Show overview
War With A Mate launched in 2025 and has put out 84 episodes in the time since. That works out to roughly 100 hours of audio in total. Releases follow a weekly cadence.
Episodes typically run an hour to ninety minutes — most land between 59 min and 1h 21m — and the run-time is fairly consistent across the catalogue. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-language Comedy show.
The show is actively publishing — the most recent episode landed 2 days ago, with 27 episodes already out so far this year. Published by Andy and James.
From the publisher
Join Andy and James as they finish an unfinishable board game and whine about it.SPI’s The Campaign For North Africa is a comically complicated board game that feels like a practical joke. It was published in 1978, and to this day it remains unfinished. For some reason (perhaps masochism), Andy and James will be playing the 1,500 hour board game to completion - no matter the toll on their mindsEmail : [email protected] Website : WarWithAMate.co.uk.
Latest Episodes
View all 84 episodesEpisode 82: If It’s The Last Thing I Do
Episode 81: Last Chance Saloon
Episode 80: All The Rage
Episode 79: Backing Track
Episode 78: The 13th Month
Episode 77: The Lamps Are Going Out
Episode 76: Lies I Tell My Parents
Episode 75: In Case Of Emergency
Episode 74: A Tale Of Two Buenos
Episode 73: Reading Out Loud
Episode 72: The War Room, Part 2 - Rules Of Enragement
Episode 71: The Chill Guys Empire

S1 Ep 70Episode 70: That Tracks
What happens when an unstoppable force hits a very moveable object? James finds out the hard way, as his plan to delay Andy goes exactly as he thought it would. A WwaM first ever audio mailbag makes an appearance, the History Segment brings about a very on the nose moniker and Common Ground reveals the nature of somethings are immutable. The Fat Controller is very disappointed.

S1 Ep 69Episode 69: Coming Together
A rain of hellfire from the skies…is what both guys intended to deliver, however James encounters some obstacles for his air missions while Andy continues to control the skies. James’ alter ego makes an appearance in the mailbag, the History Segment takes us gradually closer to Italy as WWII knew it, and the conclusion of the Common Ground is the perfect position for the guys to try and come together.

S1 Ep 68Episode 68: How I Met Our Mother
It’s all kept in the family today! Between James creating a parasocial bond with a parent, and a very familial History Segment. That’s not the only segment that’s “lighter” as we experience a Common Ground like no other, all against the backdrop of Andy’s great push West, as the Allies finally begin their move towards the border, chipping down the Axis forces as they move.

S1 Ep 67Episode 67: I Don’t Understand The Joke Well Enough To Make It
A run along the escarpments, and a position well held. The shift of the conflict has gradually started to focus on Bardia, the place to be! Is digging in and hoping to wait it out really the best strategy for James? Is overextending supply lines over a DESERT really the best play for Andy? We simply can’t tell. All we can do is learn from the History Segment on how not to be deplorable along the way, and learn from Common Ground to eat my shorts.

S1 Ep 66Episode 66: Genuinely Awful Stuff & Sardonic Art
The gradual crawl through Turn Four continues, with a real switch-up in initiative - and very familiar weather. A mailbag hits a little close to home with today’s play and the history segment hits a little too hard (seriously, this one isn’t pleasant folks). Thank goodness we have Andy’s Common Ground that James can agree with, and not completely derail…?

S1 Ep 65Episode 65: Dungeon & Drag-On
After last week’s episode mishap, the guys have been robbed of their gameplay time, and so instead delve into some thoughts on the game(s) they’re playing. Armed with nothing but anecdotes, these two marvellous story-tellers take us on a journey through their thoughts, their past, their mailbag and of course their Common Ground.

S1 Ep 64Episode 64: F.I.A.H.F.T.F.D
An episode far too long in the making, cursed with audio issues is finally here almost a week late. Andy is faced with a confusing move by James’ North Wall, while the Italians of the past are confused by geography. The mailbag circles the guys back to The Worst Boardgame Competition 2026, and the very first War With A Mate Live Show is finally announced!

Episode 63.5: Technical Difficulties
Technical issues at WwaM HQ means the episode this week is delayed, very sorry! James explains the whoopsie in this brief out-of-office recording. You’ll hear from us very soon!
