck and Games

Sep 13, 20191h 38m

Ep 2626: The Nick and Andy Show

Our crew is stretched thin, but we soldier on with a wide-ranging, freeform 1-year anniversary episode! Nick and Andy chat about the recent glut of amazing game releases - and upcoming highlights (roguelights?) - while Andy reflects on the 10-year anniversary of his career-defining game Osmos, and we dive into a bounty of beautiful listener letters. Things we discussed: Mutazione Zach's game tease Noita Overland Osmos agar.io Telling Lies Eliza Control Dicey Dungeons RAD Plunge EarthNight Loren Schmidt's Roguelike Loot Rascals Michael Brough Kamibox Cryptark Teamfight Tactics

Aug 30, 20191h 48m

Ep 2525: Slay the Spire with Anthony Giovannetti

Megacrit's Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire. Things we discussed: Slay the Spire Stimhack Android: Netrunner Spelunky 2 delay Magic: the Gathering Dominion Dream Quest GDC talk - Slay the Spire: Metrics Drive Design and Balance FTL Desktop Dungeons The Binding of Isaac Brogue Why Revealing All is the Secret of Slay the Spire's Success How Slay the Spire's Original Interface Almost Killed the Game Milling in MtG

Aug 18, 20191h 25m

Ep 2424: Going Rogue with Glenn Wichman (Rogue)

The co-creator of Rogue - yes, THAT Rogue - chats with us about the creation and legacy of his seminal 1980 game that birthed a genre! We discuss the origins of its key innovations of procedural generation and "consequence permanence," its surprisingly Chesslike origins, and the secret metagame behind Quicken (shhh!). Rogue Hack Nethack Brogue Curses programming library Diablo ADOM Moria Angband Rogue's instruction manual Glenn's unused Rogue manual art

Aug 1, 20191h 22m

Ep 2323: Reinventing Basketball (and Spelunky) with Andy Hull (Dunk Lords)

Our full crew is reunited, and just in time for a very special guest! Spelunky HD programmer Andy Hull joins us to chat about his time as a toy designer, rebuilding Spelunky from the ground up, and nailing the jelly shader in his upcoming 2v2 basketball beat 'em up, Dunk Lords. Things we discussed: Dunk Lords Mossranking Klik & Play Sushi Slicing Play Set Scoop & Stack Ice Cream Cone Play Set Bake & Decorate Cupcake Set What is Bothering Carl? Spelunky book Aquaria Braid Ridiculous Fishing Corridor Crew Spelunky render dupe Solo Eggplant Run Indie Tech Talk #17: Andy Hull Getting Over It With Bennett Foddy Ape Out NBA Jam

Jul 18, 20191h 42m

Ep 2222: Making the post-post-apocalypse RAD with Double Fine's Lee Petty

Lee Petty of Double Fine (Psychonauts, Brütal Legend, Stacking) drops by to talk to us about their upcoming post-post-apocalyptic roguelike, RAD! We discuss the emergent origins of its procedural design, capturing '80s nuclear angst, and Tim Schafer's love/hate relationship with farts. Things we discussed: leepetty.com Tharsis (iPad) Brutal Legend Broken Age Stacking Headlander RAD Amnesia Fortnight Psychonauts 2 Grim Fandango Remastered Brothers Quay Hitman Autonomous Chromehounds Risk of Rain Inside Out The Return of Heracles Gamma World Moebius Talisman

Jul 4, 20191h 28m