
RPPR Actual Play
951 episodes — Page 19 of 20
Monsters and Other Childish Things: Sucrose Park Gaiden
CONTRIBUTE TO THE RUINS OF LEMURIA KICKSTARTER TO GET 10 PREVIEW AP EPISODES! What happens after the heroes pass through Sucrose Park and defeat Cool Rat? A group of kids finds out that robots with true AI, self-replicating technology and errant programming shouldn't be left unmonitored. Kids have been kidnapped from tourist traps from around the country and forced to join strange factions in a weird underground facility. The robots have something planned but it's hard to tell what. This game is based on material from the campaign Road Trip published by Arc Dream.
4E Dungeons and Dragons – The New World Campaign Game 32: Enter the Dragon
DONATE TO THE RUINS OF LEMURIA KICKSTARTER TO GET 10 FREE AP EPISODES The Water Barons investigate one of the new cities that has risen up in the last year - a wild port town, lawless and full of smugglers. Little do they know an old enemy has taken up residence there. Can the heroic characters survive a brutal fight with the powers that run the wildest town in the frontier?
Don’t Rest Your Head
When insomniacs spend too long without sleep, they either die or find a way to the Mad City when the clock strikes thirteen. Several desperate insomniacs facing great problems find themselves in a world with boys made of paper, constables made of clocks and much worse. Don't Rest Your Head is a game developed by Fred Hicks, so if you like this AP, check the game out.
Dark Sun Episode 2: Welcome to Urik
Read the prequel to this adventure first! A group of desperate and cursed adventurers find themselves in the wilderness outside of Urik. As they travel to the city, they come across a bewildered teenager who has no idea how he got there. But as deadly as the barren desert is, the greatest dangers to the bearers of the artifact are inside the walls of the city. Urik is a brutal military state where danger is not obvious and in the open but comes from the shadows. Find out how our protagonists fare in this episode of the RPPR Dark Sun campaign!
A Dirty World: Andrew’s Fortune part 1
Chicago is a dirty town in a dirty world, especially on the coldest night of the year. Two gangs fall and a power vacuum is left in their former territory. Five homeless men die under mysterious circumstances and two detectives look into it despite being ordered to bury the case. A naive drug dealer is given a simple errand - find a man named Andrew. A pair of shady schemers looking for a bigger slice of the action drive in from Vegas. This is but a small part of a tangled web connected by Andrew's fortune.
4E Dungeons and Dragons – The New World Campaign Game 31 – We are Legion
The epic tier of the New World Campaign begins! A year has passed between the end of paragon tier and the beginning of epic tier. The colonization of the New World has gone into full swing. Several new cities have been built and thousands of colonists call the New World home. Yet in the taverns people whisper of revolution against the Old World for its unfair treatment of the colonies. Only the Water Barons have the strength to start a revolution. When they decide to throw off the chains of tyranny, the Crown sends a group of angels to defeat the rebels. Find out if the Water Barons can defeat the angels in game 31.
Call of Cthulhu: Omar Shakti Must Die!
A group of high powered beings have been charged with assassinating Omar Shakti, the immortal servant of Nyarlathotep, a powerful sorcerer. Yithian super technology, mythos sorcerery and mayhem come into play as New York is torn apart by the chaos. Will the agents complete their task or will Omar complete his diabolical plan?
4E Dungeons and Dragons: The New World Gaiden 02
Cortez has a crisis of faith as the expedition discovers the presence of old gods in the New World. While some counsel Cortez to remain faithful, others care more about their own agenda. Learn more about the New World before the colony arrived in the second Gaiden game.
Fear Itself: Slender man
The Slender Man is a terrifying entity associated with the mysterious disappearances of many individuals. In the gated community of Fiddler's Green, four children have gone missing and the case has gone cold. A documentary film crew has just shown up to investigate. Will they find out what happened to the children or will they also disappear into the embrace of the Slender Man?
4E Dungeons and Dragons: The New World Gaiden 01
Many years before the Water Barons first set foot on the New World, Cortez led a secret crusade to stop a great evil from consuming the world. He is accompanied by a faithful priest, vengeful wizard and hardened mercenary warrior. Find out what the New World was like before the Old World had established its colonies.
A Dirty World: The Buyout
I picked up Greg Stolze's Film Noir inspired game, A Dirty World at Gencon this year and ran it for the first time recently. Inspired by material I had read from Reefer Madness about the meat packing industry and a recent article in Wired about Picher Oklahoma, I whipped up a quick neo-noir scenario based on a Superfund buyout. The players find themselves opposed to each other as everyone wants the land for their own reason. The small town of Arcadia Kansas is about to become a very dangerous place...that is you want in on the buy out.
Dark Sun Episode 1 – Rime of the Cursed Artifact
The grimdark world of Athas is not one for the weak or foolish. The gods are dead, water is scarce and civilization is ruled by evil immortal sorcerer kings. A group of disparate wanderers and vagabonds find themselves drawn together by a cursed artifact while on a caravan bound for the city state of Tyr. But even in the relative safety of the city, they cannot pull away from the artifact and mysterious forces that seek their destruction. This episode combines the first two sessions of the new RPPR Dark Sun campaign.
Call of Cthulhu: Incident on Bell Island
The liberty ships of World War 2 were hastily constructed cargo ships that moved desperately needed supplies from North America to Europe. They were built in weeks and many sank. On one ship, the Bell Island, the crew finds an alien stowaway that is seeking to take over. Can the menace be stopped in time? This scenario was run at Gencon 2010 and was created and run by Tom Church.
4E Dungeons and Dragons – The New World Campaign Game 30: A wedding and a funeral
The end of paragon tier in the New World campaign! The Water Barons must deal with the internal division caused by the revelations of the late Bright Eyes. They must also get the Water and Fire spirit to marry if they are to get their wedding band, a crucial item in their quest to save the grippli from extinction. Many plot threads and resolved while hints of what lies ahead in epic are in this episode.
Call of Cthulhu: Divine Fire at Gencon 2010
You made this possible: Aaron's first convention game of Call of Cthulhu. He's ran Tom's Divine Fire scenario. Prisoners stuck in a remote Nazi science camp are forced to work together to survive the winter weather and inhuman monsters. Can the boy scout Aaron give the scenario a proper run? Listen to find out!
Cyberpunk: Lady Gaga 2.0
In the chromed future wireless Internet access does not exist but full conversion cyborgs are commonplace. Computers Cyberdecks have less memory and processing power than an iPhone but can be used to hack military data fortresses in 'the grid' and making a mistake can kill the unlucky netrunner. This is the past future of Cyberpunk, the classic R. Talsorian RPG and home to Lady Gaga 2.0 and her entourage of sociopathic cybered and coked up killers. There's a mission to recover a suitcase from some dude in a hotel, but honestly it's all about headshots, cybernetics and drugs. Oh and the nauesator.
4E Dungeons and Dragons – The New World Campaign Game 29: Bright Eyes
The investigation into the death of Sigmund, the leader of the crusaders, reaches a climax as the Water Barons close in on Bright Eyes, the elusive gnome rogue, murderer and now vampire. Even a bounty hunter named Kane is on his trail. What hope is there for this chaotic evil serial killer?
MAOCT: Candlewick Manor at Gencon 09
I ran a game of Candlewick Manor at Gencon 2009 for 7 lucky players including my co-host Tom Church. In short, bad things happen to weird children. The new orphans of Candlewick find themselves confronted with a lake monster, the strange residents of Candlewick township and more! What a tangled web we weave...
4E Dungeons and Dragons – The New World Campaign Game 28: Mysteries upon Mysteries
After defeating the lich Numeides, the Water Barons find themselves embroiled in a number of intrigues and mysteries. Their agendas often collide, leading to deception and distrust. As they delve into morally gray and black areas, will they lose sight of their original goal or stay true to the cause of protecting the innocent grippli at all cost? Find out what schemes are unfolded in this episode. Thanks to Violet for the art, (which has nothing to do with this episode but it looks cool).
Fear Itself: Survival City
A group of unwary party goers finds themselves caught in a forgotten nuclear fallout bunker from the Cold War. Strange people have lived for decades in the bunker and even darker secrets lie wait to be uncovered. Inspired by the book Survival City, I ran this one shot last year using the Fear Itself system. Enjoy!
4E Dungeons and Dragons – The New World Campaign Game 27: Die Lich, you don’t belong in this world
The Water Barons now face a lich, Numeides, and must defeat the vile undead sorcerer. Can they defeat her? What is the secret to her phylactery? Will the people next door turn down their music? All this and more in New World episode 27!
Monsters and Other Childish Things: Sucrose Park
Designed as the ultimate daycare center, Las Vegas’ Sucrose Park looks after thousands of kids while their parents gamble away their college tuition in nearby casinos. A corporate wonderland of rides, ball pits, arcades and the mascot CoolRat await. Too bad the owner of the park never wants anyone to leave. Ever. Instead, when the parents come to pick up their kids, a robot duplicate is given to them and few parents notice the difference. After all, they’re too concerned with how much money they just lost. The players discover that the owner is a monster who decided that it couldn’t be friends with just one kid, it had to be friends with all children. All the neon lights and laser tag arenas can’t hide the fact that Sucrose Park is a prison. It’s time to break out.
4E Dungeons and Dragons – The New World Campaign Game 26: I, Beholder
The Water Barons have finally defeated Cortez but the end of the war brings new challenges. As the shipyards come close to completion, Pontifex has new work for them, including a rival lich, Numeides. But before our stalwart adventurers can even find the lich, they need to defeat a powerful undead beholder. Find out what this new lich is up to and how the players decide to deal with the beholder in this episode of the New World campaign!
Call of Cthulhu: Delta Green – Convergence
You are cordially invited to a Night at the Opera. A town called Groversville is a hotbed of UFO activity and one of its residents has recently shown...disturbing inhuman abilities. You are to meet with your cell and determine what is going on in the town. Be Seeing You.
4E Dungeons and Dragons – The New World Campaign Game 25: Farewell to Arms
Cortez's army has been defeated but Cortez still remains in power. How can the Water Barons remove the tyrant from power once and for all? In this session, they journey to Cortez's territory to confront the madman in a dramatic confrontation. The fate of a nation is decided in this episode. Special thanks to Ean Moody for the art!
Wushu: League Of Extraordinary Gentlemen 1988
Inspired by Top Shelf's recent April Fool's joke, I ran a one shot game on this Cinco de Mayo using Wushu, a rules light open ended system. The player characters were all iconic 80s heroes, including Doc Brown, Optimus Prime, Jack Burton, MacGuyver, and B.A. Baracus. They must stop Scarface and his army of Lost Boy vampires from taking over the world.
4E Dungeons and Dragons – The New World Campaign Game 24: The Dinner Party
Victory over Cortez's horde means one thing: Party time! Kuthin the warlock's uncle has recently arrived at the colony and is quite rich. Obviously Uncle Fustus wants to make a big impression so he throws a huge party to celebrate the victory. Practically every named NPC introduced so far in the campaign is there, from lovable King Sea Moss to super-villain-esque Axgore. The Water Barons have some wheeling and dealing to do and Uncle Fustus has his own plans... Special thanks to Ean Moody for the art!
Call of Cthulhu: Prototype – A town called Hope
An investigative team for a basic cable TV show look into rumors of a government experiment gone awry and uncover a massive conspiracy that threatens the fate of the world. Oh and Jason's character throws a rock. This game of Call of Cthulhu merges Delta Green (co-written by Dennis Detwiller) with the hit video game Prototype (also co-designed by Dennis Detwiller).
4E Dungeons and Dragons – The New World Campaign Game 23: Battle for Bordertown
The final battle between Cortez's horde and the ragtag underdog colonial army is finally here! No quarter will be given or asked. There will be no retreat. The players face either victory or death. The savage and monstrous generals of the horde will not spare a single life if they win. Of course our heroes are not so easily stopped. They fight with their ally Bright Eyes, played by guest player Brian! Art by Geistig
Wild Talents: Age of Masks at Fear the Con
A group of vigilantes teams up to stop an evil cult's plans to summon a powerful being from beyond time and space. Unfortunately, there's more to this plot than meets the eye. This game was run at Fear the Con so thanks to Fear the Boot for letting us run the game!
4E Dungeons and Dragons – The New World Campaign Game 22: The Best Laid Plans
On the eve of war, the Water Barons must make their final preparations before Cortez's army arrives. But which strategy should they employ in their greatest battle thus far? Watcher the fighter favors the ingenious tactic of luring the enemy inside the village then blowing the entire village up. The other characters have mixed reactions to this plan, as can be seen in this picture. Find out what their final plans are in this episode. Special thanks to Ean Moody for the art!

World of Darkness: Candle Cove
Candle Cove was a kid's show in the early 70s that many remember seeing but no one has ever found proof it ever existed. Until now. Three friends find a tape that supposedly contains an episode of the show. Soon after they play the tape, a strange man appears at their doorstep and the three mortals find themselves in a desperate struggle between a dangerous cult and a being beyond comprehension, known only as the 'Skin Taker'. Enjoy this double length AP as our way of sayings thanks for making the Codex of War ransom! Special thanks to Ean Moody for the art!
4E Dungeons and Dragons – The New World Campaign Game 21: Return of the Captain
In this episode the Water Barons fight to retrieve a Lemurian artifact before Cortez's horde. Can they survive the onslaught of murderous monsters and other deadly challenges? Perhaps they can with a little help from an old friend...The Captain! (formerly the Lieutenant). Thanks to all the RPPR fans who contributed to the Codex of War Ransom. You can still contribute if you want Ross Payton to run a game over Skype for you OR get a picture of your character from Ean Moody. Check out our Kickstarter page for more details. Special thanks to Ean Moody for the art!
Call of Cthulhu: Delta Green – Operation Obsidian at Fear the Con 3
In this investigator’s opinion, COL Wade’s motive for launching OPERATION OBSIDIAN was his obsessive need for revenge. This investigator now believes that COL Wade was more deeply affected by his previous experience at Angka Watt temple complex ruins during OPERATION GLASS SLIPPER than his post-mission psychological examination revealed. OPERATION GLASS SLIPPER was successful, insomuch as the entity known as the Black Buddha was detached from this dimensional reference, but it was not killed. CAPT Wade’s responses to Dr. Roth indicated he believed that the entity would have been eliminated if the team had access to sufficient firepower. It is this investigator’s belief that OPERATION OBSIDIAN was COL Wade’s attempt to test that theory. Unfortunately, Wade's methods were...unsound. This scenario is based on notes from Adam Scott Glancy of Pagan Publishing. This game was run at Fear the Con, so thanks to the crew at Fear the Boot for inviting us! If you enjoy RPPR's Actual Plays, contribute to the Codex of War ransom to get early access to a bunch of episodes, including Call of Cthulhu and Fear Itself.
MAOCT: Are you there Witch? It’s me, a Monster at Dragon 09
The Kingdom of Oz is in peril! The Wizard and Dorothy have long since abandoned it and a new ruler is needed before it falls apart. But there's only one person capable of uniting the kingdom...the Wicked Witch of the West. The players must brew her back to life with a magic ritual and figure out how to change her so she's a bit more suitable as a ruler. In order to do this, the players must go on a quest and figure out what makes a worthy ruler. Find out what they wind up doing in this one shot I ran at Dragoncon 2009. Don't forget to contribute to the RPPR Codex of War Ransom! No New World episodes will be released until the ransom is met but if you contribute at least $20, you will get early access to them.
Wild Talents: Age of Masks at Gencon 2009
CLICK HERE TO SUPPORT RPPR AND THE NEW WORLD CAMPAIGN! GET 10 PREVIEW ACTUAL PLAY EPISODES. HAVE YOUR CHARACTER WRITTEN INTO THE NEW WORLD CAMPAIGN. LISTEN TO CODY’S UNEDITED READING OF MY IMMORTAL! A group of vigilantes must uncover the mystery surrounding the death of the Silver Scarab but in doing so, they uncover a dark conspiracy that threatens the fate of the world. This was run during Gencon 2009 and while I did have a sign up sheet for the players, I lost it. So if you played in this game, please let us know in the comments.
4E Dungeons and Dragons – The New World Campaign Game 20: I’m on an (air) ship
CLICK HERE IF YOU WANT TO LEARN HOW TO GET 10 PREVIEW EPISODES OF RPPR ACTUAL PLAY! OVER 30 HOURS OF ACTUAL PLAY CONTENT! In this episode, the Water Barons enlist the aid of a rival adventuring party, the Ironhearts. The Ironhearts have an awesome air ship and the players use it to scout Cortez's army marching on the colony. Of course, there's a slight complication or two from this foray...Find out what gets in their way and learn of the prophecy to defeat Cortez's horde! Special thanks to Ean Moody for the art!
World of Darkness: The Arcadia Signal
The town of Arcadia has a unique boogeyman, the Signal. Since 1947, a weird voice can be heard only at a certain house, currently owned by Winslow. The voice claims to be an alien and seems almost omniscient. It is written off as a trick, a type of stage magic. A few months ago, one teenager killed two of his friends then himself in Arcadia. It was officially blamed on drugs. However, the teens had recently visited the House and listened to the Signal. This attracted the attention of the Paranormal Exploration Society, a group of amateur ghost hunters. What is the truth behind the signal? Find out in the Arcadia Signal!
4E Dungeons and Dragons – The New World Campaign Game 19: Let’s make a deal (with a Vampire)
The dungeon delve in the colony's sewer continues! Watcher makes a deal with Bodica, leader of the vampires, an action that may prove to be problematic in the future. There's also a nasty battle with a flesh golem and all kinds of craziness. Listen to get all the gory details!
Call of Cthulhu: Room B12
Goddamnit Aaron what are you doing Another foray into Call of Cthulhu with Tom at the helm. A 1920s scenario set in New York City, Aaron and I play investigators looking into a strange series of events. Let's just say unpleasant forces at at foot. I play a morally dubious legbreaker and former anarchist while Aaron plays a highly moral doctor as we delve into the secrets of room B12.
4E Dungeons and Dragons – The New World Campaign Game 18: Let’s make a deal (with a Minotaur)
Hello I am a reasonable minotaur. Let's talk about this. Finally! A proper dungeon crawl for the water barons! Our brave heroes descend into the sewers below the colony to deal with a group of vile vampires with dark plans for the poor colonists. So our heroes disguise themselves as slaves to sneak by the guard. However, the plan changes when they confront a wandering minotaur guard. Words cannot describe how the ensuing negotiation works out. You have to listen to find out.
Monsters and Other Childish Things – Candlewick Manor as run by Ben Baugh
At Dragoncon 2009, Ben Baugh, the author of Monsters and Other Childish Things ran a session of his campaign, Candlewick Manor, an orphanage of kids with creepy supernatural gifts. Think the X-men as written and drawn by Edward Gorey. There's monsters of course, but they are a bit more reclusive and friendship must be earned. I was lucky enough to play, along with Shane Ivey and two other players. This session begins with a tutorial on the One Roll Engine, so if you were curious about how it works, check this AP out.
4E Dungeons and Dragons – The New World Campaign Game 17 – Buy my Otyugh!
The war between the Water Barons and Cortez's horde continues, but this episode will be infamous for one scene where Locke hires some goblins to build a fortress for new ogre allies. The salesmanship of Balgron the Fat, the goblin chieftain is legendary and for good reason. He will sell you anything, even an otyugh if that's what you need. Why the players need an otyugh...well that's complicated. Just listen in and find out just how depraved the Water Barons get. This is a prime example of 'gamer logic' the crazy dream logic that gamers use to justify their insane actions in-game.
Call of Cthulhu: Well of Sacrifices
A scenario from Mysteries of Mesoamerica from Pagan Publishing, it is described as "a legend around Pagan Publishing. Playtested again and again, the scenario gained the nick-name The Boneyard." A group of archeologists check out a fabled Mayan site only mentioned in a dead explorer's notes. Run as a pick up game at Gencon 2009, I run the scenario for Greg Stolze, Shane Ivey, James Knevitt, Tom, Aaron, and Andy. Find out who lives and who dies in this aptly named adventure! We had a blast with the scenario and if you want to run it, pick up a copy of Mysteries of Mesoamerica. Great art, writing and more!
4E Dungeons and Dragons – The New World Campaign Game 16 – This is Border Town!
The war to stop Cortez is underway and the Water Barons try to rack up more allies and prepare for the final battle against the vile horde marching on Border Town. A cunning plan to destroy the enemy's supply train is hatched. The water barons lead a small force of 100 grippli warriors in a daring raid. But in order to make sure at least some of the grippli make it out alive, the players must guard a narrow pass for 10 rounds against Cortez's vanguard. Find out if the gambit works on episode 16 of the new world campaign!
Monsters and Other Childish Things: Pastoral Manor Playtest
I am currently writing a campaign for Monsters and Other Childish Things, themed around a summer road trip around the USA to save the world from an evil cult. A group of kids with their monster friends must fight the bad guys at many different places including Pastoral Manor, a quaint New England farm with a unique quirk: every animal on it is intelligent and can talk. Of course bad things are brewing there as a rabbit is leading a revolt against the human owner of the farm. What is the evil cult up to and what side should our heroes take? Find out in the first playtest of Pastoral Manor!
RPPR Actual Play: 4E Dungeons and Dragons – The New World Campaign Game 15
The contest between the Water Barons and Cortez the Tyrant is underway! The player characters must rebuild a great Lemurian shipyard before Cortez completes his project. Furthermore Bright Eyes the gnome rogue has resurfaced under the control of guest player Brian. The water barons need to find an architect to lead the construction, defend the work camp from marauding monsters and more! Find out what other complications our heroes get entangled with in episode 15 of the new world campaign!
Call of Cthulhu – Delta Green: Night Shift Playtest
Guarding a mall is a strange assignment for a cell of experienced Delta Green agents, especially with the heavy machineguns, body armor and other tactical equipment they've been given. Yet as they fight off murderous gangs and encounter unexplained sounds and sights, they realize they aren't in a mall. They are in another realm entirely... This is a playtest of a scenario called Night Mall based on ideas developed by members of the Delta Green Email List and the Delta Green scenario called Night Floors (PDF) written by Dennis Detwiller. I ran this scenario 4 more times: twice at Gencon 09 and twice at Dragoncon 09. I will post each game, as every single time I ran it, it turned out quite differently. If you enjoy this scenario, you should check out the original King In Yellow or the King in Yellow wiki.
RPPR Actual Play: 4E Dungeons and Dragons – The New World Campaign Game 14
The Paragon tier of adventure continues with the Water Barons fighting their way to the peak of the mountain to converse with the Ant Spirit. In order to defeat Cortez and prove that civilization is better than tyranny, they shall undertake a great contest. Furthermore, the warlock Kuthin makes a dark deal with the Water Spirit. All this and more in the 14th session of the New World campaign!
RPPR Actual Play: Call of Cthulhu – U-Boote Heraus Part 2
The epic conclusion to Adam Scott Glancy's World War 1 Call of Cthulhu scenario, featuring all of the players except Shane Ivey. The players have learned that the rescued orphans have been taken by a mysterious group. Who can they trust and what can they do to save the children and put a rest to the ancient evil that dwells on the island? Find out in U-Boote Heraus part 2!