
Software Engineering Daily
Software Engineering Daily
Software Engineering Daily
Show overview
Software Engineering Daily launched in 2025 and has put out 112 episodes in the time since. That works out to roughly 95 hours of audio in total. Releases follow a several-times-a-week cadence.
Episodes typically run thirty-five to sixty minutes — most land between 46 min and 55 min — and the run-time is fairly consistent across the catalogue. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-US-language News show.
The show is actively publishing — the most recent episode landed yesterday, with 38 episodes already out so far this year.
From the publisher
Technical interviews about software topics.
Latest Episodes
View all 112 episodesOpen Source Sustainability
Vespa AI and Surpassing the Limits of Vector Search
SED News: Anthropic’s Mythos, Supply Chain Hacks, and the AI Spending Surge
SmartBear and Multi-Agent QA
The Ethics of Autonomous Weapons Systems
Open-Weight AI Models
Hype and Reality of the AI Coding Shift
Unlocking the Data Layer for Agentic AI with Simba Khadder
Agentic Mesh with Eric Broda
New Relic and Agentic DevOps with Nic Benders
Mobile App Security with Ryan Lloyd
FastMCP with Adam Azzam and Jeremiah Lowin
SED News: OpenCode, AI Code vs. Shipped Code, and the LiteLLM Breach
<p>SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover the resurgence of ARM and CPUs as serious compute infrastructure for running local AI agents, a supply chain attack</p> <p>The post <a href="https://softwareengineeringdaily.com/2026/04/02/sed-news-opencode-ai-code-vs-shipped-code-and-the-litellm-breach/">SED News: OpenCode, AI Code vs. Shipped Code, and the LiteLLM Breach</a> appeared first on <a href="https://softwareengineeringdaily.com">Software Engineering Daily</a>.</p>
FreeBSD with John Baldwin
<p>FreeBSD is one of the longest-running and most influential open-source operating systems in the world. It was born from the Berkeley Software Distribution in the early 1990s, it has powered everything from high-performance networking infrastructure to game consoles and content delivery networks. Over three decades, it has evolved through major architectural shifts, from symmetric multiprocessing</p> <p>The post <a href="https://softwareengineeringdaily.com/2026/03/31/freebsd-with-john-baldwin/">FreeBSD with John Baldwin</a> appeared first on <a href="https://softwareengineeringdaily.com">Software Engineering Daily</a>.</p>
Cilium, eBPF, and Modern Kubernetes Networking with Bill Mulligan
<p>Modern cloud-native systems are built on highly dynamic, distributed infrastructure where containers spin up and down constantly, services communicate across clusters, and traditional networking assumptions break down. Linux networking was designed decades ago around static IPs and linear rule processing, which makes it increasingly difficult to achieve scale in Kubernetes environments. At the same time,</p> <p>The post <a href="https://softwareengineeringdaily.com/2026/03/26/cilium-ebpf-and-modern-kubernetes-networking-with-bill-mulligan/">Cilium, eBPF, and Modern Kubernetes Networking with Bill Mulligan</a> appeared first on <a href="https://softwareengineeringdaily.com">Software Engineering Daily</a>.</p>
Games That Push Back with Bennett Foddy
<p>Bennett Foddy is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He’s also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work. In this episode, Bennett joins Joe</p> <p>The post <a href="https://softwareengineeringdaily.com/2026/03/24/games-that-push-back-with-bennett-foddy/">Games That Push Back with Bennett Foddy</a> appeared first on <a href="https://softwareengineeringdaily.com">Software Engineering Daily</a>.</p>
Prettier and Opinionated Code Formatting with James Long
<p>Developer tooling shapes how software gets written day to day, but the best tools often disappear into the background once they succeed. Formatting, linting, and build systems can either create friction and endless debate, or quietly remove entire classes of problems from a team’s workflow. Over the past decade, the JavaScript ecosystem has wrestled with</p> <p>The post <a href="https://softwareengineeringdaily.com/2026/03/19/prettier-and-opinionated-code-formatting-with-james-long/">Prettier and Opinionated Code Formatting with James Long</a> appeared first on <a href="https://softwareengineeringdaily.com">Software Engineering Daily</a>.</p>
Skate Story with Sam Eng
<p>Skateboarding games have long balanced technical precision with a sense of flow and expression, but Skate Story takes the genre in a radically different direction. It has a distinct vaporwave vibe and blends fluid skate mechanics with exploration, puzzles, and an existential narrative about freedom, pain, and obsession. The game was created by indie developer</p> <p>The post <a href="https://softwareengineeringdaily.com/2026/03/17/skate-story-with-sam-eng/">Skate Story with Sam Eng</a> appeared first on <a href="https://softwareengineeringdaily.com">Software Engineering Daily</a>.</p>
DeepMind’s RAG System with Animesh Chatterji and Ivan Solovyev
<p>Retrieval-augmented generation, or RAG, has become a foundational approach to building production AI systems. However, deploying RAG in practice can be complex and costly. Developers typically have to manage vector databases, chunking strategies, embedding models, and indexing infrastructure. Designing effective RAG systems is also a moving target, as techniques and best practices evolve in step</p> <p>The post <a href="https://softwareengineeringdaily.com/2026/03/12/deepminds-rag-system-with-animesh-chatterji-and-ivan-solovyev/">DeepMind’s RAG System with Animesh Chatterji and Ivan Solovyev</a> appeared first on <a href="https://softwareengineeringdaily.com">Software Engineering Daily</a>.</p>
Reinventing the Python Notebook with Akshay Agrawal
<p>Interactive notebooks were popularized by the Jupyter project and have since become a core tool for data science, research, and data exploration. However, traditional, imperative notebooks often break down as projects grow more complex. Hidden state, non-reproducible execution, poor version control ergonomics, and difficulty reusing notebook code in real software systems make it hard to</p> <p>The post <a href="https://softwareengineeringdaily.com/2026/03/10/reinventing-the-python-notebook-with-akshay-agrawal/">Reinventing the Python Notebook with Akshay Agrawal</a> appeared first on <a href="https://softwareengineeringdaily.com">Software Engineering Daily</a>.</p>