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Don Daglow Interview Part 2

Don Daglow Interview Part 2

Video Game Newsroom Time Machine · Karl Kuras

July 29, 20202h 25m

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Show Notes

We pick up in this second part of our interview with Don Daglow, as he leaves EA to join Broderbund, where he would produce Prince of Persia, help land distribution for SimCity and license Star Wars. He followed that amazing run with his own studio, Beyond Software, later renamed Stormfront Studios, that would create the first graphical MMO, Neverwinter Nights, bring Madden to the PC and so much more.

Links: https://www.daglowslaws.com/ https://en.wikipedia.org/wiki/Don_Daglow https://www.mobygames.com/developer/sheet/view/developerId,3246/ https://www.mobygames.com/company/brderbund-software-inc https://www.mobygames.com/developer/sheet/view/developerId,4217/ https://www.mobygames.com/company/maxis-software-inc https://www.mobygames.com/developer/sheet/view/developerId,11566/ https://www.mobygames.com/developer/sheet/view/developerId,87067/ https://www.mobygames.com/developer/sheet/view/developerId,9286/ https://www.mobygames.com/developer/sheet/view/developerId,8515/ https://www.amazon.com/Making-Prince-Persia-Journals-1985/dp/1468093657 https://en.wikipedia.org/wiki/Stormfront_Studios https://en.wikipedia.org/wiki/European_Computer_Trade_Show https://www.mobygames.com/company/stormfront-studios