
The Arcology Shadowrun Community Podcast
499 episodes — Page 9 of 10

Actual Play Episode 035 - Drekstorm, Part 3
EIn which the team tries to get out of its predicament.

Patreon Launch Announcement
In which we give you the details about our Patreon, launching Feb. 1st at 8PM US Central.

Episode 056 - Run Faster and Good Ray Rigel
In which we discuss the "Ethics, Codes, and Other Jokes" section of Run Faster and shoot the drek with Ray Rigel about conventions and the Catalyst Demo Team. Plus, tons of new podcast news, a contest, and the details about our upcoming Patreon launch!

Actual Play Episode 034 - Drekstorm Part 2
EIn which Tiny opens the door...

Actual Play Episode 033 - Drekstorm Part 1
EIn which plans are kicked around, legwork is more or less skipped, and the team closes on the tracker.

Actual Play Episode 032 - Kit's Place
EIn which the team convenes to hatch a plan for the latest job.

Episode 055 - Shadowrun: Hong Kong
In which Vox and Mr. Johnson talk Shadowrun: Hong Kong and its Kickstarter campaign with Mitch Gitelman of Harebrained Schemes.

Actual Play Episode 031 - The Calm Before
EIn which the team gets a new job...

Episode 054 - Incorporating Run Faster
In which Vox and Mr. Johnson discuss ways to incorporate Run Faster into your existing Shadowrun campaign. Also: a new critter corner and a new runner story!

Shadowrun Podcasters New Year Special 2015
EIn which we get together with others from the Shadowrun podcasting community to discuss Shadowrun in 2014 and 2015.

Actual Play Supplemental 003
EIn which we learn more about Tiny through stories written by and read by the player.

Actual Play Supplemental 002
EIn which we learn more about Haze through stories written by and read by the player.

Actual Play Supplemental 001
EIn which we learn more about Kit through stories written by and read by the player.

Actual Play Episode 030 - Safehouse
EIn which the team finalizes their upgrades to their new safehouse.

Actual Play Episode 029 - Fireball Comin' Online
EIn which the team tries to grab some high-quality building materials from under the noses of some trigger-happy Lone Star guards.

Episode 053 - Run Faster
In which Mr. Johnson and Vox run down the long list of Shadowrun news and offer you their first impressions of Run Faster.

Actual Play Episode 028 - Shopping Shadowrunner Style
EIn which the team starts shopping for the safe house materials

Episode 052 - Tips
In which Vox and Mr. Johnson serve up seven tips for players and seven tips for gamemasters with a side of a new story!

Actual Play Episode 027 - Home Improvements
EIn which the team begins planning the safehouse.

Episode 051 - Aetherology
In which Vox and Mr. Johnson discuss one of Catalyst's latest ebook releases about the metaplanes.

Actual Play Episode 026 - Down to Business
EIn which the team concludes the extraction job at Federated Boeing.

Episode 050 - Background Stories
In which Vox and Mr. Johnson answer a few listener questions, then present you with some background stories from the Arcology Actual Play podcast, read by their authors.

Actual Play Episode 025 - The Plan Comes Together
EIn which the team finalizes their plans to extract their target from Federated Boeing.

Episode 049 - RunnerHub
In which Mr. Johnson talks with Rob, KatNine, and Haze about RunnerHub, an unofficial Shadowrun tabletop online matchmaking system.

Actual Play Episode 024 - Making Plans
EIn which the team cleans up and gets back to work planning their extraction job at Federated Boeing.

Episode 048 - Questions and Answers
In which Vox and Mr. Johnson open up the mailbag and address some of your questions and comments. Awarding and using Edge, stacking armor accessories, and finding a group - plus a new story!

Actual Play Episode 023 - Half-Ork
EIn which the team continues legwork amidst distractions, including an encounter with a half-ork.

Episode 047 - The Infected
In which Mr. Johnson and Vox talk about The Infected with Patrick Goodman.

Actual Play Episode 022 - Link-Locked
EIn which Kenji finds himself in trouble while in the Matrix host of Federated Boeing.

Episode 046 - Game Mastering Shadowrun Part 7: Scene Building
In which Vox and Mr. Johnson provide some advice into building and running scenes in your game. Also, a new Critter Corner and listener story!

Actual Play Episode 021 - Collateral Damage
EIn which the team is called in for a chat and reminded to watch the collateral damage.

Episode 045 - Game Mastering Shadowrun Part 6: Downtime
In which Vox and Mr. Johnson discuss how to make the most of downtime. Also, a new Critter Corner and Storytime!

Actual Play Episode 020 - Retribution
EIn which the team demonstrates what happens to those who mess with one of their own.

Actual Play Episode 019 - A New Face
EIn which King James introduces a new face to the party.

Episode 044 - The Shadowrun Vibe
In which Vox and Mr. Johnson discuss Shadowrun with a very special guest. We also discuss the Arcology's one-year anniversary!

Actual Play Episode 018 - Are Those Teeth Marks?
EIn which the team just has to get paid, sell off some of the stuff they picked up along the way, and--wait, are those teeth marks?

Episode 043 - Combat Medics - Shadowrunner Dossiers #7
In which Vox and Mr. Johnson discuss the combat medic as shadowrunner, including all the skills, spells, gear, and 'ware you might need to make an effective combat medic.

Actual Play Episode 017 - Roll Initiative
EIn which the team concludes their battle against the other 'Runner team. Will they be successful?

Actual Play Episode 016 - Runners vs. Runners
EIn which the team gets closer to rescuing the Compton children. Now if it weren't for this runner team in the way...

Episode 042 - Stolen Souls
In which Vox and Mr. Johnson discuss Stolen Souls and cover extraction jobs in a bit more detail. Also, Mr. J gives his two cents about creating a shapeshifter in 5th edition and we present a new listener story!

Actual Play Episode 015 - Best Laid Plans
EIn which the team follows their only lead to a nice, quiet neighborhood. What could go wrong?

Episode 041 - Syrinscape and GenCon 2014
In which Vox and Mr. Johnson talk GenCon with members of the Catalyst Demo Team and the Arcology Actual Play podcast, and Mr. Johnson talks Syrinscape with its creator, Benjamin Loomes.

Actual Play Episode 014 - Bloody Red Herring
EIn which the team employs new tools in their search for the missing children.

Actual Play Episode 013 - Shootout at Ed's Diner
EIn which the team engages in a shootout with the 405 Hellhounds in their attempts to rescue the missing children. It's a shootout at Ed's Diner!

Actual Play Episode 012 - You What?
EIn which the team conducts legwork, follows a lead, and then (wait... you what?!).

Episode 040 - Chummer 5
In which we sit down with Adam, creator of Chummer 5 character creation software for Shadowrun 5th edition. We also have a new Extraterritoriality segment and a special announcement!

Actual Play Episode 011 - Roast at the Rhino
EIn which the team meets up at the Big Rhino to hear King James's job offer.

Episode 039 - Knowledge Skills
In which Vox and Mr. Johnson discuss the role of knowledge skills in Shadowrun. Plus, new listener questions and a new story!

Actual Play Episode 010 - All Out of Horseshoes
EIn which the team continues their search for the dwarf with the briefcase full of Jazz.

Episode 038 - Metaplanar Quests
In which Vox and Mr. Johnson discuss the why, what, and how of metaplanar quests. Plus a new listener story!