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Our Favorite Games of 2018: Monster Hunter World

Our Favorite Games of 2018: Monster Hunter World

Nobody at Waypoint was a Monster Hunter fan before Capcom dropped Monster Hunter: World at the start of this year, but for a feverish few weeks in January, everyone was hunting Anjanaths like our lives depended on it. January was a long time ago, but i...

Waypoint Radio · VICE

December 17, 201850m 53sExplicit

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Show Notes

Nobody at Waypoint was a Monster Hunter fan before Capcom dropped Monster Hunter: World at the start of this year, but for a feverish few weeks in January, everyone was hunting Anjanaths like our lives depended on it. January was a long time ago, but it didn’t take long for Austin, Natalie, and Patrick to remember how the long-running series finally clicked for them. We remember what worked—the nightmarish sense of scale, how weapons became critical to player identity, the deep satisfaction from connecting a well-timed hit—and what left us wanting—the endless grind, the unexplained systems, the uncomfortable colonization themes—and hoping Capcom finds way to address them in the game’s inevitable sequel.

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