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Critical Moves - Strategy Gaming

Critical Moves - Strategy Gaming

81 episodes — Page 2 of 2

Ep 30What’s Hot, What’s Not. The Warhammer Strategy Catalogue (Ep 30)

What’s the best Warhammer strategy game, and why do so many still miss the mark?With Warhammer Skulls in full swing, we dig into the long and messy history of Warhammer strategy games. From Total War: Warhammer to Dawn of War to the weird forgotten spin-offs, we look at what’s worked, what hasn’t, and why this universe keeps drawing strategy developers in. The setting is built for conflict, with asymmetric factions, endless war, and just enough lore to hold it all together.We talk about the core strengths of Warhammer 40K and Warhammer Fantasy as strategy platforms, why some games thrive while others fall flat, and which titles still deserve your time.https://www.youtube.com/@thepoorhammerpodcasthttps://grimdarkfuture.tv

May 23, 202550 min

Ep 29A Shift in Strategy (Ep 29)

What happens when Halo, Minecraft, and Gears of War try to become strategy games?Some franchises are built for action. Fast-paced, explosive, focused on moment-to-moment chaos. But when they make the jump to strategy, things get complicated. In this episode, we look at Halo Wars, Minecraft Legends, Gears Tactics, and more. Some of these games pull it off. Others feel like a branding exercise with no real depth.We talk about what works, what doesn’t, and why some of these experiments fail to hold the core of what made the original games popular. It’s a sharp look at genre switching, fan expectations, and the limits of the strategy format.

May 16, 202537 min

Ep 28Currently Playing - Space Bureaucracy and Giant Killer Robots (Ep 28)

What’s keeping us hooked right now, and which strategy games are actually worth your time?We run through what we’re playing at the moment and why. From deep-space colony management to explosive mech battles, it’s a mix of genres and styles with one thing in common, they’re keeping us coming back. We talk about what’s working in the design, what’s starting to wear thin, and how these games compare to the usual favourites. No theme this time, just honest thoughts on what deserves your attention.

May 9, 202545 min

Ep 27The Star Wars Strategy Game You’ve Been Waiting For! (Ep 27)

Is Star Wars finally getting a strategy game worth your time?Star Wars: Zero Company is set during the Clone Wars and aims to deliver the tactical experience fans have been waiting for. We break down everything revealed so far, including gameplay mechanics, squad structure, and story setup. We also compare it to past Star Wars strategy titles, looking at what sets it apart, what might still fall short, and why this one could finally land as more than just fan service.Star Wars Zero Company Panel – Full 40-Minute Reveal | Celebration Japan 2025 www.youtube.com/watch?v=OF4VGddiK2Q

May 2, 202537 min

Ep 26The One Where Everyone Talks Over Each Other (Ep 26)

What do you actually want to know about strategy games and about us?This episode is all Q&A, with questions from the community covering everything from our favourite mechanics and design trends to behind-the-scenes podcast stuff. Some are thoughtful, some are weird, and some have nothing to do with strategy games at all. We answered as many as we could. It’s unscripted, unpredictable, and the closest you’ll get to a conversation with the team.

Apr 25, 202555 min

Ep 25Why Tempest Rising Could Be the RTS to Watch in 2025 (Ep. 25)

Can a new RTS really bring back the feel of Command & Conquer? We talk to Brandon Casteel, lead designer on Tempest Rising, about building a modern RTS that doesn’t forget its roots. He explains how the team approached base-building, unit roles, and multiplayer balance while keeping the game grounded in the spirit of classic Command & Conquer. We also get into the realities of reviving a genre that’s always on the edge of a comeback and what it takes to make old-school RTS mechanics feel fresh again. Tempest Rising releases on 24th April 2025! Wishlist it on Steam! https://store.steampowered.com/app/1486920/Tempest_Rising/ Find out more about Tempest Rising: https://tempestrising.com

Apr 18, 20251h 13m

Ep 24RTS vs TBS: What Makes a Great Strategy Game? (Ep 24)

Which is better, turn-based or real-time strategy? And why does it still divide players?This episode tackles the long-standing split at the heart of the genre. We look at how pacing, control, and decision-making change depending on the format, and what that means for gameplay, accessibility, and replay value. There’s no winner declared, but the differences matter. Whether you prefer careful planning or real-time chaos, this is a straight look at how both styles shape the way strategy games are made and played.

Apr 11, 202544 min

Ep 23Broken Arrow - The Best Military RTS of 2025? (Ep 23)

Is Broken Arrow the next great modern military RTS or just another missed opportunity?We take a close look at Broken Arrow, a large-scale strategy game built around real-world military hardware and combined arms tactics. From interface design to unit control, we break down what the game is doing well and where it still feels rough. It’s a grounded take on a promising RTS that’s caught attention for its scope and realism. If you’re into modern warfare strategy games, this one’s worth a closer look.Broken Arrow is available to wishlist on Steam and will release in June 2025: https://store.steampowered.com/app/1604270/Broken_Arrow/

Apr 4, 202549 min

Ep 22Can You Lead? Luke Hughes on the Emotional Weight of Burden of Command (Ep 22)

Can a game about leadership, ethics, and World War II actually be fun to play?We’re joined by Dr Luke Hughes, lead developer of Burden of Command, to talk about designing a strategy RPG where your choices as an officer shape the outcome more than your aim ever could. Luke explains how the game balances historical authenticity with accessibility, why emotional realism matters, and how they built systems around trust, morale, and the weight of command. If you’re curious about games that try something different with war, this one’s worth your time.Burden of Command launches on 8th of April. Find it on Steam here: https://store.steampowered.com/app/887490/Burden_of_Command/ and support indie game developers.

Mar 28, 20251h 40m

Ep 21Civ VII Sucks, So Play These Instead (Ep 21)

Sick of Civilization VII already? Here’s what you should be playing instead. We skip the usual complaints and get straight into better options. This episode runs through strategy games that outclass Civ in all the ways that matter: deeper systems, smarter pacing, more satisfying decisions. From standout 4X titles to grand strategy heavyweights and overlooked gems, we lay out what’s actually worth your time if Civ VII left you cold. No filler, just games that do it better.https://criticalmovespodcast.com

Mar 21, 202546 min

Ep 20Singleplayer vs Multiplayer Strategy Games: What’s Actually Better? (Ep 20)

Is strategy gaming better alone or with others? And why does it matter more than people think?This episode tackles the divide between singleplayer and multiplayer strategy. We look at what each experience offers - whether it’s the quiet satisfaction of beating the AI or the chaos and challenge of human opponents. We also talk about community behaviour, why multiplayer can be so hard to get right, and whether it’s even viable in today’s market. It’s part analysis, part personal frustration, and a grounded look at the trade-offs that shape the genre.https://criticalmovespodcast.com

Mar 14, 202551 min

Ep 19The Best and Worst of Steam Next Fest (Ep 19)

Which upcoming strategy games are actually worth your time?Fresh from Steam Next Fest, we talk through the strategy demos that stood out and the ones that didn’t. From grand campaigns to tight tactical battles, we share first impressions and early verdicts on what might be worth following. It’s not a hype reel. Just straight talk about what works, what’s broken, and which games have real potential in a crowded market.Games covered include:Starless Abyss: A FTL inspired roguelite with space combat.Task Force Admiral: A well-polished indie game which stinks of AAA awesomeness.Orbi Universo II: A super-complex management-simulation-strategy game.Roman Triumph: A survival city-builder set in the Roman empire.The King is Watching: A roguelite kingdom builder with unique mechanics.NWO - Anarchy Collapsed: The absolute worst game to ever exist.https://criticalmovespodcast.com

Mar 7, 202554 min

Ep 18Sid Meier’s Civilization VII - Is it Any Good? (Ep 18)

Is Civilization 7 a true step forward or just Civ 6 with extra polish?Joe leads the review while Al pushes back with the tough questions. We break down what Civilization 7 changes, what it carries over, and whether any of it actually improves the formula. From AI behaviour to core mechanics and balance, we look at what works, what feels stuck, and where the series stands in 2025. If you're wondering whether Civ 7 is worth the time, this episode has the blunt answers.https://criticalmovespodcast.com

Feb 28, 202538 min

Ep 17Sid Meier’s Civilization: How One Franchise Defined 4X Strategy (Ep 17)

How did Civilization define an entire genre and why does it still matter today?We look back at the legacy of Sid Meier’s Civilization and how it shaped the 4X strategy genre. From the original game to the latest release, we track how the series evolved, what stayed the same, and why the formula still works decades later. We also get into favourite factions, best mechanics, and how Civ continues to influence everything from indie 4X games to blockbuster strategy titles. It’s part history, part critique, and a full-throttle look at one of the most important franchises in gaming.https://criticalmovespodcast.com

Feb 21, 202543 min

Ep 16Why Did AAA Studios Abandon RTS Games? (Ep 16)

Why did AAA studios abandon real-time strategy—and is there any chance they’ll come back?RTS was once a major force in gaming. Now it’s mostly left to indie developers. In this episode, we dig into what happened. From shifting market priorities to the rise of other genres, we lay out why big publishers moved on and what that’s meant for the games that followed. We also talk about the studios keeping RTS alive, what it would take for a comeback, and why we’re not holding our breath. Plus, a quick update on how you can get involved with the podcast.https://criticalmovespodcast.com

Feb 14, 202542 min

Ep 15Easy to Learn, Hard to Master: The Best Intro Strategy Games (Ep. 15)

What’s the best way to get into strategy games without getting overwhelmed? Strategy can be brutal if you start in the wrong place. In this episode, we look at which games actually help new players learn the ropes. From real-time tactics to grand strategy, we break down which titles are accessible without being shallow and explain how they teach core mechanics without drowning you in systems. If you're new to the genre or trying to hook someone else this is where to start.https://criticalmovespodcast.com

Feb 7, 202546 min

Ep 14The Art of Strategy: How to Win with Turtle, Rush, or Adapt (Ep 14)

What’s the best strategy, rush early or turtle up and wait?We break down the core playstyles that define RTS gameplay, from slow, methodical builds to fast, aggressive openings. It’s not just about preference. Some games reward caution, others demand constant pressure. We talk about how map design, unit balance, and resource control shape your options, and why some strategies fall apart in the wrong context. Plenty of examples, plenty of opinions, and a sharp look at how actual strategies work in the strategy genre.https://criticalmovespodcast.com

Jan 31, 202549 min

Ep 13Stellaris 4.0 and Steam RTS Fest (Ep 13)

What’s new in Stellaris and which RTS games should be on your radar right now?We start with a quick look at the Stellaris 4.0 update and what it means for the game’s long-term direction. Then we turn to Steam’s RTS Fest, where we found a mix of new releases, promising demos, and overlooked classics. It’s a fast-paced episode packed with impressions, recommendations, and a few strong opinions on what deserves your time if you're hunting for your next strategy fix.https://criticalmovespodcast.com

Jan 24, 202544 min

Ep 12The Games of Paradox Interactive (Ep 12)

How did Paradox become the most influential name in grand strategy and is their approach still working?We take a close look at Paradox Interactive and the design choices that built their reputation. From sprawling complexity to relentless DLC, their games have changed how people think about long-term strategy. We talk about what makes their titles so compelling, where they frustrate players, and how they’ve managed to build one of the most loyal communities in gaming. If you’ve ever been lost in a Crusader Kings campaign or bounced off Hearts of Iron, you’ll find something here.https://criticalmovespodcast.com

Jan 17, 202548 min

Ep 11We Played 6000 Hours of Stellaris So You Don’t Have To (Ep 11)

Why is Stellaris still the most ambitious grand strategy game out there?We take a full episode to break down what makes Stellaris stand out. From deep customisation to exploration-driven gameplay, this is a game that changed how grand strategy can work. We talk through its evolution from launch to its current form, share favourite mechanics and moments, and dig into what keeps us coming back. If you're already deep into the galaxy or just wondering what the fuss is about, this one’s worth a listen.https://criticalmovespodcast.com

Jan 10, 202557 min

Ep 10War Stories: Why Narrative Matters in Strategy Games (Ep 10)

Can storytelling make a strategy game unforgettable or just get in the way?We take a hard look at how narrative shapes the strategy genre. Some games rely on written plots, others let stories emerge from your decisions, but both approaches aim to add meaning to the mechanics. We talk about how storytelling affects immersion, why it’s often underused in strategy, and where it still has room to grow. It’s part analysis, part frustration, and full of ideas on how strategy games could start thinking bigger.https://criticalmovespodcast.com

Jan 3, 202555 min

Ep 9Is 2025 the Comeback Year for Strategy Games? (Ep 9)

Which upcoming strategy games could define 2025 and are they worth the wait? We look ahead at the most promising strategy releases on the horizon, from standout indie projects to major genre entries. Games like Task Force Admiral, Ascent of Ashes, Sanctuary: Shattered Sun, and The Last General are on our radar for good reason. We break down what makes them interesting, what they might change about how strategy games are built, and where they could fall short. It’s part wishlist, part reality check, and a look at where the genre might be headed next.https://criticalmovespodcast.com

Dec 27, 20241h 2m

Ep 8Morality in Strategy Games – Does It Matter? (Ep 8)

Should strategy games make you think about right and wrong or just let you win?We examine how ethics and morality show up in strategy and wargames. From how Civilization and Hearts of Iron handle real-world history to the way player choices around diplomacy, exploitation, and war can raise uncomfortable questions, this episode looks at where games succeed and where they fall short. It’s not about preaching, it’s about how strategy design can reflect, distort, or ignore the complexity of the world it draws from.https://criticalmovespodcast.com

Dec 20, 202450 min

Ep 7The Strategy Games That Delivered in 2024 (Ep 7)

What were the best strategy games of 2024 and which ones actually moved the genre forward?We look back at the strongest strategy releases of the year. From bold experiments to polished classics, we talk about what made these games stand out and why they’re still on our minds. Expect a mix of RTS, turn-based, and grand strategy titles, along with a few unexpected picks and plenty of sharp opinions. If you’re catching up or just want to hear what mattered most in strategy this year, this is the one to listen to.https://criticalmovespodcast.com

Dec 13, 202448 min

Ep 6The Games That Set the Standard for Strategy (Ep 6)

Which strategy games shaped how we play and why do they still matter? We talk through the games that left a mark. From Red Alert and Total Annihilation to Age of Empires 2, Suzerain, and Sanctuary: Shattered Sun, we cover the titles that defined our taste in strategy and pushed the genre in new directions. Some are classics, some are obscure, but each one taught us something about design, pacing, and how to think several moves ahead. It’s a mix of personal stories, honest praise, and the occasional rant about why these games still hold up or don’t.https://criticalmovespodcast.com

Dec 6, 202457 min

Ep 5These Would Make Great Strategy Games (Ep 5)

What if your favourite franchise got the strategy game it actually deserves?In this episode, we pitch the strategy games we wish existed. From galactic exploration in the Bobiverse to asymmetrical warfare in War of the Worlds, we imagine how well-known universes could bring something new to the genre. Think G.I. Joe as a tactical ops game, or Game of Thrones as a brutal mix of political scheming and battlefield control. It’s part wishlist, part design challenge, and packed with the kind of debate only strategy obsessives could have.https://criticalmovespodcast.com

Nov 29, 202452 min

Ep 4The Evolution of Total War (And Its Next Move) (Ep 4)

Where does Total War go next and how did it become one of the most ambitious strategy series ever made?We trace the evolution of Total War, from the grounded historical battles of Medieval and Rome to the sprawling fantasy of Warhammer. Along the way, we talk about what the series got right, where it stumbled, and how it managed to keep reinventing itself. We also throw out some wild ideas for future settings, including Star Wars, World War I, and even Warhammer 40K. It's part history, part wishlist, and a sharp look at what makes Total War still worth watching.https://criticalmovespodcast.com

Nov 22, 202442 min

Ep 3Why Realism Might Be Ruining Strategy Games (Ep 3)

Should strategy games aim for realism or just be fun to play?We get into the long-running tension between authenticity and entertainment in strategy design. Some games go deep on historical or technical accuracy, building complex simulations that reward patience. Others prioritise excitement, speed, and spectacle. From War in the Pacific and Victoria 3 to Command & Conquer Generals and Heroes of Might and Magic, we look at how different titles land on this spectrum, why players respond so differently, and where developers sometimes miss the mark. It’s part critique, part confession, and a sharp look at what makes a strategy game worth sticking with.https://criticalmovespodcast.com

Nov 15, 202438 min

Ep 2The RTS Renaissance: Is Real-Time Strategy Back? (Ep 2)

Is the RTS renaissance real or just wishful thinking from old-school fans?We take a hard look at the recent surge in real-time strategy releases. Are we seeing real innovation or just a wave of nostalgia? From visual upgrades to sharper mechanics, modern RTS games are doing more than people expected—but most of the credit belongs to indie developers keeping the genre alive. We talk about what’s driving the momentum, who’s doing it well, and whether this moment is the start of something lasting or just a temporary blip. Strong views, sharp analysis, and no rose-tinted goggles.https://criticalmovespodcast.com

Nov 8, 202454 min

Ep 1The Truth About Strategy Game Remasters (Ep 1)

Are strategy game remasters worth your time or are they just polished nostalgia?We dig into how remasters are reshaping the strategy genre. Some updates genuinely modernise old classics, while others lean too hard on familiar names without fixing what needed work. From Command & Conquer Remastered to Age of Empires: Definitive Edition, we break down which ones nailed it and which felt like a missed opportunity. We also talk about what makes a remaster succeed, which games deserve another shot, and why developers are finally starting to listen to long-time fans. It’s a sharp look at the line between meaningful updates and recycled content.https://criticalmovespodcast.com

Nov 1, 202443 min

Welcome to Critical Moves

Critical Moves is a strategy gaming podcast. Each week an eclectic group of gamers come together to discuss the latest in the world of strategy games, from recent releases to classic titles. We dive into everything, exploring game mechanics, tactics and strategies, and emerging trends in strategy videogames. We explore the intricacies of 4X games, the intensity of real-time strategy and the precision of turn-based tactical masterpieces.As a diverse group you can expect to hear diverse opinions. Each host has a preferred style of games and a unique insight into gaming. No-one claims to be an expert, but we’re dedicated players who love digging into the details, sharing our experiences, and learning along the way. We won’t agree all the time – and wouldn’t it be boring if we did? Our discussions are fuelled by a shared enthusiasm for strategy games and a genuine curiosity about what makes them tick.So join us every week to hear what hot topics have crossed our desk, and don’t forget to get involved. Join our Discord server or subreddit to speak with the team behind Critical Moves. Share your opinions on strategy games and maybe they will be featured in a future episode, or just tell us we suck.Be sure to check out our social media accounts too. Remember that liking, commenting, sharing and subscribing not only pleases the algorithm gods but also helps get the word out about us.https://criticalmovespodcast.com

Sep 30, 20241 min