
Human Factors Minute
137 episodes — Page 2 of 3

Ep 75HFESTG - Occupational Ergonomics
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the Occupational Ergonomics Technical Group (formerly Industrial Ergonomics). This TG is concerned with the application of ergonomics data and principles for improving safety, productivity, and quality of work in industry. It concentrates on service and manufacturing processes, operations, and environments, including the design of products that form the basis of industrial employment. Members of this TG are primarily interested in ensuring that ergonomics is effectively utilized by all sectors of the industrial work force, and that ergonomics practitioners and researchers monitor our status so high quality research is conducted and subsequently reported. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 74ANSI/HFES 100-2007 Standard
...and now for another Human Factors Minute! HFES has developed a technical standard in conjunction with the American National Standards Institute: In November 2007, the American National Standards Institute approved ANSI/HFES 100-2007, Human Factors Engineering of Computer Workstations as an American National Standard. The ANSI/HFES 100-2007 Human Factors Engineering of Computer Workstations provides specific guidance for the design and installation of computer workstations for a wide variety of users, including displays, input devices, postures (seated, reclined, and standing), illuminance, and furniture. The integration chapter offers guidance regarding how individual elements that are ergonomically well designed can be integrated into a workplace system that is also ergonomically appropriate. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 73HFESTG - Macroergonomics
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the macro ergonomics technical group. The macroergonomics technical group formerly known as the organizational design and management technical group focuses on the organizational design and management issues and human factors and ergonomics as well as work system design and human organisation interface technology. this technical group is committed to improving work system performance by promoting work system analysis and design practice and the supporting of empirical science concerned with technological subsystem personnel subsystem external environment organizational design in their interactions work in this field is quite diverse spanning applications in a variety of organizations and industries individuals in this technical group may be involved in conducting research providing consultation to businesses or applying knowledge in the area to their own organizations concerns work in this field is focused on the interaction of psycho social cultural and technical factors with overall system performance this encompasses a broad range of macro economic issues including organizational structures and job design automation and computerization and informatics an organization's team and group work social networks and communities and more to find out more about age of yes in their technical groups visit H. O. P. S.org thi To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 72TOP Modeler
...and now for another Human Factors Minute! TOP (Technology, Organization, and People) modeler is a macroergonomic tool that helps manufacturing companies identify the organizational changes needed when new technologies are being considered for their process. Established in 1991, the multi-year, industry-focused, ten-million dollar research program developed the core knowledge and operational framework of such a tool. The effort was a massive collaboration between the National Center for Manufacturing Sciences, Digital Equipment Corpo-ration, Hewlett-Packard, Texas Instruments, Hughes Electronics, and General Motors. ; The collaboration focused oncontent,structure, and user interface for a tool to help managers bring benchmarked knowledge to bear on these unstructured strategic decisions. TOP-MODELER consists of a modular, replaceable knowledgebase and analytical methodology, coupled to a friendly user interface that allows users to tailor, manipulate, and apply the core knowledgebase to accurately capture and solve each unique strategic or operations problem This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 71Aviation
...and now for another Human Factors Minute! HF in Aviation is concerned with the application of human factors to the development, design, certification, operation, and maintenance of human-machine systems in aviation and space environments. HF pros addresses issues for civilian and military systems in the realm of performance and safety. Human factors practitioners working in the field of aerospace are engaged in basic research, advanced system design, and improvement of current operational systems. The human factors practitioner is the primary user advocate during system development, testing, and operation. Specific areas of emphasis include the following: • Crewstation design - single and multi-operator • Operator-computer interface-software design • Training devices and protocols, system usability evaluations The government, industry, and academia conduct research related to human factors in aerospace systems. Most of this research is involved with military and civilian aircraft, air traffic control or space systems. Some of the areas of research include: • Development of an automated measure of air traffic controller workload • Information requirements of en route air traffic controllers • Luminance requirements for helmet-mounted displays Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 70HFESTG - Internet
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the The Internet Technical Group (ITG). The Internet Technical Group, or ITG is a community for professionals from industry, academia and government organizations who share a common interest in Internet technologies and related behavioral phenomena. The ITG provides value to its membership through enabling and encouraging an immediate exchange of research, ideas and technical innovations. The internet TG publishes a free quarterly newsletter called internetworking. It also sends out a mailing list to members of the TG. Unlike other HFES technical groups, it is not necessary to be a member of HFES in order to join this technical group. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 69HITOP
...and now for another Human Factors Minute! high integration of technology, organization, and people HITOP is a step-by-step manual procedure for industry practitioners who must implement technological change. The basic premises of the procedure are that technological change will be more successfully implemented when managers and designers are aware of the organizational and human implications of their technology plans, and that this knowledge is used to design systems that integrate technology within its organizational and human context. HITOP was developed in direct response to an industry-identified need for simple tools that identify likely organizational and human implications of technology plans. With HITOP, companies preparing for technology changes are provided with the forms, checklists, terms, and questions for assessing the human and organizational changes needed to support the technology changes. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 68HCI International
...and now for another Human Factors Minute! The Human-Computer Interaction International Conference was founded in 1984. Since then, HCI International is held jointly with several Thematic Areas and Affiliated Conferences under one management and one registration. Twenty-two HCI International Conferences have been organized so far (every two years until 2013, and annually after that). The conference objective is to provide an international forum for the dissemination and exchange of up-to-date scientific information on theoretical, generic and applied areas of human computer interaction. This is accomplished through various modes of communication, such as plenary presentations, parallel sessions, poster sessions, tutorials, exhibitions, Student Design Competition, mentoring sessions, demonstrations, and Late Breaking News. To find out more information about HCI International, visit www.hci.international This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 67HFESTG - Individual Differences in Performance
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the The Individual Differences in Performance Technical Group. The Individual differences technical group was established to serve HFES members who share an interest in any of the wide range of individual differences or variables that are believed to mediate human performance. Members of this TG share a common view that the study of these differences as related to human performance is not only useful but also may lead to better design of equipment, prediction of human task performance, operational environments, and training and selection. The domain of research and applied topics shared within this technical group includes a broad range of individual differences such as performance ability, gender, intelligence, education, training level, personality traits, and anthropometric variables. The Individual differences TG domain also includes investigating a wide range of social, cognitive, and biological origins of individual differences. The crucial unifying principle of the TG is the importance of such variables for the advancement of human factors theory, research, and application. The motto adopted as a guide for the group is “Prevent injury and improve performance and human-technology interaction by recognizing individual differences in human capabilities and limitations.” To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 66Product Liability
...and now for another Human Factors Minute! For almost a century, manufacturers have had the burden to provide products that are safe for the intended uses AND foreseeable misuses of their products. When product users are injured through the foreseeable use (or misuse) of a product, we analyze three phases of the product's development: the design, guards and warnings. Manufacturers have the responsibility to eliminate known hazards, or to take reasonable steps to guard the user from being inadvertently exposed to the hazard. If the hazard cannot be feasibly eliminated or guarded, effective instructions and warnings are necessary to alert and inform the user about the hazard, how to avoid the hazard, and the consequences of not avoiding the hazard. We can determine the likelihood that the defect existed when it left the manufacturer's hands, if the product was unreasonably altered, and if a defect was the proximate cause of an injury. Product liability often includes human factors analysis of the adequacy of instructions and warnings that accompanied the product. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 65Kansei Method
...and now for another Human Factors Minute! The Kansei method is a method that transforms consumer's responses to new products into design specifications. Also known as Kansei engineering this discipline aims at the development or improvement of products and services by translating the customer's psychological feelings and needs into the domain of product design and parameters. As a result, products can be designed to bring forward the intended feeling. Kansei engineering can be considered as a methodology within the research field of 'affective engineering' and can be used as a tool for product development. Three focal points in the kansei method include: Accurately understanding the consumer Reflecting and translating consumer understanding into product design and How to create a system and organization for consumer orientated design This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 64Augmented Cognition
...and now for another Human Factors Minute! Augmented Cognition research and development efforts seek to extend a user’s abilities via computational technologies that are explicitly designed to address and accommodate bottlenecks, limitations, and biases in cognition, such as limitations in attention, memory, learning, comprehension, visualization abilities, and decision making. At its core, the Augmented Cognition is concerned with fostering the development and application of: • Real-time physiological and neurophysiological sensing technologies that can ascertain a human’s cognitive state while interacting with computing-based systems; • Mitigation (adaptive) strategies that enable efficient and effective system adaptation based on a user’s dynamically changing cognitive state; • Individually-tailored training systems; The Augmented Cognition aims to discover, develop, and apply neuroscience-based methodologies and tools that can enhance the human-centered approaches inl human-system integration issues, specific human-computer interaction techniques, or a combination of both. Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 63HFESTG - Environmental Design
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the environmental design technical group. The Environmental Design Technical Group is concerned with the relationship between human behavior and the designed environment. Common areas of research and interest include ergonomic and macroergonomic aspects of design within home, office, and industrial settings. At a time when there is great focus on creating sustainable environments it plays a vital role in bringing together researchers with the latest ideas to improve the places where we live, learn, laugh and love, and to span all ages, from children to the elderly. An overall objective of this group is to foster and encourage the integration of ergonomics principles into the design of environments. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 62HFETAG
...and now for another Human Factors Minute! The Department of Defense Human Factors Engineering Technical Advisory Group (DoD HFE TAG) is composed of technical representatives from the Department of Defense (DoD), National Aeronautical and Space Administration (NASA), Federal Aviation Administration (FAA), Department of Homeland Security (DHS) and the Department of Veterans Affairs (VA) with research and development responsibility in human factors and related disciplines. There is no limitation on the number of uniform or civilian representatives from the above governmental entities. Representatives from organizations and activities with allied interests and technical experts in special topical areas are also invited to attend specific meetings.Also participating in the HFE TAG are official representatives of technical societies or industry associations with a stated interest in human factors. These representatives must be credentialed by the HFE TAG before attending. Refer to the Technical Society/Industry (TS/I) section of the SubTAG page for more information. TAG meetings are not open to the general public. In addition to Government employees, Government contractors, employees of private industry and academia may attend meetings if they are credentialed members of TS/I or have an invitation to attend a specific meeting from a current TAG member. The invitation must be submitted to the TAG Chair for approval at the time of registration. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 61Cognitive Walkthrough
...and now for another Human Factors Minute! Cognitive walkthrough: This method is a usability inspection method in which the evaluators can apply user perspective to task scenarios to identify design problems. As applied to macroergonomics, evaluators are able to analyze the usability of work system designs to identify how well a work system is organized and how well the workflow is integrated. The focus of the cognitive walkthrough is on understanding the system's learnability for new or infrequent users. The cognitive walkthrough was originally designed as a tool to evaluate walk-up-and-use systems like postal kiosks, automated teller machines (ATMs), and interactive exhibits in museums where users would have little or no training. However, the cognitive walkthrough has been employed successfully with more complex systems like CAD software and software development tools to understand the first experience of new users. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 60HFESTG - Human Performance Modeling
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is The Human Performance Modeling Technical Group . This technical group focuses on the development and application of predictive, reliable, and executable quantitative models of human performance. The TG is an outgrowth of the renewal of interest in the human factors community towards the development of engineering style approaches appropriate for problems in human factors. This movement has been centered on quantitative models. It considers the human, engaged in some goal-directed behavior, in the context of a specific task environment. This TG uses models that integrate perception, cognition, and action in a task context and will encompass all quantitative executable representations of human performance that are potentially useful in human factors research or application. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 59CHI
...and now for another Human Factors Minute! The Association for Computing Machinery (or ACM) hosts an annual Conference on Human Factors in Computing Systems (frequently refered to as CHI). This series of academic conferences is generally considered one of the most prestigious in the field of human-computer interaction. It is hosted by ACM SIGCHI, the Special Interest Group on Computer-Human Interaction and is a place where researchers and practitioners gather from across the world to discuss the latest in interactive technology. CHI attracts thousands of international attendees and has been held annually since 1982. For more information on CHI, visit SIGCHI.org This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 58Predetermined Time Standards
...and now for another Human Factors Minute! Predetermined time standards (PTS) are advanced techniques which aim at defining the time needed for the performance of various operations by derivation from preset standards of time for various motions and not by direct observation and measurement. A predetermined time standard is a work measurement technique whereby times established for basic human motions classified according to the nature of the motion and the conditions under which it is made is used to build up the time for a job at a defined level of performance. A few of my most widely used predetermined time systems include the Methods-Time-Measurement (MTM). Maynard Operation Sequence Technique (MOST), and Modular Arrangement of Predetermined Tiem Standards (MODAPTS). been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 57Chernobyl (Part 6)
...and now for another Human Factors Minute! There are a few lessons learned that we can take from the Chernobyl disaster. Engaging our colleagues and leaders on the topics of human error, design failures and safety culture can help improve our workplaces. Here are a few questions you can ask about your workplace: What human factors influenced the behaviours of the operators in the control room? What factors might influence the key decisions that you and your team make? Does your organisation impose artificial deadlines that may lead to corner-cutting or shortcuts, in order to meet targets? Investigations sometimes conclude that an incident is the result of ‘human error’ and blame a few individuals. If we take this approach, how effective will we be at preventing similar events? The design features of the RBMK nuclear reactors were known elsewhere, but not communicated to the personnel at Chernobyl. How does your organisation learn lessons? Do you really learn lessons (e.g. change your designs or processes), or do you simply share the messages? Does anyone follow-up that learnings have been embedded? Are near-misses investigated and lessons shared within your company (and with the wider industry)? What might prevent such sharing? How do you prepare staff for unusual situations, process upsets and emergencies? How can you improve the effectiveness of on-site emergency plans (those implemented by the company) and off-site emergency plans (those implemented by the authorities)? The criticality accident was not imagined by the designers. How can we identify and manage accident scenarios that are not currently addressed in existing analyses, safety reports or safety cases? What are the disadvantages of relying upon operators to follow written instructions? What would be a more reliable approach? Hopefully these questions were helpful to start applying some of the lessons learned from Chernobyl to your everyday lives. That's all on Chernobyl for now, but we may revisit the topic in the future. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 56HFESTG - Health Care
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the Healthcare Technica Group The Healthcare Technical Group is interested in maximizing the contributions of human factors and ergonomics to medical systems’ effectiveness, patient safety and the quality of life for people who are sick or functionally impaired. We seek to bring together people who share our interests. The healthcare domain is a growing sector of HFES, with interest being spurred by the patient-safety movement, the growth of medical informatics, and the concerns for medical needs of the aging population. From studying specific medical devices, to the macro-ergonomic systems approach to safety culture, the TG believes that human factors methodologies and techniques have much to offer companies that design and manufacture medical products, as well as organizations that establish health care environments, systems, policies, and procedures. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 55Workplace Safety
...and now for another Human Factors Minute! A U.S. worker dies as a result of a workplace injury every 2 hours. In 2011 alone, almost 4 million U.S. workers were injured on the job. While the Workers' Compensation system was designed to provide financial support to those injured at work, many injuries are not the result of the employer's work practices, but rather other entities. Workplaces, especially construction sites, can be very dangerous, requiring extensive safety protocols and procedures to ensure the safety of workers and pedestrians. Sometimes workers choose not to follow the safety protocols. OSHA's commonly cited General Duty Clause requires that employers provide a workplace that is free from recognized hazards, however the next paragraph in the code is often forgotten: "Each employee shall comply with occupational safety and health standards and all rules, regulations, and orders issued pursuant to this Act which are applicable to his own actions and conduct." which places part of the responsibility of the employees to interact with their environment in a safe and responsible way. Training and experience in Human Factors, specifically occupational safety and health, provides the foundation to investigate defective products, gross negligence or misconduct, or the actions of a third party on the worksite. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 54Work Sampling
...and now for another Human Factors Minute! Work sampling is a method in which the job is sampled at random intervals to determine the proportion of total time spent on a particular task.[46] It provides insight into how often workers are performing tasks which might cause strain on their bodies. In a work sampling study, a large number of observations are made of the workers over an extended period of time. For statistical accuracy, the observations must be taken at random times during the period of study, and the period must be representative of the types of activities performed by the subjects. One important usage of the work sampling technique is the determination of the standard time for a manual manufacturing task. Similar techniques for calculating the standard time are time study, standard data, and predetermined motion time systems This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 53Chernobyl (Part 5)
...and now for another Human Factors Minute! Highly-trained and experienced operators can often compensate for a poor design; however, in the case of the Chernobyl disaster, the designers gave the operators too difficult a task. The design was not at all forgiving of operator mistakes. It may have been difficult for the operators to have compensated for design failures that they did not know about. Not only were the plant operators unaware of key design weaknesses, the designers were unaware as well. One example is the material used in the control rods. Control rods made of boron are lowered into the reactor core to slow the nuclear reaction. However, the tip of the control rods at Chernobyl were made of graphite, which temporarily increase the reaction as they enter the core. The emergency AZ-5 button reinserts all of the control rods, which shuts down the reaction. When this button was pressed as a last resort, the large number of descending graphite tips led to a huge surge in reactor power. Then, as parts of the system ruptured, the control rods were blocked from moving further down and so the graphite tips continued to accelerate the reaction, leading to the inevitable explosion. The operators at Chernobyl were under the impression that the AZ-5 button was a fail-safe shut-down. They were not aware of this design flaw. If they had understood, it may have influenced some of their decisions. To this day, some major companies continue to blame control room operators, pilots, train drivers and offshore drillers, rather than explore design issues or leadership behaviours that set these staff up to fail. The Chernobyl plant wasn’t just operated by humans, it was also designed by humans; and all humans can make mistakes. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 52HFESTG - Forensics
...and now for another Human Factors Minute! Members of the Forensics Professional Group are interested in all aspects of human factors as applied to litigation matters, both civil and criminal. FPGs goal is to bring ergonomic data and approaches to the investigation of losses influenced by design or by human limitations. Arguments may be presented on the degree to which a design meets current standards and known limitations and capabilities of the prospective users. The features and provisions for safety, instructions, and foreseeable misuses are also examined. The role of the expert witness in the judicial process differs from that of the ordinary witness in that an expert may give opinion testimony based on specialized knowledge and training, while a ordinary witness is restricted to specific information experienced or observed concerning the event under consideration. Anyone with knowledge in an area of practice well beyond that likely in a jury member may be declared by the Court to be an expert witness. However, an expert’s credentials are often important to judges and juries in their evaluation of whether the witness is qualified as an expert. Human factors/ergonomics professionals are often uniquely qualified to evaluate the interactions of people with machines and procedures. They are well prepared to apply the scientific data on operator performance in practical operating settings. Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 51Time Studies
...and now for another Human Factors Minute! A time study is a structured process of directly observing and measuring human work using a timing device to establish the time required for completion of the work by a qualified worker when working at a defined level of performance. Typically, time studies determine the time required for a worker to complete each task. by breaking the work into small, easily-measurable components or elements, measurement of those components and, synthesizing data from those measured components to arrive at an overall time for the complete job. Time studies are often used to analyze cyclical jobs, or jobs that are conducted repeatedly by the operator. Many times, these types of tasks are considered "event based" studies because time measurements are triggered by the occurrence of predetermined events. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 50Institute of Electrical and Electronics Engineers
...and now for another Human Factors Minute! The Institute of Electrical and Electronics Engineers (IEEE) is an association dedicated to advancing innovation and technological excellence for the benefit of humanity and is the worlds largest technical professional society. It is designed to serve professionals involved in all aspects of electrical, electronic and computing fields and related areas of science and technology that underlie modern civilization. IEEE and its members inspire a global community to innovate for a better tomorrow through its more than 400,000 members in over 160 countries and its highly cited publications, conferences, technical standards and professionals as well as educational activities. IEEE is the trusted voice for engineering computing and technological information. Putting on conferences around the globe to serve these various technological areas of expertise. The various conferences put on by IEEE serve the community to keep them informed about major trends and developments in technology, engineering, and science like Human Factors. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 49Chernobyl (Part 4)
...and now for another Human Factors Minute! In our previous Human Factors Minute on the Chernobyl disaster, we mentioned that the International Atomic Energy Agency (IAEA) had released a report detailing their conclusions of the disaster. The IAEA updated their conclusions in a 1993 report. New information since the 1986 report led them to "shift the emphasis of its conclusions from the actions of the operating staff to faulty design of the reactor’s control rods and safety systems. Deficiencies in the regulation and management of safety matters throughout the Soviet nuclear power industry have also been revealed and are discussed”. The focus on human error in the early reports will mean that for many, human error and violation of operating procedures by staff will always be remembered as the main causes of this disaster. However, safety culture is where this all started. Both IAEA reports identified an inadequate "safety culture" at all managerial and operational levels as a major underlying factor of different aspects of the accident. This was stated to be inherent not only in operations but also during design, engineering, construction, manufacture and regulation. For example, during the incident Reactor 4 was started up to meet a deadline and some commissioning activities were not undertaken. But even before the deadlines to commission the reactor, there were pressures at the early design stages – at a phase that is sometimes referred to as Concept Select – when the reactor design was chosen. The choice of reactor type was influenced by construction time, given the country’s ambitious power generation targets. Unfortunately the reactor chosen had several inherent design faults, and sadly, some of these faults were known. With hindsight, there’s little doubt that people didn’t perform as expected – but understanding shared cultural attitudes towards safety also contributed to the disaster. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 48Safety Culture
...and now for another Human Factors Minute! Safety culture is about what people do (safety-related behaviours); how people feel (individual and group values, attitudes and perceptions) as well as what the organisation has (policies, procedures, structures and systems). These three aspects are interrelated and therefore not mutually exclusive. A company’s safety culture is shaped by corporate practices and organisational behaviour, and so a full picture can’t be gained from just focusing on the perceptions of staff. If you collect data (from surveys, talking to staff etc) then communicate the findings back to those involved – and take action.Interventions on safety culture should not only explore attitudes and behaviours of the front-line workforce, but also question and challenge managers and leaders. Rather than trying to influence safety culture directly, it's helpful to focus on a specific topic (such as procedures, fatigue, competence). How you go about this intervention could have a significant effect on a range of predictors of a positive safety culture (such as involving staff, listening to their concerns, making leaders more visible and taking visible action to improve). Creating a positive safety culture takes a great deal of time and effort; perhaps over several years; and is not a one-off process. Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 47Wizard of Oz
...and now for another Human Factors Minute! The Wizard of Oz method is a process that allows a user to interact with an interface without knowing that the responses are being generated by a human rather than a computer by having someone behind-the-scenes who is pulling the levers and flipping the switches. This process allows researchers to test a concept by having one practitioner – the ‘Moderator’ – leading the session face to face with each user, whilst another practitioner – the ‘Wizard’ – controls the responses sent to the user via the chosen device. Wizard of Oz: This is a comparatively uncommon technique but has seen some use in mobile devices. It has the advantage of producing a highly changeable set of reactions, but can be quite costly and difficult to undertake. The Wizard of Oz methodology allows you to test users’ reactions to a system before you even have to think about development. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 46Task Analysis Techniques
...and now for another Human Factors Minute! Task analysis is a fundamental methodology in the assessment and reduction of human error. A wide variety of different task analysis methods exist, and it would be impracticable to describe all these techniques here. Instead, the intention is to describe representative methodologies applicable to different types of task. The term Task Analysis (TA) can be applied very broadly to encompass a wide variety of human factors techniques. Nearly all task analysis techniques provide, as a minimum, a description of the observable aspects of operator behavior at various levels of detail, together with some indications of the structure of the task. These will be referred to as action oriented approaches. Other techniques focus on the mental processes which underlie observable behavior, e.g. decision making and problem solving. These are referred to as cognitive approaches. TA methods can be used to eliminate the preconditions that give rise to errors before they occur. They can be used as an aid in the design stage of a new system, or the modification of an existing system. They can also be used as part of an audit of an existing system. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 45Chernobyl (Part 3)
...and now for another Human Factors Minute! Let's take a look at the Human Error that contributed to the Chernobyl disaster. Many believe the disaster was caused by ‘human error’, based on early reports that placed substantial blame on the operators at Chernobyl. A report by the International Atomic Energy Agency (IAEA), placed considerable emphasis on the role of plant operators. This report was based upon a meeting organised by the IAEA, and was attended by international nuclear experts, who discussed the causes of the disaster and lessons learned. The IAEA report stated that: “… the accident was caused by a remarkable range of human errors and violations of operating rules in combination with specific reactor features which compounded and amplified the effects of the errors and led to the reactivity excursion”. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 44HFESTG - Education
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the The EDUCATION TECHNICAL GROUP The EDUCATION TECHNICAL GROUP is concerned with the education and training of human factors and ergonomics specialists. This includes undergraduate, graduate, and continuing education needs, issues, techniques, curricula, and resources. In addition, the TG provides a forum to discuss and resolve issues involving professional registration and accreditation. ETG members are primarily interested in furthering the education of new human factors practitioners and exchanging this information either with other educators or with the potential educators who would be in need of such information &/or the application of human factors principles to the design of educational systems. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 43Systems Engineering
...and now for another Human Factors Minute! Systems engineering is an interdisciplinary field of engineering and engineering management that focuses on how to design, integrate, and manage complex systems over their life cycles. The outcome of these efforts, is an engineered system, and can be defined as a combination of components that work in synergy to collectively perform a useful function. Issues such as requirements engineering, reliability, logistics, coordination of different teams, testing and evaluation, maintainability and many other disciplines necessary for successful system design, development, implementation, and ultimate decommission become more difficult when dealing with large or complex projects. Systems engineering deals with work-processes, optimization methods, and risk management tools in such projects. It overlaps technical and human-centered disciplines such as industrial engineering, mechanical engineering, and project management. Systems engineering ensures that all likely aspects of a project or system are considered and integrated into a whole. The systems engineering process is a discovery process that is quite unlike a manufacturing process. Where a manufacturing process is focused on repetitive activities that achieve high quality outputs with minimum cost and time, the systems engineering process must begin by discovering the real problems that need to be resolved, and identifying the most probable or highest impact failures that can occur. Systems engineering involves finding solutions to these problems. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 42User Experience Professionals Association
...and now for another Human Factors Minute! User Experience Professionals Association (UXPA) International is a User Experience Design Organizatoin that supports people who research, design, and evaluate the user experience (UX) of products and services. Founded in 1991, they serve a community worldwide by promoting UX concepts and techniques through annual international conferences, publishing new UX findings through both the Journal of Usability Studies (JUS) and User Experience Magazine, and our 59 local chapters in 30 countries around the world. In 2004, UXPA International established World Usability Day a day focused on sharing best practices in UX as they relate to accessiblity of products and services. As an organization they strive to support and educate others on the importance of research in design of everyday things. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 41Chernobyl (Part 2)
...and now for another Human Factors Minute! As with any complex event, a variety of factors combined to cause the Chernobyl disaster. These causes illustrate exactly how Human Factors touches many parts of an overall system's design. The incident occurred during experiments to test the operation of the independent power supply, in the event of loss of external power sources. The plant was operated in an unstable condition without adequate safety precautions. Personnel were inadequately trained (they were unaware of RBMK characteristics that made low power operation extremely hazardous). Inadequate containment structures allowed radioactive material into the atmosphere. Initial emergency response and countermeasures were inadequate. The disaster was a product of flawed reactor design, poor safety culture and serious mistakes by Chernobyl staff. When failures in complex technologies and human failures combine, the consequences are often multiplied. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 40HFESTG - Cybersecurity
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the Cybersecurity Technical Group. The CYBERSECURITY TECHNICAL GROUP (CYTG) was established to serve HFES members and nonmembers who share an interest in studying humans in the context of cyberspace, cybersecurity, and information security (InfoSec). promoting the study and observation of how human interaction effects any facet of cybersecurity, and at any level in the system, from end-users of email to military cyber defense teams. Cybersecurity human factors includes the scientific application of all human factors and cognitive as well as emotive concepts, including awareness, workload, stress, teaming, signal detection, decision-making, and attention research. Cybersecurity can be understood as a highly complex socio-technical system. The purview spans studies of end-user security and privacy (where improving the interactions of humans with software and hardware tools will improve security and reduce the likelihood of successful attacks), to the operations of corporate and national multi-person-teams of cyberspace defenders, as well as the offensive components. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 39Board of Certification in Professional Ergonomics
...and now for another Human Factors Minute! The Board of certification in professional ergonomics provides professional certification for practitioners of human factors/ergonomics and user experience (HF/E/UX) who demonstrate expertise and comprehensive understanding of the discipline. Employers and consumers know they are working with a professional who has met a rigorous standard. BCPE provides the gold standard of HF/E/UX certification, recognized nationally and internationally. Although they provide one professional certification, practitioners work in many different domains and the term for HF/E/UX varies by domain. No matter what the area of focus, the underlying knowledge and systems approach remain the same. BCPE certificants obtain professional level of certification through one application process and exam. Certificants choose the designation* that reflects their work focus, either:Ergonomics, Human Factors, or User Experience. To find out more about BCPE and their certifications, visit BCPE.org This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 38Human Performance Modeling
...and now for another Human Factors Minute! Human performance modeling (HPM) is a traditional human factors method of quantifying human behavior, cognition, and processes; it's a tool used by human factors researchers and practitioners for both the analysis of human function and for the development of systems designed for optimal user experience and interaction. The goal of most human performance models is to capture enough detail in a particular domain to be useful for the purposes of investigation, design, or evaluation; Human performance models contain both the explicit and implicit assumptions or hypotheses upon which the model depends, and are typically mathematical - being composed of equations or computer simulations - although there are also important models that are qualitative in nature. It is a complementary approach to other usability testing methods for evaluating the impact of interface features on operator performance. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 37Chernobyl (Part 1)
...and now for another Human Factors Minute! The Chernobyl disaster was caused by a nuclear accident that occurred in April 1986, in the north Ukrainian SSR and is considered the worst nuclear disaster in history. The accident occurred during a safety test on an RBMK-type nuclear reactor, commonly used throughout the Soviet Union. The test was a simulation of an electrical power outage to aid the development of a safety procedure for maintaining reactor cooling water circulation until the back-up electrical generators could provide power. This gap was about one minute and had been identified as a potential safety problem that could cause the nuclear reactor core to overheat. On the fourth testing attempt, an unexpected 10-hour delay meant that an unprepared operating shift was on duty. During the planned decrease of reactor power in preparation for the electrical test, the power unexpectedly dropped to a near-zero level. The operators were able to only partially restore the specified test power, which put the reactor in a potentially unstable condition. This risk was not made evident in the operating instructions, so the operators proceeded with the electrical test. Upon test completion, the operators triggered a reactor shutdown, but a combination of unstable conditions and reactor design flaws caused an uncontrolled nuclear chain reaction instead, releasing a large amount of energy that killed two, and hospitalized 134 station staff. 28 died in the days to months afterward and approximately 14 suspected radiation-induced cancer deaths followed within the next 10 years. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 36HFESTG - Computer Systems
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the Computer Systems Technical Group. The Computer Systems Technical Group (CSTG) works to ensure that all users of computer systems are able to accomplish their goals while enjoying a satisfying experience. They are professionals and academicians considered to be human-computer interaction experts involved in research, education, consulting, and product design and evaluation. This technical groups strives to undertstand end user problems that result from the developmental shortcomings of new technology. They work together as a community to solve problems at the intersection between cognition, decision-making, and design solutions. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 35Driver Distraction
...and now for another Human Factors Minute! It is commonly believed that using a cell phone while driving is dangerous. People often suggest that talking on a cell phone is similar to talking with in-vehicle passengers, or adjusting the radio. And aren't children an even bigger distraction? These are common opinions and questions, but they all are based on a poor foundation of the problem of Driver Distraction. Drivers must concurrently perform several tasks to safely operate a motor vehicle, including speed regulation, lane-keeping, checking mirrors and other locations for potential conflicts, and responding to unexpected events. When drivers engage in other secondary tasks, such as cell phone use, additional time is required for them to detect and respond to roadway hazards. This delay in reaction time decreases the likelihood that drivers will be able to appropriately respond to an unexpected hazard in time to avoid a collision. Many other factors are considered when evaluating the ability of a driver to detect a roadway hazard, including the driver's expectation of the hazard, the available illumination, and the size, color and contrast of the object. In addition, research demonstrates how the cognitive distractions create an "inattention blindness", which inhibits drivers from detecting and responding to roadway hazards at all, even when other factors are adequate for detection. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 34Human Computer Interaction
...and now for another Human Factors Minute! Human-computer interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers. While initially concerned with computers, HCI has since expanded to cover almost all forms of information technology design. HCI surfaced in the 1980s with the advent of personal computing, that started turning up in homes and offices in society-changing numbers. From its origins, HCI would expand to incorporate multiple disciplines, such as computer science, cognitive science and human-factors engineering. HCI researchers focused on improving the usability of desktop computers (i.e., practitioners concentrated on how easy computers are to learn and use). However, with the rise of technologies such as the Internet and the smartphone, computer use would increasingly move away from the desktop to embrace the mobile world. HCI has grown to be broader, larger and much more diverse than computer science itself. HCI expanded from its initial focus on individual and generic user behavior to include social and organizational computing, accessibility for the elderly, the cognitively and physically impaired, and for all people, and for the widest possible spectrum of human experiences and activities. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 33Task Analysis
...and now for another Human Factors Minute! Task analysis is the process of learning about ordinary users by observing them in action to understand in detail how they perform their tasks and achieve their intended goals. With roots in activity theory, task analysis is a way of systematically describing human interaction with a system or process to understand how to match the demands of the system or process to human capabilities. The complexity of this process is generally proportional to the complexity of the task being analyzed, and so can vary in cost and time involvement. It is a qualitative and observational process best used early in the design process to help identify the tasks that the product must support. This can also help practitioners refine or re-define your product by determining the appropriate content scope. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 32HFESTG - Communications
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the Communications Technical Group The Communications Technical consists of people interested in all aspects of human factors as applied to communication systems. This includes the initial determination of user needs as well as the implementation of human factors considerations during design, installation, operation,field evaluation, personnel selection, training, and maintenance. Specific areas of interest include telecommunications, human communications, and computer-based communications. Most research related to human factors in communications is carried out at universities and at companies involved with the design, development, and manufacturing of communications products. Current active research areas include the following: User interface research for telecommunications equipment, Computer networks and network management, Audio and video teleconferencing, and more. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 31Machine Guarding
...and now for another Human Factors Minute! Machine guarding is an important human factors aspect of human machine interaction and design. Manufacturers must provide effective guards to separate operators, in time or distance, from a potential hazards while using machines. Adjustable guards often provide reasonble safe and efficient operation. Machine guards are often modified or removed by the workers for convenience or optimized workflow at the cost of safety, which exposes workers to the hazard. When guards are not originally present, modified, or removed, workers may be unknowingly exposed to an unreasonably dangerous condition. There are many feasible solutions available for manufacturers and employers to ensure that their equipment is used properly, such as Lock-out-tag-out which reduces the inadvertent release of energy. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 30Human Systems Integration
...and now for another Human Factors Minute! Human Systems Integration (HSI) is a robust process by which practitioners design and develop systems that effectively integrate human capabilities and limitations. HSI is a multidisciplinary field of study composed of several basic areas: Human Factors Engineering, System Safety, Health Hazards, Personnel Survivability, Manpower,Personnel,Training,Habitability. HSI includes humans, in their different roles in the system such as acting as an operator, maintainer, trainer, or designer Systems including hardware, software and acquisition processes and the integration of all of these elements to optimize the performance and safety of the system as a whole. HSI should be included as an integral part of a total system approach to the development and acquisition human machine interfaces. The Defense Acquisition Guidebook states that a, “total system includes the prime mission equipment, the people who operate, maintain, and support the system; As well as the training and training devices that support operations and infrastructure”. The principle goal of HSI is to ensure a safe and effective relationship between the human and the system that meets the mission. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 29Subjects in Tandem
...and now for another Human Factors Minute! Subjects-in-tandem, also known as "Co-Discovery" is a methodology employed where two subjects are asked to work concurrently on a series of tasks while vocalizing their analytical observations. Using this technique, participants can feed off of each other's comments to generate a richer set of observations than is normally possible with the participants interacting separately. Another benefit to this methodology is that having two people work together on a collaborative problem, can be more natural for the users, and may better reflect the end user operating environment. This process is usually recorded so that researchers can go and perform post hoc analyses. The participants feedback is observed by the researcher, and can be used to discover usability difficulties that involve multiple users interacting with a product at once. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 28HFESTG - Children's issues
...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the Children's Issues Technical Group The Children's Issues Technical Group (CITG) consists of individuals interested in research, design, and applications concerning human factors and ergonomics (HFE) issues related to the children’s emerging development from birth to adulthood including their caregivers. Example application areas include injury prevention, product usability, physical and cognitive maturation, mental workload and decision-making, in home, school, work, recreation, and vehicle environments. The technical group's goals is to keep members informed of current issues in the area and to develop applied solutions as well as standards based the most cutting edge human factors and child development research. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 27Slips, Trips, and Falls
...and now for another Human Factors Minute! Slips, trips, and falls are the most common premise liability cases that benefit from human factors testimony. Property owners must maintain safe premises. The question often remains: "Was the trip hazard open and obvious?" Several human factors principles relate to the ability of a pedestrian to detect and identify a trip hazard, including lighting, conspicuity (an object's attention-grabbing characteristics), foreseeable travel path, the size of the object and if the person had previously encountered the object.Analyses can determine if a reasonably attentive person would have recognized the hazard in enough time to avoid, and when applicable, refute claims that the hazard was open and obvious, based on established scientific principles and testing.Post-hoc analysis can also be done on the design factors that precipitate falls on stairs and same-level falls. Dangerous conditions often can be reasonably and feasibly eliminated, resulting in preventable injury or death.This has been another Human Factors Minute!Be sure to check out our main show at our official website: https://www.humanfactorscast.mediaSupport us on these platforms to get access to the entire Human Factors Minute library:Patreon: https://www.patreon.com/humanfactorscastBuy us a coffee: https://www.buymeacoffee.com/hfactorspodcastJoin us on Discord:https://go.humanfactorscast.media/DiscordFollow us:Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/Follow us on Twitch: https://twitch.tv/HumanFactorsCastFollow us on YouTube: https://www.youtube.com/HumanFactorsCastFollow us on LinkedIn: https://www.linkedin.com/company/humanfactorscastFollow us on Twitter: https://www.twitter.com/HFactorsPodcastFollow us on Facebook: https://www.facebook.com/HumanFactorsCastResources:Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast

Ep 26Driver Behavior
...and now for another Human Factors Minute! The driving environment requires the successful performance of a highly complex series of interconnected tasks, including navigating, speed regulation, observing posted signs and signals, and responding to unpredictable events in a safe and timely manner. Through experience, the cognitive processing demands of driving is greatly reduced, leading many to become complacent or distracted by secondary tasks. Motor vehicle collions occur when drivers unexpectantly encounter a roadway object or person, or become confused due to defects in the design and maintenance of the roadway. Construction zones often provide challenging environments in which to navigate, and must be designed to provide drivers with adequate and positive guidance. A disproportionate number of accidents occur at night, due to reduced visibility. Practitioners and researchers can evaluate the ambient, headlight and supplemental lighting in the area of the collision to determine what the driver could or should have seen prior to the collision. The salience of objects, pedestrians and bicyclists is an essential component to a complete visibility analysis. Additional human factors issues relate to visibility (line of sight, nighttime), vehicle headlighting and illumination, perception, cognition, reaction time, and reasonableness of the driver's actions. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast