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Episode 131: The Subtle Plotting of Turok Evolution
Episode 131

Episode 131: The Subtle Plotting of Turok Evolution

Danielle, Rob, and Patrick huddled around some microphones for a broad discussion about how games use villains, prompting us to discuss everything from BioShock Infinite to Resident Evil: Code Veronica.

Waypoint Radio · VICE

February 2, 201854m 50s

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Show Notes

A lot of video game villains are cartoonish and over-the-top, but as Danika Harrod argued in a piece on Waypoint this week, sometimes games go too far in trying to make the point that evil people are evil. Danielle, Rob, and myself huddled around some microphones to use Danika’s piece as a launching pad for a broader discussion about how games use villains, prompting us to discuss everything from BioShock Infinite to Resident Evil: Code Veronica.

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