PLAY PODCASTS
Making Video Games in 2025 with Celeste's Noel Berry
Episode 1014

Making Video Games in 2025 with Celeste's Noel Berry

In this episode of Hanselminutes, Scott sits down with Noel Berry, co-creator of Celeste, to explore his philosophy and process for making games in 2025, without relying on big commercial engines. Noel shares why he prefers building lightweight, custom tools over heavyweight platforms like Unity or Unreal, how modern C#, SDL3, and open‑source libraries empower small teams, and the creative freedom that comes from owning every layer of the stack. From crafting bespoke level editors to ensuring long‑term portability, Noel offers a candid look at the technical choices and personal values shaping his latest projects, including City of None.

Hanselminutes with Scott Hanselman

September 11, 202531m 47s

Audio is streamed directly from the publisher (r.zen.ai) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.

Show Notes

In this episode of Hanselminutes, Scott sits down with Noel Berry, co-creator of Celeste, to explore his philosophy and process for making games in 2025, without relying on big commercial engines. Noel shares why he prefers building lightweight, custom tools over heavyweight platforms like Unity or Unreal, how modern C#, SDL3, and open‑source libraries empower small teams, and the creative freedom that comes from owning every layer of the stack. From crafting bespoke level editors to ensuring long‑term portability, Noel offers a candid look at the technical choices and personal values shaping his latest projects, including City of None.