The LauraKBuzz Podcast
247 episodes — Page 3 of 5
PS5's Project Leonardo: Accessible Controllers Exist For All Console Gaming
With the announcement of Project Leonardo, all three major console manufacturers now support official accessibility controlers. But, how does this new contender stack up?
Video Games Need Accessibility Standards 2023 - Access-Ability
The video game industry is always improving in terms of accessibility, but those improvements need to eventually become standards that disabled players can reliably count on.
Game Of The Year Accessibility Awards - Access-Ability
2022 is nearing a close, so it's time for me to talk about accessibility wins, and some losses, from the past year.
Video Game Accessibility Has Come So Far - Access-Ability
In the past 2.5 years, Accessibility has progressed leaps and bounds in the video game industry. Let's take a moment to let that progress sink in.
"The Devil In Me" And Supermassive's Inconsistent Accessibility Support - Access-Ability
Accessibility settings options seen in The Quarry are missing from the latest Dark Pictures release, a situation that hopefully will resolve before season 2's debut.
Street Fighter 6's Button Mashing Dynamic Control Scheme - Access-Ability
Introducing even more ways for more people to play Street Fighter, at least for local play.
Shiny Hunting's Accessibility Downgrade In Pokémon Scarlet And Violet - Access-Ability
Removing audio and visual cues is an accessibility downgrade to appease a vocal gatekeeping minority.
Review: Pokémon Scarlet & Violet
Pokemon Scarlet and Violet are three steps forward, one step back. An ambitious step in the right direction, that disregards aspects of Legends Arceus, and feels constrained by the base Switch hardware.
Pokémon Scarlet And Violet Accessibility Review - Access-Ability
Some neat new accessibility features, with a few audio visual cues needlessly removed.
Saints Row: High Contrast Mode In a Non Sony Exclusive - Access-Ability
A few months post release, let's look at one of the first Non-Sony AAA games to attempt High Contrast Mode implementation.
God of War: Ragnarok Accessibility Review - Access-Ability
Right up there with the best of our industry, Ragnarok has some small misteps, but represents a huge step forward for the series.
Bringing PlayStation Games to PC is Important for Accessibility - Access-Ability
No matter how accessible your software is, PC offers tools simply not offered on console.
Stories of Blossom Nails Point and Click Audio Descriptions - Access-Ability
This indie game demo demonstrates how Audio Descriptions SHOULD function in video games.
Street Fighter 6 Features Ambitious Audio Accessibility - Access-Ability
Building off the groundwork laid by Street fighter 5, to help sightless blind fighters compete.
Return To Monkey Island's Beautifully Accessible Subtitle Sizing - Access-Ability
Return to Monkey Island does a lot right in terms of Accessibility, perhaps most notably with subtitle sizing options.
Video Game Emulation Is Accessibility - Access-Ability
Video Game Emulation Is Accessibility - Access-Ability by LauraKBuzz
A Sneak Peek At God Of War Ragnarok's Accessibility Settings - Access-Ability
Another small insight into God of War: Ragnarok's accessibility settings offering.
Laura Dale and Steve Saylor Discuss The Last of Us: Part 1 Accessibility - Access-Ability
Laura Kate Dale and Steve Saylor discuss the accessibility settings found in The Last of Us: Part 1 on PS5, as well as the wider state of accessibility in the industry today.
The Last of Us: Part 1 PS5 Remake Accessibility Review - Access-Ability
One of the industry's best examples, but with a lot of room still to improve and innovate going forward.
Nintendo's Cross-Platform Accessibility Controller, Discussed By Reggie Fils Aime - Access-Ability
What almost was, and some day might be, discussed by the man himself.
8BitDo Accessibility Controller Review - Access-Ability
An accessibility controller targeting a different area of the disabled gamer space.
Spider-Man On Steam Deck Demonstrates The Value Of Portable High Contrast Mode - Access-Ability
More portable games need to support High Contrast Mode.
Resident Evil Village's Accessibility Update Is Great, With One Caveat - Access-Ability
Everything in there is great, it's the one thing not there that's dissapointing.
Audio Descriptions Are Coming To The Last Of Us Part 1 - Access-Ability
Another step forward in accessibility for The Last of Us as a series.
Gaming Accessibillity News Roundup - July 2022 - Access-Ability
t was too hot to be on camera, so you get cartoon Laura and small bites of news this week.

The Quarry - Accessibility Review - Access-Ability
Robust accessibility features, plus a mode that plays itself.

Putting Accessibility Behind a Paywall - Access-Ability
Resident Evil: Village and The Last of Us might be locking accessibility settings behind a paywall. That's a worrying sign.
Dead Cells, Breaking Barriers, And Encouraging Accessibility - Access-Ability
After several months of waiting, I'm quite impressed with this accessability focused update.

Hands on with Street Fighter 6's Simplified Control Scheme - Access-Ability
Making Street Fighter more like Super Smash Bros, and it works!
Cosmonious High Developer Owlchemy Labs Is Addressing VR Accessibility - Access-Ability
Progress is happening within an inacessible genre.
God Of War: Ragnarok Accessibility Preview - Access-Ability
More The Last of Us 2, less Gran Turismo 7.
Revita Accessibility Review - Access-Ability
A wonderfully accessible Side Scrolling Roguelike.
Microsoft Is Releasing New Accessibility Hardware This Year - Access-Ability
A promising concept we hope works well in practice.
The Foundations Of Decay Reaction - My Chemical Romance
After some time to sink in the track, my thoughts on MCR's first piece of new music in nearly a decade.
Accessibility Needs Are Rarely Static - Access-Ability
Disabilities can come, go, and change in the support needs they require.
Laura's Autism Infodump - My Chemical Romance
I am seeing My Chemical Romance in concert next week. I have autism Infodumping I need to do excitedly about this.
Nintendo Switch Sports Accessibility Review - Access - Ability
We're still taking baby steps forward.
Quake Proves it's Never Too Late to Add Accessibility Settings - Access-Ability
More than 20 years later, this game is being made more accessible to more players.
Adding Accessibility To Remasters - Access-Ability
Should older games come into the modern accessibility age?
Lies Kirby (And Other Games) Tell You To Improve Accessibility - Access-Ability
Kirby and the Forgotten Land is the latest game to lie to you for your own comfort while gaming.
Metroid Dread's Rookie Mode Doesn't Go Far Enough - Access-Ability
It's technically an easier mode, but not what people had hoped for.
The Flawed Inclusion Of Sign Languages In Forza Horizon 5 - Access-Ability
Great in theory, but lacking in practice.
Steam Deck Accessibility Review - Access-Ability
A device that makes accessibility somebody elses problem to fix.
Gran Turismo 7 Accessibility Review - 'Unforgiving' - Access-Ability
A predictably unwelcoming experience
Horizon Forbidden West Accessibility Review - Access-Ability
A step forward for the series, but not Sony's best accessibility offering quality.
How Pokémon Legends Arceus Makes Shiny Hunting Less Compulsive - Access-Ability
Finally, you can save before a shiny and walk away without fear.
'Addictive' Gameplay Loops And Compulsion Exit Ramps - Access-Ability
When making games addictive and moreish without limitation is the goal, disabled gamers suffer.
Gaming And Carpal Tunnel - Access-Ability
A cause of chronic pain and muscle weakness that will impact a lot of us eventually.
Accessibility In 2021 Review - Access-Ability
A year defined by companies sticking to their existing stances.
Forza Horizon 5, Automated Name Detection, And Deadnaming - Access-Ability
While not intentional, one of Forza Horizon 5's design choices can result in unintended deadnaming of trans players.