
Misdirected Mark Plays
288 episodes — Page 1 of 6
S1 Ep 9Skritches Nine: Skritches
Dom, Sheldon, and Colt are on the case of Deora Trots murder. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
S1 Ep 8Skritches Eight: The Hippo Did It!!!
Dom, Sheldon, and Colt are on the case of Deora Trots murder. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
S1 Ep 7Skritches Seven: Here Kitty Kitty
Dom, Sheldon, and Colt are on the case of Deora Trots murder. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
S1 Ep 6Skritches Six: Furrative Fights
Dom, Sheldon, and Colt are on the case of Deora Trots murder. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
S1 Ep 5Skritches Five: The Cats Meow
Dom, Sheldon, and Colt are on the case of Deora Trots murder. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
S1 Ep 4Skritches Four. Am I My Hippos Keeper
Dom, Sheldon, and Colt are on the case of Deora Trots murder but things are heating up as Nevermore clues Dom into some new leads, colt learns a little more about his tattooed rear end, and Sheldon is bribed by Ramalon. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama.
S1 Ep 3Skritches Three. New Yak City
Dom, Sheldon, and Colt are on the case of Deora Trots murder as Dom confronts Rip in this episode. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
S2 Ep 2Skritches Two. A Fuzzy Situation
Dom, Sheldon, and Colt are on the case of Deora Trots murder but things are complicated with their personal connections to Deora and Dom's connection to the Horns Killer. Tune in this week to find out what happens next on Skritches. An athroanimal story of Crime, Comedy, and Drama
S2 Ep 1Skritches One. A Dearest Murder
Horns are used for defense against predators in the Animal Kingdom. But they're also used to fight members of ones own species and even in mating rituals. But Hayburn city has no need for using Horns in defense of ones self, The Athroanimals are a more civilized brand of animal, they dress in clothes over their fur and scales, they drive vehicles rather than run on all fours, those who hunted for food in the past and ate other animals only eat fish and shell fish. This is modern animal kingdom, and to give into ones nature ones animalistic side is looked down upon. So why did we start with horn's, because Deora Trots, the CEO of Dearest Baked Goods has been found dead in her penthouse, strangled with a piano wire, her heart removed and found partially eaten as if by a bird, and two goat horns, driven into her eye sockets. To add theft to murder, the Malachite human was stolen from Deora's safe. The priceless sculpture is one of the last depictions of the long extinct race known as humans in the world. This is Skritches, a story a crime, comedy, and drama.
S1 Ep 559MMPlays 58 – Prospocalypse Now Part 10 (CotS AP)
It's part ten of the final story, PROSPOCALYPSE NOW. Gunny, Silas, Ti and the rest of the Veil fight to stop the ritual the Cult of the Wrym are attempting to create a primal elemental of prosperity.
S1 Ep 558MMPlays 57 – Prospocalypse Now Part 9 (CotS AP)
It's part nine of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
S1 Ep 557MMPlays 56 – Prospocalypse Now Part 8 (CotS AP)
It's part eight of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
S1 Ep 555MMPlays 55 – Prospocalypse Now Part 7 (CotS AP)
It's part seven of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
S1 Ep 554MMPlays 54 – Prospocalypse Now Part 6 (CotS AP)
It's part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
S1 Ep 554MMPlays 53 – Prospocalypse Now Part 5 (CotS AP)
It's part fiveof the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny's dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity.
Daggerheart Review & Discussion
We're taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press's newest game, Daggerheart. It's in it's 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane
S1 Ep 552MMPlays 52 – Prospocalypse Now Part 4 (CotS AP)
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
S1 Ep 551MMPlays 51 – Prospocalypse Now Part 3 (CotS AP)
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
S1 Ep 550MMPlays 50 – Prospocalypse Now Part 2 (CotS AP)
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
S1 Ep 549MMPlays 49 – Prospocalypse Now Part 1 (CotS AP)
It's part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse.
S1 Ep 548MM Plays 48 – A Magical Night Part 8 (CotS AP)
It’s part 8 of A Magical Night. Time for the epilogue of A Magical Night. This episode uses sound and music clips licensed from Envato and Stephen Arnold Music
Ep 547MM Plays 47 – Consequences & Damage
Does your game have consequences or damage, or both? Does it affect how you GM and Play the game? How does it affect the flow of the game itself? We examine those questions and more on this episode of Misdirected Mark Plays.
Ep 546MM Plays 46 – A Magical Night Part 7 (CotS AP)
It’s part 7 of A Magical Night. The crew of Gunny, Silas, and Ti are back in the back rooms and things are reaching their climax with Kurt, Meseme, and Urlis. Will Meseme be reconstituted? MORE
S1 Ep 545MM Plays 45 – Genre and Theme
Today we talk about how Genre and Theme impact your tabletop RPGs as players, game masters, storytellers, and designers both before play, during prep, and at the table.
S1 Ep 544MM Plays 44 – A Magical Night Part 6 (CotS AP)
It's part 6 of A Magical Night. The crew of Gunny, Silas, and Ti are back in the back rooms and things are heating up with the Prosperity Cult of the Wyrm. Will Meseme be recovered and reconstituted? Will Kurt get what's coming to him? Will we get to see Beau's weapon? Tune in and potentially learn the answers to these questions and more on Children of the Shroud.
S1 Ep 543MM Plays 43 – The Mishmash: Reliable and unreliable narrators, Getting a game to the table fast, putting together good demo games, Setting Design
The title says it all as we're hitting a bunch of small topics this week on the show.
S1 Ep 542MM Plays 42 – A Magical Night Part 5 (CotS AP)
It's part 5 of A Magical Night. The crew of Gunny, Silas, and Ti are finally at the PROM. Things start heating up as there's dancing, food, intrigue, and a secret meeting of the Wyrm clan to find out about. Tune in as we're back from our Holiday Break
MMPlays – Holiday Break
We’re taking a short two week break. We do this around Thanksgiving every year. We’ll be back on the 5th of December with new episodes. Thanks for listening and we’ll be back soon.
S1 Ep 541MM Plays 41 – One Shot Best Practices
We're talking about our best one shot tips today for both GMs and Players. So if you've ever felt neglected as a player in all this podcasting these are the shows you should tune in for. We love talking about how to get more out of games at the table as a player. We also love helping you folks as GMs play your best games your way. Take what you think works best from what we're saying and make it your own.
MM Plays 40 – A Magical Night Part 4 (CotS AP)
It's part 4 of A Magical Night. The crew of Gunny, Silas, and Ti are still getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up. This week Ti brings Bo home for dinner. Gunny brings Casey home for dinner. Chris and Phil get to play multiple characters in multiple scenes and we take our story to the PROM or at least right to the front doors of the main event.
S1 Ep 539MM Plays 39 – Misdirection and Red Herrings
We're touching on a topic that most people say is terrible in RPGs. The Red Herring. We get into how it should be used, when to use it, and why you might want to drop one in your game. We also have a few asides, especially one about old school gotcha monsters.
MM Plays 38 – A Magical Night Part 3 (CotS AP)
It's part 3 of A Magical Night. The crew of Gunny, Silas, and Ti are still getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up. There's a Suweet looking Gunny in this episode, an Urlis sighting, and some couple napping in this episode. Hopefully it all goes well for the Junior Guardians.
S1 Ep 537MM Plays 37 – Story 3 Retrospective
The guys get into story 3, talk about the choices they made as the GM and the players, and how this nine part epic became a nine part epic because the GM sure wasn't planning for it. So join us for the ups and down, the ins and outs of story three, Smarty Pants.
MM Plays 36 – A Magical Night Part 2 (CotS AP)
It's part 2 of A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up. Things heat up in this one with people pairing off for prom, Lisa causing some amount of grief, Ti looking for love in maybe the right places, and Gunny trying to get inside the Wyrm clan. There might even be a promposal.
OtC. Footprint at the Table
Since we lost a recording and had to rerecord we got a little off schedule and didn’t have an episode for this week. Instead of not releasing anything here’s an off the cuff about your MORE
S1 Ep 535MM Plays 35 – A Magical Night Part 1 (CotS AP)
Welcome to story 4, A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They're also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme's essence back, and reconstitute her, hopefully, if they don't mess it up.
MM Plays 34 – Prep vs Play
Have you ever thought that about your game? I've prepped this game but after the session my prep was only sort of used. We do...a lot. Today we get inside this idea, talking a lot about how to get the most out of these situations and why they might even be a benefit to you.
S1 Ep 533MM Plays 33 – Smarty Pants Part Nine (CotS AP)
It's the epilogue and our Stars and Wishes for Smarty Pants. Done miss out on this one as it has some set up for story 4.
S1 Ep 532MM Plays 32 – Mods in Cortex Prime
We're talking about three mods from Cortex Prime today and how we don't quite use them the way they're explained in the book. Stress, Action Based Resolution, and the Doom Pool. Enjoy and tell us about the mods you've enjoyed, used, or modified in your Cortex Games.
S1 Ep 531MM Plays 31 – Smarty Pants Part Eight (CotS AP)
We join the Children of the Shroud as they throw down with Jenna in the decrepit Buffalo Asylum amidst shadows, falling apart architecture, and disturbed spirits. Will they defeat Jenna or will she end the children of the shroud? Tune in this week to find out,
S1 Ep 530MM Plays 30 – Story Jumping
What do you do when the players make a choice that jumps ahead of what you were planning on and either skips everything you had prepared or moves towards the end of a story by passing many other story beats along the way. We call this Story Jumping and we're discussing it on todays Misdirected Mark Podcast.
S1 Ep 529MM Plays 29 – Smarty Pants Part Seven (CotS AP)
We join the Children of the Shroud as they break into a house. I guess we're gonna be criminals but I suppose we do have probable cause to check out this place. After all, Meseme's essence has been detected within the apartment. So check out the twists and turns on this weeks Children of the Shroud.
S1 Ep 528MM Plays 28 – Cortex Primer Plot Points
Here's the Cortex Primer on Plot Points. Enjoy another installment as we help you learn the ins and outs of Cortex Prime.
S1 Ep 27MM Plays 27 – Smarty Pants Part Six (CotS AP)
We join the Children of the Shroud as they return to school on a Monday morning and then continue their pursuit of Samia in the evening, but wait, there's a twist and Phil is gonna do some GM Gymnastics in this one. Check it out on this weeks Children of the Shroud.
MM Plays 26 – The Heavy Hand of Narration
Don't take away my agency...unless you have a good reason. And don't make me pay for it. In fact, pay me to take away my agency...in currency or in a story I can get behind.
Ep 525MM Plays 25 – Smarty Pants Part Five (CotS AP)
We join the Children of the Shroud in the fallout of their fight and chase with Samia. They plan their next moves and Silas tried to get himself under control.
S1 Ep 24MM Plays 24 – Cortex Tests and Contests
Our second cortex primer is all about tests and contests. We also chat about chases, multi person contests, and how you can utilize these two primary conflict resolution systems within a cortex game.
Ep 523MM Plays 23 – Smarty Pants Part Four (CotS AP)
We join the Children of the Shroud as they try and get the drug dealer Samia to tell them what she knows but personalities clash and things might not go the Children of the Shrouds way.
S1 Ep 22MM Plays 22 – Intercharacter Conflict
Sometimes you just want to have that argument with another character. You don't agree with their motives, ideas, how they looked at you. Whatever the reason you just want to have that fight. It's not full on PvP but it's a conflict. So we're talking about the tools and tips you can use to have these moments at your table without it blowing up your game.
S1 Ep 21MM Plays 21 – Smarty Pants Part Three (CotS AP)
We join the Children of the Shroud as they delver deeper into the mystery surrounding the death of their friend Morris and how it relates to the magical drug dealer Samia.