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Designing Massive Games with Isaac Childres
Episode 224

Designing Massive Games with Isaac Childres

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The Board Game Design Lab

March 10, 20211h 11m

Show Notes

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.

Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

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