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Voices of VR

Voices of VR

Designing for Virtual Reality

Kent Bye

276 episodesEN-US

Show overview

Voices of VR has been publishing since 2024, and across the 2 years since has built a catalogue of 276 episodes. That works out to roughly 230 hours of audio in total. Releases follow a several-times-a-week cadence.

Episodes typically run thirty-five to sixty minutes — most land between 34 min and 1h — though episode length varies meaningfully from one episode to the next. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-US-language Technology show.

The show is actively publishing — the most recent episode landed 6 days ago, with 79 episodes already out so far this year. The busiest year was 2025, with 191 episodes published. Published by Kent Bye.

Episodes
276
Running
2024–2026 · 2y
Median length
49 min
Cadence
Several per week

From the publisher

Designing for Virtual Reality. Oral history podcast featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. Learn about the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR.

Latest Episodes

View all 276 episodes

#1788: Curatorial Overview of Venice Immersive 2026 & Celebrating 10 Years of Immersive Storytelling

Aug 17, 20261h 18m

#1787: Blending the Elements of Experiential Design & Process-Relational Foundations of the Elements

Aug 10, 20261h 8m

#1786: Collective Reading Experience of “Constantinopoliad” Provokes Discussion on Defining “Immersive”

Aug 10, 20261h 2m

#1785: The Landmark Achievements of “Blur” in Fusing Theater, Montage, Mixed Reality, and LBE VR

Aug 10, 20261h 2m

#1784: The Incredible Spatial Transitions of “Dark Rooms” with Radical Consent Innovations

Aug 10, 202641 min

#1783: “Less Than 5gr of Saffron” Wins 2nd Place Prize at Venice Immersive with Spatial Poem Quill Animation

Aug 10, 202652 min

#1782: “A Long Goodbye” Wins 3rd Place Prize at Venice Immersive with Emotionally-Moving Story on Dementia and Spatial Grammar Innovations

Aug 10, 20261h 10m

#1781: Winner of Venice Immersive 2025 “The Clouds Are Two Thousand Meters Up” Innovates on Gaussian Splats & Spatial Storytelling

Aug 10, 20261h 8m

#1780: Recap of VRChat Worlds Gallery at Venice Immersive 2025 with Mike Salmon

Aug 10, 202651 min

#1779: “Heartbeat” Immersive, 1-on-1 Biometric Synchronization and Involuntary Collective Agency

Aug 10, 202637 min

#1778: Collaborative Social Game and Story of “Happy Shadow”

Aug 10, 202635 min

#1777: Active Imagination, Associative Dream Logic, & Embodied Interactions in “Sense of Nowhere”

Aug 10, 202646 min

#1776: The Spatial Grammar Innovations of Dialectical Contrasts and Abstraction within “The Big Cube”

Aug 10, 202648 min

#1775: The Continuous Spatial One-Shot of Backlight’s “La Magie Opera” LBE

Aug 10, 202650 min

#1774: Combining Live Dance and Music in Immersive LBE Performance “L’ombre (The Shadow)”

Aug 10, 202650 min

#1773: “Collective Body” Assigns Elemental Avatars Based Upon Archetypal Dance Movements

Aug 10, 202653 min

#1772: Climate Change Spatial Montage “Out of Nowhere” Aspires to Move Towards Rewilding Prevention

Aug 10, 202641 min

#1771: Environmental Storytelling in “The Great Orator” VR Diorama with Generative AI Experiments

Aug 10, 202653 min

#1770: Eastern Philosophy-Inspired Fusion of Theater and XR with “Mnemosyne”

Aug 10, 202648 min

#1769: Mixed Reality Musical on Avatars and Identity in “First Virtual Suit”

Aug 10, 202626 min