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RPPR Actual Play

RPPR Actual Play

976 episodes — Page 20 of 20

Wushu: League Of Extraordinary Gentlemen 1988

Inspired by Top Shelf's recent April Fool's joke, I ran a one shot game on this Cinco de Mayo using Wushu, a rules light open ended system. The player characters were all iconic 80s heroes, including Doc Brown, Optimus Prime, Jack Burton, MacGuyver, and B.A. Baracus. They must stop Scarface and his army of Lost Boy vampires from taking over the world.

May 16, 20102h 19m

4E Dungeons and Dragons – The New World Campaign Game 24: The Dinner Party

Victory over Cortez's horde means one thing: Party time! Kuthin the warlock's uncle has recently arrived at the colony and is quite rich. Obviously Uncle Fustus wants to make a big impression so he throws a huge party to celebrate the victory. Practically every named NPC introduced so far in the campaign is there, from lovable King Sea Moss to super-villain-esque Axgore. The Water Barons have some wheeling and dealing to do and Uncle Fustus has his own plans... Special thanks to Ean Moody for the art!

May 4, 20102h 56m

Call of Cthulhu: Prototype – A town called Hope

An investigative team for a basic cable TV show look into rumors of a government experiment gone awry and uncover a massive conspiracy that threatens the fate of the world. Oh and Jason's character throws a rock. This game of Call of Cthulhu merges Delta Green (co-written by Dennis Detwiller) with the hit video game Prototype (also co-designed by Dennis Detwiller).

Apr 23, 20102h 47m

4E Dungeons and Dragons – The New World Campaign Game 23: Battle for Bordertown

The final battle between Cortez's horde and the ragtag underdog colonial army is finally here! No quarter will be given or asked. There will be no retreat. The players face either victory or death. The savage and monstrous generals of the horde will not spare a single life if they win. Of course our heroes are not so easily stopped. They fight with their ally Bright Eyes, played by guest player Brian! Art by Geistig

Apr 17, 20103h 26m

Wild Talents: Age of Masks at Fear the Con

A group of vigilantes teams up to stop an evil cult's plans to summon a powerful being from beyond time and space. Unfortunately, there's more to this plot than meets the eye. This game was run at Fear the Con so thanks to Fear the Boot for letting us run the game!

Apr 10, 20103h 6m

4E Dungeons and Dragons – The New World Campaign Game 22: The Best Laid Plans

On the eve of war, the Water Barons must make their final preparations before Cortez's army arrives. But which strategy should they employ in their greatest battle thus far? Watcher the fighter favors the ingenious tactic of luring the enemy inside the village then blowing the entire village up. The other characters have mixed reactions to this plan, as can be seen in this picture. Find out what their final plans are in this episode. Special thanks to Ean Moody for the art!

Apr 4, 20103h 11m

World of Darkness: Candle Cove

Candle Cove was a kid's show in the early 70s that many remember seeing but no one has ever found proof it ever existed. Until now. Three friends find a tape that supposedly contains an episode of the show. Soon after they play the tape, a strange man appears at their doorstep and the three mortals find themselves in a desperate struggle between a dangerous cult and a being beyond comprehension, known only as the 'Skin Taker'. Enjoy this double length AP as our way of sayings thanks for making the Codex of War ransom! Special thanks to Ean Moody for the art!

Mar 28, 20106h 0m

4E Dungeons and Dragons – The New World Campaign Game 21: Return of the Captain

In this episode the Water Barons fight to retrieve a Lemurian artifact before Cortez's horde. Can they survive the onslaught of murderous monsters and other deadly challenges? Perhaps they can with a little help from an old friend...The Captain! (formerly the Lieutenant). Thanks to all the RPPR fans who contributed to the Codex of War Ransom. You can still contribute if you want Ross Payton to run a game over Skype for you OR get a picture of your character from Ean Moody. Check out our Kickstarter page for more details. Special thanks to Ean Moody for the art!

Mar 21, 20103h 24m

Call of Cthulhu: Delta Green – Operation Obsidian at Fear the Con 3

In this investigator’s opinion, COL Wade’s motive for launching OPERATION OBSIDIAN was his obsessive need for revenge. This investigator now believes that COL Wade was more deeply affected by his previous experience at Angka Watt temple complex ruins during OPERATION GLASS SLIPPER than his post-mission psychological examination revealed. OPERATION GLASS SLIPPER was successful, insomuch as the entity known as the Black Buddha was detached from this dimensional reference, but it was not killed. CAPT Wade’s responses to Dr. Roth indicated he believed that the entity would have been eliminated if the team had access to sufficient firepower. It is this investigator’s belief that OPERATION OBSIDIAN was COL Wade’s attempt to test that theory. Unfortunately, Wade's methods were...unsound. This scenario is based on notes from Adam Scott Glancy of Pagan Publishing. This game was run at Fear the Con, so thanks to the crew at Fear the Boot for inviting us! If you enjoy RPPR's Actual Plays, contribute to the Codex of War ransom to get early access to a bunch of episodes, including Call of Cthulhu and Fear Itself.

Mar 16, 20102h 35m

MAOCT: Are you there Witch? It’s me, a Monster at Dragon 09

The Kingdom of Oz is in peril! The Wizard and Dorothy have long since abandoned it and a new ruler is needed before it falls apart. But there's only one person capable of uniting the kingdom...the Wicked Witch of the West. The players must brew her back to life with a magic ritual and figure out how to change her so she's a bit more suitable as a ruler. In order to do this, the players must go on a quest and figure out what makes a worthy ruler. Find out what they wind up doing in this one shot I ran at Dragoncon 2009. Don't forget to contribute to the RPPR Codex of War Ransom! No New World episodes will be released until the ransom is met but if you contribute at least $20, you will get early access to them.

Mar 11, 20102h 39m

Wild Talents: Age of Masks at Gencon 2009

CLICK HERE TO SUPPORT RPPR AND THE NEW WORLD CAMPAIGN! GET 10 PREVIEW ACTUAL PLAY EPISODES. HAVE YOUR CHARACTER WRITTEN INTO THE NEW WORLD CAMPAIGN. LISTEN TO CODY’S UNEDITED READING OF MY IMMORTAL! A group of vigilantes must uncover the mystery surrounding the death of the Silver Scarab but in doing so, they uncover a dark conspiracy that threatens the fate of the world. This was run during Gencon 2009 and while I did have a sign up sheet for the players, I lost it. So if you played in this game, please let us know in the comments.

Mar 3, 20102h 58m

4E Dungeons and Dragons – The New World Campaign Game 20: I’m on an (air) ship

CLICK HERE IF YOU WANT TO LEARN HOW TO GET 10 PREVIEW EPISODES OF RPPR ACTUAL PLAY! OVER 30 HOURS OF ACTUAL PLAY CONTENT! In this episode, the Water Barons enlist the aid of a rival adventuring party, the Ironhearts. The Ironhearts have an awesome air ship and the players use it to scout Cortez's army marching on the colony. Of course, there's a slight complication or two from this foray...Find out what gets in their way and learn of the prophecy to defeat Cortez's horde! Special thanks to Ean Moody for the art!

Feb 25, 20103h 26m

World of Darkness: The Arcadia Signal

The town of Arcadia has a unique boogeyman, the Signal. Since 1947, a weird voice can be heard only at a certain house, currently owned by Winslow. The voice claims to be an alien and seems almost omniscient. It is written off as a trick, a type of stage magic. A few months ago, one teenager killed two of his friends then himself in Arcadia. It was officially blamed on drugs. However, the teens had recently visited the House and listened to the Signal. This attracted the attention of the Paranormal Exploration Society, a group of amateur ghost hunters. What is the truth behind the signal? Find out in the Arcadia Signal!

Feb 16, 20103h 35m

4E Dungeons and Dragons – The New World Campaign Game 19: Let’s make a deal (with a Vampire)

The dungeon delve in the colony's sewer continues! Watcher makes a deal with Bodica, leader of the vampires, an action that may prove to be problematic in the future. There's also a nasty battle with a flesh golem and all kinds of craziness. Listen to get all the gory details!

Feb 11, 20102h 51m

Call of Cthulhu: Room B12

Goddamnit Aaron what are you doing Another foray into Call of Cthulhu with Tom at the helm. A 1920s scenario set in New York City, Aaron and I play investigators looking into a strange series of events. Let's just say unpleasant forces at at foot. I play a morally dubious legbreaker and former anarchist while Aaron plays a highly moral doctor as we delve into the secrets of room B12.

Feb 3, 20102h 46m

4E Dungeons and Dragons – The New World Campaign Game 18: Let’s make a deal (with a Minotaur)

Hello I am a reasonable minotaur. Let's talk about this. Finally! A proper dungeon crawl for the water barons! Our brave heroes descend into the sewers below the colony to deal with a group of vile vampires with dark plans for the poor colonists. So our heroes disguise themselves as slaves to sneak by the guard. However, the plan changes when they confront a wandering minotaur guard. Words cannot describe how the ensuing negotiation works out. You have to listen to find out.

Jan 27, 20103h 29m

Monsters and Other Childish Things – Candlewick Manor as run by Ben Baugh

At Dragoncon 2009, Ben Baugh, the author of Monsters and Other Childish Things ran a session of his campaign, Candlewick Manor, an orphanage of kids with creepy supernatural gifts. Think the X-men as written and drawn by Edward Gorey. There's monsters of course, but they are a bit more reclusive and friendship must be earned. I was lucky enough to play, along with Shane Ivey and two other players. This session begins with a tutorial on the One Roll Engine, so if you were curious about how it works, check this AP out.

Jan 15, 20103h 9m

4E Dungeons and Dragons – The New World Campaign Game 17 – Buy my Otyugh!

The war between the Water Barons and Cortez's horde continues, but this episode will be infamous for one scene where Locke hires some goblins to build a fortress for new ogre allies. The salesmanship of Balgron the Fat, the goblin chieftain is legendary and for good reason. He will sell you anything, even an otyugh if that's what you need. Why the players need an otyugh...well that's complicated. Just listen in and find out just how depraved the Water Barons get. This is a prime example of 'gamer logic' the crazy dream logic that gamers use to justify their insane actions in-game.

Jan 7, 20102h 41m

Call of Cthulhu: Well of Sacrifices

A scenario from Mysteries of Mesoamerica from Pagan Publishing, it is described as "a legend around Pagan Publishing. Playtested again and again, the scenario gained the nick-name The Boneyard." A group of archeologists check out a fabled Mayan site only mentioned in a dead explorer's notes. Run as a pick up game at Gencon 2009, I run the scenario for Greg Stolze, Shane Ivey, James Knevitt, Tom, Aaron, and Andy. Find out who lives and who dies in this aptly named adventure! We had a blast with the scenario and if you want to run it, pick up a copy of Mysteries of Mesoamerica. Great art, writing and more!

Dec 31, 20092h 3m

4E Dungeons and Dragons – The New World Campaign Game 16 – This is Border Town!

The war to stop Cortez is underway and the Water Barons try to rack up more allies and prepare for the final battle against the vile horde marching on Border Town. A cunning plan to destroy the enemy's supply train is hatched. The water barons lead a small force of 100 grippli warriors in a daring raid. But in order to make sure at least some of the grippli make it out alive, the players must guard a narrow pass for 10 rounds against Cortez's vanguard. Find out if the gambit works on episode 16 of the new world campaign!

Dec 23, 20093h 50m

Monsters and Other Childish Things: Pastoral Manor Playtest

I am currently writing a campaign for Monsters and Other Childish Things, themed around a summer road trip around the USA to save the world from an evil cult. A group of kids with their monster friends must fight the bad guys at many different places including Pastoral Manor, a quaint New England farm with a unique quirk: every animal on it is intelligent and can talk. Of course bad things are brewing there as a rabbit is leading a revolt against the human owner of the farm. What is the evil cult up to and what side should our heroes take? Find out in the first playtest of Pastoral Manor!

Dec 18, 20093h 58m

RPPR Actual Play: 4E Dungeons and Dragons – The New World Campaign Game 15

The contest between the Water Barons and Cortez the Tyrant is underway! The player characters must rebuild a great Lemurian shipyard before Cortez completes his project. Furthermore Bright Eyes the gnome rogue has resurfaced under the control of guest player Brian. The water barons need to find an architect to lead the construction, defend the work camp from marauding monsters and more! Find out what other complications our heroes get entangled with in episode 15 of the new world campaign!

Dec 10, 20093h 53m

Call of Cthulhu – Delta Green: Night Shift Playtest

Guarding a mall is a strange assignment for a cell of experienced Delta Green agents, especially with the heavy machineguns, body armor and other tactical equipment they've been given. Yet as they fight off murderous gangs and encounter unexplained sounds and sights, they realize they aren't in a mall. They are in another realm entirely... This is a playtest of a scenario called Night Mall based on ideas developed by members of the Delta Green Email List and the Delta Green scenario called Night Floors (PDF) written by Dennis Detwiller. I ran this scenario 4 more times: twice at Gencon 09 and twice at Dragoncon 09. I will post each game, as every single time I ran it, it turned out quite differently. If you enjoy this scenario, you should check out the original King In Yellow or the King in Yellow wiki.

Dec 1, 20092h 14m

RPPR Actual Play: 4E Dungeons and Dragons – The New World Campaign Game 14

The Paragon tier of adventure continues with the Water Barons fighting their way to the peak of the mountain to converse with the Ant Spirit. In order to defeat Cortez and prove that civilization is better than tyranny, they shall undertake a great contest. Furthermore, the warlock Kuthin makes a dark deal with the Water Spirit. All this and more in the 14th session of the New World campaign!

Nov 24, 20093h 37m

RPPR Actual Play: Call of Cthulhu – U-Boote Heraus Part 2

The epic conclusion to Adam Scott Glancy's World War 1 Call of Cthulhu scenario, featuring all of the players except Shane Ivey. The players have learned that the rescued orphans have been taken by a mysterious group. Who can they trust and what can they do to save the children and put a rest to the ancient evil that dwells on the island? Find out in U-Boote Heraus part 2!

Nov 16, 20096h 0m

RPPR Actual Play: Call of Cthulhu – U-Boote Heraus Part 1

Courtesty of Adam Scott Glancy U-Boote Heraus! Part 1 of a Call of Cthulhu scenario Run at Gencon 2009 by Adam Scott Glancy of Pagan Publishing U-boat warfare in World War 1 was a grim, grisly affair but one crew will find themselves embroiled in a struggle far darker than the war to end all wars. What secrets does the strange cargo ship with its odd crew hold? How do you use a potato masher grenade? What does a Maxim machine gun do to a rowboat full of sailors? Find out the answer to some of these questions and more with part 1 of U-Boote Heraus. Players: Shane Ivey, Greg Stolze, Tom Church, Frank Frey, Hansrainer Peitz, Ross Payton Please note that this is an epic scenario and the first part is about five and a half hours.

Nov 9, 20095h 25m