Zero Brightness - A Podcast About Horror Video Games
209 episodes — Page 2 of 5

Zero Brightness 147: Into The Barlowverse (Silent Hill: Shattered Memories, Immortality)
EEpisode 147 is: a discussion of the works of Sam Barlow, focusing on Immortality and Silent Hill: Shattered Memories - a consideration of FMV games - a deep dive on very weird game design - a conversation about whether or not turning Mulholland Drive into a sort-of-interactive "game" thing was a brilliant idea or the dumbest thing anyone has ever done

Turn it Off 1.6: Basting (Warcraft, 2016)
EWe check out another beloved video game movie, Warcraft (2016) and discover new ways to enjoy ourselves in VR.

Zero Brightness 146: Did Dead Space Need a Remake? (Dead Space 2023)
EEpisode 146 is: a conversation with Vincent about the new Dead Space Remake - an exploration of what makes a good remake - a total reconsideration of the game in the title - a love letter to the flamethrower

Zero Brightness 145: Revisionist Evil (pt. 1, Resident Evil and REmake)
EEpisode 145 is: A compare/contrast of the original Resident Evil and its Remake - a time lapse video of a grave being cleaned - a small journey through time - the start of season 3. Welcome back

Zero Brightness 144.2: Tunic! (and a show update)
EAn update on the show and some thoughts on Tunic, one of my new favorite games

Zero Brightness 144: The Best of 2022
EWe break down our favorite games that we played in 2022 and shoot off into all sorts of hot-take filled tangents

Zero Brightness 143: Entropy, Psychedelia and Super Sad RPGs (Omori, Earthbound, Yume Nikki)
ESome thoughts on how genres change over time, including observations about Sitcoms, Super Sad RPGs, Yume Nikki, Earthbound and Omori

Zero Brightness 142: DLC Sucks (Resident Evil 8 Pt. 3)
EWe tackle the new DLC content for Resident Evil 8 - including a new story chapter - and discuss why DLC and the constant digital churn of modern capitalism is uhhhhh pretty bad

Turn it Off 1.5: Flour Slurry (Walking Tall, 2004)
EWe watched Walking Tall (2004) and explored the world of seasonal holiday recipes. Yum!

Turn it Off 1.4: Holiday Special No. 1(Taken [2008] and Christmas with a View [2018])
EHappy Holidays! We watched Taken (2008) and Christmas with a View (2018) to find out the true meaning of Christmas and Thanksgiving

Zero Brightness 141.2: Survival Horror is Maybe Bad? (Signalis pt. 2)
EJustin joins for a discussion of the various elements of Signalis, from the often frustrating survival horror elements to the stunningly well-realized aesthetic and design. We also discuss "daddy games," your mom's favorite book, Bible lore and much more. Spoiler-free until the last 20 minutes, which are marked within

Zero Brightness 141.1: Synthesized Saxophone Blues (Signalis)
ESome thoughts on Signalis, Cyberpunk, Survival Horror and other classic hits. (No spoilers for the first 45ish minutes, light spoilers marked at end)

Zero Brightness 140: Halloween '22 Mixtape (Indie Horror Games)
EWe played a bunch more indie games and curated a mixtape of short scares for you to check out. Games discussed include Nightmare of Decay, Bloodborne PSX, The Night is Darkening, You Left Me and Carbon Steel

Turn It Off 1.3: "Dog has a Kidney... Pig has a kidney" (Doom, 2005)
EWe watched Doom (2005) and it was great

Zero Brightness 138.2: Skeleton Meat Tray (Madison)
EMonica joins to talk the big seasonal indie horror hit Madison, a game that is equally engrossing and frustrating. We break down the over-the-top story as well as the heavily PT-inspired gameplay. We also match the game's insane energy with conversations about long-lost vine clips, Halloween food challenges and Coleslaw's new church (spoilers marked within)

Zero Brightness 138.1: P.T. Cruisin' (Madison, P.T., Visage)
EA few thoughts on the legacy of Hideo Kojima's PT and the development of First Person Exploration-Based Horror Games over the last decade - ahead of our review of Madison, coming later this week.

Turn It Off 1.2: Separating the Harry from the Potter (Morbius, 2022)
EWe watched Morbius (2022) and it was great

Turn It Off 1.1: Directed by Gary Vee (The Punisher, 2004)
EWe watched The Punisher (2004) and it was great

Demon Daddies 2.1: No Mountain Goats Discourse Welcome Here
EWe recorded this so long ago, i can't even remember what it's about. I'm sure it's awesome, because I'm fairly certain we cover Dexter, Devil House and my distaste for MFM

Announcement: The Zero Brightness Network is Online
EThe first day of the rest of the podcast

Ep. 137: The Horror of the Mundane (Fall '22 Indie Game Roundup)
EWe play a bunch of sick indie games that all share a fixation on the mundane; twisting simple tasks like going to work, walking through a house, and grocery shopping into surreal and terrifying experiences. Spoiler warning: we fucken love it. Games covered include Milk Inside a Bag of Milk, Anatomy, House in the Woods and The Convenience Store

Ep. 131: Spoilers Aren't Real
EMonica joins for a conversation about spoiler warnings, content warnings and the way that the internet is reducing conversations about media to juvenile nonsense.

Ep. 136: Packing Peanuts (Nier and Nier: Replicant)
E(Content and Spoiler warnings marked in the episode) Some thoughts on Yoko Taro's Action-RPG epic Nier - including some thoughts on its humanist themes, the differences between its various versions (including the 2021 remake Nier: Replicant) and the intangible charm of its messy plot and lore. Also discussed: oversexualization of women characters in video games and anime, horny Japanese auteurs, a really succinct plot summary of Nier, how much I hate styrofoam packing peanuts and more.

Ep. 135: Kojima in Reverse (Part 2)
EJosh rejoins to finish our discussion of Hideo Kojima's gameography, this time joined by our mutual bandmate Christian. We discuss the first three Metal Gear Solid Games as well as being old, cursed streamers, arabic ringtones, our favorite PS1-era character designers and metal gear waifus

Ep. 134: The Resident Evil Cinematic Universe
EWe talk about all the various film and TV adaptations of the Resident Evil franchise, from the original film series to the recent CGI and live action takes on the franchise. We discuss the best and worst of what is, admittedly, a pretty mixed bag of properties ranging from pretty great to completely unwatchable. Listen in to find out what falls where!

Ep. 133: Are Shorter Games Better?
EJustin joins for a discussion of game length. We talk about how expectations and realities have changed over time, what makes a good long or short game and (briefly) about how I think the new Resident Evil TV show is actually... good? We also talk about a lot of different games (including: Nier, the Resident Evil series , Silent Hill, The Witcher, Metal Gear Solid V and more) in an effort to unpack our feelings about the discourse surrounding how long a game should be - and what gamers can do stay sane in the middle of it

Ep. 132: Cruelty (PS2 and PS3 Horror)
EAn exploration of Cruelty as a theme/narrative device in video games and the way that it's developed over time. Tracks its introduction in the PS2 era (via classics like Silent Hill 2, Shadow of the Colossus and Rule of Rose) through to modern games that question the necessity of violence in video games (Nier, The Last of Us, Undertale, etc.)

Ep. 130: Walking Sims Are Kinda Bad(The Medium)
EMonica and Justin join to talk about The Medium, a game that attempts to update the Silent Hill formula by adding in tropes and ideas from walking sims and other modern horror games. We talk about what they got right and wrong, the weird fan reception, how it compares to its obvious inspirations and if walking sims were kind of bad all along.

Ep. 129: Remake Mania (Silent Hill, Dead Space and Resident Evil Remakes)
EWe talk about the recent rash of Horror Remake announcements, as well as how we feel about remakes in general and the well-worn trope of remaking/rebooting classic survival horror

Ep. 128: More Elden Ring Talk (Now with Spoilers!)
ETony rejoins to talk about what we thought about the rest of Elden Ring - including favorite areas, bosses and story moments, as well as a discussion of where it ranks in the Soulsborne series. Come all ye Tarnished and listen to some takes as hot as a freshly lit bonfire!

Ep. 127: Throwback Horror Pt. 2 (Iron Lung, Daymare 1998, etc.)
EJustin joins for a roundup of horror games that seek to wrap you in the warm fuzzy glow of nostalgia - or bore you to tears with bad game design, depending on who you ask. We dissect and debate the merits of Iron Lung, Tormented Souls and Daymare 1998 - while also discussing what makes a great survival horror game, the difference between Itch vibes and Steam vibes, the fastest way to get banned from our discord, the struggles of Carl Alfonso and more

Ep. 126: The Nostalgia Problem (Throwback Horror Games Pt. 1)
ESome thoughts about nostalgia, memories, mourning and why I don't like throwback horror games.

Ep. 125: Ghostwire Tokyo is Great J-Horror
EA discussion of Ghostwire: Tokyo - the latest from Horror innovator Shinji Mikami - and the ways in which it uses the ideas and tactics of J-Horror to create a slice-of-life horror game. Also discussed: ruined worlds, media in post-WWII Japan, the importance of drama in ghost stories and how East Asian Horror movies changed the way that I view and define horror media. Also the fact that this game has cute animals that you can pet

Ep. 124: Other Uses for Pumpkins (Dying Light 2)
ECole joins to talk about Dying Light 2, a game that feels a lot like its predecessor with all the fun parts taken out. We discuss the various ways in which they ruined a perfectly good game by filling it full of wonky mechanics, endless filler and tons of stilted dialogue. Also discussed: horny gamers, end of the world plans, slapping comedians, cringey stage banter and how Dying Light 2 is a lot like Idiocracy - but completely unintentionally. Whoops!

Ep. 123: I'm OK With Being Addicted to Elden Ring
EIt's Elden Ring time! Tony rejoins for more Fromsoft talk, this time concerning their new joint Elden Ring. We talk about the many things we love about this game - as well as some things we don't - in this spoiler-free discussion of our first few dozen hours with the game. Also discussed: heavy metal, watching Berserk when you're way too young, political interpretations of dark fantasy, mysterious laughter and much more. See you in there, skeleton

Ep. 122: Kojima in Reverse (pt. 1)
EJosh (drummer of the sludge metal band Serac) joins for a discussion of Hideo Kojima's games in reverse-chronological order. In this first part, we spend a lot of time talking about Death Stranding, as well as how the more recent Metal Gear Solid games (IV and V) directly lead into the that game. We also discuss the horror elements of Kojima's works, the influence of PT, trying to figure out the ending of Death Stranding and Kojima's love of drunk uncle-style conspiracy theories. Part two soon!

Ep. 121: The Horror of Survival (Death Stranding pt. 1)
EI give you some introductory thoughts on Death Stranding, a game that will be discussed further in the future. I talk about the many ways that it perfects the Kojima style of storytelling, the influence of Super Sad Grim Dark YA anime series on the game, as well as the all-pervasive climate anxiety that makes it such an affecting story

Ep. 120: Hyperpolitics (NFTs, Labor and Video Games)
EWe discuss the sudden rise of various "Free Market" ideologies in the video games industry, including enthusiasm for crypto/NFTs and opposition to labor unions. We also discuss the ways that politics have changed over the last two years (including some discussion of Jordan "Kermit" Peterson's insane, recent Joe Rogaine interview) and how we think conscientious consumers should respond to these developments.

Ep. 119: I'm in Love With Dexter (Condemned: Criminal Origins)
EWe tackle Condemned: Criminal Origins, a frequently requested game that seems to be an early seventh-gen take on police procedurals and dark detective dramas. We talk about those dramas as well as the xbox 360 launch, revisionist history, early 00s nostalgia and why Dexter is the greatest TV show of all time.

Ep. 118: Silent Hill Downpour is Actually Good
ESome thoughts on Silent Hill: Downpour, the last mainline entry in the series - one that ended up being a surprisingly engaging experience. I talk about the game's cool narrative moments and unique aesthetic, as well as it's less than stellar moments of frustrating combat and clunky weapon dropping. Put down that wood plank and hit play already, bud

Ep. 117: Sega Blue Skies (Dark Souls 2, Solar Ash)
EIn this solo essay, I talk about my two favorite games I played this year - as well as some other stuff that happened.

Ep. 116: Press X to Josh (Silent Hill: Homecoming)
EWe grapple with Silent Hill: Homecoming, the fifth game in the series and the first mainline entry developed by a western studio - a game with lots of ideas but no clue how to tie them all together. We discuss searching for ghostly children, janky souls-like combat, the early-00s obsession with Eli Roth and cramming way too many twists into your story - at least, I think that's what happened? Somebody got a drill to the head in a Silent Hill game, I know that much.

Ep. 115: The New Resident Evil Movie is Actually Good
EWe watched Resident Evil: Welcome to Raccoon City - the latest attempt at translating the venerable survival horror franchise from small screen to big screen - and actually had a super good time. We talk lore and story changes, fun casting, being a super villain's secretary, public bathroom etiquette, trying to watch Jurassic Park and why the song Brick by Ben Folds Five is actually really douchey

Ep. 114: The Wetness Mechanic (Fatal Frame 5)
EWe talk about the recently re-released (and actually very, very good) Fatal Frame: Maiden of Black Water, an unfairly hated-on game that still has its fair share of problems. Justin joins to discuss the joys of camera combat, modernizing the Fatal Frame series. schlocky J-Horror movies, whatever a Wii U is and the various factors that make the sexual content in Horror games so weird and off-putting

EP. 113: Playing PS2 Games in the Basement (A Halloween Special)
ELucky episode 113 is a journey into the past as I invite you to join me on a Halloween Marathon of classic PS2 games and the Horror movies that seem to have inspired them. I'll be talking about and sharing views on Siren, Clock Tower 3, Fatal Frame III: The Tormented and Rule of Rose - including the things that make these slightly off-beat classics memorable, some weird stories from my teenage years and a few choice horror movies that I like to watch on October 31st - the only holiday that matters

Ep. 111: "It's Really Hard, Bro" (Dark Souls)
EPhotographer/Documentarian Tony joins for a discussion of the original Dark Souls, a classic game that stands as one of the most beloved and influential modern games despite being weird, obtuse, frequently janky and largely impenetrable to new players. We explore that duality while also discussing how the series progressed over time, our favorite creepy-laughing NPCs, learning to love souls games, the internet being wrong, game store clerk encounters and more. Don't give up, skeleton

Ep. 110: Talking to an Activision Employee About Labor
EAli interviews an anonymous Activision employee (and member of @ABetterABK) about the recent developments at said mega-publisher and the movement spearheaded by employees to obtain better working conditions. We also talk about the nation-wide labor movement, why recent events have spurred people to advocate for better treatment of workers and the toxic boomer logic that some fans use to justify avoiding these conversations all together. Thankfully, we recorded this one - so you just gotta press play to be radicalized

EP 109: Castlemania
EMiguel of River Rats ( riverratsrock.bandcamp.com ) joins for a wide-ranging conversation about why Castlevania is the best video game series. We discuss the killer aesthetics and gameplay of many different entries in this long-running series while also touching on topics like failing to collect old cartridges, the unfairly-ignored portable CV games, finding musical inspiration in Symphony of the Night, the distracting shininess of modern games and much more.

Ep. 108: Eternal Drew-ness
EWriter/Producer Drew Janda guests to discuss his work in the games industry as well as why Eternal Darkness is one of the best games ever. We also discuss corny 90s rock music, writing lines for Bruce Campbell and the allure of cosmic horror

Ep. 107: Bloodborne's Dad (Castlevania: Symphony of the Night)
EMichelle returns to talk about Castlevania: Symphony of the Night - the game that basically created the ecosystem that has allowed 2D and 3D Metroidvania games to flourish in the modern day. We talk about the huge influence it's had on modern gaming while also breaking down what makes SoTN such an amazing game, one that still holds up and plays better than pretty much all of the games that have followed in its wake. We also discuss the worst episode of the X-Files, jazz vampires, trying to figure out where Alucard came from and much more.