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Ep.289 – Stand By For Titanfall:  Reinventing Movement and Mechs in the Modern Shooter
Episode 289

Ep.289 – Stand By For Titanfall: Reinventing Movement and Mechs in the Modern Shooter

A Trip Down Memory Card Lane · David Kassin and Robert Kassin

March 12, 202655m 52sExplicit

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Show Notes

In 2014, \Titanfall\ introduced players to a faster way of moving through a first person shooter battlefield. Built by Respawn Entertainment after the dramatic departure of its founders from Infinity Ward, the game blended high speed parkour movement with towering mechanized Titans that could crash onto the battlefield in the middle of a match. In this episode, we explore how a small team of veteran developers rethought multiplayer design by focusing on mobility, survivability, and cinematic moments inside competitive matches. We also look at the unusual development choices behind Titanfall, including its use of the Source engine, cloud based computing for artificial intelligence, and its role as one of the early flagship titles for the Xbox One. Along the way, we discuss the studio shakeup that led to Respawn's creation, the dramatic reveal at E3 2013, and how Titanfall 2 expanded the series with one of the most memorable single player campaigns of its generation. Join us as we call down a Titan and revisit the story behind Titanfall on today’s trip down Memory Card Lane.

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