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Keeping a Design from Getting out of Hand with Gil Hova

Keeping a Design from Getting out of Hand with Gil Hova

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.

The Board Game Design Lab

June 7, 20171h 8m

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Show Notes

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.

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