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ShaderVision with Clement Boissiere (Vision Pros - 0029)
Season 1 · Episode 29

ShaderVision with Clement Boissiere (Vision Pros - 0029)

Clement Boissiere worked at Apple on the team that created the Apple Vision Pro and went on to work at Meta then TikTok. He is now running his own studio entitled Subjective Experience Studio.  In this episode, we dive into his background at those bigger companies and discuss at length ShaderVision. ShaderVision is a real-time GPU shader editor for Spatial Computing, a live-coding tool for immersive prototyping and creative coding. Early episodes with chapter markers are available by supporting the podcast at www.visionpros.fm/patreon.  Early episodes are also now available in Apple Podcasts! Show notes are available at www.VisionPros.fm. Feedback is welcomed at [email protected]. Links:  https://sxp.studio https://shader.vision https://pulsargeist.com https://x.com/sxpstudio Chapter Markers: 00:00:00: Opening 00:01:45: Support the podcast 00:02:16: Clement Boissiere 00:04:50: Current Headsets 00:05:56: What do you hope to create at your new studio? 00:09:33: Apple's approach to VR gaming 00:16:27: Pulsargeist 00:23:20: Your time at the Apple 00:37:16: Favorite parts of the Vision Pro 00:41:04: Leaving Apple 00:45:31: Your Time At Meta 00:51:58: What's holding back headsets? 00:55:02: Eye Health 00:58:38: visionOS 2.2 01:01:09: Comfort mods 01:03:56: France 01:05:27: ShaderVision 01:10:53: What kind of applications can take advantage of shader programming? 01:15:11: If you're not a developer 01:21:12: Hand tracking 01:25:03: Code editor 01:29:49: Complex code 01:33:02: Anything else about the code editor? 01:39:14: What do you unlock with your purchase? 01:43:16: The matrix 01:44:09: What are people creating? 01:46:28: The discord server 01:50:55: Meta version 01:55:21: Your next update to the app 01:56:48: Anything else? 02:00:06: Can people follow you online? 02:01:08: Closing Hosted on Acast. See acast.com/privacy for more information.

Vision Pros · Tim Chaten

November 27, 20242h 1m

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Show Notes

Clement Boissiere worked at Apple on the team that created the Apple Vision Pro and went on to work at Meta then TikTok. He is now running his own studio entitled Subjective Experience Studio. 


In this episode, we dive into his background at those bigger companies and discuss at length ShaderVision. ShaderVision is a real-time GPU shader editor for Spatial Computing, a live-coding tool for immersive prototyping and creative coding.


Early episodes with chapter markers are available by supporting the podcast at www.visionpros.fm/patreon


Early episodes are also now available in Apple Podcasts!


Show notes are available at www.VisionPros.fm. Feedback is welcomed at [email protected].


Links: 

https://sxp.studio

https://shader.vision

https://pulsargeist.com

https://x.com/sxpstudio


Chapter Markers:

00:00:00: Opening

00:01:45: Support the podcast

00:02:16: Clement Boissiere

00:04:50: Current Headsets

00:05:56: What do you hope to create at your new studio?

00:09:33: Apple's approach to VR gaming

00:16:27: Pulsargeist

00:23:20: Your time at the Apple

00:37:16: Favorite parts of the Vision Pro

00:41:04: Leaving Apple

00:45:31: Your Time At Meta

00:51:58: What's holding back headsets?

00:55:02: Eye Health

00:58:38: visionOS 2.2

01:01:09: Comfort mods

01:03:56: France

01:05:27: ShaderVision

01:10:53: What kind of applications can take advantage of shader programming?

01:15:11: If you're not a developer

01:21:12: Hand tracking

01:25:03: Code editor

01:29:49: Complex code

01:33:02: Anything else about the code editor?

01:39:14: What do you unlock with your purchase?

01:43:16: The matrix

01:44:09: What are people creating?

01:46:28: The discord server

01:50:55: Meta version

01:55:21: Your next update to the app

01:56:48: Anything else?

02:00:06: Can people follow you online?

02:01:08: Closing


Hosted on Acast. See acast.com/privacy for more information.