
The Lords of the Dungeon: A Role Playing Game Podcast by The Secret Cabal
105 episodes — Page 2 of 3

Lords of the Dungeon 47: Problems All Tabletop Role Playing Gamers Experience
In episode 47, Bender starts out by talking about his Muppets in space Star Wars campaign and has chosen to switch gaming systems to Star Wars Edge of the Empire from Fantasy Flight Games. Then the Lords take a series of questions form listeners describing problems situations that many role playing groups experience and how they've dealt with them in the past.

Lords of the Dungeon 46: Warhammer Fantasy Roleplay and Challenging Combat
In episode 46 the gang gets together to talk about Warhammer Fantasy Roleplay 4th Edition from Cubicle 7. The Lords are into their second month of play and give their thoughts on the system so far. Then the group takes a question from a listener regarding adversarial Game Masters and the challenge of combat - what is too much, Death and Dying and the Game Master fairness.

Lords of the Dungeon 45: Fantasy Grounds, Maturing as Gamers and Collaborative Worldbuilding
In episode 45 the Lords start out by updating their throughs on online gaming during the pandemic and talk about the software they've been using to game - Fantasy Grounds on Steam. Then the gang takes a question from a listener about maturing as a role player - Where as it used to be fun to fight and argue during game, it's not more fun to get along and be cooperative. Then the show is closed with a discussion about Collaborative Worldbuilding and how it might inject some much-needed energy into a group that's showing some lockdown fatigue.

Lords of the Dungeon 44: Dungeons and Dragons Video Games, An OP Character and Playing Rogues in Fantasy Campaigns
In episode 44, Jamie starts out by talking a little bit about Baldur's Gate 3 now in early access on Steam and the gang reminisces about some old Dungeons and Dragons video games they've played in the past. Then the Lords take a question from a listener regarding dealing with a player character that is lovingly known as "Cheat Code" because he is so overpowered. Then the group gives into a discussion about playing Rogues in roleplaying games and the various archetypes they enjoy playing.

Lords of the Dungeon 43: Jess' Campaign, Warhammer FRP Training and Dealing with the Randomness
In episode 43, we start out talking to Jess about taking over their Dungeons and Dragons Ravenloft campaign and what a Cameltaur is. Then we discuss our first training session using the Warhammer Fantasy Roleplay 4th edition game system. And finally, the gang discusses randomness in role playing games and how to handle it when bad luck gets out of hand.

Lords of the Dungeon 42: Star Trek Adventures Post Mortem and Warhammer Fantasy Roleplay Pre-Game
In episode 42, The Lords start out by discussing their Star Trek adventures 3 part campaign and decide whether they enjoyed the system or not and why, take a question from a listener regarding tracing their origins of when they got into roleplaying games and finish off by discussing their next campaign in the Old World using Warhammer Fantasy Roleplay 4th edition.

Lords of the Dungeon 41: A Potpourri of Roleplaying Topics
In episode 41, The Lords dig into an entire hour of short topics all about role playing games. Discussion includes session duration, mundane encounters, the balance of roleplaying and combat, when players get bored, and more.

Lords of the Dungeon 40: Aaron's First Time GMing and Theater of the Mind
In episode 40, Bender starts out by talking about a new RPG he played called Blades in the Dark and the gang discusses campaigns in which all players play the same class. Then the Lords chat about the new edition of Warhammer 40,000. Aaron talks about his first time taking over as Game Master for our Star Trek Adventures campaign. Then finally the group discusses theater of the mind, setting the scene, and integrating more description in their games.

Lords of the Dungeon 39: Take-Backs and First Time GM Jitters
In episode 39, the Lords start out by discussing Bender and Jess' new 1829 golden age of piracy Ravenloft campaign using the Dungeons and Dragons system. Then the gang takes a question from a listener regarding players asking to take back their action after committing. Finally, in the main discussion, the Lords talk about AC preparing for his first-time game mastering and the feelings he has, his preparation and some tips for handling first time GM jitters.

Lords of the Dungeon 38: Online Gaming and Star Trek Adventures
In episode 38, the Lords finally return for a new episode! The gang managed to get at least some recording ability at their homes, and we hope that all of you will bear with us as we figure out this new style of recording. We start off the episode by discussing what we've been doing over the past few months and how we've been gaming. We've started a new Star Trek Adventures and are doing it online first the first time. Then we go into our thoughts of Star Trek Adventures from Modiphius.

Lords of the Dungeon 37: Puzzles, Letting your DM Down Easy and Playing Religious Characters in Fantasy Games
In episode 37, the lords begin by discussing a recent encounter from their own game involving a puzzle that was a bit too hard for them to figure out and how they feel about puzzles as encounters. Then the gang takes a question from a listener regarding how to talk to your dungeon master about a game in which the players aren't having fun. How do you let them down easy? And finally, the Lords jump the main discussion about clerics and other religious characters and the ins and outs of playing a person who believes and service the greater gods.

Lords of the Dungeon 36: Altered Carbon and High vs Low Level Campaigns
In episode 36, the Lords start out by talking about trying a new game for a few months and discuss the new Altered Carbon RPG raising funds on Kickstarter now. Then the gang takes a question from a listener regarding if magic were real. Then finally the Lords talks about playing in high and low level campaigns and how to make them fun.

Lords of the Dungeon 35: Campaign Settings of the Past and Wizards in Role Playing Games
In episode 35, Jesko talks about his first time Dungeon Mastering a game of Dungeons and Dragons, Jamie talks about his Christmas Presents, we take questions from listeners regarding Eberron and campaign settings from the past they would like to see make a return and finish the episode by talking about Wizards and magic, roleplaying wizards and their favorite magic users from movies, TV, comics and books.

Lords of the Dungeon 34: Atlas, Using Board Game Minis for RPGs and One-Shot RPGs
In episode 34, Jess and Bender start us out by talking about their experience playing the massively multiplayer online roleplaying game, Atlas on an RP server with a social contact. Then we take a question from a lister regarding using board game miniatures in our roleplaying games. Then we finish off the show by talking about our recent experiences with playing one-shots.

Lords of the Dungeon 33: Tremulus, Collaborative Story Telling, When to Goof Off and Writing Backstories
In episode 33, The lords start by discussing Tremulus, a story telling role playing game of Lovecratian inspired horror and transition into collaborative story telling in modern RPGs. Then the gang takes a question from a listener regarding when it's okay to goof off and when it's time to get down to business. And lastly, the Lords talk about creating a back story for their character, the ways they go about it and what's important to them.

Lords of the Dungeon 32: Feast of Legends, Mothership, Microtransactions and Dice Mechanisms
In episode 32, the gang starts off by talking about the new tabletop role playing game designed and released by Wendy's, Feast of Legends. Then we discuss a new trend in local game stores regarding microtransaction gumball machines providing players with in-game bonuses for their pay to play Dungeons and Dragons games. Then we talk about Mothership, a Sci-Fi Horror Roleplaying Games from Tuesday Night Games. Finally we talk about dice mechanisms and whether or not the impede upon immersion.

Lords of the Dungeon 31: A Campaign Reborn, The End of the World and Warriors in Role Playing Games
The gang decides it's time for a RPG campaign change but this time we're going back to a campaign we played over 4 years ago and discuss how it is getting back into it after such a long hiatus. Then the gang talks about their one shot session of the End of the World role playing game published by Fantasy Flight Games. Then finally the Lords discuss the warrior role, roleplaying and discuss some of their favorite warriors in films and TV.

Lords of the Dungeon 30: What New Dungeons and Dragons Class We'd Create and First Time Game Master Tips
The summer flu strikes again and Jesko is out of commission but the rest of the game sallies forth! First we talk about out first attempt at going back to a campaign we played 3 years ago. Then we take a question from a listener asking us what new Dungeons and Dragons class we would create. And finally in our discuss first time game masters and some tips that will help get you started on the right foot!

Lords of the Dungeon 29: Cyberpunk Red, AC's Dice, Balanced Parties and Campaign Goals
The gang starts out by talking about the brand new announcement of Cyberpunk Red, the companion tabletop RPG top the hot upcoming video game Cyberpunk 2077 that will be coming out at Gen Con. Then AC tells us all about his purchases at Origins and how they're going to turn his life around. The Lords take a question from a listener regarding the need to create balanced adventuring parties and finally do a roundtable discussion about the need for player goals in your campaigns to keep players motivated.

Lords of the Dungeon 28: Board Gamifying RPGs, Homebrew Settings and Campaign Settings We Want To Try
In today's episode the Lords start out by talking about the Dungeons and Dragons cartoon and the Brazilian car commercial recreating it in live action. Then the gang talks about the new Alien role playing game and the trend of RPGs being board gamifyied with cards, tokens and player boards. Then the Lords take a question from a listener asking if we prefer preexisting published campaign settings or homebrewing. Then finally the group lists many of the campaign settings that they would like to try one of these days.

Lords of the Dungeon 27: Upcoming RPGs We're Excited About, ACs Luck and Communicating What You Want in Your Games
We start the episode by talking about Jesko's first game of the End of the World roleplaying game published by Fantasy Flight Games and transition into talking about Aaron's continuing bad luck with rolling dice. Then we talk about a couple of announcements from this week including Alien The Roleplaying Game and Shadowrun 6th Edition. Then finally we have a discussion about what we want out of roleplaying games and the importance of communicating with your group so that everyone's needs are addressed.

Lords of the Dungeon 26: Mutants and Masterminds, Fallout and Using Discord for our Campaign
Bender is starting a new campaign with some friends using the Mutants and Masterminds ruleset and he talks about his character and learning the new system. Then the gang discuses the new Fallout roleplaying game based on the popular video game franchise. Finally we discuss using the voice and text chat software, Discord, as a supplement to their role playing campaigns. The group us split on how we should be using it and we come to an agreement that works for everyone.

Lords of the Dungeon 25: Dungeons and Dragons Campaign Update and The Opening Announce Game Show
Today the Lords start the episode by revealing the winners of the Art and Arcana books and then go into a campaign update for their current Dungeons and Dragons game. Then we announce a new contest for two cabalists who entered the Art and Arcana contest, we play the Opening Announce Game Show in which Jamie sees if the other Lords can figure out what settings the locations from the previous 24 episode's announces come from.

Lords of the Dungeon 24: Art and Arcana, Scheduling, Online Roleplaying and Murder Hobos
Hey Now Cabalists! Today the lords start out by reviewing the recently released book called Dungeons and Dragons Art and Arcana: A Visual History and present a contest to win a copy of the book. Then the gang takes a question from a listener wondering how we manage getting in gaming while life continues to get in the way which transitions into playing role playing games online via video conferencing. Then the main topic of the show regards playing characters with humanity and understanding the ramifications of your actions and how your characters would actually feel doing what they're doing.

Lords of the Dungeon 23: Feel Bad Moments and Flaws and Hindrances in Your Character
The gang is back together to kick off 2019 with a listener submitted question about disruptive and mischievous behavior in role playing games. Then end the episode with a full discussion about giving your characters flaws and hindrances to make them a more well rounded and realistic character.

Lords of the Dungeon 22: Shadowrun Special Edition
In episode 22 of Lords of the Dungeon Bender, Jess and Jamie give you a special edition spotlight on Shadowrun, the classic cyberpunk and fantasy mashup role playing game published by Catalyst Game Lab. We begin by talking about the setting and lore of the Sixth World and move into the depth and complexities of the game mechanisms.

Lords of the Dungeon 21: RPG Sports, GM vs Player Description and Playing Your Alignment
In episode 21 the Lords talk about Bender and Jess' new massively multiplayer online tabletop Shadowrun campaign they're about to start. Then the gang talks about a new role playing game sports tournament that will be streamed on Twitch. The Lords take a questions from a listener regarding how out GMs and players tend to describe the actions their taking. Then finally we have a discussion about alignment, what it means and how we use it in game.

Dungeon Masters Ludus 08: Running Horror Adventures
Roleplaying games are about telling stories, fantasy, science fiction, mystery, and more... but one of our favorite kinds of stories here at The Secret Cabal is the genre of horror. Today Bender and Jamie talk about how they run horror themed games and how you can celebrate Halloween by giving your players a good scare.

Lords of the Dungeon 20: DnD Beyond Look Back, Our Favorite Monsters and The GM and Player Arms Race
In Episode 20 the Lords take a couple of questions from the listeners and discuess out thoughts and opinions on DnD Beyond after using it for 6 months. Then we talk about our favorite monsters to go up against and ones Bender and Jamie like to pit against their players. Then we discuss some of the issues with players getting to high levels and the issues that can arrise when preparing a game.

Dungeon Masters Ludus 07: Creating A Moment
Today Bender and Jamie talk about developing moments in your campaign. Moments that will provide players with memorable situations that will enrich your campaigns. Empowering players and making them feel badass, creating the pivotal moments when they may be set down a path of character evolution and putting players into situations when they have to make a choice. Sometimes a moral choice and others a sadistic choice.

Lords of the Dungeon 19: Our Dungeons and Dragons Campaign Update and Player Meta
In Episode 19 the Lords give and update on their current Dungeons and Dragons campaign and all the stuff their characters are getting into. And then based on some things that happened in our most recent gaming session, discuss Player Meta and how we separate doing what's best from a game standpoint and doing whats best from a role playing standpoint.

Dungeon Masters Ludus 06: Game Master Meta, Cheating and Thinking on Your Feet
Today Bender and Jamie talk about Game Master Meta. Where's the line between cheating, fudging and rebalancing? Then the guys talk about thinking on yout feet and evoling your story.

Lords of the Dungeon 18: Betrayal in the Party and Creating Ambiance in your Sessions
In Episode 18 the Lords talk about Fantasy Flight Games' 30th Anniversary Rerelease of the original West End Star Wars Roleplaying Game, the Critical Role character death controversy, When characters betray one another in your gaming sessions and creating ambiance in your gaming sessions.

Lords of the Dungeon 17: Knowing What Your Players Can Do and Experience
The Lords are back from Origins and the gang discusses about how great gaming conventions are. Then Jess talks about her Shadowrun Games at Origins. We take a question from a listener regarding collecting information from about and knowing everything your players can do. Then we round out the episode with a discussion about giving experience to your players.

Lords of the Dungeon 16: Players Knowing More than the GM and Things We Could Improve Upon in Our Roleplaying
The Gang is on the way to Origins Game Fair but the show must go on! Today we talk about our new Dungeons and Dragons Forgotten Realms campaign and the characters we'll be playing. Then we take a question from a listener who asks how we handle players knowing more about a setting than the Game Master. Finally the Lords have a round table table discussion about things they could improve upon in their own roleplaying and game mastering.

Dungeon Masters Ludus 05: Game Master Styles
Today Bender and Jamie talk about the mentality of one versus many and the philosophy of actually cooperating with your players to make a great RPG. Then they talk about game master styles. How does it feel to play in and Bender game and a Jamie game. We talk about some GMs we've gamed with in the past and how everyone's own signature style is different.

Lords of the Dungeon 15: Good and Evil Mixed Parties and The Economy of Loot
In episode 15 the Lords take a question from a Cabalist regarding how their group handles mixing good and evil player characters in the same adventuring party. Then they discuss loot and rewards in role playing games and how it's important to balance the economy in your games.

Dungeon Masters Ludus 04: Just Starting Out As A Game Master
Today Bender and Jame focus in on an email sent by a Cabalist who is just getting started as a Game Master and has a series of questions that we address. We talk about what your first adventure might look like, should you pre-gen characters or have the players make their own? Should you start with a pre-designed adventure module or write your own? And more.

Lords of the Dungeon 14: End of the World Followup, GMs Playing Characters and Great Villains in RPGs
Today the Lords start off followup to Bender's End of the World Zombie Apocalypse one shot session and then transition to talking about Game Masters and make and run a character within their own games. Then we finish the show by talking about great villains in RPG campaigns.

Dungeon Masters Ludus 03: When You Screw Up and Building Memorable NPCs
Today in the Ludus Bender wants to talk about when Dungeon Master's screw up and how you handle a bad situation. The guys talk a little bit about when game master's cheat, when it's okay and when it's not and finally they discuss building memorable NPCs in your role playing games.

Lords of the Dungeon 13: Bender's End of the World Game, Repairing a Fractured RPG Group and Dark Earth 1899 Update
Today the Lords talk about Bender's first attempt with the End of the World role playing game and digress into all sorts of nonsense. Then they announce the winner of the Dungeons and Dragons starter kit contest. They the gang talks about how they're fixing a couple of issues with their game group. Finally they give you an update on their Dark Earth 1899 campaign.

Dungeon Masters Ludus 02: Making a Great First Adventure in your new RPG Campaign
In today's Dungeon Master's Ludus Bender and Jamie talk about the Prime Directive of starting a new role playing game and now to make the first adventure of your new campaign amazing.

Lords of the Dungeon 12: Using Combat Descriptions and Planned Character Evolution
The gang's got Dungeons and Dragons fever again! We're still sticking with our Dark Earth 1899 campaign, but Dungeons and Dragons always keep creeping back into their minds. After they get that out of their systems the Lords talk about using combat descriptions and how it enhances the experience for the group. They announce a new contest in which you could with a Dungeons and Dragons starter kit. And finally they talk about planned character evolution.

Dungeon Master's Ludus 01: The First Steps in Creating a Great RPG Campaign
In this special series from the Lords of the dungeon, Bender and Jamie will discuss their process for running role playing game campaigns.In the first episode we discuss the clean slate - where do you get started creating a campaign for your RPG group?

Lords of the Dungeon 11: How Long RPG Campaigns Should Last and Dark Earth 1899
In episode 11 we talk about our decision to switch from Fate Core to World of Darkness and a little but about the new Genesys system. Then we take a topic from a listener about how long should RPG campaigns take to complete. Then finally we talk about our current Dark Earth 1899 campaign.

Lords of the Dungeon 10: Xanathar's Guide to Everything, Fate Core's Fate and Making Combat Fun For Everyone
The gang comes together for another discussion about role playing games! In today's episode Jess has got ants in her pants about Xanathar's Guide to Everything. Then the Lords talk about Fate Core and if they think it's really going to cut the mustard for their Dark Earth 1899 campaign - it's got one more chance. Then they close out with a discussion topic about combat in games and making it fun for everyone and as usual, everything gets derailed!

Lords of the Dungeon 9: Super Villain Campaigns and Getting Players Invested
In episode 9 the Lords talk about Dungeons and Dragons Beyond and it's new subscription and marketplace pay model, is it worth the investment? Then they take a question from the listeners about how to run a super villains campaign. Finally the gang discusses techniques for getting your players invested in both their characters and the campaign you're running.

Lords of the Dungeon 8: Select an Appropriate RPG System and The Fate Core System
Today Bender and Jess talk about their Ravenloft Masque of the Red Death Pirate Campaign and their upcoming Song of Ice and Fire campaign. We take a topic from the listeners regarding applying existing intellectual properties to RPG game systems. And finally talk about their upcoming Dark Earth 1899 campaign and discuss their initial thoughts and experiences with Fate Core System.

Lords of the Dungeon 7: Overcoming GM Anxiety
Today the Lords start off by talking a little bit about their experiences at Gen Con 2017 then discuss overcoming the anxiety that can come along with running a role playing game for your friends. Then Bender recounts the finale of the Star Wars Dark Times campaign and we tease our upcoming campaign and the characters we'll be playing.

Lords of the Dungeon 6: Power Gaming and Min-Maxing
Today the Lords talk about the advances in Dungeons and Dragons Beyond, Star Trek Adventures RPG, How to select a new RPG system for you campaign, What's happening the in Star Wars Dark Times camapign, AC 1 of the week, and dealing with Power Gaming and Min-Maxing.