PLAY PODCASTS
#63: Theme

#63: Theme

The Game Design Round Table · Dirk Knemeyer, Jon Shafer & Rob Daviau

January 20, 20141h 1m

Audio is streamed directly from the publisher (traffic.libsyn.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.

Show Notes

Rob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gameplay mechanics. And heck, what IS a 'theme', anyways?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, [email protected] Knemeyer - @DKnemeyer, www.artana.com, [email protected] Daviau - @RobDaviauGamer, [email protected] Outline0:00:58 - How much theme is enough?0:06:42 - Translating theme into gameplay0:18:40 - Steering the theme0:22:25 - Bad themes0:27:37 - Choosing your themes0:35:48 - Shared themes0:42:00 - Themes in games we've played0:55:22 - What IS a theme?