Season 3 · Episode 147
147: How to Ruin a Game, Part 4 - Production
August 17, 20201h 8m
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Show Notes
There's a hard reality behind every expandable game. The system can be perfectly designed without extraneous, floating information and rules bloat. The content can stick to first principles while adding exciting new decision points. The organized play program can be robust and focused on the right things. But if production is erratic, delayed, and uncertain, none of it matters.
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