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What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewards
Episode 1425

What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewards

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December 3, 202522m 15s

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Show Notes

🤗 Upvotes: 41 | cs.CV

Authors:
Minh-Quan Le, Yuanzhi Zhu, Vicky Kalogeiton, Dimitris Samaras

Title:
What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewards

Arxiv:
http://arxiv.org/abs/2512.00425v1

Abstract:
Recent video diffusion models can synthesize visually compelling clips, yet often violate basic physical laws-objects float, accelerations drift, and collisions behave inconsistently-revealing a persistent gap between visual realism and physical realism. We propose $\texttt{NewtonRewards}$, the first physics-grounded post-training framework for video generation based on $\textit{verifiable rewards}$. Instead of relying on human or VLM feedback, $\texttt{NewtonRewards}$ extracts $\textit{measurable proxies}$ from generated videos using frozen utility models: optical flow serves as a proxy for velocity, while high-level appearance features serve as a proxy for mass. These proxies enable explicit enforcement of Newtonian structure through two complementary rewards: a Newtonian kinematic constraint enforcing constant-acceleration dynamics, and a mass conservation reward preventing trivial, degenerate solutions. We evaluate $\texttt{NewtonRewards}$ on five Newtonian Motion Primitives (free fall, horizontal/parabolic throw, and ramp sliding down/up) using our newly constructed large-scale benchmark, $\texttt{NewtonBench-60K}$. Across all primitives in visual and physics metrics, $\texttt{NewtonRewards}$ consistently improves physical plausibility, motion smoothness, and temporal coherence over prior post-training methods. It further maintains strong performance under out-of-distribution shifts in height, speed, and friction. Our results show that physics-grounded verifiable rewards offer a scalable path toward physics-aware video generation.