
Daily Paper Cast
1,976 episodes — Page 7 of 40
Ep 1676DA-Flow: Degradation-Aware Optical Flow Estimation with Diffusion Models
🤗 Upvotes: 36 | cs.CV Authors: Jaewon Min, Jaeeun Lee, Yeji Choi, Paul Hyunbin Cho, Jin Hyeon Kim, Tae-Young Lee, Jongsik Ahn, Hwayeong Lee, Seonghyun Park, Seungryong Kim Title: DA-Flow: Degradation-Aware Optical Flow Estimation with Diffusion Models Arxiv: http://arxiv.org/abs/2603.23499v1 Abstract: Optical flow models trained on high-quality data often degrade severely when confronted with real-world corruptions such as blur, noise, and compression artifacts. To overcome this limitation, we formulate Degradation-Aware Optical Flow, a new task targeting accurate dense correspondence estimation from real-world corrupted videos. Our key insight is that the intermediate representations of image restoration diffusion models are inherently corruption-aware but lack temporal awareness. To address this limitation, we lift the model to attend across adjacent frames via full spatio-temporal attention, and empirically demonstrate that the resulting features exhibit zero-shot correspondence capabilities. Based on this finding, we present DA-Flow, a hybrid architecture that fuses these diffusion features with convolutional features within an iterative refinement framework. DA-Flow substantially outperforms existing optical flow methods under severe degradation across multiple benchmarks.
Ep 1675SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM
🤗 Upvotes: 33 | cs.CV, cs.GR, cs.RO Authors: Chuanrui Zhang, Minghan Qin, Yuang Wang, Baifeng Xie, Hang Li, Ziwei Wang Title: SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM Arxiv: http://arxiv.org/abs/2603.23386v1 Abstract: High-quality articulated 3D assets are indispensable for embodied AI and physical simulation, yet 3D generation still focuses on static meshes, leaving a gap in "sim-ready" interactive objects. Most recent articulated object creation methods rely on multi-stage pipelines that accumulate errors across decoupled modules. Alternatively, unified MLLMs offer a single-stage path to joint static asset understanding and sim-ready asset generation. However dense voxel-based 3D tokenization yields long 3D token sequences and high memory overhead, limiting scalability to complex articulated objects. To address this, we propose SIMART, a unified MLLM framework that jointly performs part-level decomposition and kinematic prediction. By introducing a Sparse 3D VQ-VAE, SIMART reduces token counts by 70% vs. dense voxel tokens, enabling high-fidelity multi-part assemblies. SIMART achieves state-of-the-art performance on PartNet-Mobility and in-the-wild AIGC datasets, and enables physics-based robotic simulation.
Ep 1674UniGRPO: Unified Policy Optimization for Reasoning-Driven Visual Generation
🤗 Upvotes: 30 | cs.CV Authors: Jie Liu, Zilyu Ye, Linxiao Yuan, Shenhan Zhu, Yu Gao, Jie Wu, Kunchang Li, Xionghui Wang, Xiaonan Nie, Weilin Huang, Wanli Ouyang Title: UniGRPO: Unified Policy Optimization for Reasoning-Driven Visual Generation Arxiv: http://arxiv.org/abs/2603.23500v1 Abstract: Unified models capable of interleaved generation have emerged as a promising paradigm, with the community increasingly converging on autoregressive modeling for text and flow matching for image generation. To advance this direction, we propose a unified reinforcement learning framework tailored for interleaved generation. We validate our approach on its fundamental unit: a single round of reasoning-driven image generation, where the model first expands the user prompt through reasoning, followed by image synthesis. Formulating this multimodal generation process as a Markov Decision Process with sparse terminal rewards, we introduce UniGRPO to jointly optimize text and image generation policies using GRPO. Adopting a minimalist methodology to avoid over-design, we leverage established training recipes for both modalities by seamlessly integrating standard GRPO for reasoning and FlowGRPO for visual synthesis. To ensure scalability to multi-round interleaved generation, we introduce two critical modifications to the original FlowGRPO: (1) eliminating classifier-free guidance to maintain linear, unbranched rollouts, which is essential for scaling to complex scenarios involving multi-turn interactions and multi-condition generation (e.g., editing); and (2) replacing the standard latent KL penalty with an MSE penalty directly on the velocity fields, providing a more robust and direct regularization signal to mitigate reward hacking effectively. Our experiments demonstrate that this unified training recipe significantly enhances image generation quality through reasoning, providing a robust and scalable baseline for the future post-training of fully interleaved models.
Ep 1673RealMaster: Lifting Rendered Scenes into Photorealistic Video
🤗 Upvotes: 23 | cs.CV Authors: Dana Cohen-Bar, Ido Sobol, Raphael Bensadoun, Shelly Sheynin, Oran Gafni, Or Patashnik, Daniel Cohen-Or, Amit Zohar Title: RealMaster: Lifting Rendered Scenes into Photorealistic Video Arxiv: http://arxiv.org/abs/2603.23462v1 Abstract: State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these models cannot guarantee 3D consistency. Conversely, 3D engines offer granular control over every scene element and provide native 3D consistency by design, yet their output often remains trapped in the "uncanny valley". Bridging this sim-to-real gap requires both structural precision, where the output must exactly preserve the geometry and dynamics of the input, and global semantic transformation, where materials, lighting, and textures must be holistically transformed to achieve photorealism. We present RealMaster, a method that leverages video diffusion models to lift rendered video into photorealistic video while maintaining full alignment with the output of the 3D engine. To train this model, we generate a paired dataset via an anchor-based propagation strategy, where the first and last frames are enhanced for realism and propagated across the intermediate frames using geometric conditioning cues. We then train an IC-LoRA on these paired videos to distill the high-quality outputs of the pipeline into a model that generalizes beyond the pipeline's constraints, handling objects and characters that appear mid-sequence and enabling inference without requiring anchor frames. Evaluated on complex GTA-V sequences, RealMaster significantly outperforms existing video editing baselines, improving photorealism while preserving the geometry, dynamics, and identity specified by the original 3D control.
Ep 1672Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models
🤗 Upvotes: 110 | cs.CV Authors: Meiqi Wu, Zhixin Cai, Fufangchen Zhao, Xiaokun Feng, Rujing Dang, Bingze Song, Ruitian Tian, Jiashu Zhu, Jiachen Lei, Hao Dou, Jing Tang, Lei Sun, Jiahong Wu, Xiangxiang Chu, Zeming Liu, Kaiqi Huang Title: Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models Arxiv: http://arxiv.org/abs/2603.22212v1 Abstract: Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.
Ep 1671Speed by Simplicity: A Single-Stream Architecture for Fast Audio-Video Generative Foundation Model
🤗 Upvotes: 90 | cs.CV Authors: SII-GAIR, Sand. ai, :, Ethan Chern, Hansi Teng, Hanwen Sun, Hao Wang, Hong Pan, Hongyu Jia, Jiadi Su, Jin Li, Junjie Yu, Lijie Liu, Lingzhi Li, Lyumanshan Ye, Min Hu, Qiangang Wang, Quanwei Qi, Steffi Chern, Tao Bu, Taoran Wang, Teren Xu, Tianning Zhang, Tiantian Mi, Weixian Xu, Wenqiang Zhang, Wentai Zhang, Xianping Yi, Xiaojie Cai, Xiaoyang Kang, Yan Ma, Yixiu Liu, Yunbo Zhang, Yunpeng Huang, Yutong Lin, Zewei Tao, Zhaoliang Liu, Zheng Zhang, Zhiyao Cen, Zhixuan Yu, Zhongshu Wang, Zhulin Hu, Zijin Zhou, Zinan Guo, Yue Cao, Pengfei Liu Title: Speed by Simplicity: A Single-Stream Architecture for Fast Audio-Video Generative Foundation Model Arxiv: http://arxiv.org/abs/2603.21986v1 Abstract: We present daVinci-MagiHuman, an open-source audio-video generative foundation model for human-centric generation. daVinci-MagiHuman jointly generates synchronized video and audio using a single-stream Transformer that processes text, video, and audio within a unified token sequence via self-attention only. This single-stream design avoids the complexity of multi-stream or cross-attention architectures while remaining easy to optimize with standard training and inference infrastructure. The model is particularly strong in human-centric scenarios, producing expressive facial performance, natural speech-expression coordination, realistic body motion, and precise audio-video synchronization. It supports multilingual spoken generation across Chinese (Mandarin and Cantonese), English, Japanese, Korean, German, and French. For efficient inference, we combine the single-stream backbone with model distillation, latent-space super-resolution, and a Turbo VAE decoder, enabling generation of a 5-second 256p video in 2 seconds on a single H100 GPU. In automatic evaluation, daVinci-MagiHuman achieves the highest visual quality and text alignment among leading open models, along with the lowest word error rate (14.60%) for speech intelligibility. In pairwise human evaluation, it achieves win rates of 80.0% against Ovi 1.1 and 60.9% against LTX 2.3 over 2000 comparisons. We open-source the complete model stack, including the base model, the distilled model, the super-resolution model, and the inference codebase.
Ep 1670LongCat-Flash-Prover: Advancing Native Formal Reasoning via Agentic Tool-Integrated Reinforcement Learning
🤗 Upvotes: 63 | cs.AI, cs.CL Authors: Jianing Wang, Jianfei Zhang, Qi Guo, Linsen Guo, Rumei Li, Chao Zhang, Chong Peng, Cunguang Wang, Dengchang Zhao, Jiarong Shi, Jingang Wang, Liulin Feng, Mengxia Shen, Qi Li, Shengnan An, Shun Wang, Wei Shi, Xiangyu Xi, Xiaoyu Li, Xuezhi Cao, Yi Lu, Yunke Zhao, Zhengyu Chen, Zhimin Lin, Wei Wang, Peng Pei, Xunliang Cai Title: LongCat-Flash-Prover: Advancing Native Formal Reasoning via Agentic Tool-Integrated Reinforcement Learning Arxiv: http://arxiv.org/abs/2603.21065v1 Abstract: We introduce LongCat-Flash-Prover, a flagship 560-billion-parameter open-source Mixture-of- Experts (MoE) model that advances Native Formal Reasoning in Lean4 through agentic tool-integrated reasoning (TIR). We decompose the native formal reasoning task into three independent formal capabilities, i.e., auto-formalization, sketching, and proving. To facilitate these capabilities, we propose a Hybrid-Experts Iteration Framework to expand high-quality task trajectories, including generating a formal statement based on a given informal problem, producing a whole-proof directly from the statement, or a lemma-style sketch. During agentic RL, we present a Hierarchical Importance Sampling Policy Optimization (HisPO) algorithm, which aims to stabilize the MoE model training on such long-horizon tasks. It employs a gradient masking strategy that accounts for the policy staleness and the inherent train-inference engine discrepancies at both sequence and token levels. Additionally, we also incorporate theorem consistency and legality detection mechanisms to eliminate reward hacking issues. Extensive evaluations show that our LongCat-Flash-Prover sets a new state-of-the-art for open-weights models in both auto-formalization and theorem proving. Demonstrating remarkable sample efficiency, it achieves a 97.1% pass rate on MiniF2F-Test using only 72 inference budget per problem. On more challenging benchmarks, it solves 70.8% of ProverBench and 41.5% of PutnamBench with no more than 220 attempts per problem, significantly outperforming existing open-weights baselines.
Ep 1669Look Where It Matters: High-Resolution Crops Retrieval for Efficient VLMs
🤗 Upvotes: 60 | cs.CV, cs.AI Authors: Nimrod Shabtay, Moshe Kimhi, Artem Spector, Sivan Haray, Ehud Rivlin, Chaim Baskin, Raja Giryes, Eli Schwartz Title: Look Where It Matters: High-Resolution Crops Retrieval for Efficient VLMs Arxiv: http://arxiv.org/abs/2603.16932v1 Abstract: Vision-language models (VLMs) typically process images at a native high-resolution, forcing a trade-off between accuracy and computational efficiency: high-resolution inputs capture fine details but incur significant computational costs, while low-resolution inputs advocate for efficiency, they potentially miss critical visual information, like small text. We present AwaRes, a spatial-on-demand framework that resolves this accuracy-efficiency trade-off by operating on a low-resolution global view and using tool-calling to retrieve only high-resolution segments needed for a given query. We construct supervised data automatically: a judge compares low- vs.\ high-resolution answers to label whether cropping is needed, and an oracle grounding model localizes the evidence for the correct answer, which we map to a discrete crop set to form multi-turn tool-use trajectories. We train our framework with cold-start SFT followed by multi-turn GRPO with a composite reward that combines semantic answer correctness with explicit crop-cost penalties. Project page: https://nimrodshabtay.github.io/AwaRes
Ep 1668OpenResearcher: A Fully Open Pipeline for Long-Horizon Deep Research Trajectory Synthesis
🤗 Upvotes: 55 | cs.IR, cs.AI, cs.CL Authors: Zhuofeng Li, Dongfu Jiang, Xueguang Ma, Haoxiang Zhang, Ping Nie, Yuyu Zhang, Kai Zou, Jianwen Xie, Yu Zhang, Wenhu Chen Title: OpenResearcher: A Fully Open Pipeline for Long-Horizon Deep Research Trajectory Synthesis Arxiv: http://arxiv.org/abs/2603.20278v1 Abstract: Training deep research agents requires long-horizon trajectories that interleave search, evidence aggregation, and multi-step reasoning. However, existing data collection pipelines typically rely on proprietary web APIs, making large-scale trajectory synthesis costly, unstable, and difficult to reproduce. We present OpenResearcher, a reproducible pipeline that decouples one-time corpus bootstrapping from multi-turn trajectory synthesis and executes the search-and-browse loop entirely offline using three explicit browser primitives: search, open, and find, over a 15M-document corpus. Using GPT-OSS-120B as the teacher model, we synthesize over 97K trajectories, including a substantial long-horizon tail with 100+ tool calls. Supervised fine-tuning a 30B-A3B backbone on these trajectories achieves 54.8\% accuracy on BrowseComp-Plus, a +34.0 point improvement over the base model, while remaining competitive on BrowseComp, GAIA, and xbench-DeepSearch. Because the environment is offline and fully instrumented, it also enables controlled analysis, where our study reveals practical insights into deep research pipeline design, including data filtering strategies, agent configuration choices, and how retrieval success relates to final answer accuracy. We release the pipeline, synthesized trajectories, model checkpoints, and the offline search environment at https://github.com/TIGER-AI-Lab/OpenResearcher.
Ep 1667VideoDetective: Clue Hunting via both Extrinsic Query and Intrinsic Relevance for Long Video Understanding
🤗 Upvotes: 45 | cs.CV Authors: Ruoliu Yang, Chu Wu, Caifeng Shan, Ran He, Chaoyou Fu Title: VideoDetective: Clue Hunting via both Extrinsic Query and Intrinsic Relevance for Long Video Understanding Arxiv: http://arxiv.org/abs/2603.22285v1 Abstract: Long video understanding remains challenging for multimodal large language models (MLLMs) due to limited context windows, which necessitate identifying sparse query-relevant video segments. However, existing methods predominantly localize clues based solely on the query, overlooking the video's intrinsic structure and varying relevance across segments. To address this, we propose VideoDetective, a framework that integrates query-to-segment relevance and inter-segment affinity for effective clue hunting in long-video question answering. Specifically, we divide a video into various segments and represent them as a visual-temporal affinity graph built from visual similarity and temporal proximity. We then perform a Hypothesis-Verification-Refinement loop to estimate relevance scores of observed segments to the query and propagate them to unseen segments, yielding a global relevance distribution that guides the localization of the most critical segments for final answering with sparse observation. Experiments show our method consistently achieves substantial gains across a wide range of mainstream MLLMs on representative benchmarks, with accuracy improvements of up to 7.5% on VideoMME-long. Our code is available at https://videodetective.github.io/
Ep 1666SpatialBoost: Enhancing Visual Representation through Language-Guided Reasoning
🤗 Upvotes: 39 | cs.CV Authors: Byungwoo Jeon, Dongyoung Kim, Huiwon Jang, Insoo Kim, Jinwoo Shin Title: SpatialBoost: Enhancing Visual Representation through Language-Guided Reasoning Arxiv: http://arxiv.org/abs/2603.22057v1 Abstract: Despite the remarkable success of large-scale pre-trained image representation models (i.e., vision encoders) across various vision tasks, they are predominantly trained on 2D image data and therefore often fail to capture 3D spatial relationships between objects and backgrounds in the real world, constraining their effectiveness in many downstream applications. To address this, we propose SpatialBoost, a scalable framework that enhances the spatial awareness of existing pre-trained vision encoders by injecting 3D spatial knowledge expressed in linguistic descriptions. The core idea involves converting dense 3D spatial information from 2D images into linguistic expressions, which is then used to inject such spatial knowledge into vision encoders through a Large Language Model (LLM). To this end, we adopt a multi-turn Chain-of-Thought (CoT) reasoning process that progressively incorporates dense spatial knowledge and builds hierarchical spatial understanding. To validate effectiveness, we adapt SpatialBoost to state-of-the-art vision encoders such as DINOv3, and evaluate its performance gains on a wide range of benchmarks requiring both 3D perception and general vision abilities. For instance, SpatialBoost improves DINOv3 performance from 55.9 to 59.7 mIoU on ADE20K, achieving state-of-the-art performance with 3.8% gain over the pre-trained DINOv3.
Ep 1665F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting
🤗 Upvotes: 31 | cs.CV Authors: Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo, Hyunwoo J. Kim Title: F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting Arxiv: http://arxiv.org/abs/2603.21304v1 Abstract: Feed-forward 3D Gaussian Splatting methods enable single-pass reconstruction and real-time rendering. However, they typically adopt rigid pixel-to-Gaussian or voxel-to-Gaussian pipelines that uniformly allocate Gaussians, leading to redundant Gaussians across views. Moreover, they lack an effective mechanism to control the total number of Gaussians while maintaining reconstruction fidelity. To address these limitations, we present F4Splat, which performs Feed-Forward predictive densification for Feed-Forward 3D Gaussian Splatting, introducing a densification-score-guided allocation strategy that adaptively distributes Gaussians according to spatial complexity and multi-view overlap. Our model predicts per-region densification scores to estimate the required Gaussian density and allows explicit control over the final Gaussian budget without retraining. This spatially adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, producing compact yet high-quality 3D representations. Extensive experiments demonstrate that our model achieves superior novel-view synthesis performance compared to prior uncalibrated feed-forward methods, while using significantly fewer Gaussians.
Ep 1664mSFT: Addressing Dataset Mixtures Overfitting Heterogeneously in Multi-task SFT
🤗 Upvotes: 28 | cs.LG, cs.AI Authors: Woosung Koh, Jeyoung Jeon, Youngjin Song, Yujin Cheon, Soowon Oh, Jaehyeong Choi, Se-Young Yun Title: mSFT: Addressing Dataset Mixtures Overfitting Heterogeneously in Multi-task SFT Arxiv: http://arxiv.org/abs/2603.21606v2 Abstract: Current language model training commonly applies multi-task Supervised Fine-Tuning (SFT) using a homogeneous compute budget across all sub-datasets. This approach is fundamentally sub-optimal: heterogeneous learning dynamics cause faster-learning tasks to overfit early while slower ones remain under-fitted. To address this, we introduce mSFT, an iterative, overfitting-aware search algorithm for multi-task data mixtures. mSFT trains the model on an active mixture, identifies and excludes the earliest overfitting sub-dataset, and reverts to that specific optimal checkpoint before continuing. Extensive evaluations demonstrate that mSFT consistently outperforms 4 baselines across 10 benchmarks and 6 base models. Further analysis confirms mSFT maintains robust gains across diverse dataset sizes, task granularities, and is insensitive to its single new hyperparameter (compute budget). Notably, at low compute budget, mSFT can improve performance while lowering training FLOPs. Ultimately, mSFT establishes a practical overfitting-aware algorithm for multi-task SFT that maximizes the potential of models across diverse data mixtures.
Ep 1663HopChain: Multi-Hop Data Synthesis for Generalizable Vision-Language Reasoning
🤗 Upvotes: 96 | cs.CV, cs.AI, cs.CL Authors: Shenzhi Wang, Shixuan Liu, Jing Zhou, Chang Gao, Xiong-Hui Chen, Binghai Wang, An Yang, Shiji Song, Bowen Yu, Gao Huang, Junyang Lin Title: HopChain: Multi-Hop Data Synthesis for Generalizable Vision-Language Reasoning Arxiv: http://arxiv.org/abs/2603.17024v2 Abstract: Vision-language models (VLMs) show strong multimodal capabilities but still struggle with fine-grained vision-language reasoning. We find that long chain-of-thought (CoT) reasoning exposes diverse failure modes, including perception, reasoning, knowledge, and hallucination errors, which can compound across intermediate steps. However, most existing vision-language data used for reinforcement learning with verifiable rewards (RLVR) does not involve complex reasoning chains that rely on visual evidence throughout, leaving these weaknesses largely unexposed. We therefore propose HopChain, a scalable framework for synthesizing multi-hop vision-language reasoning data for RLVR training of VLMs. Each synthesized multi-hop query forms a logically dependent chain of instance-grounded hops, where earlier hops establish the instances, sets, or conditions needed for later hops, while the final answer remains a specific, unambiguous number suitable for verifiable rewards. We train Qwen3.5-35B-A3B and Qwen3.5-397B-A17B under two RLVR settings: the original data alone, and the original data plus HopChain's multi-hop data, and compare them across 24 benchmarks spanning STEM and Puzzle, General VQA, Text Recognition and Document Understanding, and Video Understanding. Although this multi-hop data is not synthesized for any specific benchmark, it improves 20 of 24 benchmarks on both models, indicating broad and generalizable gains. Consistently, replacing full chained queries with half-multi-hop or single-hop variants reduces the average score across five representative benchmarks from 70.4 to 66.7 and 64.3, respectively. Notably, multi-hop gains peak in long-CoT vision-language reasoning, exceeding 50 points in the ultra-long-CoT regime. These experiments establish HopChain as an effective, scalable framework for synthesizing multi-hop data that improves generalizable vision-language reasoning.
Ep 1662Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Models
🤗 Upvotes: 87 | cs.CV Authors: Songchun Zhang, Zeyue Xue, Siming Fu, Jie Huang, Xianghao Kong, Y Ma, Haoyang Huang, Nan Duan, Anyi Rao Title: Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Models Arxiv: http://arxiv.org/abs/2603.17051v1 Abstract: Distilled autoregressive (AR) video models enable efficient streaming generation but frequently misalign with human visual preferences. Existing reinforcement learning (RL) frameworks are not naturally suited to these architectures, typically requiring either expensive re-distillation or solver-coupled reverse-process optimization that introduces considerable memory and computational overhead. We present Astrolabe, an efficient online RL framework tailored for distilled AR models. To overcome existing bottlenecks, we introduce a forward-process RL formulation based on negative-aware fine-tuning. By contrasting positive and negative samples directly at inference endpoints, this approach establishes an implicit policy improvement direction without requiring reverse-process unrolling. To scale this alignment to long videos, we propose a streaming training scheme that generates sequences progressively via a rolling KV-cache, applying RL updates exclusively to local clip windows while conditioning on prior context to ensure long-range coherence. Finally, to mitigate reward hacking, we integrate a multi-reward objective stabilized by uncertainty-aware selective regularization and dynamic reference updates. Extensive experiments demonstrate that our method consistently enhances generation quality across multiple distilled AR video models, serving as a robust and scalable alignment solution.
Ep 1661TerraScope: Pixel-Grounded Visual Reasoning for Earth Observation
🤗 Upvotes: 42 | cs.CV Authors: Yan Shu, Bin Ren, Zhitong Xiong, Xiao Xiang Zhu, Begüm Demir, Nicu Sebe, Paolo Rota Title: TerraScope: Pixel-Grounded Visual Reasoning for Earth Observation Arxiv: http://arxiv.org/abs/2603.19039v1 Abstract: Vision-language models (VLMs) have shown promise in earth observation (EO), yet they struggle with tasks that require grounding complex spatial reasoning in precise pixel-level visual representations. To address this problem, we introduce TerraScope, a unified VLM that delivers pixel-grounded geospatial reasoning with two key capabilities: (1) modality-flexible reasoning: it handles single-modality inputs (optical or SAR) and adaptively fuses different modalities into the reasoning process when both are available; (2) multi-temporal reasoning: it integrates temporal sequences for change analysis across multiple time points. In addition, we curate Terra-CoT, a large-scale dataset containing 1 million samples with pixel-level masks embedded in reasoning chains across multiple sources. We also propose TerraScope-Bench, the first benchmark for pixel-grounded geospatial reasoning with six sub-tasks that evaluates both answer accuracy and mask quality to ensure authentic pixel-grounded reasoning. Experiments show that TerraScope significantly outperforms existing VLMs on pixel-grounded geospatial reasoning while providing interpretable visual evidence.
Ep 1660ProactiveBench: Benchmarking Proactiveness in Multimodal Large Language Models
🤗 Upvotes: 30 | cs.CV Authors: Thomas De Min, Subhankar Roy, Stéphane Lathuilière, Elisa Ricci, Massimiliano Mancini Title: ProactiveBench: Benchmarking Proactiveness in Multimodal Large Language Models Arxiv: http://arxiv.org/abs/2603.19466v1 Abstract: Effective collaboration begins with knowing when to ask for help. For example, when trying to identify an occluded object, a human would ask someone to remove the obstruction. Can MLLMs exhibit a similar "proactive" behavior by requesting simple user interventions? To investigate this, we introduce ProactiveBench, a benchmark built from seven repurposed datasets that tests proactiveness across different tasks such as recognizing occluded objects, enhancing image quality, and interpreting coarse sketches. We evaluate 22 MLLMs on ProactiveBench, showing that (i) they generally lack proactiveness; (ii) proactiveness does not correlate with model capacity; (iii) "hinting" at proactiveness yields only marginal gains. Surprisingly, we found that conversation histories and in-context learning introduce negative biases, hindering performance. Finally, we explore a simple fine-tuning strategy based on reinforcement learning: its results suggest that proactiveness can be learned, even generalizing to unseen scenarios. We publicly release ProactiveBench as a first step toward building proactive multimodal models.
Ep 1659FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow
🤗 Upvotes: 26 | cs.CV Authors: Zhifei Yang, Guangyao Zhai, Keyang Lu, YuYang Yin, Chao Zhang, Zhen Xiao, Jieyi Long, Nassir Navab, Yikai Wang Title: FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow Arxiv: http://arxiv.org/abs/2603.19598v1 Abstract: Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook object-level control and often fail to enforce scene-level style coherence. Graph-based formulations offer higher controllability over objects and inform holistic consistency by explicitly modeling relations, yet existing methods struggle to produce high-fidelity textured results, thereby limiting their practical utility. We present FlowScene, a tri-branch scene generative model conditioned on multimodal graphs that collaboratively generates scene layouts, object shapes, and object textures. At its core lies a tight-coupled rectified flow model that exchanges object information during generation, enabling collaborative reasoning across the graph. This enables fine-grained control of objects' shapes, textures, and relations while enforcing scene-level style coherence across structure and appearance. Extensive experiments show that FlowScene outperforms both language-conditioned and graph-conditioned baselines in terms of generation realism, style consistency, and alignment with human preferences.
Ep 1658The $\mathbf{Y}$-Combinator for LLMs: Solving Long-Context Rot with $λ$-Calculus
🤗 Upvotes: 25 | cs.LG, cs.AI Authors: Amartya Roy, Rasul Tutunov, Xiaotong Ji, Matthieu Zimmer, Haitham Bou-Ammar Title: The $\mathbf{Y}$-Combinator for LLMs: Solving Long-Context Rot with $λ$-Calculus Arxiv: http://arxiv.org/abs/2603.20105v1 Abstract: LLMs are increasingly used as general-purpose reasoners, but long inputs remain bottlenecked by a fixed context window. Recursive Language Models (RLMs) address this by externalising the prompt and recursively solving subproblems. Yet existing RLMs depend on an open-ended read-eval-print loop (REPL) in which the model generates arbitrary control code, making execution difficult to verify, predict, and analyse. We introduce $λ$-RLM, a framework for long-context reasoning that replaces free-form recursive code generation with a typed functional runtime grounded in $λ$-calculus. It executes a compact library of pre-verified combinators and uses neural inference only on bounded leaf subproblems, turning recursive reasoning into a structured functional program with explicit control flow. We show that $λ$-RLM admits formal guarantees absent from standard RLMs, including termination, closed-form cost bounds, controlled accuracy scaling with recursion depth, and an optimal partition rule under a simple cost model. Empirically, across four long-context reasoning tasks and nine base models, $λ$-RLM outperforms standard RLM in 29 of 36 model-task comparisons, improves average accuracy by up to +21.9 points across model tiers, and reduces latency by up to 4.1x. These results show that typed symbolic control yields a more reliable and efficient foundation for long-context reasoning than open-ended recursive code generation. The complete implementation of $λ$-RLM, is open-sourced for the community at: https://github.com/lambda-calculus-LLM/lambda-RLM.
Ep 1657LumosX: Relate Any Identities with Their Attributes for Personalized Video Generation
🤗 Upvotes: 21 | cs.CV, cs.AI Authors: Jiazheng Xing, Fei Du, Hangjie Yuan, Pengwei Liu, Hongbin Xu, Hai Ci, Ruigang Niu, Weihua Chen, Fan Wang, Yong Liu Title: LumosX: Relate Any Identities with Their Attributes for Personalized Video Generation Arxiv: http://arxiv.org/abs/2603.20192v1 Abstract: Recent advances in diffusion models have significantly improved text-to-video generation, enabling personalized content creation with fine-grained control over both foreground and background elements. However, precise face-attribute alignment across subjects remains challenging, as existing methods lack explicit mechanisms to ensure intra-group consistency. Addressing this gap requires both explicit modeling strategies and face-attribute-aware data resources. We therefore propose LumosX, a framework that advances both data and model design. On the data side, a tailored collection pipeline orchestrates captions and visual cues from independent videos, while multimodal large language models (MLLMs) infer and assign subject-specific dependencies. These extracted relational priors impose a finer-grained structure that amplifies the expressive control of personalized video generation and enables the construction of a comprehensive benchmark. On the modeling side, Relational Self-Attention and Relational Cross-Attention intertwine position-aware embeddings with refined attention dynamics to inscribe explicit subject-attribute dependencies, enforcing disciplined intra-group cohesion and amplifying the separation between distinct subject clusters. Comprehensive evaluations on our benchmark demonstrate that LumosX achieves state-of-the-art performance in fine-grained, identity-consistent, and semantically aligned personalized multi-subject video generation. Code and models are available at https://jiazheng-xing.github.io/lumosx-home/.
Ep 1656Hyperagents
🤗 Upvotes: 21 | cs.AI Authors: Jenny Zhang, Bingchen Zhao, Wannan Yang, Jakob Foerster, Jeff Clune, Minqi Jiang, Sam Devlin, Tatiana Shavrina Title: Hyperagents Arxiv: http://arxiv.org/abs/2603.19461v1 Abstract: Self-improving AI systems aim to reduce reliance on human engineering by learning to improve their own learning and problem-solving processes. Existing approaches to self-improvement rely on fixed, handcrafted meta-level mechanisms, fundamentally limiting how fast such systems can improve. The Darwin Gödel Machine (DGM) demonstrates open-ended self-improvement in coding by repeatedly generating and evaluating self-modified variants. Because both evaluation and self-modification are coding tasks, gains in coding ability can translate into gains in self-improvement ability. However, this alignment does not generally hold beyond coding domains. We introduce \textbf{hyperagents}, self-referential agents that integrate a task agent (which solves the target task) and a meta agent (which modifies itself and the task agent) into a single editable program. Crucially, the meta-level modification procedure is itself editable, enabling metacognitive self-modification, improving not only the task-solving behavior, but also the mechanism that generates future improvements. We instantiate this framework by extending DGM to create DGM-Hyperagents (DGM-H), eliminating the assumption of domain-specific alignment between task performance and self-modification skill to potentially support self-accelerating progress on any computable task. Across diverse domains, the DGM-H improves performance over time and outperforms baselines without self-improvement or open-ended exploration, as well as prior self-improving systems. Furthermore, the DGM-H improves the process by which it generates new agents (e.g., persistent memory, performance tracking), and these meta-level improvements transfer across domains and accumulate across runs. DGM-Hyperagents offer a glimpse of open-ended AI systems that do not merely search for better solutions, but continually improve their search for how to improve.
Ep 1655Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
🤗 Upvotes: 63 | cs.CV, cs.RO Authors: Xianjin Wu, Dingkang Liang, Tianrui Feng, Kui Xia, Yumeng Zhang, Xiaofan Li, Xiao Tan, Xiang Bai Title: Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding Arxiv: http://arxiv.org/abs/2603.19235v1 Abstract: While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.
Ep 1654SAMA: Factorized Semantic Anchoring and Motion Alignment for Instruction-Guided Video Editing
🤗 Upvotes: 56 | cs.CV Authors: Xinyao Zhang, Wenkai Dong, Yuxin Song, Bo Fang, Qi Zhang, Jing Wang, Fan Chen, Hui Zhang, Haocheng Feng, Yu Lu, Hang Zhou, Chun Yuan, Jingdong Wang Title: SAMA: Factorized Semantic Anchoring and Motion Alignment for Instruction-Guided Video Editing Arxiv: http://arxiv.org/abs/2603.19228v1 Abstract: Current instruction-guided video editing models struggle to simultaneously balance precise semantic modifications with faithful motion preservation. While existing approaches rely on injecting explicit external priors (e.g., VLM features or structural conditions) to mitigate these issues, this reliance severely bottlenecks model robustness and generalization. To overcome this limitation, we present SAMA (factorized Semantic Anchoring and Motion Alignment), a framework that factorizes video editing into semantic anchoring and motion modeling. First, we introduce Semantic Anchoring, which establishes a reliable visual anchor by jointly predicting semantic tokens and video latents at sparse anchor frames, enabling purely instruction-aware structural planning. Second, Motion Alignment pre-trains the same backbone on motion-centric video restoration pretext tasks (cube inpainting, speed perturbation, and tube shuffle), enabling the model to internalize temporal dynamics directly from raw videos. SAMA is optimized with a two-stage pipeline: a factorized pre-training stage that learns inherent semantic-motion representations without paired video-instruction editing data, followed by supervised fine-tuning on paired editing data. Remarkably, the factorized pre-training alone already yields strong zero-shot video editing ability, validating the proposed factorization. SAMA achieves state-of-the-art performance among open-source models and is competitive with leading commercial systems (e.g., Kling-Omni). Code, models, and datasets will be released.
Ep 1653FASTER: Rethinking Real-Time Flow VLAs
🤗 Upvotes: 41 | cs.RO, cs.CV Authors: Yuxiang Lu, Zhe Liu, Xianzhe Fan, Zhenya Yang, Jinghua Hou, Junyi Li, Kaixin Ding, Hengshuang Zhao Title: FASTER: Rethinking Real-Time Flow VLAs Arxiv: http://arxiv.org/abs/2603.19199v1 Abstract: Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in $π_{0.5}$ and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks unprecedented real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.
Ep 16523DreamBooth: High-Fidelity 3D Subject-Driven Video Generation Model
🤗 Upvotes: 40 | cs.CV Authors: Hyun-kyu Ko, Jihyeon Park, Younghyun Kim, Dongheok Park, Eunbyung Park Title: 3DreamBooth: High-Fidelity 3D Subject-Driven Video Generation Model Arxiv: http://arxiv.org/abs/2603.18524v1 Abstract: Creating dynamic, view-consistent videos of customized subjects is highly sought after for a wide range of emerging applications, including immersive VR/AR, virtual production, and next-generation e-commerce. However, despite rapid progress in subject-driven video generation, existing methods predominantly treat subjects as 2D entities, focusing on transferring identity through single-view visual features or textual prompts. Because real-world subjects are inherently 3D, applying these 2D-centric approaches to 3D object customization reveals a fundamental limitation: they lack the comprehensive spatial priors necessary to reconstruct the 3D geometry. Consequently, when synthesizing novel views, they must rely on generating plausible but arbitrary details for unseen regions, rather than preserving the true 3D identity. Achieving genuine 3D-aware customization remains challenging due to the scarcity of multi-view video datasets. While one might attempt to fine-tune models on limited video sequences, this often leads to temporal overfitting. To resolve these issues, we introduce a novel framework for 3D-aware video customization, comprising 3DreamBooth and 3Dapter. 3DreamBooth decouples spatial geometry from temporal motion through a 1-frame optimization paradigm. By restricting updates to spatial representations, it effectively bakes a robust 3D prior into the model without the need for exhaustive video-based training. To enhance fine-grained textures and accelerate convergence, we incorporate 3Dapter, a visual conditioning module. Following single-view pre-training, 3Dapter undergoes multi-view joint optimization with the main generation branch via an asymmetrical conditioning strategy. This design allows the module to act as a dynamic selective router, querying view-specific geometric hints from a minimal reference set. Project page: https://ko-lani.github.io/3DreamBooth/
Ep 1651Bridging Semantic and Kinematic Conditions with Diffusion-based Discrete Motion Tokenizer
🤗 Upvotes: 34 | cs.CV Authors: Chenyang Gu, Mingyuan Zhang, Haozhe Xie, Zhongang Cai, Lei Yang, Ziwei Liu Title: Bridging Semantic and Kinematic Conditions with Diffusion-based Discrete Motion Tokenizer Arxiv: http://arxiv.org/abs/2603.19227v1 Abstract: Prior motion generation largely follows two paradigms: continuous diffusion models that excel at kinematic control, and discrete token-based generators that are effective for semantic conditioning. To combine their strengths, we propose a three-stage framework comprising condition feature extraction (Perception), discrete token generation (Planning), and diffusion-based motion synthesis (Control). Central to this framework is MoTok, a diffusion-based discrete motion tokenizer that decouples semantic abstraction from fine-grained reconstruction by delegating motion recovery to a diffusion decoder, enabling compact single-layer tokens while preserving motion fidelity. For kinematic conditions, coarse constraints guide token generation during planning, while fine-grained constraints are enforced during control through diffusion-based optimization. This design prevents kinematic details from disrupting semantic token planning. On HumanML3D, our method significantly improves controllability and fidelity over MaskControl while using only one-sixth of the tokens, reducing trajectory error from 0.72 cm to 0.08 cm and FID from 0.083 to 0.029. Unlike prior methods that degrade under stronger kinematic constraints, ours improves fidelity, reducing FID from 0.033 to 0.014.
Ep 1650MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstruction
🤗 Upvotes: 28 | cs.CV Authors: Haitian Li, Haozhe Xie, Junxiang Xu, Beichen Wen, Fangzhou Hong, Ziwei Liu Title: MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstruction Arxiv: http://arxiv.org/abs/2603.19231v1 Abstract: Reconstructing articulated 3D objects from a single image requires jointly inferring object geometry, part structure, and motion parameters from limited visual evidence. A key difficulty lies in the entanglement between motion cues and object structure, which makes direct articulation regression unstable. Existing methods address this challenge through multi-view supervision, retrieval-based assembly, or auxiliary video generation, often sacrificing scalability or efficiency. We present MonoArt, a unified framework grounded in progressive structural reasoning. Rather than predicting articulation directly from image features, MonoArt progressively transforms visual observations into canonical geometry, structured part representations, and motion-aware embeddings within a single architecture. This structured reasoning process enables stable and interpretable articulation inference without external motion templates or multi-stage pipelines. Extensive experiments on PartNet-Mobility demonstrate that OM achieves state-of-the-art performance in both reconstruction accuracy and inference speed. The framework further generalizes to robotic manipulation and articulated scene reconstruction.
Ep 1649Nemotron-Cascade 2: Post-Training LLMs with Cascade RL and Multi-Domain On-Policy Distillation
🤗 Upvotes: 28 | cs.CL, cs.AI, cs.LG Authors: Zhuolin Yang, Zihan Liu, Yang Chen, Wenliang Dai, Boxin Wang, Sheng-Chieh Lin, Chankyu Lee, Yangyi Chen, Dongfu Jiang, Jiafan He, Renjie Pi, Grace Lam, Nayeon Lee, Alexander Bukharin, Mohammad Shoeybi, Bryan Catanzaro, Wei Ping Title: Nemotron-Cascade 2: Post-Training LLMs with Cascade RL and Multi-Domain On-Policy Distillation Arxiv: http://arxiv.org/abs/2603.19220v1 Abstract: We introduce Nemotron-Cascade 2, an open 30B MoE model with 3B activated parameters that delivers best-in-class reasoning and strong agentic capabilities. Despite its compact size, its mathematical and coding reasoning performance approaches that of frontier open models. It is the second open-weight LLM, after DeepSeekV3.2-Speciale-671B-A37B, to achieve Gold Medal-level performance in the 2025 International Mathematical Olympiad (IMO), the International Olympiad in Informatics (IOI), and the ICPC World Finals, demonstrating remarkably high intelligence density with 20x fewer parameters. In contrast to Nemotron-Cascade 1, the key technical advancements are as follows. After SFT on a meticulously curated dataset, we substantially expand Cascade RL to cover a much broader spectrum of reasoning and agentic domains. Furthermore, we introduce multi-domain on-policy distillation from the strongest intermediate teacher models for each domain throughout the Cascade RL process, allowing us to efficiently recover benchmark regressions and sustain strong performance gains along the way. We release the collection of model checkpoint and training data.
Ep 1648Cubic Discrete Diffusion: Discrete Visual Generation on High-Dimensional Representation Tokens
🤗 Upvotes: 26 | cs.CV Authors: Yuqing Wang, Chuofan Ma, Zhijie Lin, Yao Teng, Lijun Yu, Shuai Wang, Jiaming Han, Jiashi Feng, Yi Jiang, Xihui Liu Title: Cubic Discrete Diffusion: Discrete Visual Generation on High-Dimensional Representation Tokens Arxiv: http://arxiv.org/abs/2603.19232v1 Abstract: Visual generation with discrete tokens has gained significant attention as it enables a unified token prediction paradigm shared with language models, promising seamless multimodal architectures. However, current discrete generation methods remain limited to low-dimensional latent tokens (typically 8-32 dims), sacrificing the semantic richness essential for understanding. While high-dimensional pretrained representations (768-1024 dims) could bridge this gap, their discrete generation poses fundamental challenges. In this paper, we present Cubic Discrete Diffusion (CubiD), the first discrete generation model for high-dimensional representations. CubiD performs fine-grained masking throughout the high-dimensional discrete representation -- any dimension at any position can be masked and predicted from partial observations. This enables the model to learn rich correlations both within and across spatial positions, with the number of generation steps fixed at $T$ regardless of feature dimensionality, where $T \ll hwd$. On ImageNet-256, CubiD achieves state-of-the-art discrete generation with strong scaling behavior from 900M to 3.7B parameters. Crucially, we validate that these discretized tokens preserve original representation capabilities, demonstrating that the same discrete tokens can effectively serve both understanding and generation tasks. We hope this work will inspire future research toward unified multimodal architectures. Code is available at: https://github.com/YuqingWang1029/CubiD.
Ep 1647LVOmniBench: Pioneering Long Audio-Video Understanding Evaluation for Omnimodal LLMs
🤗 Upvotes: 26 | cs.CV Authors: Keda Tao, Yuhua Zheng, Jia Xu, Wenjie Du, Kele Shao, Hesong Wang, Xueyi Chen, Xin Jin, Junhan Zhu, Bohan Yu, Weiqiang Wang, Jian Liu, Can Qin, Yulun Zhang, Ming-Hsuan Yang, Huan Wang Title: LVOmniBench: Pioneering Long Audio-Video Understanding Evaluation for Omnimodal LLMs Arxiv: http://arxiv.org/abs/2603.19217v1 Abstract: Recent advancements in omnimodal large language models (OmniLLMs) have significantly improved the comprehension of audio and video inputs. However, current evaluations primarily focus on short audio and video clips ranging from 10 seconds to 5 minutes, failing to reflect the demands of real-world applications, where videos typically run for tens of minutes. To address this critical gap, we introduce LVOmniBench, a new benchmark designed specifically for the cross-modal comprehension of long-form audio and video. This dataset comprises high-quality videos sourced from open platforms that feature rich audio-visual dynamics. Through rigorous manual selection and annotation, LVOmniBench comprises 275 videos, ranging in duration from 10 to 90 minutes, and 1,014 question-answer (QA) pairs. LVOmniBench aims to rigorously evaluate the capabilities of OmniLLMs across domains, including long-term memory, temporal localization, fine-grained understanding, and multimodal perception. Our extensive evaluation reveals that current OmniLLMs encounter significant challenges when processing extended audio-visual inputs. Open-source models generally achieve accuracies below 35%, whereas the Gemini 3 Pro reaches a peak accuracy of approximately 65%. We anticipate that this dataset, along with our empirical findings, will stimulate further research and the development of advanced models capable of resolving complex cross-modal understanding problems within long-form audio-visual contexts.
Ep 1646Memento-Skills: Let Agents Design Agents
🤗 Upvotes: 24 | cs.AI, cs.CL, cs.LG Authors: Huichi Zhou, Siyuan Guo, Anjie Liu, Zhongwei Yu, Ziqin Gong, Bowen Zhao, Zhixun Chen, Menglong Zhang, Yihang Chen, Jinsong Li, Runyu Yang, Qiangbin Liu, Xinlei Yu, Jianmin Zhou, Na Wang, Chunyang Sun, Jun Wang Title: Memento-Skills: Let Agents Design Agents Arxiv: http://arxiv.org/abs/2603.18743v1 Abstract: We introduce \emph{Memento-Skills}, a generalist, continually-learnable LLM agent system that functions as an \emph{agent-designing agent}: it autonomously constructs, adapts, and improves task-specific agents through experience. The system is built on a memory-based reinforcement learning framework with \emph{stateful prompts}, where reusable skills (stored as structured markdown files) serve as persistent, evolving memory. These skills encode both behaviour and context, enabling the agent to carry forward knowledge across interactions. Starting from simple elementary skills (like Web search and terminal operations), the agent continually improves via the \emph{Read--Write Reflective Learning} mechanism introduced in \emph{Memento~2}~\cite{wang2025memento2}. In the \emph{read} phase, a behaviour-trainable skill router selects the most relevant skill conditioned on the current stateful prompt; in the \emph{write} phase, the agent updates and expands its skill library based on new experience. This closed-loop design enables \emph{continual learning without updating LLM parameters}, as all adaptation is realised through the evolution of externalised skills and prompts. Unlike prior approaches that rely on human-designed agents, Memento-Skills enables a generalist agent to \emph{design agents end-to-end} for new tasks. Through iterative skill generation and refinement, the system progressively improves its own capabilities. Experiments on the \emph{General AI Assistants} benchmark and \emph{Humanity's Last Exam} demonstrate sustained gains, achieving 26.2\% and 116.2\% relative improvements in overall accuracy, respectively. Code is available at https://github.com/Memento-Teams/Memento-Skills.
Ep 1645MetaClaw: Just Talk -- An Agent That Meta-Learns and Evolves in the Wild
🤗 Upvotes: 97 | cs.LG Authors: Peng Xia, Jianwen Chen, Xinyu Yang, Haoqin Tu, Jiaqi Liu, Kaiwen Xiong, Siwei Han, Shi Qiu, Haonian Ji, Yuyin Zhou, Zeyu Zheng, Cihang Xie, Huaxiu Yao Title: MetaClaw: Just Talk -- An Agent That Meta-Learns and Evolves in the Wild Arxiv: http://arxiv.org/abs/2603.17187v1 Abstract: Large language model (LLM) agents are increasingly used for complex tasks, yet deployed agents often remain static, failing to adapt as user needs evolve. This creates a tension between the need for continuous service and the necessity of updating capabilities to match shifting task distributions. On platforms like OpenClaw, which handle diverse workloads across 20+ channels, existing methods either store raw trajectories without distilling knowledge, maintain static skill libraries, or require disruptive downtime for retraining. We present MetaClaw, a continual meta-learning framework that jointly evolves a base LLM policy and a library of reusable behavioral skills. MetaClaw employs two complementary mechanisms. Skill-driven fast adaptation analyzes failure trajectories via an LLM evolver to synthesize new skills, enabling immediate improvement with zero downtime. Opportunistic policy optimization performs gradient-based updates via cloud LoRA fine-tuning and Reinforcement Learning with a Process Reward Model (RL-PRM). This is triggered during user-inactive windows by the Opportunistic Meta-Learning Scheduler (OMLS), which monitors system inactivity and calendar data. These mechanisms are mutually reinforcing: a refined policy generates better trajectories for skill synthesis, while richer skills provide higher-quality data for policy optimization. To prevent data contamination, a versioning mechanism separates support and query data. Built on a proxy-based architecture, MetaClaw scales to production-size LLMs without local GPUs. Experiments on MetaClaw-Bench and AutoResearchClaw show that skill-driven adaptation improves accuracy by up to 32% relative. The full pipeline advances Kimi-K2.5 accuracy from 21.4% to 40.6% and increases composite robustness by 18.3%. Code is available at https://github.com/aiming-lab/MetaClaw.
Ep 1644Video-CoE: Reinforcing Video Event Prediction via Chain of Events
🤗 Upvotes: 85 | cs.CV Authors: Qile Su, Jing Tang, Rui Chen, Lei Sun, Xiangxiang Chu Title: Video-CoE: Reinforcing Video Event Prediction via Chain of Events Arxiv: http://arxiv.org/abs/2603.14935v1 Abstract: Despite advances in the application of MLLMs for various video tasks, video event prediction (VEP) remains relatively underexplored. VEP requires the model to perform fine-grained temporal modeling of videos and establish logical relationships between videos and future events, which current MLLMs still struggle with. In this work, we first present a comprehensive evaluation of current leading MLLMs on the VEP task, revealing the reasons behind their inaccurate predictions, including lack of logical reasoning ability for future events prediction and insufficient utilization of visual information. To address these challenges, we propose \textbf{C}hain \textbf{o}f \textbf{E}vents (\textbf{CoE}) paradigm, which constructs temporal event chains to implicitly enforce MLLM focusing on the visual content and the logical connections between videos and future events, incentivizing model's reasoning capability with multiple training protocols. Experimental results on public benchmarks demonstrate that our method outperforms both leading open-source and commercial MLLMs, establishing a new state-of-the-art on the VEP task. Codes and models will be released soon.
Ep 1643MosaicMem: Hybrid Spatial Memory for Controllable Video World Models
🤗 Upvotes: 72 | cs.CV Authors: Wei Yu, Runjia Qian, Yumeng Li, Liquan Wang, Songheng Yin, Sri Siddarth Chakaravarthy P, Dennis Anthony, Yang Ye, Yidi Li, Weiwei Wan, Animesh Garg Title: MosaicMem: Hybrid Spatial Memory for Controllable Video World Models Arxiv: http://arxiv.org/abs/2603.17117v1 Abstract: Video diffusion models are moving beyond short, plausible clips toward world simulators that must remain consistent under camera motion, revisits, and intervention. Yet spatial memory remains a key bottleneck: explicit 3D structures can improve reprojection-based consistency but struggle to depict moving objects, while implicit memory often produces inaccurate camera motion even with correct poses. We propose Mosaic Memory (MosaicMem), a hybrid spatial memory that lifts patches into 3D for reliable localization and targeted retrieval, while exploiting the model's native conditioning to preserve prompt-following generation. MosaicMem composes spatially aligned patches in the queried view via a patch-and-compose interface, preserving what should persist while allowing the model to inpaint what should evolve. With PRoPE camera conditioning and two new memory alignment methods, experiments show improved pose adherence compared to implicit memory and stronger dynamic modeling than explicit baselines. MosaicMem further enables minute-level navigation, memory-based scene editing, and autoregressive rollout.
Ep 1642Alignment Makes Language Models Normative, Not Descriptive
🤗 Upvotes: 36 | cs.CL, cs.AI, cs.GT Authors: Eilam Shapira, Moshe Tennenholtz, Roi Reichart Title: Alignment Makes Language Models Normative, Not Descriptive Arxiv: http://arxiv.org/abs/2603.17218v1 Abstract: Post-training alignment optimizes language models to match human preference signals, but this objective is not equivalent to modeling observed human behavior. We compare 120 base-aligned model pairs on more than 10,000 real human decisions in multi-round strategic games - bargaining, persuasion, negotiation, and repeated matrix games. In these settings, base models outperform their aligned counterparts in predicting human choices by nearly 10:1, robustly across model families, prompt formulations, and game configurations. This pattern reverses, however, in settings where human behavior is more likely to follow normative predictions: aligned models dominate on one-shot textbook games across all 12 types tested and on non-strategic lottery choices - and even within the multi-round games themselves, at round one, before interaction history develops. This boundary-condition pattern suggests that alignment induces a normative bias: it improves prediction when human behavior is relatively well captured by normative solutions, but hurts prediction in multi-round strategic settings, where behavior is shaped by descriptive dynamics such as reciprocity, retaliation, and history-dependent adaptation. These results reveal a fundamental trade-off between optimizing models for human use and using them as proxies for human behavior.
Ep 1641Complementary Reinforcement Learning
🤗 Upvotes: 28 | cs.LG, cs.CL Authors: Dilxat Muhtar, Jiashun Liu, Wei Gao, Weixun Wang, Shaopan Xiong, Ju Huang, Siran Yang, Wenbo Su, Jiamang Wang, Ling Pan, Bo Zheng Title: Complementary Reinforcement Learning Arxiv: http://arxiv.org/abs/2603.17621v1 Abstract: Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior experience across episodes. While augmenting agents with historical experience offers a promising remedy, existing approaches suffer from a critical weakness: the experience distilled from history is either stored statically or fail to coevolve with the improving actor, causing a progressive misalignment between the experience and the actor's evolving capability that diminishes its utility over the course of training. Inspired by complementary learning systems in neuroscience, we present Complementary RL to achieve seamless co-evolution of an experience extractor and a policy actor within the RL optimization loop. Specifically, the actor is optimized via sparse outcome-based rewards, while the experience extractor is optimized according to whether its distilled experiences demonstrably contribute to the actor's success, thereby evolving its experience management strategy in lockstep with the actor's growing capabilities. Empirically, Complementary RL outperforms outcome-based agentic RL baselines that do not learn from experience, achieving 10% performance improvement in single-task scenarios and exhibits robust scalability in multi-task settings. These results establish Complementary RL as a paradigm for efficient experience-driven agent learning.
Ep 1640When AI Navigates the Fog of War
🤗 Upvotes: 22 | cs.AI, cs.CL, cs.CY Authors: Ming Li, Xirui Li, Tianyi Zhou Title: When AI Navigates the Fog of War Arxiv: http://arxiv.org/abs/2603.16642v1 Abstract: Can AI reason about a war before its trajectory becomes historically obvious? Analyzing this capability is difficult because retrospective geopolitical prediction is heavily confounded by training-data leakage. We address this challenge through a temporally grounded case study of the early stages of the 2026 Middle East conflict, which unfolded after the training cutoff of current frontier models. We construct 11 critical temporal nodes, 42 node-specific verifiable questions, and 5 general exploratory questions, requiring models to reason only from information that would have been publicly available at each moment. This design substantially mitigates training-data leakage concerns, creating a setting well-suited for studying how models analyze an unfolding crisis under the fog of war, and provides, to our knowledge, the first temporally grounded analysis of LLM reasoning in an ongoing geopolitical conflict. Our analysis reveals three main findings. First, current state-of-the-art large language models often display a striking degree of strategic realism, reasoning beyond surface rhetoric toward deeper structural incentives. Second, this capability is uneven across domains: models are more reliable in economically and logistically structured settings than in politically ambiguous multi-actor environments. Finally, model narratives evolve over time, shifting from early expectations of rapid containment toward more systemic accounts of regional entrenchment and attritional de-escalation. Since the conflict remains ongoing at the time of writing, this work can serve as an archival snapshot of model reasoning during an unfolding geopolitical crisis, enabling future studies without the hindsight bias of retrospective analysis.
Ep 1639MiroThinker-1.7 & H1: Towards Heavy-Duty Research Agents via Verification
🤗 Upvotes: 150 | cs.CL, cs.AI, cs.IR, cs.LG Authors: MiroMind Team, S. Bai, L. Bing, L. Lei, R. Li, X. Li, X. Lin, E. Min, L. Su, B. Wang, L. Wang, L. Wang, S. Wang, X. Wang, Y. Zhang, Z. Zhang, G. Chen, L. Chen, Z. Cheng, Y. Deng, Z. Huang, D. Ng, J. Ni, Q. Ren, X. Tang, B. L. Wang, H. Wang, N. Wang, C. Wei, Q. Wu, J. Xia, Y. Xiao, H. Xu, X. Xu, C. Xue, Z. Yang, Z. Yang, F. Ye, H. Ye, J. Yu, C. Zhang, W. Zhang, H. Zhao, P. Zhu Title: MiroThinker-1.7 & H1: Towards Heavy-Duty Research Agents via Verification Arxiv: http://arxiv.org/abs/2603.15726v1 Abstract: We present MiroThinker-1.7, a new research agent designed for complex long-horizon reasoning tasks. Building on this foundation, we further introduce MiroThinker-H1, which extends the agent with heavy-duty reasoning capabilities for more reliable multi-step problem solving. In particular, MiroThinker-1.7 improves the reliability of each interaction step through an agentic mid-training stage that emphasizes structured planning, contextual reasoning, and tool interaction. This enables more effective multi-step interaction and sustained reasoning across complex tasks. MiroThinker-H1 further incorporates verification directly into the reasoning process at both local and global levels. Intermediate reasoning decisions can be evaluated and refined during inference, while the overall reasoning trajectory is audited to ensure that final answers are supported by coherent chains of evidence. Across benchmarks covering open-web research, scientific reasoning, and financial analysis, MiroThinker-H1 achieves state-of-the-art performance on deep research tasks while maintaining strong results on specialized domains. We also release MiroThinker-1.7 and MiroThinker-1.7-mini as open-source models, providing competitive research-agent capabilities with significantly improved efficiency.
Ep 1638InCoder-32B: Code Foundation Model for Industrial Scenarios
🤗 Upvotes: 144 | cs.SE, cs.AI Authors: Jian Yang, Wei Zhang, Jiajun Wu, Junhang Cheng, Shawn Guo, Haowen Wang, Weicheng Gu, Yaxin Du, Joseph Li, Fanglin Xu, Yizhi Li, Lin Jing, Yuanbo Wang, Yuhan Gao, Ruihao Gong, Chuan Hao, Ran Tao, Aishan Liu, Tuney Zheng, Ganqu Cui, Zhoujun Li, Mingjie Tang, Chenghua Lin, Wayne Xin Zhao, Xianglong Liu, Ming Zhou, Bryan Dai, Weifeng Lv Title: InCoder-32B: Code Foundation Model for Industrial Scenarios Arxiv: http://arxiv.org/abs/2603.16790v1 Abstract: Recent code large language models have achieved remarkable progress on general programming tasks. Nevertheless, their performance degrades significantly in industrial scenarios that require reasoning about hardware semantics, specialized language constructs, and strict resource constraints. To address these challenges, we introduce InCoder-32B (Industrial-Coder-32B), the first 32B-parameter code foundation model unifying code intelligence across chip design, GPU kernel optimization, embedded systems, compiler optimization, and 3D modeling. By adopting an efficient architecture, we train InCoder-32B from scratch with general code pre-training, curated industrial code annealing, mid-training that progressively extends context from 8K to 128K tokens with synthetic industrial reasoning data, and post-training with execution-grounded verification. We conduct extensive evaluation on 14 mainstream general code benchmarks and 9 industrial benchmarks spanning 4 specialized domains. Results show InCoder-32B achieves highly competitive performance on general tasks while establishing strong open-source baselines across industrial domains.
Ep 1637Qianfan-OCR: A Unified End-to-End Model for Document Intelligence
🤗 Upvotes: 118 | cs.CV Authors: Daxiang Dong, Mingming Zheng, Dong Xu, Chunhua Luo, Bairong Zhuang, Yuxuan Li, Ruoyun He, Haoran Wang, Wenyu Zhang, Wenbo Wang, Yicheng Wang, Xue Xiong, Ayong Zheng, Xiaoying Zuo, Ziwei Ou, Jingnan Gu, Quanhao Guo, Jianmin Wu, Dawei Yin, Dou Shen Title: Qianfan-OCR: A Unified End-to-End Model for Document Intelligence Arxiv: http://arxiv.org/abs/2603.13398v1 Abstract: We present Qianfan-OCR, a 4B-parameter end-to-end vision-language model that unifies document parsing, layout analysis, and document understanding within a single architecture. It performs direct image-to-Markdown conversion and supports diverse prompt-driven tasks including table extraction, chart understanding, document QA, and key information extraction. To address the loss of explicit layout analysis in end-to-end OCR, we propose Layout-as-Thought, an optional thinking phase triggered by special think tokens that generates structured layout representations -- bounding boxes, element types, and reading order -- before producing final outputs, recovering layout grounding capabilities while improving accuracy on complex layouts. Qianfan-OCR ranks first among end-to-end models on OmniDocBench v1.5 (93.12) and OlmOCR Bench (79.8), achieves competitive results on OCRBench, CCOCR, DocVQA, and ChartQA against general VLMs of comparable scale, and attains the highest average score on public key information extraction benchmarks, surpassing Gemini-3.1-Pro, Seed-2.0, and Qwen3-VL-235B. The model is publicly accessible via the Baidu AI Cloud Qianfan platform.
Ep 1636Thinking in Uncertainty: Mitigating Hallucinations in MLRMs with Latent Entropy-Aware Decoding
🤗 Upvotes: 83 | cs.CV, cs.AI Authors: Zhongxing Xu, Zhonghua Wang, Zhe Qian, Dachuan Shi, Feilong Tang, Ming Hu, Shiyan Su, Xiaocheng Zou, Wei Feng, Dwarikanath Mahapatra, Yifan Peng, Mingquan Lin, Zongyuan Ge Title: Thinking in Uncertainty: Mitigating Hallucinations in MLRMs with Latent Entropy-Aware Decoding Arxiv: http://arxiv.org/abs/2603.13366v1 Abstract: Recent advancements in multimodal large reasoning models (MLRMs) have significantly improved performance in visual question answering. However, we observe that transition words (e.g., because, however, and wait) are closely associated with hallucinations and tend to exhibit high-entropy states. We argue that adequate contextual reasoning information can be directly extracted from the token probability distribution. Inspired by superposed representation theory, we propose leveraging latent superposed reasoning to integrate multiple candidate semantics and maintain latent reasoning trajectories. The hypothesis is that reliance on discrete textual inputs may drive the model toward sequential explicit reasoning, underutilizing dense contextual cues during high-entropy reasoning stages. Therefore, we propose constructing rich semantic representations from the token probability distributions to enhance in-context reasoning. With this goal, we present Latent Entropy-Aware Decoding (LEAD), an efficient plug-and-play decoding strategy that leverages semantic context to achieve reliable reasoning. The heart of our method lies in entropy-aware reasoning mode switching. The model employs probability-weighted continuous embeddings under high-entropy states and transitions back to discrete token embeddings as entropy decreases. Moreover, we propose a prior-guided visual anchor injection strategy that encourages the model to focus on visual information. Extensive experiments show that LEAD effectively mitigates hallucinations across various MLRMs on multiple benchmarks.
Ep 1635Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation
🤗 Upvotes: 64 | cs.RO, cs.CV Authors: Mutian Xu, Tianbao Zhang, Tianqi Liu, Zhaoxi Chen, Xiaoguang Han, Ziwei Liu Title: Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation Arxiv: http://arxiv.org/abs/2603.16669v1 Abstract: Simulating robot-world interactions is a cornerstone of Embodied AI. Recently, a few works have shown promise in leveraging video generations to transcend the rigid visual/physical constraints of traditional simulators. However, they primarily operate in 2D space or are guided by static environmental cues, ignoring the fundamental reality that robot-world interactions are inherently 4D spatiotemporal events that require precise interactive modeling. To restore this 4D essence while ensuring the precise robot control, we introduce Kinema4D, a new action-conditioned 4D generative robotic simulator that disentangles the robot-world interaction into: i) Precise 4D representation of robot controls: we drive a URDF-based 3D robot via kinematics, producing a precise 4D robot control trajectory. ii) Generative 4D modeling of environmental reactions: we project the 4D robot trajectory into a pointmap as a spatiotemporal visual signal, controlling the generative model to synthesize complex environments' reactive dynamics into synchronized RGB/pointmap sequences. To facilitate training, we curated a large-scale dataset called Robo4D-200k, comprising 201,426 robot interaction episodes with high-quality 4D annotations. Extensive experiments demonstrate that our method effectively simulates physically-plausible, geometry-consistent, and embodiment-agnostic interactions that faithfully mirror diverse real-world dynamics. For the first time, it shows potential zero-shot transfer capability, providing a high-fidelity foundation for advancing next-generation embodied simulation.
Ep 1634Demystifing Video Reasoning
🤗 Upvotes: 58 | cs.CV, cs.AI Authors: Ruisi Wang, Zhongang Cai, Fanyi Pu, Junxiang Xu, Wanqi Yin, Maijunxian Wang, Ran Ji, Chenyang Gu, Bo Li, Ziqi Huang, Hokin Deng, Dahua Lin, Ziwei Liu, Lei Yang Title: Demystifing Video Reasoning Arxiv: http://arxiv.org/abs/2603.16870v1 Abstract: Recent advances in video generation have revealed an unexpected phenomenon: diffusion-based video models exhibit non-trivial reasoning capabilities. Prior work attributes this to a Chain-of-Frames (CoF) mechanism, where reasoning is assumed to unfold sequentially across video frames. In this work, we challenge this assumption and uncover a fundamentally different mechanism. We show that reasoning in video models instead primarily emerges along the diffusion denoising steps. Through qualitative analysis and targeted probing experiments, we find that models explore multiple candidate solutions in early denoising steps and progressively converge to a final answer, a process we term Chain-of-Steps (CoS). Beyond this core mechanism, we identify several emergent reasoning behaviors critical to model performance: (1) working memory, enabling persistent reference; (2) self-correction and enhancement, allowing recovery from incorrect intermediate solutions; and (3) perception before action, where early steps establish semantic grounding and later steps perform structured manipulation. During a diffusion step, we further uncover self-evolved functional specialization within Diffusion Transformers, where early layers encode dense perceptual structure, middle layers execute reasoning, and later layers consolidate latent representations. Motivated by these insights, we present a simple training-free strategy as a proof-of-concept, demonstrating how reasoning can be improved by ensembling latent trajectories from identical models with different random seeds. Overall, our work provides a systematic understanding of how reasoning emerges in video generation models, offering a foundation to guide future research in better exploiting the inherent reasoning dynamics of video models as a new substrate for intelligence.
Ep 1633WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
🤗 Upvotes: 49 | cs.CV Authors: Jisu Nam, Yicong Hong, Chun-Hao Paul Huang, Feng Liu, JoungBin Lee, Jiyoung Kim, Siyoon Jin, Yunsung Lee, Jaeyoon Jung, Suhwan Choi, Seungryong Kim, Yang Zhou Title: WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation Arxiv: http://arxiv.org/abs/2603.16871v1 Abstract: Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and long-horizon 3D consistency. Most prior works treat user actions as abstract conditioning signals, overlooking the fundamental geometric coupling between actions and the 3D world, whereby actions induce relative camera motions that accumulate into a global camera pose within a 3D world. In this paper, we establish camera pose as a unifying geometric representation to jointly ground immediate action control and long-term 3D consistency. First, we define a physics-based continuous action space and represent user inputs in the Lie algebra to derive precise 6-DoF camera poses, which are injected into the generative model via a camera embedder to ensure accurate action alignment. Second, we use global camera poses as spatial indices to retrieve relevant past observations, enabling geometrically consistent revisiting of locations during long-horizon navigation. To support this research, we introduce a large-scale dataset comprising 3,000 minutes of authentic human gameplay annotated with camera trajectories and textual descriptions. Extensive experiments show that our approach substantially outperforms state-of-the-art interactive gaming world models in action controllability, long-horizon visual quality, and 3D spatial consistency.
Ep 1632TRUST-SQL: Tool-Integrated Multi-Turn Reinforcement Learning for Text-to-SQL over Unknown Schemas
🤗 Upvotes: 44 | cs.AI Authors: Ai Jian, Xiaoyun Zhang, Wanrou Du, Jingqing Ruan, Jiangbo Pei, Weipeng Zhang, Ke Zeng, Xunliang Cai Title: TRUST-SQL: Tool-Integrated Multi-Turn Reinforcement Learning for Text-to-SQL over Unknown Schemas Arxiv: http://arxiv.org/abs/2603.16448v2 Abstract: Text-to-SQL parsing has achieved remarkable progress under the Full Schema Assumption. However, this premise fails in real-world enterprise environments where databases contain hundreds of tables with massive noisy metadata. Rather than injecting the full schema upfront, an agent must actively identify and verify only the relevant subset, giving rise to the Unknown Schema scenario we study in this work. To address this, we propose TRUST-SQL (Truthful Reasoning with Unknown Schema via Tools). We formulate the task as a Partially Observable Markov Decision Process where our autonomous agent employs a structured four-phase protocol to ground reasoning in verified metadata. Crucially, this protocol provides a structural boundary for our novel Dual-Track GRPO strategy. By applying token-level masked advantages, this strategy isolates exploration rewards from execution outcomes to resolve credit assignment, yielding a 9.9% relative improvement over standard GRPO. Extensive experiments across five benchmarks demonstrate that TRUST-SQL achieves an average absolute improvement of 30.6% and 16.6% for the 4B and 8B variants respectively over their base models. Remarkably, despite operating entirely without pre-loaded metadata, our framework consistently matches or surpasses strong baselines that rely on schema prefilling.
Ep 1631Online Experiential Learning for Language Models
🤗 Upvotes: 39 | cs.CL Authors: Tianzhu Ye, Li Dong, Qingxiu Dong, Xun Wu, Shaohan Huang, Furu Wei Title: Online Experiential Learning for Language Models Arxiv: http://arxiv.org/abs/2603.16856v1 Abstract: The prevailing paradigm for improving large language models relies on offline training with human annotations or simulated environments, leaving the rich experience accumulated during real-world deployment entirely unexploited. We propose Online Experiential Learning (OEL), a framework that enables language models to continuously improve from their own deployment experience. OEL operates in two stages: first, transferable experiential knowledge is extracted and accumulated from interaction trajectories collected on the user side; second, this knowledge is consolidated into model parameters via on-policy context distillation, requiring no access to the user-side environment. The two stages are iterated to form an online learning loop, where the improved model collects higher-quality trajectories that yield richer experiential knowledge for subsequent rounds. We evaluate OEL on text-based game environments across multiple model scales and both thinking and non-thinking variants. OEL achieves consistent improvements over successive iterations, enhancing both task accuracy and token efficiency while preserving out-of-distribution performance. Our analysis further shows that extracted experiential knowledge is significantly more effective than raw trajectories, and that on-policy consistency between the knowledge source and the policy model is critical for effective learning.
Ep 1630FinToolBench: Evaluating LLM Agents for Real-World Financial Tool Use
🤗 Upvotes: 32 | cs.AI Authors: Jiaxuan Lu, Kong Wang, Yemin Wang, Qingmei Tang, Hongwei Zeng, Xiang Chen, Jiahao Pi, Shujian Deng, Lingzhi Chen, Yi Fu, Kehua Yang, Xiao Sun Title: FinToolBench: Evaluating LLM Agents for Real-World Financial Tool Use Arxiv: http://arxiv.org/abs/2603.08262v1 Abstract: The integration of Large Language Models (LLMs) into the financial domain is driving a paradigm shift from passive information retrieval to dynamic, agentic interaction. While general-purpose tool learning has witnessed a surge in benchmarks, the financial sector, characterized by high stakes, strict compliance, and rapid data volatility, remains critically underserved. Existing financial evaluations predominantly focus on static textual analysis or document-based QA, ignoring the complex reality of tool execution. Conversely, general tool benchmarks lack the domain-specific rigor required for finance, often relying on toy environments or a negligible number of financial APIs. To bridge this gap, we introduce FinToolBench, the first real-world, runnable benchmark dedicated to evaluating financial tool learning agents. Unlike prior works limited to a handful of mock tools, FinToolBench establishes a realistic ecosystem coupling 760 executable financial tools with 295 rigorous, tool-required queries. We propose a novel evaluation framework that goes beyond binary execution success, assessing agents on finance-critical dimensions: timeliness, intent type, and regulatory domain alignment. Furthermore, we present FATR, a finance-aware tool retrieval and reasoning baseline that enhances stability and compliance. By providing the first testbed for auditable, agentic financial execution, FinToolBench sets a new standard for trustworthy AI in finance. The tool manifest, execution environment, and evaluation code will be open-sourced to facilitate future research.
Ep 1629AI Can Learn Scientific Taste
🤗 Upvotes: 215 | cs.CL Authors: Jingqi Tong, Mingzhe Li, Hangcheng Li, Yongzhuo Yang, Yurong Mou, Weijie Ma, Zhiheng Xi, Hongji Chen, Xiaoran Liu, Qinyuan Cheng, Ming Zhang, Qiguang Chen, Weifeng Ge, Qipeng Guo, Tianlei Ying, Tianxiang Sun, Yining Zheng, Xinchi Chen, Jun Zhao, Ning Ding, Xuanjing Huang, Yugang Jiang, Xipeng Qiu Title: AI Can Learn Scientific Taste Arxiv: http://arxiv.org/abs/2603.14473v1 Abstract: Great scientists have strong judgement and foresight, closely tied to what we call scientific taste. Here, we use the term to refer to the capacity to judge and propose research ideas with high potential impact. However, most relative research focuses on improving an AI scientist's executive capability, while enhancing an AI's scientific taste remains underexplored. In this work, we propose Reinforcement Learning from Community Feedback (RLCF), a training paradigm that uses large-scale community signals as supervision, and formulate scientific taste learning as a preference modeling and alignment problem. For preference modeling, we train Scientific Judge on 700K field- and time-matched pairs of high- vs. low-citation papers to judge ideas. For preference alignment, using Scientific Judge as a reward model, we train a policy model, Scientific Thinker, to propose research ideas with high potential impact. Experiments show Scientific Judge outperforms SOTA LLMs (e.g., GPT-5.2, Gemini 3 Pro) and generalizes to future-year test, unseen fields, and peer-review preference. Furthermore, Scientific Thinker proposes research ideas with higher potential impact than baselines. Our findings show that AI can learn scientific taste, marking a key step toward reaching human-level AI scientists.
Ep 1628OpenSeeker: Democratizing Frontier Search Agents by Fully Open-Sourcing Training Data
🤗 Upvotes: 127 | cs.AI, cs.CL Authors: Yuwen Du, Rui Ye, Shuo Tang, Xinyu Zhu, Yijun Lu, Yuzhu Cai, Siheng Chen Title: OpenSeeker: Democratizing Frontier Search Agents by Fully Open-Sourcing Training Data Arxiv: http://arxiv.org/abs/2603.15594v1 Abstract: Deep search capabilities have become an indispensable competency for frontier Large Language Model (LLM) agents, yet the development of high-performance search agents remains dominated by industrial giants due to a lack of transparent, high-quality training data. This persistent data scarcity has fundamentally hindered the progress of the broader research community in developing and innovating within this domain. To bridge this gap, we introduce OpenSeeker, the first fully open-source search agent (i.e., model and data) that achieves frontier-level performance through two core technical innovations: (1) Fact-grounded scalable controllable QA synthesis, which reverse-engineers the web graph via topological expansion and entity obfuscation to generate complex, multi-hop reasoning tasks with controllable coverage and complexity. (2) Denoised trajectory synthesis, which employs a retrospective summarization mechanism to denoise the trajectory, therefore promoting the teacher LLMs to generate high-quality actions. Experimental results demonstrate that OpenSeeker, trained (a single training run) on only 11.7k synthesized samples, achieves state-of-the-art performance across multiple benchmarks including BrowseComp, BrowseComp-ZH, xbench-DeepSearch, and WideSearch. Notably, trained with simple SFT, OpenSeeker significantly outperforms the second-best fully open-source agent DeepDive (e.g., 29.5% v.s. 15.3% on BrowseComp), and even surpasses industrial competitors such as Tongyi DeepResearch (trained via extensive continual pre-training, SFT, and RL) on BrowseComp-ZH (48.4% v.s. 46.7%). We fully open-source the complete training dataset and the model weights to democratize frontier search agent research and foster a more transparent, collaborative ecosystem.
Ep 1627EnterpriseOps-Gym: Environments and Evaluations for Stateful Agentic Planning and Tool Use in Enterprise Settings
🤗 Upvotes: 118 | cs.AI, cs.LG Authors: Shiva Krishna Reddy Malay, Shravan Nayak, Jishnu Sethumadhavan Nair, Sagar Davasam, Aman Tiwari, Sathwik Tejaswi Madhusudhan, Sridhar Krishna Nemala, Srinivas Sunkara, Sai Rajeswar Title: EnterpriseOps-Gym: Environments and Evaluations for Stateful Agentic Planning and Tool Use in Enterprise Settings Arxiv: http://arxiv.org/abs/2603.13594v1 Abstract: Large language models are shifting from passive information providers to active agents intended for complex workflows. However, their deployment as reliable AI workers in enterprise is stalled by benchmarks that fail to capture the intricacies of professional environments, specifically, the need for long-horizon planning amidst persistent state changes and strict access protocols. In this work, we introduce EnterpriseOps-Gym, a benchmark designed to evaluate agentic planning in realistic enterprise settings. Specifically, EnterpriseOps-Gym features a containerized sandbox with 164 database tables and 512 functional tools to mimic real-world search friction. Within this environment, agents are evaluated on 1,150 expert-curated tasks across eight mission-critical verticals (including Customer Service, HR, and IT). Our evaluation of 14 frontier models reveals critical limitations in state-of-the-art models: the top-performing Claude Opus 4.5 achieves only 37.4% success. Further analysis shows that providing oracle human plans improves performance by 14-35 percentage points, pinpointing strategic reasoning as the primary bottleneck. Additionally, agents frequently fail to refuse infeasible tasks (best model achieves 53.9%), leading to unintended and potentially harmful side effects. Our findings underscore that current agents are not yet ready for autonomous enterprise deployment. More broadly, EnterpriseOps-Gym provides a concrete testbed to advance the robustness of agentic planning in professional workflows.