
Business Archives - Board Game Design Lab
114 episodes — Page 2 of 3

Localization with Mohamed Alqadi
Mohamed Alqadi, designer of Conqueror: Final Conquest, discusses what localization is and how you can take it to the next level. We talk about not only translating a game but also changing the art and gameplay depending on where the game is being sold. The post Localization with Mohamed Alqadi appeared first on Board Game Design Lab.

Publishing Your First Game with David Smith and Travis Winstead
David Smith and Travis Winstead, designers of 10 Gallon Tank, discuss what all goes into publishing your first game. We talk about idea selection, creating a product, long-term planning, and more. And be sure to check out their game 10 Gallon Tank on Kickstarter HERE. The post Publishing Your First Game with David Smith and Travis Winstead appeared first on Board Game Design Lab.

How to Market a Board Game (Part 2) with Andrew Lowen
Andrew Lowen, from Next Level Web, is back to discuss even more things you need to know in order to market a game effectively. We talk about Facebook ads, post-Kickstarter marketing, working with a marketing agency, and more. The post How to Market a Board Game (Part 2) with Andrew Lowen appeared first on Board Game Design Lab.

How to Market a Board Game (Part 1) with Andrew Lowen
Andrew Lowen, from Next Level Web, discusses everything you need to be thinking about when it comes to marketing your game. We talk email lists, Facebook, timelines, and more. There was so much, in fact, that this podcast will be a 2-part series. The post How to Market a Board Game (Part 1) with Andrew Lowen appeared first on Board Game Design Lab.

Fulfillment, Shipping, and Logistics with Toby Truman
Toby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money. This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates. The post Fulfillment, Shipping, and Logistics with Toby Truman appeared first on Board Game Design Lab.

Building a Collaboration Based Publishing Company with Shawn Stankewich
Shawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration. Shawn’s company doesn’t hire out tasks but instead brings on team members who share in both the work and the profits. And be sure to check out Shawn’s game Calico which is on Kickstarter HERE. The post Building a Collaboration Based Publishing Company with Shawn Stankewich appeared first on Board Game Design Lab.

[BONUS] Andrew Birkett on Working a Booth at a Convention
The post [BONUS] Andrew Birkett on Working a Booth at a Convention appeared first on Board Game Design Lab.

Running an Indie Game Publishing Company with Andrew Birkett
Andrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher. Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world. And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE. The post Running an Indie Game Publishing Company with Andrew Birkett appeared first on Board Game Design Lab.

CE Marking and Board Games with Glenn Ford
Glenn Ford, the lead developer for Gaslands, discusses all the ins and outs of being able to legally place the CE mark on the back of your game box. There are a ton of misconceptions and misinformation about the process, and Glenn goes through everything step-by-step to make sure it’s crystal clear. And for more reading on... The post CE Marking and Board Games with Glenn Ford appeared first on Board Game Design Lab.

[BONUS] Odin Phong on Creating an Anthology of Games
The post [BONUS] Odin Phong on Creating an Anthology of Games appeared first on Board Game Design Lab.

[BONUS] Ann Losito on Tips for Streaming
The post [BONUS] Ann Losito on Tips for Streaming appeared first on Board Game Design Lab.

Media and Game Design with Ann Losito
Ann Losito, Twitch streamer with Twist Gaming, discusses how to engage with media as a game designer. In today’s world, designers and publishers are more and more having to be on top of their media game in order to be successful. Ann and I get into what that looks like. The post Media and Game Design with Ann Losito appeared first on Board Game Design Lab.

Freelancing in the Gaming Industry with John Brieger
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year. The post Freelancing in the Gaming Industry with John Brieger appeared first on Board Game Design Lab.

[BONUS] Geert Sillevis on Translating a Game
The post [BONUS] Geert Sillevis on Translating a Game appeared first on Board Game Design Lab.

Going Pro in the Gaming Industry with Evan Derrick
Evan Derrick, designer of Detective: City of Angels, discusses his own journey and his advice on how to go pro in the gaming industry. Evan works for Van Ryder Games and has been a full-time pro for over a year. And be sure to check out Hostage Negotiator: Career on Kickstarter HERE. The post Going Pro in the Gaming Industry with Evan Derrick appeared first on Board Game Design Lab.

[BONUS] Darren Terpstra on Building an Audience through Going to Conventions
The post [BONUS] Darren Terpstra on Building an Audience through Going to Conventions appeared first on Board Game Design Lab.

[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures
The post [BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures appeared first on Board Game Design Lab.

[BONUS] John Coveyou on Building a Brand
The post [BONUS] John Coveyou on Building a Brand appeared first on Board Game Design Lab.

Product Management and Game Design with Patrick Rauland
Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design. Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter. Patrick’s game, Fry... The post Product Management and Game Design with Patrick Rauland appeared first on Board Game Design Lab.

[BONUS] Jason Tagmire on Kickstarting Small Games
The post [BONUS] Jason Tagmire on Kickstarting Small Games appeared first on Board Game Design Lab.

[BONUS] Eric Rayl on How to Film a Great Video
The post [BONUS] Eric Rayl on How to Film a Great Video appeared first on Board Game Design Lab.

[BONUS] James Van Niekerk on Approaching Publishers
The post [BONUS] James Van Niekerk on Approaching Publishers appeared first on Board Game Design Lab.

[BONUS] Darwin Kastle on Starting a Board Game Company
The post [BONUS] Darwin Kastle on Starting a Board Game Company appeared first on Board Game Design Lab.

[BGDL+] My Kickstarter Post Mortem
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch. Check out the relaunch of The Final Flicktier HERE. The post [BGDL+] My Kickstarter Post Mortem appeared first on Board Game Design Lab.

[BONUS] Aron West on Building a Fanbase
The post [BONUS] Aron West on Building a Fanbase appeared first on Board Game Design Lab.

[BONUS] Jackson Pope on the Ups and Downs of Publishing
The post [BONUS] Jackson Pope on the Ups and Downs of Publishing appeared first on Board Game Design Lab.

[BONUS] Nick Kopp on Bar Codes and SKUs
The post [BONUS] Nick Kopp on Bar Codes and SKUs appeared first on Board Game Design Lab.

[BONUS] Sami Laakso on How to Price a Game
The post [BONUS] Sami Laakso on How to Price a Game appeared first on Board Game Design Lab.

[BONUS] Dan Peterson on How to Present at a Publisher Speed Dating Event
The post [BONUS] Dan Peterson on How to Present at a Publisher Speed Dating Event appeared first on Board Game Design Lab.

[BONUS] Bez Shahriari on Standing out at Conventions
The post [BONUS] Bez Shahriari on Standing out at Conventions appeared first on Board Game Design Lab.

[BONUS] Kirk Dennison on Pledge Managers
The post [BONUS] Kirk Dennison on Pledge Managers appeared first on Board Game Design Lab.

[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher
The post [BONUS] Cody Stevens on Volunteering at a Convention for a Publisher appeared first on Board Game Design Lab.

[BONUS] Joseph Z Chen on How to Build an Email List
The post [BONUS] Joseph Z Chen on How to Build an Email List appeared first on Board Game Design Lab.

[BONUS] Brad Talton on How to Build a Game Company
The post [BONUS] Brad Talton on How to Build a Game Company appeared first on Board Game Design Lab.

[BONUS] Justin Jacobson on Managing Hype and Expectations
The post [BONUS] Justin Jacobson on Managing Hype and Expectations appeared first on Board Game Design Lab.

[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention
The post [BONUS] Jerry Hawthorne on How to Demo a Game at a Convention appeared first on Board Game Design Lab.

Boxes and Packaging that Sell with Adam Rehberg
Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative. For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about. If you have box questions for Adam, you can find him on Twitter HERE. And be... The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab.

[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game
The post [BONUS] Vincent Vergonjeanne on Licensing an IP for a Game appeared first on Board Game Design Lab.

[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry
The post [BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry appeared first on Board Game Design Lab.

[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter
The post [BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter appeared first on Board Game Design Lab.

[BONUS] Seth Grier on Where He Thinks the Industry Is Headed
The post [BONUS] Seth Grier on Where He Thinks the Industry Is Headed appeared first on Board Game Design Lab.

Shipping, Fulfillment, and Fulfillment Services with Seth Grier
Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board... The post Shipping, Fulfillment, and Fulfillment Services with Seth Grier appeared first on Board Game Design Lab.

[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter
The post [BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter appeared first on Board Game Design Lab.

How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett
Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter. We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more. The post How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett appeared first on Board Game Design Lab.

[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter
The post [BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter appeared first on Board Game Design Lab.

Project Management and Working with Virtual Teams with Timo Multamaki
Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.Timo has a team of 40+ people from all over the world working on various games, so he’s had to become the glue that holds people together and keeps them on the same page... The post Project Management and Working with Virtual Teams with Timo Multamaki appeared first on Board Game Design Lab.

Going from Game to Sellable Product with Randy Hoyt
Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.We go into marketability, sellability, usability and more.Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell. The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab.

[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days
The post [BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days appeared first on Board Game Design Lab.

[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed
The post [BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed appeared first on Board Game Design Lab.

Let’s Talk Game Reviews with Lance Myxter the Undead Viking
Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world. He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to... The post Let’s Talk Game Reviews with Lance Myxter the Undead Viking appeared first on Board Game Design Lab.