
Chaos Computer Club - archive feed
21,021 episodes — Page 84 of 421
DENOG Newcomer Session (denog15)
Is DENOG15 your first DENOG, or do you need a refresher on everything the event and community have to offer? Join us for a newcomer session at DENOG15 and feel free to bring as many questions as you want! None about this event: https://pretalx.com/denog15/talk/HGZPDG/
DENOG Newcomer Session (denog15)
Greenergy (jh23)
Öffentliche Daten nutzen, um den eigenen Stromverbrauch möglichst grün zu gestalten. about this event: https://c3voc.de
Greenergy (jh23)
Notfall-Kamera (jh23)
Ein Programm, das erkennt, wenn eine Kamera ausfällt und auf eine Notfallkamera umschaltet. about this event: https://c3voc.de
Notfall-Kamera (jh23)
Das Labyrinth (jh23)
Das Labyrinth (jh23)
Ein Spiel in Scratch geschrieben. about this event: https://c3voc.de
ASSIP (jh23)
Smarthome-Unterstützung im Alltag. about this event: https://c3voc.de
ASSIP (jh23)
Animal Detection (AD) (jh23)
Software zum Erkennen von Tierarten. about this event: https://c3voc.de
Voice Changer (jh23)
Ein Stimmrecorder, der die Stimme verzerrt, um sie sicher vor einer Stimmerkennung zu machen. about this event: https://c3voc.de
Ent-Agrysator – Fordere deine Stimme heraus! (jh23)
Ent-Agrysator – Fordere deine Stimme heraus! (jh23)
Ein Alpaka-Tool, das beim Abbau von Aggressionen hilft. about this event: https://c3voc.de
Gas-DB (jh23)
Gas-DB (jh23)
Umweltdaten verfügbar machen und visualisieren. about this event: https://c3voc.de
How Shell I do this? (jh23)
Shellbefehle spielerisch lernen. about this event: https://c3voc.de
Easy-Aid – Ersthelfer*innen Assistenz (jh23)
Unterstützt Personen bei der Ersten Hilfe. about this event: https://c3voc.de
🎤 Abschlusspräsentation! (jh23)
about this event: https://c3voc.de
🎤 Abschlusspräsentation! (jh23)
Platform.io (petitfoo)
Heute stellt sirgoofy das Tool Platform.io vor und erklärt, wie man damit zusammen mit VSCode eine flexible Entwicklungsumgebung für Microcontroller erhält. about this event: https://chaospott.de/
Platform.io (petitfoo)
Calypso chipset history and development boards (osmodevcall)
Calypso chipset history and development boards (osmodevcall)
about this event: https://c3voc.de
Lötworkshop (petitfoo)
In diesem Petit Foo stellt sirgoofy die Lötworkshop-Kiste vor, mit der jeder selbstständig Bausätze löten kann. about this event: https://chaospott.de/
Lötworkshop (petitfoo)
Closing Remarks (godotcon2023)
about this event: https://pretalx.c3voc.de/godotcon2023/talk/52/
Closing Remarks (godotcon2023)
Fireside Chat (godotcon2023)
Fireside Chat (godotcon2023)
about this event: https://pretalx.c3voc.de/godotcon2023/talk/51/
From watercolors to mechs: (godotcon2023)
Stylized 3D games have a lot of barriers to production. This talk breaks down some of the issues and ways to tackle them. about this event: https://pretalx.c3voc.de/godotcon2023/talk/33/
Building Automotive HMI with Godot & RenderCore (godotcon2023)
Building Automotive HMI with Godot & RenderCore (godotcon2023)
The field of automotive HMI has evolved into a sophisticated intersection of functionality, compliance, and dynamic visuals. We'll discuss the requirements, the reasons for choosing Godot, and the custom runtime integration with RenderCoreTM. Additionally, we'll delve into the modifications made to the engine and editor to accommodate multiple scripts, GLSL shaders, and the conversion from C# to CS, ensuring traceability. about this event: https://pretalx.c3voc.de/godotcon2023/talk/50/
Lightning Talks Sunday (godotcon2023)
Lightning Talks Sunday (godotcon2023)
about this event: https://pretalx.c3voc.de/godotcon2023/talk/47/
Volumetric Video in Godot: (godotcon2023)
Next-Gen Multiplayer Game Development with The Mirror (godotcon2023)
Building multiplayer games with physics and great graphics is extremely complex. The Mirror simplifies this with out-of-the-box networked Jolt physics, authentication, databases, deployments, analytics, REST APIs, tailored shaders, Godot GLB imports, payment rails, marketplace, revshare, and more. The Mirror draws inspiration from Roblox, Garry's Mod, Second Life, and Red Faction. Join us for a demo and meet the founder, Jared - he'd love your thoughts on what features you'd like prioritized. about this event: https://pretalx.c3voc.de/godotcon2023/talk/49/
Volumetric Video in Godot: (godotcon2023)
To create Strange Light, an extended reality documentary that premiered at the 2023 Arts & Ideas Festival in New Haven, CT, USA, creators Kit Hung & JLS Gangwisch developed a workflow to import and animate volumetric video captured with Brekel Point Cloud into their Godot 4.0 project. In this talk, JLS Gangwisch will demonstrate these tools and discuss using Godot for documentary and extended reality projects. about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon20234/
Next-Gen Multiplayer Game Development with The Mirror (godotcon2023)
Viewports: An Overview (godotcon2023)
Viewports: An Overview (godotcon2023)
Many overlook viewports' potential, but they're essential for technical art. Join me to explore hands-on examples in Dome-Keeper, Franzy Fury and more. about this event: https://pretalx.c3voc.de/godotcon2023/talk/42/
Super-charging content production with Godot addons (godotcon2023)
This talk, led by 'bitbrain', delves into the common pitfalls that derail many game projects and emphasizes the importance of a solid content pipeline. about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202311/
Super-charging content production with Godot addons (godotcon2023)
Bending wires: Deconstruction of Robot Detour's main mechanic (godotcon2023)
I am making a puzzle game with a robot on a wire, and we can bend the wire around walls and corners. It really looks complex, but in this talk I deconstruct it to like 10-ish simple steps. about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon20236/
Looking good! (godotcon2023)
(Simplified) Flight Simulation Library (godotcon2023)
Realistic flight physics adds fun, but just for some pew pew and whoosh a scientifically accurate library is too much. This talk presents a GDScript flight library, but with just the parts you really need. about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202326/
(Simplified) Flight Simulation Library (godotcon2023)
Looking good! (godotcon2023)
One of the biggest prejudices amongst the game dev community that has not tried Godot yet is that the engine is “only good for 2D games!”. Every day Godot is improving its capabilities to render 3D environments more and more, and to put these prejudices to the ground, we took three months to try to achieve the best graphical quality we could for our next game. Come join us in this talk where we talk about what a team of two people, an artist and an engineer, learned from this experience, what’s amazing, what could be improved, and what didn’t work: Godot 4.2 capabilities, importing assets from Blender to Godot, rendering techniques, workflow, topology, material blending, asset management, level of detail and much more. about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202331/
Panel: Die De-Militarisierung von Cybersicherheit? (fiffkon23)
GDScript: Past, Present, and Future (godotcon2023)
In this talk I present a little bit of history of GDScript, how it is in the current state, and what are the plans for the future years. about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202313/