
RPG Mainframe
73 episodes — Page 2 of 2
S1 Ep 23Episode 23: Even Yet More Mail
Once again, reader questions answered.
S1 Ep 22Episode 22: Mythos Fiction
The fiction of Lovecraft has influenced so much of D&D... let's take a closer look.
S1 Ep 21Episode 21: Theater of the Mind
Let's take a minute to consider how we can make TotM all it's destined to be.
S1 Ep 20Episode 20: Alfheim Lore Dump
We all love lore.. it sets us off in new directions, sparks ideas, informs players. I take some time to explore some unseen lore from my world of Alfheim.
S1 Ep 19Episode 19: Prep as Play
One of the most acclaimed episodes of Mainframe talks about making your GM prep part of your weekly fun habit. Can prep be as fun as playing?
S1 Ep 18Episode 18: The GM-less Game
Long have designers sought a truly GM-less game system. Is it a thing worth pursuing?
S1 Ep 17Episode 17: Writing
At the core of all RPG making is writing. This podcast explores some of my practices and ideas for better written material, and happier brain.
S1 Ep 16Episode 16: Moar Mail
Another round of answering readers questions!
S1 Ep 15Episode 15: Three Things
Adventure inversion, dramatic questions, and so-called dump-statting hit the creativity desk, as we examine new ways to mix up adventure design.
S1 Ep 14Episode 14: Using CHUNKS
CHUNKS are simple conceptual pieces of monsters, vehicles, or hazards that include abilities. Destroy the CHUNK, eliminate the ability. The uses are many... here are a few ideas.
S1 Ep 13Episode 13: Monster Sets
Presenting monsters in groups is cool, but even better is a 'set' of foes that present variable challenges all at once. Let's get into it.
S1 Ep 12Episode 12: All Mail Bag, All Day
I take a break from the usual and answer all kinds of reader mail.
S1 Ep 11Episode 11: The Art of Escalation
All great games need motion in their intensity... something building up. This talk focuses on methods and ideas for that... the art of escalation.
S1 Ep 10Episode 10: Stylls of Thushum
This episode throws a blob of playable material your way, as our little goblin hero makes his way to a magical tower and (certain?) doom.
S1 Ep 9Episode 9: Ideas and desires
In this RPG talk, I get into using your own internal urges to guide creativity, rather than so-called 'ideas.' Get after it!
S1 Ep 8Episode 8: 3 Creative Must-Do’s
In this episode, I pontificate on three aspects of RPG creativity you just can't do without.
S1 Ep 7Episode 7: Wipeouts and TPK’s
"If there is no death, there is no game." Handling player catastrophes with grace and skill.
S1 Ep 6Episode 6: How to Boil a Frog
The slow knife penetrates the shield! This episode talks about slowly cooking the intensity of your game, a thing worth the effort!
S1 Ep 5Episode 5: The GM’s Oath
Take a deep dive with me into the oath featured in Index Card RPG. Be awesome, take the oath!

S1 Ep 4Episode 4: Dungeon Themes
Don't just make a bunch of tunnels and rooms, give your next dungeon a potent theme using power words!
S1 Ep 3Episode 3: Railroading
Is it bad? Is it great? Let's talk about the concept of forcing a series of events, and all it has to offer or deny a good game table.
S1 Ep 2Episode 2: Spells!
Let's take some time to consider spells and how to get every ounce of cool out of them in our games.
S1 Ep 1Episode 1
Let's kick this thing off! I take some time to process some of the key reader questions that started the MAINFRAME in the first place.