
The Allan McKay Podcast
468 episodes — Page 6 of 10

Ep 217217 -- Instagram for Artists
EThe key two things with everything Instagram related are: relevance and consistency with everything you post. It's about consistency, seeing it through and nurturing it. There is good content and bad content; but you have to have our finger on the pulse to see what's working -- and double down on that. There are certain subjects that people want to consume. When you give value to others -- that's when it changes everything! In this Podcast, Allan McKay talks about how to build an Instagram following, how to translate that into your own brand -- as well as how to get traction, jobs and opportunities out of it! For more show notes, visit www.allanmckay.com/217/.

Ep 216216 -- Dan Katcher -- Creatures
EDan Katcher is a renowned Los Angeles-based creature designer for television, video games, and film. He is best known for his design of the dragons on HBO's hit, Game of Thrones, which earned him Emmy recognition for three straight seasons. In addition to Game of Thrones, Dan is currently at work on creatures for a number of DC Comic productions, including The Flash, Legends of Tomorrow, and Supergirl. Dan's previous work includes the dinosaurs on Fox's Terra Nova, alien designs for the Green Lantern film, creature designs for MTV's Shannara Chronicles, and sculpts of the "Teenage Mutant Ninja Turtles" for Sideshow Collectibles, as well as many other works. He got his start creating collectibles in wax for Todd McFarlane Toys in New York. Dan was trained at the School of Visual Arts in New York City, where he majored in Animation; and at the Art Students League, where he learned clay figurative sculpture from experts in the field. Dan credits his traditional art background for the depth of understanding of anatomy that sets his work apart. His ability to capture a character's full range of human emotions gives his creations a signature, unmatched vitality. In this Podcast, Allan interviews Dan about his career -- with all of its ups and downs -- the challenges of being an artist, the lessons he's learned along the way, as well as his experience as the Father of Dragons on Game of Thrones. For more show notes, visit www.allanmckay.com/216/.
Ep 215215 -- Better Student Experiences
ESergio Paez is a Director and Story Designer who got his start working at companies such as Pixar, Lucasfilm, and Sony. He is also a founding member of Storyboard Art, an online visual story community, with both a content creation and educational focus to further techniques in visual storytelling. In 2012, Sergio authored the book Professional Storyboarding: Rules of Thumb which has become the go-to reference for story artists looking to enter the entertainment business. Mitch Bowler is the Founder of Pencil Kings and Evolve, an online community that provides world class art education for artists, whether they're trying to get back into art or are working professionals. Founded in 2010, Pencil Kings has established a library of courses on illustration, comics, digital media, entertainment art. In this Podcast, Allan, Sergio and Mitch do a live stream about the mindset of successful artists and give tips on how to overcome challenges and resistances in your learning and evolution. For more show notes, visit www.allanmckay.com/215/.

Ep 214214 -- How to Win the Day
EThe biggest pain point for a lot of us -- is not having enough time. But what would you be able to do if you had an extra 10 hours per week? And if the excuse is "I don't have enough time", then the question is: Where are your priorities? Most of us want to grow in our careers, and we want to get the most out of what we are doing. On the other hand, we don't always have time. We're exhausted from work and other commitments. You're always going to have distractions. Part of what this Podcast focuses on is how to handle your distractions and be in control of your time; and gives you actionable productivity hacks. This Podcast by Allan McKay is around the subject on How to Win the Day: How to get the most out of your day -- whether it be for your freelance job or your work -- by creating more time for yourself. For more show notes, visit www.allanmckay.com/214/.

Ep 213213 -- Ruairi Robinson -- Director
ERuairi Robinson is a Filmmaker: Director, Writer and VFX Artist. His science fiction short film Fifty Percent Gray was nominated for an Academy Award. His short film The Silent City with Cillian Murphy concerns a group of soldiers wandering through a perilous post-apocalyptic wasteland. In 2013, Ruairi directed a feature film The Last Days on Mars, starring Liev Schreiber, which was an adaptation of the science-fiction short story The Animators by Sydney J. Bounds. In early 2015, he directed the proof of concept short film Leviathan which became a viral hit In this Podcast, Allan McKay interviews Ruairi Robinson about his career as a VFX Artist and Film Director, his latest short film Corporate Monster -- as well as the importance of being familiar with all the aspects of film making. For more show notes, visit www.allanmckay.com/213/.

Ep 212212 -- Image Engine -- VFX Sups
EImage Engine is a high-end visual effects studio based in Vancouver, BC, that specializes in creature design and animation for feature films and television. Founded in 1995, the studio has worked on films like District 9 and Chappie, Independence Day: Resurgence and Jurassic World; shows like X-Files and Game of Thrones. In 2010, the company was nominated for an Academy Award for Best Visual Effects, for their work on District 9. In this Episode, Allan McKay moderates a round table with the Emmy Award Winning VFX Supervisors Jörn Großhans and Thomas Schelesny about their experience on Game of Thrones and how that show changed the realm of VFX for tv. For more show notes, visit www.allanmckay.com/212/.

Ep 211211 -- Why FX Technical Directors Have the Coolest Job in the World!
EAn FX Technical Director is the coolest job in the world. You get to create some really cool shots! It's a position that's challenging to do, is fulfilling and fun and it's not going to get extinct -- so it has legs to it! You'll have more options and opportunities in your career as a TD. The more you embrace what this role is, the more you'll become irreplaceable. But it's a job that demands problem solving skills. It's all about exploring and constant learning. The more you play around -- the more you deal with challenges -- the more likely you will become an FX TD. In this Podcast, Allan explains the job and the skill sets of an FX Technical Director, explains how to stay relevant and in demand -- and why this is the coolest job in the world! For more show notes, visit www.allanmckay.com/211/.

Ep 210210 -- Feeding the Trolls
EOver the past decade of doing my Mentorship and publishing free training, it's changed my perspective on how I do things, as well as how to help people get results. I'm not out there teaching you how to understand a tool or how to create some crappy explosion. What I am trying to teach is: What tools do I need to give you to get you the end results that you want? Getting on YouTube has been interesting! I just hit 25K Subscriptions. What's been fascinating is seeing firsthand all the negativity that comes up. In my courses, we weed that out and we get more personable with people. But on YouTube and social media, it's a different thing. If someone's tearing everything apart, it allows them to use that as an excuse and sit back and not be successful! They never get the results that they want and hope they no one else does either. What they don't realize is that there are no shortcuts to success! I had this realization recently: We need to call these trolls out, to point out why they aren't succeeding. It's not just your skills that are important. You need to be on top of other aspects. So here is a challenge for you: When you see others out there have that negative behavior, don't ignore it. Help them out! For more show notes, visit www.allanmckay.com/210/.

Ep 209209 -- Fired and Homeless
EIn this Podcast, Allan talks about his first real job, getting fired and becoming homeless -- and what he's learned from that in order to remain successful in his career over the past 20 years. An experience like that affects someone so much that you never want to go through it again! It changes how you handle things. Having something like that happen allows you to think, "Never again!" It fuels you and makes you stay in control of your life. It ensures that you're always killing it. It also makes you confront any excuses that you may be telling yourself. It teaches you to find the thing that you're most passionate about -- and go for it! -- because the rest will fall into place. For more show notes, visit www.allanmckay.com/209/.

Ep 108208 -- Brian Dixon -- Author of START WITH YOUR PEOPLE
EBrian Dixon is a Business Coach, a Marketing Strategist, a Teacher, Speaker and an Author who helps artists and businesses clarify their message, build their audience, and create and launch life-changing products. His book Start with Your People comes out September 10th, 2019. In this Podcast, Brian talks about the importance of being the artist and the business -- how to increase your impact online and build your audience -- and gives specific tools for visualizing and achieving success! For more show notes, visit www.allanmckay.com/205/.

Ep 207207 -- How Old is Too Old for VFX?
EThis Podcast is dedicated to a very common question: "Am I too old (or too young) to work in VFX?" A lot of what gets said out there isn't true, especially when it comes to the subject of age discrimination. This Episode cover why it's not true -- and how to avoid it, whether you're "too old" or "too young"! Visual effects and all the surrounding industries share one thing: They are result based industries. That means that you don't tell someone how good you are -- you show how good you are. Your work speaks for itself. It's as simple as that. So it always comes down that: Can you do the work? That's all that matters in the end. Your age doesn't matter at all! In this Podcast, Allan demolishes the common fear about being "too old" or "too young" to work in VFX -- and gives some insider tips on how to start working in VFX or how to transition into your dream job from your first career. For more show notes, visit www.allanmckay.com/207/.

Ep 206206 -- How to Build Exposure
EThis Episode is on the subject of building exposure: Leveraging what you've already done in your career to build a content machine and to use that to build a bigger name, to get attention, to get work and to build your brand. To be able to harness our passion to build our name and our brand -- is important to what we do. A lot of us are insecure about it, however. There is a difference between being a sell out and knowing that you're running a business. This Episode presents you with a painless process how to do that. You can sell anything these days! When it comes to your work, there will always be people interested in seeing your work! The inner critic that beats us done needs to be avoided. You need to keep doing your work and showing it. So how can you leverage your previous job and your current one for the next one? How can you get more attention? How can you keep building your brand? For more show notes, visit www.allanmckay.com/206/.

Ep 205205 -- Working from Home
EThis Podcast tackles the subject of working from home and how to get started. The first step is to seek additional work (Allan McKay's Two Trains Theory) until that side hustle becomes your second career. In addition to investing in that side business, you have to start building relationships with studios and potential clients. By using the tools and technology out there, you could get the attention of some amazing companies and become a successful freelancer. The key thing here -- is the transition. You have your full-time job but on the side, you start bringing in additional work. After a while, that side career will start to take off. Once it gets to the point where you main job holds you back -- that's when you jump! In this Podcast, Allan McKay talks about how to build a successful side hustle until it launches your second career; how to take advantage of today's tools to build your brand and become so successful, you could work from ANYWHERE! For more show notes, visit www.allanmckay.com/205/.

Ep 204204 -- Lucas Ridley
ELucas Ridley is an Animator, a Director, a VFX Supervisor and the Creator and Teacher at Digital Creator School. For the last decade, he's worked on films like Avengers: Infinity War, Ready Player One, Transformers: The Last Knight, Suicide Squad and many others. He's also directed short films, including for LEGO. In this Podcast, Lucas and Allan talk about the importance of having a healthy mindset about your work, how to get into flow states to achieve higher productivity -- and the importance of taking responsibility for your success! For more show notes, visit www.allanmckay.com/204/.

Ep 203203 -- Will A.I. Take Our Artist Jobs?
EThis Episodes covers a topic that has come up a lot recently: Will Artificial Intelligence take away our jobs? Not so long ago, it would've been a paranoid question to ask. Nowadays, we're constantly getting innovation and new technology, especially in our industry. A lot of us question if there will be a major disruption. It's been really fascinating to see what's been happening, but more importantly -- where it's all going. Disruptive Innovation presents an opportunity for those of us who are willing to embrace change. If we stick to what we know, we will eventually become extinct. For a lot of animators who weren't willing to adapt, for example, that's exactly what happened. We should always be evolving and improving and adapting to new technology and techniques. The more you have your finger on the pulse of what's effective, the more you can become the futurist for our industry and begin to anticipate where trends will go. In this Podcast, Allan talks about Disruptive Innovations, like A.I., and how to look at them as a positive opportunity to learn, to evolve into becoming a futurist -- a leader of the industry! -- instead of falling behind. For more show notes, visit www.allanmckay.com/203/.

Ep 202202 -- How to Take Your Career to the Next Level
EThis is a Live Stream session on How to Take Your 3D Artist Career to the Next Level. In the creative industry, the main thing is to focus on how to get that first job. We tend to be more strategic when looking for our big break. But once we get in, most of us stop trying and our careers become stagnant. The key thing for a lot of us is to look at that as the second phase. Once we've gotten in, that's not the end. It's just the beginning! In this Podcast, Allan McKay talks about learning to look at your career in phases: how not to get stagnant, how to leverage each job and how to make choices that propel your career forward. For more show notes, visit www.allanmckay.com/202/.

Ep 201201 -- Should You Go to School for VFX?
EIn this Podcast, Allan answers the questions that get asked all the time: "Should I go to school to study VFX or should I study online?" "What school should I go to?" "What are my options?" You will hear the pros and cons of the following three choices: Studying in college; Studying online for free; Paying for online courses. In this Episode, Allan breaks down the pros and cons of going to college to study VFX versus studying online on your own -- for free or in a purchased course -- and how to take full advantage of either route you choose. For more show notes, visit www.allanmckay.com/201/.

Ep 200200 -- Interview with Allan McKay!
EIn this Podcast, Allan is being interviewed by D2 Conference's Fabio Palvelli. D2 Conference brings you content to keep learning and keep growing as an artist, so you can unlock your true potential. This is part of the Inspiration Series, a small collection of talks that help connect the creativity dots in and out of our professional fields. In this interview by Fabio, Allan talks about his first creative breakthrough, the secret to his productivity and why he began teaching, as well the importance of becoming a business -- as an artist! For more show notes, visit www.allanmckay.com/200/.

Ep 199199 -- Realism in Hollywood VFX
EWhen we work in visual effects, we can aim for realism. But the realization that most clients and directors have when they see "real" effects -- is that nobody wants to see real. Nobody wants to see realistic visual effects. Everyone has that intent until they realize how boring those effects are. So when you're working on a project, you need to base the idea in reality -- and then go into the "cool factor" direction (instead of going back and forth between real and cool). And you need to have this discussion with other creatives to get on the same page. You have to realize that reality is boring. When you dial it up, it's really different. That's the balancing act. Think about how that applies to you in the work that you do. That doesn't mean that making hyper real is your path. It's more about figuring out the few elements that take something from real to interesting. It's also a critical aspect to take responsibility for our shots! We're still artists, so what can we do to make things look amazing? In this Podcast, Allan talks about finding a balance between what's real and what's cool in visual effects, as well as how to find the happy medium and to take responsibility for your shots as an artist. For more show notes, visit www.allanmckay.com/199/.

Ep 198198 -- Sell Yourself
EWhether you like it or not, as artists, we are in sales. We ourselves are the product / the service. Most of us don't know how to sell that product. However, whenever you revise your reel or cover letter, you're tweaking your sales pitch. Everything we're doing -- is sales. This Episode asks you to take look at yourself as a successful salesperson. For that, you'd need to: Have a product to sell; Have people to sell that product to; Know HOW to sell that product. As long as you know those three levers -- you're good. If one is lacking, you wouldn't be able to close the sale. Your hard skills include building a reel. Your soft skills -- having the relationships and applying for jobs through those relationships. In this Podcast, Allan talks about using the skills of the most successful salespeople and how to apply those to sell yourself as an artist and a business -- to get your dream job. For more show notes, visit www.allanmckay.com/198/.

Ep 197197 -- Should Artists Build a Personal Brand?
EIn this Podcast, Allan talks about the topic of branding. As he's said before, "You could be the greatest artist in the world! But if no one knows who you are, then how are you going to get work?" This Live Stream because with the question: Should we, as artists, use social media? It's not just about social media, however. When it comes to personal branding, the key thing is building awareness. In other words, you want to do this with an intent, or what Allan calls "Effective Branding". In addition, you have to think of yourself as a one-person studio on a micro level and do the work that a successful studio (at a macro level) would do! In this Podcast, Allan talks about overcoming your resistance toward becoming a successful business, which includes building an effective brand, creating opportunities for yourself and investing in your social capital. For more show notes, visit www.allanmckay.com/197/.

Ep 196196 -- Spin VFX Roundtable
EEstablished in 1987, Spin VFX is a creative and technically dedicated visual effects studio producing captivating imagery for feature film and television. Over its 30 years of business, Spin VFX has evolved into an internationally recognized studio working with respected Directors, VFX Supervisors and Producers. Its film credits include Suicide Squad, John Wick and John Wick 2, the Academy Award winning biopic Spotlight and many more. Spin VFX's television credits include the Emmy award-winning series Game of Thrones (HBO), the thrice-nominated show The Borgias (Showtime) and the Netflix original series The Umbrella Academy and the SYFY show The Nightflyers (available on Netflix), based on the 1980 novella by George R. R. Martin. In this Round Table with Allan McKay, the Supervisors and Artists at Spin VFX talk about the company's history, some of its most memorable projects and its new technological frontiers, as well as the skills they look for in new artists. For more show notes, visit www.allanmckay.com/196/.

Ep 195195 -- How I Would Start My Career in 2019
EThis is a Live Stream I did a while back. I walked about what I would do differently if I were to start my career again now. I started my career 25 years ago. I've been doing 3D for a bit longer than that. I look at what it took to get my career to where it is: It was a lot of hard work, a lot of persistence, a lot of failure too. But it would be different if I were to start today. Back in the day, there were fewer studios and less competition. In 2019, it would be a different journey. So I want to talk about how I would fast track my career these days. In this Podcast, I talk about the two levers you need to launch your career, give advice on how to learn, how to build your first reel, how to network -- and what it takes to eventually get your Dream Job. For more show notes, visit www.allanmckay.com/195/.

Ep 194194 -- Enrique Torres
EEnrique Torres is an Emmy Award winning artist with an expertise in VFX, character design and concept design. He has a Bachelors Degree from the Art Institute in Media Arts and Animation. In the past 10 years, he utilized his talents by working within the movie, television and game industries. Enrique has worked on films such as Twilight, The Day The Earth Stood Still, Sport Science, Thor, Captain America, Avengers and more. Since 2006, he has worked on over 300 projects that vary from commercials, music videos, games, ads, print, web development, to film. He is currently a Creative Director at BOND, one of the leading Hollywood-based studios responsible for creating film posters. In this Podcast, Enrique talks about his background as a generalist, the importance of understanding the pipeline and the biggest mistake that all junior VFX artists must avoid making! For more show notes, visit www.allanmckay.com/194/.

Ep 193193 -- Soft Skills are the Best Skills
EThis is replay of a Live Stream I did recently on YouTube where I talked about the levers we need to pull to get ahead in our career and maximize our success. This is a subject that have talked about in the past. The reason behind that is that building our technical skills -- without doing the outreach or network building -- isn't enough. It's really important! I really want to reiterate this subject and kick your ass, so you can get to it. This was a really well received Webinar with some positive feedback. In addition, any success stories I hear from my students come from their doing this work and other skills they develop after listening to my Podcast. Being talented, in 2019, is no longer enough. It's the equivalent of just showing up. We all have the resources and technical abilities, but it doesn't mean shit -- if you aren't getting your work in front of the right people! I practice what I preach -- and this is everything you need to double down on, to get that success. In this Podcast, I talk about the most crucial aspect of your career -- developing your soft skills, building your social capital, networking and maintaining those relationships -- in order to stand out and continue being in demand as a VFX artist. For more show notes, visit www.allanmckay.com/193/.

Ep 192192 -- Is the VFX Industry Stable?
EI want to talk about the topic I get asked about all the time: The state of the industry in 2019 and is the industry stable? I want to dive into this subject because it's pretty serious, at least for me. I want to answer this question and talk about all the scares we've had in the industry. Some of you may take this Episode the wrong way. I'm okay with that! This is my outlook and my opinions. I will dive into the reasons why I started this Podcast in the first place, as well as some of the results that have happened when people have applied what I talk about -- to become successful. And I couldn't be more proud of that! To me, this is a giant pay-off, so I'm going to continue giving back! In this Podcast, I want to talk about the common and unnecessary fears about the state of the industry and how to bypass them by focusing on constant learning and evolving both as an artist and a business. For more show notes, visit www.allanmckay.com/192/.

Ep 191191 -- Private Career Intensive
EIn this Podcast, Allan is giving a peak into a Career Intensive Webinar. This is a session that Allan has done recently inside his FXTD Mentorship Course. Normally, these Webinars are private. This is a chance for you to be a fly on the wall -- and get some valuable information. Usually, it's a Q&A session, but this time, Allan had his students submit questions ahead of time. If you're interested in the FXTD Mentorship, the enrollment will be opening soon for 2019. Either way, you will get a lot from this. In this Live Career Intensive Webinar, Allan answers questions about negotiating, networking, setting impossible goals and the determination that it takes to become a successful VFX artist. For more show notes, visit www.allanmckay.com/191/.

Ep 190190 -- Alessandro Ongaro
EAlessandro Ongaro is a CG Supervisor at Double Negative. With almost 20 years of experience, he is presently considered to be among the CG Industry's top professionals. Alessandro was born in Switzerland and holds a dual Italian and Swiss citizenship. While studying design at the School of Design in Milan, Italy, Alessandro first began using computers to create photo-realistic 3D renderings for the architecture industry. He began working in the feature films after moving back to Milan where he was recruited by Digitalia Graphics, the first Italian company to work with a film negative. It pioneered all the visual effects for the very first Italian sci fi movie, Nirvana. After 5 years at Digitalia Graphics, Alessandro was offered a position by ESC Entertainment where he began to work on Constantine. Soon after finishing work on Constantine, he was recruited by DreamWorks Animation where he worked on such films as Madagascar, Over The Hedge, Flushed Away, Bee Movie, Shrek: Forever After, Turbo and Kung Fu Panda 3. Since joining Double Negative, Alessandro has worked on features Ant-Man and the Wasp, The Meg, Alpha and the upcoming Men in Black: International. Most recently, he's produced and directed the highly acclaimed web series Hollywood Hitmen, and an animated teaser The Nine Lives of Claw which he also wrote. In this Podcast, Alessandro talks about some of his favorite projects, the difference between VFX and animation, the importance of being a Generalist -- and the most crucial skill for visual effects artists. For more show notes, visit www.allanmckay.com/190/.

Ep 189189 -- Digital Nomad Lifestyle
Sergio Paez is a Director and Story Designer who got his start working at companies such as Pixar, Lucasfilm, and Sony. He is also a founding member of Storyboard Art, an online visual story community, with both a content creation and educational focus to further techniques in visual storytelling. In 2012, Sergio authored the book Professional Storyboarding: Rules of Thumb which has become the go-to reference for story artists looking to enter the entertainment business. Mitch Bowler is the Founder of Pencil Kings, an online community that provides world class art education for artists, whether they're trying to get back into art or are working professionals. Founded in 2010, Pencil Kings has established a library of courses on illustration, comics, digital media, entertainment art. In this Round Table Podcast, Allan, Sergio and Mitch do a live feed on the subjects of traveling as an artist, working abroad, freelancing in other countries, global networking, visas and much more! For more show notes, visit www.allanmckay.com/189/.

Ep 188188 -- Mariana Acuña Acosta
EMariana Acuña Acosta is an entrepreneur who is driven by her passion for new and emerging technologies. Over the past four years, her focus has been in VR, MR and AR workflows, cross-pollination of products; the changing landscape of entertainment and the new ways of creating content. She is the Founder of Jolt VR and a CPO and Co-Founder of Glassbox Technologies (previously known as Opaque Studios), a company that is pioneering gaming technology in Virtual Production, utilizing VR and AR by creating a framework for visualizing performances, environments, virtual collaboration, virtual location scouting, and much more for real time production. As a VFX Artist, Mariana has years of experience working as a Compositor on films like Invictus, Alice in Wonderland, Wall Street: Money Never Sleeps, Green Lantern, The Rum Diary and the show Lost. In this Podcast, Mariana talks about her experience working in different companies around the world, the importance of knowing every part of the pipeline; the latest developments in VR / MR / AR -- and why it's a great time for artists to get into the field. For more show notes, visit www.allanmckay.com/187/.

Ep 187187 -- Derek Spears, VFX Sup
EDerek Spears is an award-winning VFX Supervisor. His career in Visual Effects started with the founding of Cinesite's 3D department where he was involved with the production of Kevin Costner's Waterworld and helped develop Cinesite's 3D tracking system. Over the years, Spears served as the Digital Effects Supervisor on Face / Off, The X Files movie, as well as the VFX Supervisor for The Sum of All Fears. His other film credits include Superman Returns, The Wolfman, X-Men: Days of Future Past, The Mummy 3 and Around the World in 80 Days. Most recently, he's been a VFX Supervisor at Pixomondo where he's worked on films Goosebumps 2 and Midway, as well as the Clio-winning "Joust" Super Bowl 2019 spot for HBO / Bud Light. Derek has a background in Electrical Engineering and brings a deep understanding of the fusion of art and technology. Prior to working in the film industry, he worked at Silicon Graphics and was a key developer on the Academy Award-recognized Cineon compositing system. Derek is a member of the both the Film and Television Academies, serving on the executive committee for the later. He is a three-time Emmy Award winner for his work as a facility Visual Effects Supervisor of the HBO series Game of Thrones. Derek also won a Clio for the Nike spot "Virtual Andre" starring tennis pro Andre Agassi, and the inaugural VES Award for his work on The Sum of All Fears. In this Podcast, Derek discusses his career, talks about the importance of having the passion for both the artistic and the technological aspects of visual effects, as well as the most valuable skills for VFX artists. For more show notes, visit www.allanmckay.com/187/.

Ep 186186 -- How to Learn VFX
EA lot of us find out that when we start to learn an new subject, we read up everything and get basic information, often without knowing how to apply it. By having a set goal, the learning becomes more intense and we have apply it all in a context. It allows us to connect the dots and come together in a context. And it also means you're going to start to see your progression as you go along -- and really measure your success. Check out some previous Podcasts I've done on this subject: How to Learn and Retain Information: www.allanmckay.com/79/ Optimized Learning: www.allanmckay.com/162/ In this Podcast, I talk about how to find the right teacher, how to learn and retain information -- specifically when starting in VFX -- and the importance of setting learning goals. For more show notes, visit www.allanmckay.com/186/.

Ep 185185 -- A Call to Level Up
EThis is a personal essay on how to level up. I don't think this Podcast is going to be for everyone; and if doesn't resonate with you, it might not be the right time for you. I want to cut the bullshit and call it what it is: If you want to level up -- LEVEL UP! I get asked a lot the following questions: How do I get started? (www.allanmckay.com/184/) How do I become successful? Why are other people successful and I am not? Having a Mentorship and helping my friends and students get their career going, it gives me inspiration. It makes me want to put more material out. On the other hand, the people who can't seem to achieve success -- they themselves are the reason for that. It's not the city or the country they live in, it's not that they aren't smart enough -- it's the excuses that they make to prevent themselves from trying. They are either not willing to put in the work to make it happen. Or, if they're willing to put in the work and time, but they aren't thinking about what they're doing. In this Podcast, I want to talk to you about the importance of setting your Someday Goals -- no matter how impossible they seem -- creating your roadmap, learning, overcoming obstacles, using failures as opportunities to learn and leveling up, leveling up, leveling up! For more show notes, visit www.allanmckay.com/185/.

Ep 184184 - How to Get Started in VFX
EThis is an Episode that has been a long time coming. This is easily the one question I get asked every day: How do I get started in visual effects? Where do I turn? I'm overwhelmed: Which software should I study? There are two ways to answer this question: One: The generic way of "Just do it!" or "Go to school!" Instead, I want to dive deeper and give you the specific answer, as well tell you which mistakes to avoid. This applies not only to when you're starting out. You could be a few years into your career but still figuring out what your purpose is; what you're trying to do. I want to remind you what intrigued you about this career in the first place and laser focus on what that goal is. In this Episode, you will learn to set your Sometime Goal, how to stay focused, choose the right tutorials and software, overcome resistance and roadblocks -- and how to get closer to your Dream Job! For more show notes, visit www.allanmckay.com/184/.

Ep 183183 - VFX Job Interview Questions
EGoing into a job interview as a creative means that they have seen your work and they like what they've seen. It isn't that they're coming in to consider you. It means that they're narrowing down to a couple people. They just want to know if you're a good fit for the company. This isn't an interrogation. It's more about finding out what kind of personality you have. That also means that you're completely in control of the situation and the tonality. It's a two-way street. Don't feel like you're going to be just answering questions. You're just as in control of the outcome! Just keep in mind to stay friendly. You want them to make it out that you're easy going and you get along with everyone. It's important to be confident about your work and yourself. In this Podcast, Allan talks about the types of interviews and questions you can expect as a VFX applicant, how to follow-up afterward, and most importantly -- how to give the best answers that make you stand out and land you the job! For more show notes, visit www.allanmckay.com/183/.

Ep 182182 -- David Allen -- Mastering Productivity
EDavid Allen is a New York Times bestselling author of Getting Things Done: The Art of Stress-Free Productivity, the first edition of which was published in 2001. He is also the godfather of productivity. He has been a management consultant and a productivity expert. In addition to founding his multimillion dollar company based on the GTD methodology, he has founded Actioneer, a 1994 start-up specializing in productivity tools. In this Episode, David Allen discusses how the Getting Things Done (GTD) System got started, the five GTD Elements and other methodology, and the GTD Global Summit that will take place in Amsterdam in June 2019. For more show notes, visit www.allanmckay.com/182/.

Ep 181181 -- Harmon Brothers -- From Poop to Gold
EThe Harmon Brothers is a marketing firm based in Provo, Utah, that has a history of making viral advertising videos. Founded by brothers Daniel, Neil, Jeffrey and Theron Harmon and CEO Benton Crane, the company creates marketing campaigns that are usually the length of an infomercial -- but with a distinct sense of humor. Their campaigns for Squatty Potty and the Purple have more than 100 million views. They have also created campaigns for Poo-Pourri, FiberFix, Camp Chef and several others. Since then, the company launched the Harmon Brothers University where through online courses, Daniel Harmon and Lead Writer Dave Vance share their insight on how to create successful marketing videos. With writer Chris Jones, they also co-wrote the book From Poop to Gold: The Marketing Magic of Harmon Brothers that "reveals the behind-the-scenes magic including their innovative business model [and] one of the biggest secrets behind their success". In this Podcast, Daniel Harmon of the Harmon Brothers and CEO Benton Crane discuss the Company's history, the secrets to creating viral ads and the three C's: the principals for their success. For more show notes, visit www.allanmckay.com/181/.

Ep 180180 -- Goro Fujita, PART II
EGoro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area. He started his career working as a freelance character animator and visual development artist for various companies in Germany. In 2008, Goro joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience Henry. Goro is also known for pioneering art in VR using tools like Quill and Medium. In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to art in VR. In this Podcast, Goro talks about his daily practice of speed painting, creating his own opportunities by working on short films, getting a job at DreamWorks and the importance of getting outside your comfort zone. For more show notes, visit www.allanmckay.com/180/.

Ep 179179 -- Aaron Sims Creative
EAaron Sims, the visual creator behind some of this generation's most unforgettable cinema creatures, began his career over two decades ago as a special effects makeup artist. His pioneering techniques in the world of visual effects influenced the face of character and creature design in Film, Television, Games, Previs, and VFX early on in their application. Aaron Sims Creative [ASC] was formed in order to bring together a wide range of the world's most talented concept and visual effects artists and create memorable characters, creatures, VFX, costumes, and key scenes. Aaron's unparalleled skill and dedication to consistently creating stunning content for all platforms of visual entertainment has made ASC a premiere entertainment studio. Since its founding, ASC has worked on feature films like It, Wonder Woman, Logan, Wrath and Clash of the Titans, War for the Planet of the Apes, Dawn of the Planet of the Apes, Rise of the Planet of the Apes, The Amazing Spider-Man and many, many more. In the Podcast, Aaron talks about transitioning from special effects makeup to digital effects and starting his own company, the importance of learning and adapting -- and how to stand out as a VFX artist in today's industry. For more show notes, visit www.allanmckay.com/179/.

Ep 178178 -- Does Art Actually Pay?
EThe big question that gets asked a lot: Is there money in art? Or is the Starving Artist mentality valid? It's really important to understand that art is actually a career. In the beginning, you need to do whatever it takes to land that first job. But one day, eventually, you will be in a position where the studios will do whatever it takes -- to land YOU. As with any career, it's important to set your Someday Goals, build your brand, stay relevant and push yourself outside your comfort zone. Art is not a hobby. It's also not a job -- it's a career. It takes time, dedication and commitment! For more show notes, visit www.allanmckay.com/178/.

Ep 177177 -- Goro Fujita, PART I: Virtual Reality Movie Making
EGoro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area. He started his career working as a freelance character animator and visual development artist for various companies in Germany. In 2008, Goro joined DreamWorks Animation as a visual development artist where he worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience Henry. Goro is also known for pioneering art in VR using tools like Quill and Medium. In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to art in VR. In this Podcast, Goro talks about transitioning his art and storytelling into the world of VR, the benefits of VR for filmmakers and animators, and the importance of practicing one's art every day. For more show notes, visit www.allanmckay.com/177/.

Ep 176176 -- Job Email Teardown
EThe biggest mistake people make when applying for jobs -- is not thinking about the person who is receiving your email: a Department Head, a VFX Sup, an HR Manager. How are you going to make someone stop whatever they're doing -- managing their team, supervising a job, dealing with their bosses, putting together bids, etc. -- to pay attention to your email? How do you position yourself to make them stop and talk to you? These days, your email -- is your cover letter. Before you can get them to look at your portfolio, you need to have a captivating email, and it has to have a captivating subject line. Your email needs to sell them on your stuff. You have to tell them why you're worth their time. Your reel is the most critical thing you can have, with the exception of your contacts. However, no one is going to look at your reel unless you have a captivating cover letter. In this Podcast, Allan McKay explains what not to do when emailing potential employers -- and provides ammunition on how to grab their attention with a killer outreach email! For more show notes, visit www.allanmckay.com/176/.

Ep 175175 -- Noëlle Triaureau, Vis Dev Artist and Concept Designer
ENoëlle Triaureau was the Production Designer on Sony Pictures Animation movie Smurfs. She joined Sony Pictures Animation in 2005. Since then, she worked as a Visual Development artist on Surf's Up and Cloudy with a Chance of Meatballs. She was Art Director on Hotel Transylvania. She is also a recipient of the Joule award, an honor recognizing outstanding Sony Pictures Imageworks and Sony Pictures Animation members. Noëlle graduated in 1996 with honors from Middlesex University, England and Ecole de Commerce de Reims, France, with a Bachelor of Art in European Business Management. In 1997, Triaureau helped start up L'Envol, a Summer camp for children with a serious illness modeled after Paul Newman's Hole in the Wall Gang Camps. In 2004, she graduated from a four-year program at ENSAD, Paris, specializing in Illustration and Animation. She is now a freelance Concept Designer. In this Podcast, Noëlle talks about the importance of networking and balancing art with business, and gives advice on how to break into the industry. For more show notes, visit www.allanmckay.com/175/.

Ep 174174 -- Goal Atrophy
E2018 is officially over. It's time to set your goals for the New Year. Setting your goals is important: If you don't have that compass -- you don't have a sense of direction. But what's just as important -- is being able to see those goals through by: Breaking the big goals into a roadmap of smaller goals; Attacking them with urgency; Leaning into the resistance and your pain points; Creating an accountability circle; And learning to measure your success. In this Episode, Allan McKay talks about the key mindsets crucial to not just setting your goals for the New Year -- but to staying consistent and seeing them through! For more show notes, visit www.allanmckay.com/174/.

Ep 173173 -- Pixar's Animation Sup Gini Santos
EGini Cruz Santos is a Filipina animator at Pixar studios based in the San Francisco Bay Area. She worked on numerous Pixar animation films including Toy Story 2, Monsters, Inc., Finding Nemo, A Bug's Life, The Incredibles, Ratatouille, Toy Story 3, Up, Lifted and Brave. She was nominated in 2004 for an Annie Award for her animation on Finding Nemo and was nominated by the Visual Effects Society for an award for this project as well. Her animation of Dory, voiced by Ellen DeGeneres, was praised for integrating "fish movement, human movement and facial expressions to make them look and feel like real characters". Santos was born in Pasay City in the Philippines. She moved to Guam after age three but returned to study in the Philippines. She studied Fine Arts at the University of Santo Tomas with a major in Advertising. She earned a Master of Fine Arts degree in Computer Arts from the School of Visual Arts in New York. In 1996, she was hired by Pixar after submitting her short feature reel titled The Eclipse without submitting her resume. She was the Supervising Animator on the Pixar short film entitled Lifted. In this Podcast, Gini talks about her training and career, how she got her Dream Job at Pixar and the most important part of her job as an Animator -- the STORY. For more show notes, visit www.allanmckay.com/173/.

Ep 172172 -- Eran Dinur, VFX Supervisor
EEran Dinur is VFX Supervisor, Composer and published author. His career in visual effects began with a fascination for creating 3D natural scenery. Through his early years, he became well known as a VUE expert and innovator. When he joined ILM Singapore, he created visual effects for films such as Iron Man, Star Trek, Transformers: Revenge of the Fallen, Indiana Jones and the Kingdom of the Crystal Skull and Terminator Salvation. After moving to New York, Eran worked at Framestore on Salt and Clash of the Titans. He joined Brainstorm Digital and became a VFX Supervisor in 2011. In this capacity, Eran won a Primetime Emmy Award for Outstanding Special Effects for Boardwalk Empire and two VES Awards for Outstanding Compositing and Outstanding Modeling (for Boardwalk Empire as well). Eran has been leading Brainstorm Digital on numerous films and tv projects, including The Wolf of Wall Street, The Greatest Showman, The Lost City of Z, Sons of Liberty, Hereditary, Boy Erased, and many more. In April 2017, Eran published The Filmmaker's Guide to Visual Effects, a practical guide to VFX for directors, producers, editors, cinematographers and other film professionals, as well as film students. He has also been teaching at the School of Visual Arts and online courses at FXPhD. In this Podcast, Eran talks about transitioning into his second career as a VFX Artist and Sup, the value of having a generalist's skills, great communication skills -- and the importance of constant learning. For more show notes, visit www.allanmckay.com/172/.

Ep 171171 -- Cinefex Magazine, PART II
ECinefex is a bimonthly magazine devoted to motion picture visual effects. Since its 1980 launch by its Founder Don Shay, it's been the bible for effects professionals and enthusiasts, covering the field like no other publication. Profusely illustrated in color, with in-depth articles and interviews, Cinefex offers a captivating look at the technologies and techniques behind many of our most popular and enduring movies. The next issue of Cinefex No. 162 is out in mid-December 2018: http://www.cinefex.com/next_issue.htm. The Issue will cover feature films Alita: Battle Angel, Welcome to Marwen, Fantastic Beasts: The Crimes of Grindelwald and Aquaman. It will also include a story by Don Shay that covers the behind-the-scenes of the 1953 classic 20,000 Leagues Under the Sea in an interview with Director Richard Fleischer. In this Podcast, Cinefex Editor in Chief Jody Duncan and Senior Staff Writer Graham Edwards discuss the publishing process, the legacy of the magazine and the influence of technology on the publication. For more show notes, visit www.allanmckay.com/171/.

Ep 170170 -- Cinefex Magazine, PART I
ECinefex is a bimonthly magazine devoted to motion picture visual effects. Since its 1980 launch by its Founder Don Shay, it's been the bible for effects professionals and enthusiasts, covering the field like no other publication. Profusely illustrated in color, with in-depth articles and interviews, Cinefex offers a captivating look at the technologies and techniques behind many of our most popular and enduring movies. The next issue of Cinefex No. 162 is out in mid-December 2018: http://www.cinefex.com/next_issue.htm. The Issue will cover feature films Alita: Battle Angel, Welcome to Marwen, Fantastic Beasts: The Crimes of Grindelwald and Aquaman. It will also include a story by Don Shay that covers the behind-the-scenes of the 1953 classic 20,000 Leagues Under the Sea in an interview with Director Richard Fleischer. In this Podcast, Cinefex Editor in Chief Jody Duncan and Senior Staff Writer Graham Edwards discuss the history of the magazine from its launch by its Founder Don Shay to its most iconic issues that covered the biggest VFX breakthroughs. For more show notes, visit www.allanmckay.com/170/.

Ep 169169 -- Animator and Director Mike Morris
EMike Morris is a Filmmaker, Director, and Storyboard Artist of animation for broadcast and digital distribution. He's also a developer of animated IP's and content and a VR enthusiast. He's been a consultant for artistic software development and a creator of the Annual Wacom Cintiq Showdown at CTNX, as well as moderator for animation panels at various Comic Con Expos. Currently, Mike is a Storyboard Artist at Disney ABC Television. His credits include The Simpsons, Future-Worm! and DuckTales In this Podcast, Mike talks about going to work on The Simpsons straight out of art school and his other projects; about art being a life-long endeavor and the discipline to practice it every day. For more show notes, visit www.allanmckay.com/169/.

Ep 168168 -- Pixar's Andrea Goh
EAndrea Goh is a San Francisco based Technical Director and Layout Artist. Her curiosity has driven her to acquire multiple sets of skills: rigging, scripting, sculpting, pipeline, assembly and layout. After studying at an art college in her native country of Malaysia, she pursued an additional degree at the San Francisco Academy of Art. After graduating, her first job was as Layout Artist in the Camera and Staging Department at Pixar Animation Studios. Andrea has rigged in many films including Exit, Unmasked and VR games like Lilypad. As a layout artist, she has contributed to films like Cars 3, Coco and Incredibles 2. She is also the Technical Supervisor of Sonder, a short film that uses a unique Maya and Unity pipeline. In this Episode, Andrea talks about her journey as an artist, setting high goals -- and actually getting them accomplished -- and then setting new ones! For more show notes, visit www.allanmckay.com/168/.