
How Hitman Absolution’s wasteful toilets taught IO Interactive to make sustainable AAA games
The Game Business Show · Christopher Dring
June 24, 202519m 50s
Audio is streamed directly from the publisher (api.substack.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.
Show Notes
In this week's episode of The Game Business Show, Chris speaks to IO Interactive CEO Hakan Abrak to talk James Bond, Hitman, Nintendo Switch 2 and working with Build A Rocket Boy on MindsEye. We dive into the studio's prudent approach to making AAA single-player games, and we get some hints on how the team will develop 007 First Light in a similar way to Hitman.
This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe