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Episode 22 - Games vs Simulations

Episode 22 - Games vs Simulations

Ludology · Geoffrey Engelstein

December 11, 20111h 6m

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Show Notes

Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human.

We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun? And can novel things be learned from a game?