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#34: Progression Systems. With Soren Johnson

#34: Progression Systems. With Soren Johnson

The Game Design Round Table · Dirk Knemeyer & Jon Shafer

July 2, 20131h 3m

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Show Notes

Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on technology trees. What are the advantages and disadvantages of abstraction? How do Diablo 2 and 3 and Civilization 4 and 5 differ? What is At the Gates doing with Romanization Perks? And hell, what makes for a good progression system anyways? All of these questions - and more - are answered within!