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WCA #346 with Dante Fumo - Post Production, Immersive Audio, Recording for 6 Packs, Finding Work, and The Sunk Cost Fallacy
Episode 346

WCA #346 with Dante Fumo - Post Production, Immersive Audio, Recording for 6 Packs, Finding Work, and The Sunk Cost Fallacy

Working Class Audio · Working Class Audio

August 2, 202153m 16sExplicit

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Show Notes

Today's guest today is sound designer, mixer, composer, and writer Dante Fumo. Dante started recording indie bands in Milwaukee, Wisconsin and has since branched out into sound design for film and games and relocating to Minnesota. 

In this episode, we discuss:

  • Copywriting
  • Prog Rock
  • Audio School
  • Recording for 6 Packs
  • Basement Studios
  • Day Jobs
  • Freelance Writing
  • Building a Studio
  • Working From Home
  • Post Production
  • Game Sound
  • Immersive Audio
  • Selling Gear
  • Lower Overhead
  • Studio Identity 
  • The Sunk Cost Fallacy
  • Finding Work
  • Volunteering
  • Local Work Opportunities
  • Slack Channels
  • Hobby vs. Profession
  • Finances

Matt's Rant: Dolby Atmos UpdateLinks and Show Notes



Credits

  • Guest: Dante Fumo
  • Host: Matt Boudreau 
  • Engineer: Matt Boudreau
  • Producer: Matt Boudreau
  • Editing: Anne-Marie Pleau & Matt Boudreau
  • WCA Theme Music: Cliff Truesdell 
  • Announcer: Chuck Smith
  • Additional Music: The License Lab