The Covenant Cast
238 episodes — Page 2 of 5
S4 Ep 185185: To the United Kingdom!
We've recently launched the capability to fulfill UK orders domestically via Royal Mail - at least on a select number of products. Join us for a conversation about the process, the complications, and the future.
S4 Ep 184184: What Innovation Actually Looks Like
Having recently implemented a small but long-in-the-works change to our subscription system, we were reminded yet again that innovation is often more unseen grind than startling revelation. Join us for a bit of self-reflection that explains exactly what that means.
S4 Ep 183183: KeyForge and The Calling
While we were attending the biggest Flesh and Blood event to date, The Calling in Las Vegas, Fantasy Flight dropped some very significant KeyForge news. Get our full rundown of both, and how those events impact their respective games.
S4 Ep 182182: The Gen Con Pinch Continues
After much deliberation and assessment of the landscape and costs, we've canceled our plans to attend Gen Con this year. But the curiosity only grows stronger - what exactly is Gen Con 2021 going to be like in this environment? And can smaller publishers take advantage?
S4 Ep 181181: What's the Point?
At the root of some of the hesitancy to jump into a game like Earthborne Rangers or a genre like RPGs (roleplaying games) is a simple question: if you can't win a game, why is it worth playing? And at a certain point, is it even a game? We've seen it pop up a lot lately, so put on your philosophy hats and join us for a deep dive into the point of, well, everything.
S4 Ep 180180: Earthborne Rangers and Kickstarter
Earthborne Rangers has officially launched on Kickstarter, and it is a fascinating change of pace for the platform - certainly when it comes to tabletop games. We hope you'll join us for an equally fascinating (to us, at least!) conversation about vision, systems, and disruption, with Earthborne as the centerpiece.
S4 Ep 179179: Earthborne Rangers ft. Andrew Navaro
A beautiful new customizable, cooperative card game launched by the former head of Fantasy Flight Games, Andrew Navaro, is undeniably going to get our attention. Join us for a conversation about Earthborne Rangers, the first from Earthborne Studios, which will hit Kickstarter on July 27. Follow the project: https://www.kickstarter.com/projects/earthbornegames/earthborne-rangers
S4 Ep 178178: Traveling For Games Again
In a follow up to the previous episode about "old school" organized play, we reflect on another "old school" concept - traveling significant distances to play tabletop games. Between Gen Con and various Flesh and Blood events, it's a joy to rediscover what we so often took for granted - and what we're fortunate enough to do.
S4 Ep 177177: Old School Organized Play
Two almost too coincidental announcements happened recently - Magic announced the end of "Pro Magic", including the Pro Tour, while Flesh and Blood announced its new Organized Play structure, which included pathways to its own Pro Tour and World Championship. It's a fascinating moment, and one that may well be formative for the industry when we're looking back in a decade; so let's dive into it.
S4 Ep 176176: What is an LCG, Part 2
We originally asked this question in Episode 32 of the cast, when Six Packs Six Weeks was announced for L5R. Now that Arkham Horror has transitioned from 7 SKUs to 2 SKUs, with Investigator and Campaign Expansions, we're back asking the eternal question - what does Living Card Game even mean?
S4 Ep 175175: Conventions in Unconventional Times
Recent announcements that major publishers - Asmodee, Paizo, Ultra Pro - will not be attending Gen Con 2021 fulfills an assertion from Episode 136 of the cast: breaking habits like convention attendance gives publishers an opportunity to determine what really impacts their bottom line. If sales are unmoved or improved without convention attendance, the logical move is not to return. The upside? A less commercially-centered Gen Con may well be the best Gen Con to date.
S4 Ep 174174: Having and Eating Cake
During the ongoing research and planning process for our next local store, we've consistently run into paradoxical perspectives about what a store should be (free tables, well-staffed, well-stocked, plentiful events, warehouse pricing) and what is worth paying for (almost nothing). These kinds of paradoxes run up and down the chain, and have for a long time. Is it time to be more realistic?
S4 Ep 173173: When the Magic is Gone, Part 2
By the end of last week's episode, it had become clear that there was a lot more to explore on this topic of passion, innovation, and disruption in tabletop games. Are local game stores the next "Blockbuster", or will they drive the next major development in the industry - along with the publishers promoting them? Join us for another tiny sliver of an immense conversation.
S4 Ep 172172: When the Magic is Gone
It's a classic, near-eternal tale - passion launches something wonderful, and then a shift from those early priorities leaves it vulnerable to disruption. We see this across all industries, from restaurants, to films, to music, and of course right now in tabletop games. Are the titans capable of adapting in time, or is this the beginning of a new, transformative era?
S4 Ep 171171: When Success Isn't Enough
In the midst of a "seller's market" for a good number of games, it's all too easy to curse yourself for selling too soon, or not buying in soon enough, or selling at the wrong price. How far are you willing to push? Retailers and players can quickly find themselves in a devastating spiral, one that applies to every facet of life, and one that we are keen to discuss on this week's episode.
S4 Ep 170170: Previews as Promotion - FAB Case Study
Tabletop games have relied on a number of promotional tools throughout their history, and content previews are at the top of the list. Having now experienced the Flesh and Blood approach of a big "preview season" right before release, we discuss when this tactic works, why it works, and the more general tabletop marketing considerations that publishers and retailers should consider.
S4 Ep 169169: Release Dates
After years of watching release dates get delayed, confused, and broken (even by publishers themselves), it's worth backing up and really asking - what's the point of release dates for the majority of tabletop products?
S4 Ep 168168: Balancing Principles Over Power Level
In our "How to Ruin a Game" series, we talked a lot about balancing a game and sticking to foundational principles instead of throwing things at the wall and banning whatever created problems. Flesh and Blood, Ashes, and Skytear are all demonstrating "principle-first" design in their own way, and it is wonderful to see. Join us for a conversation spurred by the first FAB ban, Drone of Brutality.
S4 Ep 167167: Is PvE the Next Paradigm?
With the announcement of KeyForge Adventures and Flesh and Blood rumored to be testing a PvE variant of the game (as well as Skytear having a similarly positioned new offering on the horizon), we can't help but discuss the possibilities of head to head games giving players an opportunity to cooperate against a common enemy. Aren't those the best experiences anyway? Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 166166: The Exploding Collectibles Market (and Moralism?)
How is it possible that the least amount of in-person play, maybe ever, is creating an unbelievable surge in demand for collectible games? We try to make sense of the current seller's market and unexpectedly veer into a discussion that would make Chidi proud...hopefully. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 165165: The End of Competitive LCGs
With the recent announcement that Legend of the Five Rings is reaching its end, an era of competitive games in the LCG format comes to a close. Starting with Game of Thrones, Living Card Games promised a reprieve from the costs of collectible games and a monthly injection of excitement for players. But given they've all ended, we have to ask - does this format even work? Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 164164: A New Approach to Playing In-Person
The pandemic has brought many new changes to the tabletop landscape, and like other industries, those changes are likely here to stay (and perhaps overdue, in retrospect). One incredible shift, particularly for card games, is playing over web cam. As it becomes normalized, we may well see larger, more connected audiences for games that play to this new paradigm. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 163163: The Competitive Spark
We certainly never expected a pandemic to be the event that re-opened the door to competitive games, but with Skytear, Ashes Reborn, and Flesh and Blood all hitting the scene in 2020, it was, in retrospect, unavoidable. Join us as we talk about re-discovering that competitive spark, and the undeniable energy and excitement that comes with the genre. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 162162: The Future of Dead Games
We've grown up in a world of our favorite games being discontinued (and the majority of players moving on). Going from game to game, hoping that your current obsession keeps getting published, so that you can keep playing, is the result of community building and retail sales being connected - a retail store has no incentive to build community around a game it can't sell. It certainly makes sense, but does it have to be this way? And wouldn't we all be better off if it wasn't? Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 161161: Really, What's the Point of Collectibility?
Watching Flesh and Blood has brought up numerous questions about the strengths and frustrations of collectible games among players, investors, and collectors - particularly among our audience. But more than that, it demands inquiry into the deeper question of how and why collectibility exists, and whether it should be promoted or prevented. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 160160: Looking Forward to 2021
Having looked back at this year - and what a notable year it has been - we discuss what it will be like to move on in 2021. More games? Less games? More social engagement? Less social engagement? Calling it right is an unrivaled opportunity. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 159159: Covenant in 2020, A Retrospective
Having talked to a number of guests about how they adapted to such an exceptional year, we thought it best to do the same. Join us for a look back, often way back, on challenges faced and lessons learned. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 157158: FFG Miniatures No More
In a "strategic realignment" by Asmodee, all current FFG miniatures games (that, importantly, also happen to be Star Wars games) have moved to Atomic Mass, the Asmodee-owned studio responsible for Marvel: Crisis Protocol. What does it all mean? Join us for an episode of pure speculation. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 157157: Industry Insight - Flesh and Blood TCG Founder, James White
James White started Legend Story Studios to launch the Flesh and Blood TCG in 2019, after over seven years of development. But like so many publishers, 2020 became a crucible of determination and adaptation. Surprisingly, though, the game is now growing by leaps and bounds - and according to James, the next set, Monarch, is when the system becomes fully realized for the first time. Join us for a fascinating discussion with the driving force behind what may be the next big TCG. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 156156: The Breakthrough Moments
Last week's Ashes stream was filled with an excitement that is familiar to most of us - the moment when you see behind the curtain, when your understanding of a game is catapulted into new territory that reveals previously unknown possibilities. The best games find ways to create those moments over, and over, and over, while others lose steam before those eureka moments can take place. Join us for a discussion about these breakthroughs, and how they happen. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 155155: The Startling Acceleration of Flesh and Blood
We've seen so many card games come and go over the years - but we've never seen an explosion quite like Flesh and Blood over this past month. New partnerships, $1,000 boxes, a thriving singles market, and a migration of disenchanted Magic players - join us as we ask the never-ending question: is this the next one? Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 154154: Industry Insight - Eric Lang, Game Designer
Eric Lang, designer or co-designer of - Game of Thrones LCG, Call of Cthulu LCG, Warhammer: Invasion, Star Wars LCG, Conquest LCG, Dice Masters, Arcadia Quest, Blood Rage, Rising Sun, Ankh, Song of Ice & Fire Miniatures, Bloodborne, Ankh, Marvel United, and more - sits down with us for an exceedingly insightful 90 minutes on COVID, philanthropy, activism, and principled opposition. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 153153: Industry Insight - Jamey Stegmaier of Stonemaier Games
The second publisher featured on our Industry Insight series, Jamey Stegmaier (Viticulture, Scythe) of Stonemaier Games (Wingspan, Pendulum) discusses the lead up to COVID, the adaptations made in 2020, and where things go from here - for both publishing and retail. Nothing is off the table. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 152152: Industry Insight - Brenda Mulgrew of Knight Watch Games
We've kept up with Brenda and Paraic of Knight Watch Games since they won the Power Retailer Award at GAMA (after which we interviewed the former), watching their space improve and their vision come to life. What happens, though, when COVID injects uncertainty into those long term plans? How can retailers adapt? Let's find out. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 151151: Industry Insight - Rodney Smith of Watch It Played
If you've been in this hobby for any amount of time, you've probably seen a video from Rodney's iconic Watch It Played YouTube channel. In this continuation of our Industry Insight series, join us for a closer look at content creation in the age of COVID, and the impact it might have on the future of tabletop. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S4 Ep 150150: Industry Insight - PvP Geeks & Skytear
"The only way to stop us is to kill us." Kicking off our Industry Insight series, Giacomo and Riccardo share the inspiring (and terrifying) story of PvP Geeks' first foray into tabletop games - right as COVID-19 shut down the world. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
S3 Ep 149149: How to Ruin a Game, Part 6 - Communication
In our final episode of the "How to Ruin a Game" series, and our final episode of Season 3, we embrace one of the most sacred necessities of any modern business - what to say, how to say it, and perhaps most importantly, when to say it. It's particularly relevant for community-driven games, where even a day of silence can compromise everything. We'll be back after a few weeks with Episode 150 to kick off Season 4! Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 148148: How to Ruin a Game, Part 5 - Marketing
The ultimate buzzword for any business, marketing is yet another way that tabletop games can fail - and effective marketing is a particularly unique quandary in this industry. Join us for an exploration of marketing considerations for every publisher, from our perspective as an online and local retailer. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 147147: How to Ruin a Game, Part 4 - Production
There's a hard reality behind every expandable game. The system can be perfectly designed without extraneous, floating information and rules bloat. The content can stick to first principles while adding exciting new decision points. The organized play program can be robust and focused on the right things. But if production is erratic, delayed, and uncertain, none of it matters. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 146146: Ashes Relaunch and the PDP System
Expandable card games thread the middle ground between the fixed costs of board games and the evolving meta of collectible games, but non-cooperative titles have struggled to survive in the standard three tier system. Join us for a discussion about the fundamental reasons for this difficulty, and a potential solution to them - one we're pioneering in partnership with Plaid Hat Games. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 145145: How to Ruin a Game, Part 3 - Organized Play
Organized play is so much more than tournaments, and so often a tremendous source of dysfunction for the long-term health of an expandable game. It's incredibly important, and surprisingly simple - but few publishers understand that it's as critical as the content being printed. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 144144: How to Ruin a Game, Part 2 - Random Access Memory
On our second installment of this hyperbolically titled mini-series, we spotlight how information can build during the course of a game - or even before it begins - to the point that meaningful decisions cease to exist. Stacking an ever-growing burden of need-to-remember information does not give a game more depth, just as taxing a computer's RAM is usually a crutch for sloppy development. Will new games like Skytear and Flesh and Blood keep things clean, or, as many others, will they fall into the trap? Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 143143: How to Ruin a Game, Part 1 - First Principles
So you get excited for an expandable game, buy in, and fall in love. Each new expansion opens up new, unexplored ways to play. Time passes, players come and go, and then suddenly you find yourself sitting down to play and realizing that you don't really enjoy it much anymore. Something about the game just isn't what it used to be, and you long for the magic of those first moments. Sound familiar? Join us for a discussion about one reason this happens - a breaking of the "first principles" that make a game what it is. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 142142: The Collectible Format ft. Flesh and Blood
Collectibility is usually a divisive topic - with some claiming the format is predatory and ethically dubious. But what happens when you view the model as something more productive than a convoluted and expensive way to get everything? Lessons from the past may well cause a realignment of expectations, and a much more enjoyable - and sustainable - approach to a game like Flesh and Blood. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 141141: Starting Games
Publishers and retailers face a big challenge in onboarding players, the former typically leading the charge through the products that they make. Having recently experienced the classic, random cards approach of the 90s, as well as the somewhat revolutionary, "brand new system and expandable line" approach of Infinity CodeOne, we discuss starter products with a newfound appreciation. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 140140: Carcosa Reflections
After eight weeks of cooperative campaign play through Arkham Horror's Path to Carcosa, there's simply no comparison to the experience. This might be the best that cooperative tabletop can be. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 139139: Origins Online Cancellation and a Deeper Look
Earlier this week, Origins Online was cancelled after a significant number of content creators and hosts walked away from the event. We discuss what happened, what it means, and what it teaches about the greater realities of tabletop gaming culture. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 138138: The Abstract Strategy of Star Wars LCG
The Star Wars LCG, with one of the innovative Eric Lang designs shaking up the scene at the time, instantly threw Star Wars fans into yet another furious debate about the proper way to recreate the "magic of Star Wars". For some, it was too abstract. For others, it was an entirely fresh way to experience a card game. After revisiting it this week on the stream, we give our thoughts. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 137137: The Game Outside the Game
Games from all genres thrive when they provide players a point of connection when not playing with others - whether through solo play, deck-building, painting, or even collecting. These elements might be more important than any of us fully realize, especially as COVID has forced us to appreciate them. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
S3 Ep 136136: Gen Con Cancelled, Habits Disrupted
Following in the footsteps of Origins and others, Gen Con has officially canceled their in-person convention, replacing it with an online variant. What could these kinds of disruptions mean for businesses and players who viewed Gen Con as a "no-brainer" every year? Forced reflection and introspection abounds in the age of COVID. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com