
Video Games: Brain Gain or Drain? – Problem Video Game Play and Genre
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Show Notes
Luther Elliott, of the Institute for Special Populations Research, National Development and Research Institutes, New York, NY, and I talked about his work on how video game genre might be a predictor of problem use. In an article published in Cyberpsychology, Behavior, and Social Networking, he and his coauthors explored this new way of viewing problem use. He says that their “study assessed how problem video game playing (PVP) varies with game type, or “genre,” among adult video gamers.” He reports that only 5% of his over 3000 respondents “reported moderate to extreme problems. PVP was concentrated among persons who reported playing first-person shooter, action adventure, role-playing, and gambling games most during the past year.” We discussed the problems around defining addiction in gaming and the popular misconceptions regarding the use of this word.
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