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Business Archives - Board Game Design Lab

Business Archives - Board Game Design Lab

114 episodes — Page 3 of 3

Lessons Learned as a Small Publisher with Marshall Britt

Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher. The post Lessons Learned as a Small Publisher with Marshall Britt appeared first on Board Game Design Lab.

Aug 16, 201754 min

[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos

The post [BONUS] Alex Hall & Gin Yu on Creating High Quality Videos appeared first on Board Game Design Lab.

Jul 14, 20177 min

[BONUS] Daniel Zayas on Kickstarter Features He Wants to See

The post [BONUS] Daniel Zayas on Kickstarter Features He Wants to See appeared first on Board Game Design Lab.

Jun 2, 20178 min

Advice from a Kickstarter Expert with Daniel Zayas

Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign. The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab.

May 31, 201735 min

[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers

The post [BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers appeared first on Board Game Design Lab.

May 6, 20176 min

Content as Marketing with Chris Rowlands

Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games. The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And... The post Content as Marketing with Chris Rowlands appeared first on Board Game Design Lab.

Apr 19, 201743 min

[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games

The post [BONUS] Brent Kinney on Underutilized Printing Opportunities in Games appeared first on Board Game Design Lab.

Apr 8, 20173 min

The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney

Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and... The post The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney appeared first on Board Game Design Lab.

Apr 5, 201743 min

[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next

The post [BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next appeared first on Board Game Design Lab.

Mar 31, 20173 min

[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals

The post [BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals appeared first on Board Game Design Lab.

Mar 17, 20176 min

[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game

The post [BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game appeared first on Board Game Design Lab.

Feb 24, 20178 min

[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game

The post [BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game appeared first on Board Game Design Lab.

Jan 27, 20172 min

Going Pro in the Gaming Industry with Colby Dauch

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams. The article Colby talks about in... The post Going Pro in the Gaming Industry with Colby Dauch appeared first on Board Game Design Lab.

Dec 28, 201658 min

How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland

Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. We discuss what led to the dramatic difference. Please note that Mike was in a spaceship... The post How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland appeared first on Board Game Design Lab.

Dec 21, 201630 min