
Misdirected Mark Plays
288 episodes — Page 2 of 6
S1 Ep 20MM Plays 20 – Cortex Primer Traits
We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation
S1 Ep 19MM Plays 19 – Smarty Pants Part Two (CotS AP)
We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation

Ep 518MM Plays 18 – Story inside of Combat
Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of MORE
S1 Ep 17MM Plays 17 – Smarty Pants Part One (CotS AP)
We join the Children of the Shroud as they begin a new story. Starting with an academic decathlon, devolving into some teenage anger issues, a date, and a cold and honest conversation.

Ep 516MM Plays 16 -Fixing Rules on the Fly
This rule just doesn’t work the way we want it to. So what do we do? Change it. Ok. So how do we do that without messing up the game? That’s what we’re talking about MORE
S1 Ep 15MM Plays 15 – Like a Rolling Stone Part 3 (CotS AP)
We join the Children of the Shroud as they continue their fight with the Lancaster Legends. We hope our Veil trainees can stop Brad and his goons and help Ike find the rest he wishes to find. Enjoy and let us know if you're enjoying the show.

Ep 514MM Plays 14 – Player Engagement
We discuss a variety of examples and tools for how to get players to engage with multiple parts of a game
S1 Ep 13MM Plays 13 – Like a Rolling Stone Part 2 (CotS AP)
We join the Children of the Shroud as they enter Stiglmeier park to discover the source of the shrouds disruption. There’s magic, magical people, jerks, fighting, conversations about dating, really, a little bit of everything. MORE

Ep 512Public Access with Jason Cordova
Game Crush is a conversation between folks who love a game. Sometimes it’s with two people who just enjoy the game and sometimes it’s between a fan and the designer. Today Chris is talking with MORE

Ep 512MM Plays 12 – NPC Groupings
We love those side characters in our RPGs but how do you introduce many of them in one scene. That’s a large part of the discussion today along with some other advice on how to MORE

Ep 511MM Plays 11 – Like a Rolling Stone Part 1 (CotS AP)
Welcome to MM Plays. It’s been a couple of weeks since Gunny awakened his powers and learned some truths. Now we get to meet the class in part one of Like a Rolling Stone before MORE

Ep 510MM Plays 10 – Time for Change Epilogue (CotS AP)
Welcome to MM Plays. It’s the epilogue of a Time for Change. We end our initial tale of magical high school swashbuckling drama as Gunny’s very windy day of school ends, we learn a bunch MORE

Ep 509MM Plays 9 – Slice of Life
A simple walk in a park. A meal with your family at a diner. A drink in a bar with friends. Sitting around in class passing notes and listening to the teacher speak about the MORE

Ep 508MM Plays 8 – Time for Change Part 2 (CotS AP)
Welcome to MM Plays. It’s part 2 of the Children of the Shroud. We continue our tale of magical high school swashbuckling drama as Gunny’s very windy day of school and a song that just MORE

Ep 507MM Plays 7 – Milestones, Tests & Contests
Welcome to MM Plays. We’re talking about one of the ways experience and advancement is provided in Cortex Prime and then we get into Tests and Contests. Two of the foundational play mechanics of Cortex. MORE

Ep 506MM Plays 6 – Time for Change Part 1 (CotS AP)
Welcome to MM Plays. It’s session 1 of the Children of the Shroud. We begin our tale of magical high school swashbuckling drama with a very windy day of school and a song that just MORE

Ep 505MM Plays 5 – Children of the Shroud: Session 0
Welcome to MM Plays. It’s session 0 of the Children of the Shroud. We delve into CATS, Safety, Setting, Character Introductions, and have some Character Background Information. Several of the questions we answered about our MORE

Ep 504MMPlays 4 – Stats or those things that make up characters
Welcome to MM Plays. Today we’re talking about stats or statistics in RPGs. That’s really it but to give a little bit more here’s a definition. Statistics Follow and Support

Ep 503MMPlays 3 – Mods for Cortex
Welcome to MM Plays. Today we’re going through the Mods we choose for our Cortex Prime game Children of the Shroud. We also discuss why we choose them and have a bit of discussion about MORE

Ep 502MMPlays 2 – Collaboration
Welcome to MM Plays. Today we’re talking about collaboration and using the first episode of MM Plays as our primary example as we discuss how to collaborate to bring your ttrpgs to life during your MORE

Ep 501MMPlays 1 – High Level Game Creation
Welcome to MM Plays. We’re gonna play a game but before we do that we’re going to build out a game setting and rules set using Cortex Prime. This is the first of a few MORE

Ep 500MMP#500 – We’re Going Long
Follow and Support Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Misdirected Mark Productions YouTube Channel Encoded Designs itch.io page Never Unprepared Audiobook

Ep 499MMP#499 – Layers or is it Foci
Today we talk about Layers in gaming on our lead up to episode 500. It’s another of our favorite episodes of all time redone for you. I mean who doesn’t like cake. Follow and Support MORE

Ep 498MMP#498 – Clocks and Fronts
Countdown Clock – An in-game timer that is tracking time passing towards some event, often represented by a circle with some number of ticks or wedges. Players may be aware of this clock or not. MORE

Ep 497MMP#497 – Arc of the Misdirected
Storytelling is a pivotal part of tabletop RPGs that we all believe doesn’t get enough love. To help alleviate that issue we talk about story arcs in this episode, what they are, and some ideas MORE

Ep 6MMP Off the Cuff – Picking New Games
How do you pick new games? We get into that topic with a few asides. Join us for this divergent and all encompassing conversation about picking new games. Follow and Support Misdirected Mark Productions Patreon MORE

Ep 5MMP Off the Cuff – Trust and Cheating
Do you trust your players? Do you trust your GM? We explore that idea in this edition of off the cuff. Follow and Support Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Misdirected Mark Productions MORE

Ep 4MMP Off the Cuff – Playing Up
This edition of Off the Cuff is about players and some thoughts concerning doing what you can from the players spot to help enhance the game for yourself and the others at your table. Follow MORE

Ep 3MMP Off the Cuff – Homebrew Bad or Bad Take?
It’s short and to the point this week. A long while ago we found a bad take on twitter and decided to discuss it. There’s also some commentary about Spelljammer and the adventure found within MORE

Ep 2MMP Off the Cuff – House Rules
We’re talking inspiration, experience points, and multiuse currency along with a bevy of other topics about house rules. We got most of the ideas from our slack community along with a sprinkling of some of MORE

Ep 496MMP#496 – JIT Campaign Management
What is Just In Time Campaign Management? I was wondering the same thing and then Phil let us know what it was all about so we could tell you what it is. I’ll give you MORE

Ep 1MMP Off the Cuff – Licensed Settings
I love Star Wars, Star Trek, the Cosmere, Middle Earth, Marvel, DC, and a bunch of other existing worlds out there that wonderful stories are told in. But when it comes to playing RPGs in MORE

Ep 495MMP#495 – The Living Setting
Settings are a part of all ttrpg’s and the majority of storytelling forms that exist in the world. But I wonder if yours is a living breathing world that moves and functions even if your MORE

Ep 494MMP#494 – Favorite Gaming Moments
What made those amazing moments in games so amazing? That’s the question we broach today as we talk about some of those moments and get into what made them so great for us. Then we MORE

Ep 493MMP#493 – The Metagame
Something a little different today. We had a week off so in this episode you get an MMP off the Cuff about metagaming and then Chris gives his first ever campaign conversation about his Spelljammer MORE
MMP#492 – Sticking the Landing
How a campaign ends will have an effect on how the players and GM feel about the campaign overall. If it ends well, there will be good feelings and often the story everyone created will be discussed by the group for years. If it ends poorly, it can lead to dissatisfaction with the game and gaming in general. On this episode we discuss getting your campaign to an ending everyone is happy with and how to achieve them.
Ep 491MMP#491 – Ready to Play Characters
Characters. They’re the focal point of stories. They have a lot of time and attention paid to them in every other medium of storytelling, even before any scripting, writing, or acting in front cameras begins. MORE
Ep 490MMP#490 – The Doldrums
No matter how good people are at scheduling their games, there are times when life intrudes. It’s nothing new, and that means we miss a game here and there. But I have to ask – MORE
Ep 489MMP#489 – Published Material
We’re talking about tricks, tips, and ways to use adventures and campaign setting stuff in your tabletop roleplaying games. Follow and Support Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Misdirected Mark Productions YouTube Channel MORE

Ep 488MMP#488 – Dungeon as Story
This episode discusses ideas about how you can use the dungeon to help you tell stories reminiscent of the ones you see in movies and novels. Follow and Support Misdirected Mark Productions Patreon Misdirected Mark MORE

Ep 487MMP#487 – Blending Genre
One part cosmic horror, one part steam punk, and a sprinkle of SciFi. What does that get you? Listen to this installment of MMP and find out as we talk all about Genre Blending. Follow MORE

Ep 486MMP#486 – Support Teams. Your friendly neighborhood NPCs
Not every team of adventurers operate alone. Sometimes the heroes need a reliable group to call on again and again to help them in their missions. These recurring characters assist the party by providing additional MORE

Ep 485MMP#485 – Frameworks. The hidden structure of adventures
For years we’ve been pondering this idea. The kinds of adventures that exist and their hidden pieces. The elements, the design structures, the interludes, obstacles, and moments of certain types of scenarios. Now we take MORE

Ep 484MMP#484 – Why We GM or Emotional Return on Investment
Why do we GM? There has to be a reason we put in that extra work, especially when our outside lives conspire to make things more difficult. That’s today’s topic. Why we GM and how to MORE

Ep 483MMP#483 – Adversary Files: The Untouchable
Many RPGs pit the heroes against an adversary they can defeat by brute force or direct confrontation. However, fiction is full of enemies that are above the law or behind too many layers of protection. MORE

Ep 1Why MMP likes RRR
There’s an excellent action flick on Netflix called RRR. We all watched it and wanted to tell you why we liked it so much. This is normally after show content but we’re on vacation this MORE

Ep 482MMP#482 – Visual Media in RPGs
Did you know we have far more neurons dedicated to visual processing than audio processing? It got us thinking. How do we use visuals to help us at the game table? What kind of visuals MORE

Ep 481MMP#481 – What’s Going On
The What’s Going On document contains the NPCs, background, motivations, and events that would occur in the session, if the characters did not intervene. In this episode we talk about this document, how to use MORE

Ep 480MMP#480 – Making Lore Matter
Lore is the backstory to your setting. You could have zero lore or a novel worth of the stuff, but no player will care unless it comes into play within the game. But the question MORE

Ep 479MMP#479 – Adversary Files: Evil Organizations
Evil Organizations are a staple of action adventure stories. They’re expansive, multi-headed groups that heroes fight against again and again. The villains are many, the schemes are devious, their reach is long. Today we’ll be MORE