
The Lords of the Dungeon: A Role Playing Game Podcast by The Secret Cabal
109 episodes — Page 3 of 3

Lords of the Dungeon 9: Super Villain Campaigns and Getting Players Invested
In episode 9 the Lords talk about Dungeons and Dragons Beyond and it's new subscription and marketplace pay model, is it worth the investment? Then they take a question from the listeners about how to run a super villains campaign. Finally the gang discusses techniques for getting your players invested in both their characters and the campaign you're running.

Lords of the Dungeon 8: Select an Appropriate RPG System and The Fate Core System
Today Bender and Jess talk about their Ravenloft Masque of the Red Death Pirate Campaign and their upcoming Song of Ice and Fire campaign. We take a topic from the listeners regarding applying existing intellectual properties to RPG game systems. And finally talk about their upcoming Dark Earth 1899 campaign and discuss their initial thoughts and experiences with Fate Core System.

Lords of the Dungeon 7: Overcoming GM Anxiety
Today the Lords start off by talking a little bit about their experiences at Gen Con 2017 then discuss overcoming the anxiety that can come along with running a role playing game for your friends. Then Bender recounts the finale of the Star Wars Dark Times campaign and we tease our upcoming campaign and the characters we'll be playing.

Lords of the Dungeon 6: Power Gaming and Min-Maxing
Today the Lords talk about the advances in Dungeons and Dragons Beyond, Star Trek Adventures RPG, How to select a new RPG system for you campaign, What's happening the in Star Wars Dark Times camapign, AC 1 of the week, and dealing with Power Gaming and Min-Maxing.

Lords of the Dungeon 5: Death and Consequences
The gang talks Origins 2017, Indiana Jones, The Genesys Core system, When Real Life Gets in the way of gaming and why death and consequences are important in your role playing campaigns.

Lords of the Dungeon 4: Uncomfortable Situations
Today Bender and Jess talk about their Masque of the Red Death Pirate campaign and Jamie continues to lament how jealous he is. Then the gang takes a question from a listener regarding homebrew vs established campaign settings. After we check back in on the Dark Times Star War campign, we dive into a heavy discussion about dealing with uncomfortable situations in your games.

Lords of the Dungeon 3: On Rails vs Sandbox Campaigns
Today the gang has an update on Wizards of the Coast's new digital toolset, DnD Beyond and takes a question from our forum; What is a great system to start getting into RPGs (and some that arent so great). Then we present a new segment called, AC's 1 of the Week. Finally we discuss On Rails versus Sandbox adventures and campaigns.

Lords of the Dungeon 2: The Technology Level in Your Game
Hey now! IN today's episode with discuss Dungeons and Dragons Beyond, Talk about our favorite roleplaying campaign settings and then discuss technology in role playing game settings.

Lords of the Dungeon 1: Building a Better Party
Welcome to the Dungeon, Cabalists! In episode #1, the Lords discuss their new Star Wars Saga Edition campaign. The gang has completed character creation and gives you a synopsis of both the characters and the setup for the new campaign. Then they list tips for collaboratively creating characters to build loyalty, bonds and immersion in the adventuring party.