
TypeScript.fm - The Friendly Show for TypeScript Developers
77 episodes — Page 1 of 2
Vibe-porting Galore, Remix 3 Beta, Node 26, and the Internet Falling Down | News | Ep 66
TypeScript 7 Beta, Deno Fresh 2.3, and Const Generics | News | Ep 65
require(esm) Stable in Node 24, TanStack RSC, and HTML-in-Canvas Demos | News | Ep 64
Bun.WebView, Cursor's Big Bet, and Whether Mythos Just Spells Marketing | News | Ep 63
Ep 62Designing an Ideal Linting Developer Experience with Flint | Josh Goldberg | Ep 62B
bonusIn this episode with Josh Goldberg, maintainer of TypeScript ESLint, we dive into his latest research project, Flint. The goal of Flint is to test different hypothesis on how to architect a modern, hybrid-native JavaScript and TypeScript linter. What happens when every rule can be type-aware? Can you write lint rules in TypeScript and run them with near-native performance? How can error messages be more helpful for humans and agents alike? How can the configuration and plugin system be re-designed so it's less magical and has more type safety? These are the kinds of questions the Flint team is exploring and we talk with Josh about how things are progressing and where Flint's future is headed.Josh's LinksFlint.fyiJoshuaKGoldberg.comFlint DiscordJosh on BlueSkyJosh on FosstodonJosh on GitHubChapters(00:00) - Introducing Josh Goldberg (01:43) - Introduction to Flint: A Modern, Hybrid Native Linter (03:44) - What Problems is Flint Trying to Solve? (05:26) - What's a Hybrid Linter? (07:55) - How Does Flint Handle Type-aware Rules? (10:45) - How Does Flint Improve Configuration DX? (17:13) - How Does Flint Handle Error Messages? (20:11) - What is Flint's Take on Errors vs. Warnings? (23:17) - How is Flint Approaching Documentation? (26:09) - Are There Differences in Dev Mode vs. CI Mode? (28:29) - Does Flint Do Anything Special with Formatting? (30:39) - Can Flint Fix Lint Issues? (32:21) - Are There Advantages to Being TypeScript-first? (33:55) - Separating Rules into Stylistic vs. Logical (36:36) - Organizing and Categorizing Lint Rules to Improve DX (38:17) - How to Get Involved with Flint (40:00) - Flint's Roadmap for 2026 and Beyond (43:28) - Where to Follow Josh's Work (44:20) - The Minnesota Long Goodbye??? Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)
Ep 62Spearphishing OSS Maintainers, EmDash is a Wordpress Replacement, and ECMA Fools Day | News | Ep 62
News for the week of March 30, 2026: fun with UUIDs, Cloudflare gunning for Wordpress, and how OSS maintainers can defend against spearphishing attacks. From the community: a very Solid 6 hours, compiling TS to native UI code, and a super fast VIN decoder.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:01) - News: ECMA Fools Day (07:22) - News: Cloudflare's EmDash Wants to Replace WordPress (11:56) - News: Attackers Are Spear-phishing High Profile OSS Maintainers (20:31) - News: BabylonJS v9, a 3D TypeScript Game Engine (21:38) - News: Claude Code CLI Source Code Leaked (24:00) - Library Watch: LayoutSans, Pure TypeScript 2D Layout Engine (25:29) - Library Watch: PerryTS Compiles TS to Native UI on Any Platform (28:55) - Library Watch: Gagen, Generating GitHub Actions with TypeScript (30:48) - Library Watch: finprim, Type-safe Financial Primitives (32:27) - Library Watch: GameDevLibrary, Excalibur.js Demos and Snippets (34:14) - Highlight: How Vercel Made Turborepo 96% Faster (37:16) - Highlight: oxlint and oxfmt Framework Compatibility Matrix (37:46) - Highlight: Jake Archibald Highlights Proposed HTML-in-Canvas Feature (38:49) - Highlight: Boston TS Club is Back (39:17) - Highlight: Solid 2.0 with Ryan Carniato (40:18) - Highlight: Cardog's Super Fast VIN Decoder in Corgi V3 (41:32) - Highlight: Fireship's Explainer on What Pretext Does (43:48) - Bleets of the Week (44:46) - Secret of the Handbook: Assertion Functions (46:50) - Cool Link: neovim 0.12 (48:07) - Cool Watch: Hands-on with Artemis II (49:14) - Cool Watch: Floating Point Math is Really Hard (50:27) - Cool Read: Project Hail Mary (52:39) - The Minnesota Long Goodbye NewsECMA Fools DayEvery UUID Dot Com Hot Guids in your area Cloudflare: Announcing EmDash, Wordpress in TypeScriptSocket: Attackers Are Hunting High-Impact Node.js Maintainers in a Coordinated Social Engineering CampaignBabylonJS v9 released Anthropic: Claude Code Source Code Leaked and Rewritten in PythonLibrary WatchLayoutSans: Pure TypeScript 2D layout engine powered by PretextPerryTS: Compile TypeScript to native UI on any platform (React Native, .NET MAUI alternative) Gagen: GH actions in TypeScriptFinPrim: Financial Primitives in TypeScriptGameDevLib: Excalibur.js demos and snippetsFrom the CommunityVercel: Making Turborepo 96% fasterVoidZero: Oxlint Oxfmt support compatibility matrixJake Archibald: HTML-in-Canvas demosBoston TS meetup is back! Ryan Carniato: 6 hours of Solid 2.0 talkCardog: Binary Indexes and What a Tiny LL M Learned About VINs Fireship: He just crawled through hell to fix the browser… Bleets of the week: Jokes on them and what types for plastic BBQ set? Secret of the Handbook: TypeScript assertion functionsCool LinksNeovim 0.12Floating point math is hard. Really, really hard. Hands On with the Artemis II Trajectory Project Hail Mary (audiobook)MusicSeahorse Dreams by Kubbi (Spotify)
Ep 61Aspire 13.2, Hybrid Type-aware Linting, and Claude Wrote a JS Engine | News | Ep 61
News for the week of March 23, 2026: Aspire 13.2 now supports TypeScript app hosts, Node.js security releases, and axios got got. From the community: Auvred's hybrid linting research, refactoring with generics, and sharing signals across the server-client boundary. Plus, using Claude to write a JS engine from scratch.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:29) - News: Node.js Security Fixes Available (07:00) - News: Aspire 13.2 Brings TypeScript AppHost Support (10:19) - News: Firefox 149 Adds Split View, Free VPN (13:00) - News: Replay Adds React Render Debugging MCP Support (13:55) - PSA: Axios Supply Chain Attack (17:30) - Library Watch: Astro 6.1 (18:08) - Library Watch: ArrowJS 1.0, Agent UI Framework (19:48) - Library Watch: OxMgr, a Rust Port of PM2 (21:13) - Library Watch: AshTypeScript 0.16.0 with Typed Channels (22:11) - Library Watch: Pathwrite, a TypeScript Workflow Builder (24:14) - Library Watch: Reflow, Durable Workflows for TypeScript (26:28) - Library Watch: Pretext, Measure Text in Pure TypeScript (28:15) - Community: Hybrid Type-aware Linting Research by Auvred (29:54) - Community: State of Flint, Spring 2026 by Josh Goldberg (31:40) - Community: On Refactoring with Generic Types by Radoslaw Miernik (32:44) - Community: Bridging the Client-Server Boundary with Signals by Jovi (33:45) - Community: Building a JavaScript Engine with Claude Opus by Paulo Matos (38:19) - Community: WebMCP vs. MCP by Chrome Dev Blog (39:25) - Community: Remodel Your TS Code with Decorators by Michael Dowden (40:22) - Community: Vitest Crash Course by Web Dev Simplified (40:36) - Bleet of the Week (40:52) - Secret of the Handbook: unique symbol (42:52) - Cool Video: Understanding Complex Type Systems (43:37) - Cool Video: The Weirdest Result of Relativity You've Never Heard Of (45:02) - Cool Video: Watch Matt Pocock Implement a Feature with Claude Code (46:46) - The Minnesota Long Goodbye NewsNode.js: Node.js — Tuesday, March 24, 2026 Security Releases Aspire: Announcing Aspire 13.2Josh Goldberg: TypeScript + Aspire talkFirefox: Firefox 149.0, split tabs, free VPNReplay: React Renders MCP tool for debuggingPSA: Supply Chain Attack on Axios Pulls Malicious Dependency from npm Library WatchAstro 6.1 – highlightsArrow.js: TypeScript agent UI frameworkVladimir-Urik/OxMgr: Rust-alternative to PM2 process manager (language agnostic) AshTypeScript 0.16.0: TypedChannels (via Zach Daniel)Pathwrite: A TypeScript-first multi-step workflow builder for every frameworkReflow: TypeScript workflow engine using SQLiteFrom the CommunityPretext: Text Layout in TypeScript (via conputer dipshit)Golar gets a linter (via Josh Goldberg)Auvred: Hybrid type aware lintingJosh Goldberg: State of Flint: Spring 2026 Radosław Miernik: On Refactoring with Generic Types Jovide Croock: Bridging the Server-Client Boundary with Signals (Bsky)Paulo Matos: Agent builds a JS engine from scratch that passes test262 100% (via Rob Palmer)Chrome Dev Blog: When to use WebMCP and MCPMichael Dowden: Remodel Your TypeScript Code with Decorators Web Dev Simplified: Vitest Crash CourseBleet of the weekSecret of the Handbook: Unique Symbols Cool LinksVideo: Understanding complex type systemsVideo: Weirdest result of relativity you've never heard ofVideo: Real-world Claude building a feature step-by-step (Matt Pocock)MusicSeahorse Dreams by Kubbi (Spotify)
Ep 60TypeScript 6.0 is Official, Reducing Dependency Bloat, and a Zig-based Runtime | News | Ep 60
News for the week of March 16, 2026: TypeScript 6.0 is stable and released, Next 16.2 is better for agents, and SolidStart V2 is coming soon. From the community: bloat in JavaScript projects (and what to do about it), a TypeScript CLI framework, and why Node.js needs a VFS and a better streams API.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:35) - News: TypeScript 6.0 is Officially Out (07:36) - News: Meta Ports Flow to Rust (08:54) - News: Next.js 16.2 is Better for Agents (10:51) - News: Nuxt 4.4 Brings Custom Data Factories, Vue Router 5 (11:36) - News: SolidStart V2 Gets a Roadmap Update and Beta (12:47) - News: Layoffs at Deno, Talented People for Hire (13:16) - PSA: Node.js Security Releases for Tuesday, March 24, 2026 (13:49) - Library Watch: e18e Helps Identify Removable Dependencies (15:35) - Library Watch: Knip v6 Gets 2-4x Faster (16:33) - Library Watch: ZigTTP TypeScript Runtime in Zig (20:36) - Library Watch: CrustJS, a Bun-native Framework for Building CLIs (21:56) - Library Watch: numpy-ts Gets 8-10X Faster (23:51) - Community: Three Pillars of JS Bloat by James Garbutt (27:40) - Community: Rob Palmer Accepts Emca Recognition Award (28:22) - Community: Why Node.js Needs a VFS by Matteo Collina (29:41) - Community: JavaScript Needs a Better Streams API by James Schnell (30:23) - Community: Tales from the Void Launch Week Recap (32:10) - Community: OpenUI Rewrites Rust WASM Parser in TypeScript (33:43) - Community: Animate Code Snippets by Joy of Code (34:04) - Bleet of the Week (34:21) - Cool Link: Customizable Selects by Jake Archibald (34:58) - Cool Read: Ultimate Guide to Rebuilding Civilization (35:50) - Cool Activity: Live Armored Combat (37:38) - The Minnesota Long Goodnight NewsAnnouncing TypeScript 6.0 Meta: Flow gets a Rust portNext.js 16.2: AI ImprovementsNuxt 4.4SolidStart v2 roadmapPSA: Node.js Tuesday, March 24 security releaseLibrary Watche18e CLI: Analyze and replace dependencies to reduce bloatKnip v6: 2-4x faster than v5 (via Lars webpro.nl)zigttp: A TypeScript runtime written in Zig (via djidja8.bsky.social)Crustjs: A TypeScript-first Bun-native CLI framework (va sungkim)numpy-ts: numpy-ts is now 8-10x faster with WASM : r/typescript From the CommunityJames Garbutt: The Three Pillars of JavaScript Bloat Rob Palmer: accepts Ecma Recognition awardMatteo Collina: Why Node.js Needs a Virtual File SystemListen to the Nodeland Banter episodeJames Snell: We deserve a better streams API for JavaScriptThread and PR: Experimental streams in node VoidZero: Tales from the Void: March Launch Week Recap | VoidZero OpenUI: Rewriting our Rust WASM Parser in TypeScriptRelated: Rust WASM vs. TS performanceJoy of Code: How To Animate Code Using TypeScript 🪄Bleet of the weekCool LinksBook: The Ultimate Guide to Rebuilding a Civilization Jake Archibald: Customizable <select> elementMN Armored Combat – enjoy the full-force contact sport of BuhurtMusicSeahorse Dreams by Kubbi (Spotify)
Ep 59Vite 8, Vite+, Void, and How Well AI Plays Runescape | News | Ep 59
News for the week of March 9, 2026: it's VoidZero all the way down, seriously. From the community: TanStack makes hotkeys simple, plus how good are AI agents at playing Runescape?Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:53) - News: Vite 8 is Here! (11:18) - News: Vite+ Alpha is Free and Open Source (16:12) - News: VoidZero Launches void.cloud to Deploy Your Vite App (20:17) - PSA: Hold Onto Your Butts for More Node Security Releases (21:27) - Library Watch: Vitest 4.1 Adds Test Tags (23:56) - Library Watch: Video.js v10 Beta (26:06) - Library Watch: Effect v4 Beta (28:07) - Library Watch: SyncPack v14 Syncs Monorepo Deps (30:03) - Library Watch: angular-doctor Checks Health of Angular Apps (30:56) - Community Highlights: Rust-like Error Handling in TS (32:51) - Community Highlight: TanStack Hotkeys by Web Dev Simplified (33:59) - Community Highlight: QR Code Engine in TS by Adam Surgenor (34:44) - Community Highlight: Modern TypeScript Packaging by Francois Best (35:31) - Community Highlight: Runebench Scores AI Agents on How Well They Play Runescape (38:08) - Community Highlight: How Go Devs See TS 7 by Cup O Go (39:16) - Bleets of the Week (40:23) - Cool Link: Calculate Pi from Coin Flips by Stand-up Maths (41:14) - Cool Link: Pi in the Sky Game by Coding Train (41:37) - Cool Tool: Overtype, a Hassle-free Markdown Editor (43:35) - The Minnesota Long Good Night NewsVite 8 is out!Vite+ is OPEN SOURCE and FREE!VOID CloudPSA: Prep for Node.js March 24 security releasesLibrary WatchVitest 4.1 is out: test tags!Video.js v10 Beta: Hello, World (again): 88% smaller bundle sizeEffect v4 Beta: 71% smaller bundle sizeSyncpack v14: Dependency sync CLI for monorepos antonygiomarxdev/angular-doctor: health-checker CLI for Angular appsFrom the CommunityAbid Omar: Rust-like Error Handling in TypeScriptWeb Dev Simplified: NEW Tanstack Hotkeys Library is Amazing Adam Surgenor: QR Code Generator in TSFrançois Best: Modern TypeScript packaging (French Language)RuneBench: Evaluates AI agents by playing RuneScapeCup O’ Go: Go Devs Talk About TypeScript 7Bleets of the Week: This is how TypeScript is being ported...JavaScript is SatanCool LinksCool Update: KTOMG Caldera Update adds playthrough and completion trackingCool Pi Day: Calculating pi from coin flips (without randomness)Cool Pi Day: Coding Challenge 169: Pi in the Sky Game Cool Library: OverType, the Markdown editor that's a textareaMusicSeahorse Dreams by Kubbi (Spotify)
Ep 58TS 6 RC, Astro 6, and Web Sanitizer API | News | Ep 58
News for the week of March 3, 2026: minor updates in TypeScript 6 Release Candidate, what's new in Astro 6 updates, and latest Chrome revives Sanitizer API. From the community: when to use return types, remembering service workers, and why Patreon took seven years to adopt TypeScript.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:35) - News: TypeScript 6 Release Candidate (07:17) - News: TypeScript 7 Buzz (07:54) - News: TC39 Intl Era Advances to Stage 4 (08:41) - News: TC39 error.prototype.stack Advances to Stage 2.7 (09:04) - News: Node is Switching Up Release Schedule (09:46) - News: Chrome Moves to Two Week Release Cycle (10:43) - News: Chrome 146 Re-introduces Web Sanitizer API (13:27) - News: Astro 6 Brings the Noise (20:11) - News: Eleventy Will Become Build Awesome in v4 (21:11) - News: What's New in Svelte for March 2026 (21:32) - PSA: Qwik Remote Code Execution Vulnerability (22:15) - Library Watch: ArkType 2.2 Brings Runtime Validated Functions (26:00) - Library Watch: std-semver Ports JSR @std/semver to npm (27:15) - Community Highlight: When to Use Return Types by Web Dev Simplified (28:21) - Community Highlight: Whatever Happened to Service Workers? by Mauro Bieg (30:05) - Community Highlight: Mitigating Supply Chain Attacks with pnpm (33:28) - Community Highlight: F# in TypeScript (34:11) - Community Highlight: Standardizing Source Maps by Jon Kuperman (34:42) - Community Highlight: Patreon's Seven Years to TS (36:01) - Community Highlight: Asana Scales with TypeScript and Scala Using GraalVM (36:49) - Community Highlight: Josh Goldberg at AspireConf (37:41) - Community Highlight: Flatten a Sphere with TypeScript (38:27) - Community Highlight: Practical TypeScript by KCD (39:26) - Secret of the Handbook: private Keyword vs. #private Syntax (42:01) - Cool Tip: window.stop() API (42:47) - Cool Quiz: How Well Do You Know Pokemon? (43:42) - Cool Video: How Pokemon Stitched Together Maps on Gameboy (44:41) - Cool Link: Union Types Coming to C# (45:22) - Cool Game: Resident Evil 9 (46:20) - The Minnesota Long Goodbye NewsAnnouncing TypeScript 6.0 RCTypeScript 7 buzzTC39: Intl era & monthCode to Stage 4TC39: Error.prototype.stack Node: Reminder 1 major release per year starting with 27 Get features faster with Chrome's two-week release cycleNew in Chrome 146 (Stable channel)Astro 6Eleventy is now Build Awesome What’s new in Svelte: March 2026 Library WatchAnnouncing ArkType 2.2 Type-safe regex, validated functions, and native Standard Schema definitions Port of Deno @std/semver (via Kevin Deng)From the CommunityWeb Dev Simplified: Stop Writing TypeScript Code Like This Mauro Bieg: Whatever happened to JavaScript Service Workers?pnpm: Mitigating supply chain attacksSimon Treanor: The Functional Blueprint: Teaching TypeScript to Speak F#Jon Kuperman: Source Maps: Shipping Features Through StandardsPatreon: Seven Years to TypeScript: Migrating 11,000 FilesAsana: Scaling LunaDb, our in-house declarative data loading systemJosh Goldberg: TypeScript with Aspire at Aspire Conf — March 23, 9:00a PT Astronomy with TypeScript: How do you flatten the SphereKent C Dodds: Practical TypeScript: Foundations to FluencyDiscussion: Why doesnt TS merge `private` and `#` syntax in the language? : r/typescript Cool LinksExcalibur-based Steam Game: Now THAT's a Big Dragon!Web Weekly newsletter Pokémon Quiz C# Unions are Finally Here (by Ben Abt)MusicSeahorse Dreams by Kubbi (Spotify)
Ep 57State of JS, Node Release Schedule Revisited, and WebMCP | News | Ep 57
News for the week of Feb 23, 2026: highlights from the State of JS survey, Node is revamping its release schedule, and Bun finally gets stage 3 decorator support. From the community: Deno's code-first sandboxes, typesafe `Map.has()`, and Electrobun rendering with WebGPU.Support Our Troop 🍪 Buy Girl Scout Cookies!Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (06:37) - News: State of JS Survey Insights (16:48) - News: Deno 2.7 Marks Temporal API as Stable (19:24) - News: Node 24.14.0 and 25.7.0 Releases (21:13) - News: Node's New Release Schedule in 2027 (25:13) - News: Bun 1.3.10 Ships Stage 3 Decorators and Native REPL (28:04) - News: WebMCP Becomes a W3C Standard (33:20) - News: React Foundation Officially Launches (34:57) - Library Watch: unbash Parses Bash in Pure TypeScript (36:29) - Library Watch: decoders, a Zod-alternative That Reads Like TS (37:30) - Community Highlight: What's New in ViteLand February 2026 (38:42) - Community Highlight: Safe Cloud Execution with Dino Sandboxes (40:00) - Community Highlight: Fixing Map.has() by Typed Rocks (41:12) - Community Highlight: The React Doctor Is In by Better Stack (41:59) - Community Highlights: Electrobun with Native Window + WebGPU (43:55) - Community Highlight: TypeScript Foundations Workshop by KCD (45:33) - Cool Link: Firefox 148 Ships CSS shape() Support (46:36) - Cool Link: Hank Green on Why AI Scares Him (47:47) - Cool Link: Rebuilding Pokemon with OO Programming (48:52) - Cool Link: MCP is Dead. Long Live the CLI. (52:36) - Cool Cookies: Support My Girl Scout (54:44) - The Minnesota Long Goodbye NewsState of JS 2025Deno 2.7: Temporal API, Windows ARM, and npm overridesNode 24.14.0 and 25.7.0 releasesNode 27 release schedule sneak peekBun 1.3.10 introduces native REPL, TC39 Stage 3 decoratorsWebMCP: Expose your web app as MCP tools (client-side) (see Kamran's Bsky thread)The React Foundation: A New Home for React Hosted by the Linux FoundationLibrary WatchUnbash: zero dep bash parser written in TS decoders: a Zod alternative (via Chris Nicholas)From the CommunityVoidZero: What's New in ViteLand: February 2026Deno Safe Cloud Code Execution with Snapshots (Python Pre-Installed, Zero Wait)TypeRocks: I Fixed TypeScript's Map.has() Type Inference (Here's How)Better Stack: I thought I was a Senior React Dev... until I ran React Doctor. Electrobun: Now with Native Window + WebGPU KCD has a new workshop, Practical TypeScriptCool LinksCool Tip: Firefox 148 and CSS shape() Cool Read: MCP is dead. Long live the CLI Cool Watch: Rebuilding Pokémon with Object Oriented ProgrammingCool Watch: Hank Green on AI: This is Going to be Very MessyCool Read: Red Queen EffectMusicSeahorse Dreams by Kubbi (Spotify)
Ep 56npmx.dev, Chrome 145 Devtools, and K'nipping Yaks | News | Ep 56
News for the week of Feb 16, 2026: npmx.dev is a better frontend for npm, Chrome 145 includes some cool new toys, and we figure out that Knip is pronounced with a hard-K. From the community: fun with generics, Next.js adds an MCP server, and why OSS maintainers need to breaks (as should we all).Chapters(00:00) - Welcome to the Show (07:10) - News: We Made Our First Video Podcast Episode (09:02) - News: TS Native Gets Remote AST Speed-up of 6.4X (09:59) - News: npmx.dev is a New Frontend for npm Registry (14:13) - News: Chrome 145 Brings Some Cool New Devtools (18:41) - News: Safari 26.4 Looks to Improve CSS Grid Support (19:35) - Library Watch: Knip 5.85.0 Cleans Up Codebase Cruft (22:30) - Library Watch: @wasmground/emit Builds WASM with TS (23:58) - Library Watch: Tempest Generates Types from PHP (25:33) - Library Watch: runner 5.5.0, an All-in-one TS Framework (28:02) - Community Highlight: Build a Game Series by Deno (30:02) - Community Highlight: Next.js MCP Server (33:29) - Community Highlight: What is TC39 by Shop Talk Show (34:32) - Community Highlight: Open Source Developers Need to Take Breaks (38:16) - Community Highlight: Fun with TS Generics by Adam Rackis (39:38) - Bleet of the Week (39:59) - Cool Link: 400 Car Batteries Wired Together (40:39) - Cool Link: FragCoord.xyz is a ShaderToy Alternative (41:37) - Cool Link: Recreating a BBC Micro Game in TypeScript (43:19) - Cool Link: YootTower, Open Source Code for SimTower (44:33) - The Minnesota Long Goodbye Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyNewsWatch our TS 6.0 “Read Along” Vodcast!TS native preview got a 6.4X perf increase for “remote” AST materializationnpmx.dev is not a package managerChrome: What's new in DevTools (Chrome 145)Safari: 26.4 beta improves CSS grid supportLibrary WatchKnip includes monorepo memory optimizations@wasmgroundup/emit lets you build WASM with TypeScript for better learningTempest can generate types from PHP filesrunner shaved the yak until it got bald From the CommunityDeno: https://deno.com/blog/build-a-game-with-deno-6 Next.js: Building Next.js for an agentic future Shop Talk Show: TC39 and how it works (via Rob Palmer) The Register: OSS Maintainers take a break (via Daniel Roe) Frontend Masters: Fun with TypeScript GenericsCool LinksCool Watch: 400 car batteries wired together!! Cool Tool: FragCoord is a ShaderToy alternativeCool Game: TypeScript version of BBC Micro gameCool Code: YootTower is the OG SimTower source codeMusicSeahorse Dreams by Kubbi (Spotify)
Ep 55TypeScript 6.0 Beta, ESLint 10, and Deno Deploy Goes GA | News | Ep 55
News for the weeks of Feb 2 and Feb 9, 2026: TypeScript 6.0 beta drops, ESLint 10 config updates, and Electrobun 1.0 release. From the community: TypeScript types are not a security feature and breaking changes in TS 6.0 you need to know.Chapters(00:00) - Welcome to the Show (04:53) - News: TypeScript 6.0 Beta (17:28) - News: ESLint 10 Brings Flat Config Changes (19:47) - News: Deno Deploy is Now Generally Available (26:27) - PSA: React Native CLI Metro4Shell Vulnerability (28:32) - Library Watch: TanStack Query Now Supports Preact (28:58) - Library Watch: Nuxt Test Utils v4 Supports Vitest 4 (29:18) - Library Watch: Handy, a Desktop App for Speech-to-Text (30:40) - Library Watch: Colyseus 0.17 for Multiplayer Games (31:03) - Library Watch: Tabularis, a Minimalist TypeScript-based DBMS (31:47) - Library Watch: Electrobun 1.0 Release (32:52) - Community Highlight: What's New in ViteLand January 2026 (33:07) - Community Highlight: n8n RCE in 4 Acts by Fetih Çelik (36:32) - Community Highlight: TypeScript 6.0 Changes by TypeRocks (37:01) - Community Highlight: TypeScript Online Game Template (38:29) - Bleet of the Week (39:10) - Cool Link: Types in JSDoc (39:52) - Cool Link: Esoteric Math (40:49) - Cool Link: Virtual DSLs (42:32) - Cool Link: Someone Building an NES JRPG (43:05) - The Minnesota Long Goodbye Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyNewsAnnouncing TypeScript 6.0 BetaESLint v10Deno Deploy is GAIntroducing Deno SandboxPSA: React Native CLI Metro4Shell VulnerabilityLibrary WatchPreact is added to TanStack QueryNuxt Test Utils v4 supports Vitest 4Handy is a universal speech-to-text appColyseus 0.17 lets you build multiplayer games with full-stack TypeScript safetyTabularis: a lightweight developer-focused database management toolElectrobun 1.0 release is the Electron alternative you’ve been waiting forFrom the CommunityVoidZero: What’s New in ViteLand January 2026Fatih Çelik: n8n RCE(s): A Tale of 4 Acts (CVE-2025-68613 & CVE-2026-25049)Typed Rocks: TypeScript 6: Breaking Changes You Need to Know TypeScript Online Game TemplateCool LinksTypes in JSDoc: excalibur.js browser extensionEsoteric Math: Happy Numbers and Vampire NumbersVirtual DSLs (via Dan Abramov)Do you like old-school NES JRPGs?MusicSeahorse Dreams by Kubbi (Spotify)
Ep 54Mastro.js, the Simplest Web Framework and Site Generator | Mauro Bieg | Ep 54B
bonusMauro Bieg joins the two fools to talk about Mastro, a simple and minimal web framework and site generator. If 11ty and Astro had a baby, it might look like Mastro! With support for routing, HTML templating, streaming, and even reactive UI, Mastro might be a great fit for your next content-driven website.ResourcesMastro WebsiteMastro on GitHubMastro on BlueSkyWhere to Follow the TeamMauro on GitHubMauro on BlueSkyChapters(00:00) - Introducing Mauro Bieg (03:12) - What is Mastro.js? (05:39) - How Mastro Renders HTML (10:04) - Comparing Mastro.js with Other Frameworks (14:55) - Handling Server Requests in Mastro (20:00) - Client and Server Separation (26:39) - Client-Side Functionality with Reactive Mastro (32:18) - Leveraging Web Standards and Native Runtime Features (34:14) - Working with Multiple Runtimes (40:31) - TypeScript Integration and Type Checking (41:51) - Support for HTTP Streaming (47:07) - How Mastro Performs (49:01) - Getting Started with Mastro (51:33) - Where to Find Mauro Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)
Ep 54Yarn Rewritten in Rust, Anders on TypeScript, and Notepad++ Hacked | News | Ep 54
News for the week of January 26, 2026: Yarn 6.0 is rewritten in Rust, Anders interviewed on history and future of TypeScript, and a PSA on the Notepad++ update system. From the community: start using the satisfies keyword, learn more about Node Single Executable Applications (SEAs), and a DnD rule engine written in TS.Stand With MinnesotaWe are native Minnesotans. The ICE occupation is affecting our community in so many ways and has disrupted daily life for thousands of us. Families are sheltering in place, fearing to go to work, let their kids walk to school, take the bus, or even attend school at all. It is not just affecting immigrants, it is affecting all of us.Go to StandWithMinnesota.com to learn how you can help.Chapters(00:00) - Welcome to the Show (05:11) - News: Removing ES5 Target for TS 6.0 (08:46) - News: Yarn 6.0 is Rewritten in Rust (13:55) - News: Anders Interviewed on History and Future of TypeScript (17:56) - News: Astro 5.17 (18:24) - News: 11ty, 2025 Year in Review (19:33) - PSA: Notepad++ Hacked, Don't Use In-app Updater (21:09) - PSA: More React Vulnerabilities, Update RSC Packages (23:08) - Library Watch: ReliCSS, Fix Your Ancient CSS (24:23) - Library Watch: Clack 1.0, Stylish Prompts for CLI Tools (25:28) - Library Watch: TypeScript D20 Rule Engine for DnD (27:02) - Community Highlight: satisfies Keyword is OP (28:26) - Community Highlight: Does JIT Go Brrr? by Savannah.dev (29:22) - Community Highlight: Node SEAs by Joyee Cheung (30:08) - Community Highlight: Node is Getting a Virtual File System (31:29) - Community Highlight: Deno on Windows ARM? (32:27) - Community Highlight: Mocha.js Gets a Fresh Website (32:51) - Community Highlight: In Mastro, Everything is a Route (33:20) - Community Highlight: Hacking Compiler to Get const-known TemplateStringArray (35:04) - Community Highlight: Gamedev.js Survey Results Are In (37:19) - Bleet of the Week (39:41) - Cool Video: Metroid's 8-bit Gravity by NESHacker (40:21) - Cool Video: AI LEGO PixelArt Robot (41:10) - Cool Link: Giantbomb x MinnMax Fundraiser for VEAP (43:26) - Cool Watch: Planet Earth Series (44:41) - The Minnesota Long Goodbye NewsTS 6.0: PR to remove ES5 merged! (via Rob Palmer)Yarn: New 6.0 preview, rewritten in RustGitHub: 7 learnings from Anders Hejlsberg: The architect behind C# and TypeScriptAstro 5.17 release notes Eleventy, 2025 in Review PSA: Notepad++ Update Servers Got Hacked, download 8.9.1 manually!PSA: Denial of Service Vulnerabilities in React Server ComponentsLibrary Watch: Introducing ReliCSS: A Tool for Front-End ArchaeologyLibrary Watch: Clack 1.0 lets you build stylish interactive CLI promptsLibrary Watch: DnD D20 rule engine written in TypeScriptFrom the CommunityWeb Dev Simplified: satisfies keyword is awesomeSavannah Ostrowski: Does JIT go brrr? Joyee Cheung: Improving Single Executable Application Building for Node.js Matteo Collina: VFS coming soonDeno: Windows ARM BUILD!?Joshua Goldberg: Mocha has a new Astro frontend!!Mastro: Everything in Mastro is a RouteCinny.bun.how: patching TypeScript compiler to get const-known TemplateStringsArray Gamedev.js Survey Results are In: The State of Web Game Dev in 2025Cool LinksMetroid's 8-Bit Gravity I made an AI LEGO® PixelArt Robot GiantBomb and MinnMax fundraiser for VEAPPlanet Earth (HBO)MusicSeahorse Dreams by Kubbi (Spotify)
Ep 53Rolldown 1.0 RC, a Fully Featured PDF Library, and Lodash Updates | News | Ep 53
News for the week of January 19, 2026: Rolldown reaches 1.0 release candidate, and a PDF library we all deserve. From the community: a better npm admin experience, supertype safety, and modern package.json targets.Stand With MinnesotaWe are native Minnesotans. The ICE occupation is affecting our community in so many ways and has disrupted daily life for thousands of us. Families are sheltering in place, fearing to go to work, let their kids walk to school, take the bus, or even attend school at all. Adults and children are being abducted from their workplaces, schools, cars, and homes with aggressive tactics and without due process. There have been dozens of well-documented violations of our civil liberties and rights as US citizens, including the illegal detainment of peaceful protestors, constitutional observers, and people of color. ICE has shot and killed two US citizens already in the span of 3 weeks: Renee Good, a mother of three, and Alex Pretti, a VA nurse. They are out of control, they are causing irreparable harm, and we want them out of our cities. Go to StandWithMinnesota.com to learn how you can help.Chapters(00:00) - Welcome to the Show (06:36) - News: TypeScript PR to Support Import Attributes in d.ts Files (09:00) - News: Deno 2.6.6 Brings Some QOL Improvements (10:15) - News: Rolldown 1.0 RC is Here (14:13) - News: TC39 ECMAScript Proposal Updates (19:04) - News: Firefox 147 Adds WebGPU on Apple Sillicon and Brotli Compression (21:04) - News: Nuxt 4.3 Supports Inlining Critical CSS for Webpack and Rspack (22:33) - PSA: Svelte Ecosystem Vulnerabilities (24:26) - Library Watch: LibPDF, the PDF Library TypeScript Developers Deserve (26:17) - Library Watch: ts2rs, Transforms TS Types to Rust Types (27:38) - Library Watch: Mastra, TS Agent Toolkit, Reaches 1.0 (28:23) - PSA: Lodash Gets a Security Update and Governance from OpenJSF (29:20) - Community Highlight: Daniel Roe Wants to Hear Your npm Frustrations (29:57) - Community Highlight: Don't Assign a Map to WeakMap (30:59) - Community Highlight: Super Monkey Ball on the Web (31:38) - Community Highlight: Package.json for Modern Targets (33:18) - Community Highlight: How Next.js Built Turbopack (33:39) - Bleet of the Week (34:21) - Cool Link: Crudy, a Postman Alternative (35:05) - Cool Video: SystemOfLevers on How to Make a Gameboy Game (35:24) - Cool Video: How to Make a Homebrew GPU (35:57) - Cool Video: Transforms 101 by Scott (36:17) - Cool Link: StandWithMinnesota.com (37:29) - The Minnesota Long Goodbye NewsTypeScript PR to add support for import attributes in ambient module declarations. Motivating example (from Vite team) Deno 2.6.6Rolldown 1.0 RC TC39 News via Rob PalmerFirefox 147 release notes for developers Nuxt 4.3CVEs affecting the Svelte ecosystem LibPDF, the PDF library TypeScript developers deservets2rs for converting TS types to Rust typesAnnouncing Mastra 1.0! PSA: Lodash Rolls Out Major Security OverhaulFrom the CommunityDaniel Roe calls out for npm frustrations, creating npmx.dev Tip: Supertype safety? WeakMap is a supertype of Map Super MonkeyBall in a browser Discussion: Types, Package.json, and Modules Next.js: Inside Turbopack: Building Faster by Building LessCool LinksCrudy is an alternative to PostmanGameboy Games by @systemoflevers A Homebrew GPU for a Homebrew CPUTransforms 101 by ScottMusicSeahorse Dreams by Kubbi (Spotify)
Ep 52Astro is Skyward Bound, Stable require(esm), and Temporal Finally Ships | News | Ep 52
News for the week of January 12, 2026: Astro finds a new home, Chrome ships Temporal API, and latest Node marks require(esm) as stable. From the community: type-safe UI, how TypeScript differs at dev-time vs runtime, and Deno's (impressive) latency under load.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:11) - News: Astro Joins Cloudflare (06:09) - News: Astro 6 Beta Brings Parity to Dev and Prod Behavior (07:46) - News: Node 25.4.0 Brings Stable require(esm) (09:42) - News: Chrome 144 Ships Temporal, Safari... wen? (12:58) - Library Watch: Ohm Lets You Build Parsers, Interpreters, and Compilers (14:07) - PSA: Fastify Express Middleware Bypass Vulnerability (15:09) - Community Highlight: Daniel Rosenwasser Fixes BOM Bug (15:53) - Community Highlight: Type-safe UI by Andrew Hathaway (16:51) - Community Highlight: Forcing TS to Be Exhaustive by Carlos Menezes (18:11) - Community Highlight: Deno's Low Latency Under Load (19:43) - Community Highlight: Deno 2.6.5 Adds WebP and GIF Support to createImageBitmap (20:08) - Community Highlight: TypeScript. Runtime. And In-between by Ariel Shulman (20:48) - Community Highlight: You Should Be Using Dev Containers (21:42) - Community Highlight: useOptimistic Won't Save You by Colum Kelly (22:09) - Community Highlight: React Native Best Practices for AI Agents by Callstack (23:39) - Bleet of the Week (24:23) - Cool Link: Gameboy LEGO Set (25:00) - Cool Link: Global Game Jam is Happening Soon (25:56) - Cool Link: Realistic Terrain with Wave Function Collapse (27:19) - Cool Link: Complete CSS Course by Andy Bell (29:13) - The Minnesota Long Goodbye NewsAstro: The Astro Technology Company joins Cloudflare Theo: Cloudflare takes on Next.js Astro: Astro 6 Beta Node 25.4.0 is out: Joyee Cheung BSky ThreadChrome 144: Temporal shipped, Safari its your turn (via Andy Bell)Sarah Gooding: Temporal API Ships in Chrome 144, Marking a Major Shift for JavaScript Date Handling (via Rob Palmer)Temporal PolyfillDifferential serving / bundling by Jeremy WagnerLibrary Watch: Ohm (via JavaScript Weekly Issue 768: January 13, 2026)PSA: Fastify Express middleware can be bypassedFrom the CommunityDaniel Rosenwasser found a latent bug in TS 6.0 with BOMs and strict testingAndrew Hathaway: Type-Safe User Interfaces & the Manifest Pattern Carlos Menezes: Forcing TypeScript to be exhaustive Deno: P99 Latency is 72% Lower Than Node.jsDeno: Deno 2.6.5 Adds WebP and GIF Support to createImageBitmap Ariel Shulman: Typescript. Runtime. And in Between. - Ariel Shulman - NDC Copenhagen 2025 Syntax/Coding Garden: you should be using dev containersColum Kelly: useOptimistic Won't Save You (via React Weekly Issue #3) Callstack: Announcing: React Native Best Practices for AI Agents (via React Weekly Issue #3)Cool LinksCool Buy: Game Boy™ 72046 LEGO setCool Link: Global Game Jam is happening!Cool Code: Wave Function Collapse by jyoung4242 (plus a sprite animation creator)Cool Course: Complete CSS - Piccalilli by Andy Bell MusicSeahorse Dreams by Kubbi (Spotify)
Ep 51Node.js Patch Tuesday, Fix Unused Imports, and Why Logging Sucks | News | Ep 51
News for the week of January 5, 2026: patch all your Node.js installations! Like now! Plus, a new TypeScript ESLint fixer for unused imports. From the community: why we all suck at logging, the concise TypeScript book, and all the JS engines in one page.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:59) - News: Node.js Patch Tuesday (12:13) - News: Astro 2025 Year in Review (13:19) - News: What's New in ViteLand, December 2025 (13:41) - News: TypeScript ESLint 8.5.3 Adds Unused Import Fixer (14:16) - Library Watch: Typique, Bundler Agnostic CSS-in-TS (19:04) - Community Highlight: JS Engine Zoo by Ivan Krasilnikov (21:24) - Community Highlight: Logging Sucks by Boris Tane (24:49) - Community Highlight: Optique Sync/Async Mode Support by Hongmin Lee (25:44) - Community Highlight: Use Vitest Projects by How to Test Frontend (26:27) - Community Highlight: The Concise TypeScript Book by Simone Poggiali (28:08) - Community Highlight: Syntax.fm with Dimitri on Type Slayer (29:02) - Community Highlight: Jake Bailey's GopherCon Talk Now on YT (29:47) - Community Highlight: Things-viz, Visualize Your Things 3 Todo Lists (30:40) - Bleet of the Week (31:09) - Secret of the Handbook: Decorators (33:47) - Cool Link: TransparentTextures.com (34:25) - Cool Link: FreeToUse.com (35:11) - Cool Product: Mighty-3 Music Player (37:51) - The Minnesota Long Goodbye NewsNode PSA: Security Releases for January 13Astro: 2025 Year in ReviewVoidZero: What’s New in ViteLand: December 2025 Recap TypeScript ESLint 8.53.0: Unused ImportsLibrary Watch: aleksei-berezkin/typique: Bundler-agnostic, zero-runtime CSS-in-TSFrom the CommunityIvankra: Javascript Engine ZooBoris Tane: Logging SucksHongmin Lee: Optique's type-safe sync/async mode supportHow to Test Frontend: Why you should start using projects in Vitest configurationSimone Poggiali: The Concise TypeScript BookSyntax.fm: How this guy got DOOM running purely in TypeScript Types Devtools.fm: Storybook ModernizationJake Bailey: Porting TS to Go (Gophercon talk)David Crespo: Things-viz TypeScript CLISecret of the Handbook: TypeScript Decorators Deep DiveCool LinksTransparent Textures - Create background tiling imagesFree to Use - Like Lofi musicMighty 3 music playerMusicSeahorse Dreams by Kubbi (Spotify)
Ep 50The Grinch Stole MongoDB, a Backend Library Called Vla, and Strongly-typed Event Emitters | News | Ep 50
News for the weeks of December 22 and 29, 2025: MongoDB exploit drops on Christmas day in true Grinchy fashion, a new backend library called Vla that is far from blah, and starter templates for your next React Native app. From the community: NodeTLV keynote, strongly-typed events in gamedev, and a 6-hour deep dive into Doom in TS.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the New Year (07:52) - News: The Grinch Stole Your Secrets with MongoBleed (10:39) - News: Node.js Security Release Expected January 7 (11:13) - Library Watch: Vla, the Missing Backend Library for TypeScript (13:13) - Library Watch: macOS iMessage API SDK for TypeScript (13:53) - Library Watch: React Native UI Templates (14:51) - Library Watch: js-draw, a Canvas Drawing Library (15:48) - Community Highlight: Strongly-typed Events in GameDev by Justin Young (16:19) - Community Highlight: Flint, a Modern Linting Engine by Josh Goldberg (16:42) - Community Highlight: Tooling Like It's 2025 by Josh Goldberg (16:59) - Community Highlight: Major Color.js Update by Lea Verou (19:18) - Community Highlight: Building Reusable Form Component Library with TanStack Form by Matt Huggins (19:54) - Community Highlight: Static Hermes is Pretty Cool by Devon Govett (21:11) - Community Highlight: DOOM in TS Types Stream by MiTS (22:09) - Community Highlight: Solitaire in TypeScript by Oidoid (22:57) - Community Highlight: Lo-fi Valley Engine by Leocast (24:12) - Bleet of the Year (25:26) - Cool Link: TypeScript Function Inlining (25:49) - Cool Link: Pass Key Explainer (29:58) - Cool Game: Outer Worlds 2 (31:26) - The Minnesota Long Goodbye NewsPSA: Exploited MongoBleed flaw leaks MongoDB secrets, 87K servers exposed PSA: Node.js — Wednesday, January 7, 2026 Security Releases Library Watch: Vla, a data layer that integrates into any TypeScript frameworkLibrary Watch: TypeScript SDK for iMessage automation on macOSLibrary Watch: React Native UI TemplatesLibrary Watch: js-draw, pencil/pen drawing utilities for JS and CanvasFrom the CommunityJustin Young: Strongly Typed Events in GameDevJosh Goldberg: NodeTLV Keynote, Tooling Like It's 2025 Josh Goldberg: What Flint Does DifferentlyLea Verou: ColorJS major releaseMatt Huggins: Building a Reusable Form Component Library with TanStack FormDevon Govett: Static Hermes is pretty coolMiTS: Doom TS deep dive streamoidoid: Super Patience - Pixelated Solitaire in TypescriptLeoocast: Lofi Valley Engine - Make your dream Stardew Valley cloneCool LinksCool Watch: How Passkeys Work - Computerphile Cool Tool: JoshuaKGoldberg/ts-function-inliner: TypeScript transformation that inlines calls to small functionsCool Game: Outer Worlds 2, from the developers of Fallout: New Vegas and AvowedMusicSeahorse Dreams by Kubbi (Spotify)
Ep 49Modernization Agents, Standard Schema V1, and Year-end Podcast Wins | News | Ep 49
Our last episode for 2025, see you in 2026! News for the week of December 15 2025: Microsoft's experimental JS/TS modernization agent, new Next.js and Bun releases, and how pnpm is tightening the security screws. From the community: when to use types vs. interfaces, actionable tips on securing your local dev environment, and tips on using TypeScript types as a programming language.MCP in Practice CourseOut now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription)Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:18) - News: TSGo Now Supports Experimental Decorators (06:18) - News: JS/TS Modernization Agent for VS Code (09:47) - News: Next.js 16.1 Brings Turbopack Caching and a Build Analyzer (10:32) - News: Bun 1.3.5 ft. Terminal Simulator, Compile-time Feature Flags (12:50) - News: Standard Schema V1 Released (14:24) - News: pnpm 10.26 Has Stricter Security Defaults (16:16) - News: Node Security Updates Pushed to Jan 7 (16:52) - Library Watch: numpy-ts, NumPy but in 100% TypeScript (18:57) - Library Watch: tinypdf and tinydocx, Minimal Document Creation (20:02) - Community Highlight: npm Security Best Practices by Liran Tal (23:10) - Community Highlight: TypeScript Types as a Programming Language by Thiery Michel (24:46) - Community Highlight: Build a Dino Runner in Deno, pt 3 (25:26) - Community Highlight: Types vs. Interfaces by Yan Sun (26:31) - Community Highlight: Eleventy's Progress on Zero Config TS (27:10) - Bleets of the Week (28:24) - Cool Link: noclip.website Lets You Explore Retro Game Levels (29:46) - Cool Tool: unplugin-inline-functions for Inlining Functions (31:48) - Cool Tool: rsdoctor, Analyze Rspack and Webpack Bundles (33:26) - The Minnesota Year-long Goodbye NewsExcalibur.js V0.32.0 holiday releaseTSGo PR #2343 adds experimental decorators supportMicrosoft: Announcing the JavaScript/TypeScript Modernizer for VS CodeNext.js 16.1 adds Turbopack improvementsBun: 1.3.5 release terminal simulator (PTY) and compile-time feature flag dead-code eliminationStandard Schema V1 release (h/t ArkType and Josh Goldberg) Library Watch: https://www.npmjs.com/package/numpy-tsLibrary Watch: Lulzx/tinydocx: Minimal DOCX/ODT creation libraryLibrary Watch: Lulzx/tinypdf: Minimal PDF creation libraryFrom the CommunityLiran Tal: NPM Security Best Practices: How to Protect Your Packages After the 2025 Shai Hulud AttackThiery Michel via MarmeLab: TypeScript Types as a Programming Language Deno Runner, Part 3: Build a dinosaur runner game with Deno, pt. 3 Yan Sun via LogRocket: Types vs. interfaces in TypeScript Zach Leatherman: 11ty Zero Config TypeScriptCool LinksCool Plugin: krispya/unplugin-inline-functions - Vite/unplugin for C/C++ style inlining Cool Link: NoClip.website lets you fly around classic game levels like Super Paper Mario, Majora's Mask, and Mario Kart WiiCool Tool: rsdoctor is a bundle analyzer for Rspack-family of tools (and webpack!)MusicSeahorse Dreams by Kubbi (Spotify)
Ep 48Deno 2.6 Adds dx and TSGo, Temporal API in Chrome 144 Beta, and JSDoc *is* TypeScript | News | Ep 48
News for the week of December 8 2025: Deno 2.6 is packed with some cool features, Node 24 LTS ships stable type stripping, more React CVEs, and some new browser updates. From the community: JSDoc love, slay your TS type performance, and Figma's plugin system is built on shadows.MCP in Practice CourseOut now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription)Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (06:13) - News: TypeScript 6.0 Will Remove the module Keyword (07:57) - News: Node 24 LTS Now Has Stable Type Stripping (08:49) - News: npm Has Revoked Classic Tokens (09:41) - News: Deno 2.6 Adds dx Command, TSGo Support (12:42) - News: Follow-up CVEs for React and Next.js (15:29) - News: Safari 26.2 Updates (18:36) - News: Chrome 144 Beta Ships Temporal API (19:17) - Library Watch: Kysera, Type-safe Data Access Toolkit (20:36) - Library Watch: Elysia, a Backend TS Framework (22:49) - Library Watch: multithreading.js, the Missing Standard Library for Concurrency (24:43) - Library Watch: typedriver, for Runtime Type System Integration (26:53) - Community Highlight: Typeslayer, Debugging Type Performance (28:32) - Community Highlight: JSDoc *is* TypeScript by culi (30:24) - Community Highlight: Call to Sponsor ESLint by Nicholas Zakas (30:47) - Community Highlight: Typing Cypress Aliases by Gleb Bahmutov (31:54) - Community Highlight: Figma's Plugin System (34:52) - Community Highlight: Vite 8 Now Reports Slow Plugins (35:11) - Community Highlight: machine, a TypeScript State Machine Library (35:54) - Community Highlight: Dino Runner Game in Deno, Part 2 (36:32) - Community Highlight: ArkType and Zod Creators Team Up (36:57) - Secret of the Handbook: String Literal Template Types (38:23) - Cool Game: Moomintroll Game on Steam (39:01) - Cool Link: Slop Detective by Kagi (39:29) - Cool Conference: NDC Toronto is Announced (40:11) - Cool Code: Tiny Physics in JS (41:19) - Cool Tool: Perro Engine Can Transpile C#/TS to Rust (42:41) - The Minnesota Long Goodbye NewsTypeScript: In 6.0, you can’t use `module ns` use `namespace ns`Node.js: Type Stripping is marked stable in Node 24 (LTS) release linenpm has revoked classic tokens but there are still risksDeno 2.6: dx is the new npx React Security: Denial of Service and Source Code Exposure in React Server Components WebKit Features for Safari 26.2 Chrome 144 Beta: Getting the Temporal APILibrary Watch: Kysera – type-safe data accessLibrary Watch: ElysiaJS – end-to-end typing web framework built on BunLibrary Watch: multithreading.js – The missing standard library for multithreading in JavaScript (Works in the browser, Node.js, Deno, Bun) Library Watch: Typedriver – sinclairzx81/typedriver: High Performance Driver for Runtime Type System Integration From the CommunityDimitri and MiTS: TypeSlayer - a TypeScript types performance tool 🤘 Culi: JSDoc *is* TypeScriptNicholas Zakas: ESLint Needs Sponsors Gleb Bahmutov: How To Type Function Mocha Context With Cypress Aliases Figma: How We Built Figma's Plugin SystemDoeixd: machine – compile-time safe state machineDeno: Build a dinosaur runner game with Deno, pt. 2 Kobi Hari: How Did I Miss This After 5 Years: TypeScript’s String Literal TemplatesCool LinksMoomintroll Winters Warmth Slop Detective from KagiNDC is coming to Toronto! Tiny JS physics Perro – a Rust game engine that transpiles C#/TS for game logicMusicSeahorse Dreams by Kubbi (Spotify)
Ep 47Elide Runs TypeScript Faster Than Node Runs JavaScript | Sam Gammon | Ep 47B
bonusSam Gammon joins the two fools to talk about Elide, a batteries-included multi-language runtime. What if you could import Python modules from TypeScript... or Ruby, or Kotlin, or Rust? What if you could consolidate multiple backends to just one that ran all your code end-to-end with a unified DX? And what if doing all that was just as fast (or faster) than your existing backend? That's what we talk about in this episode!ResourcesElide on GitHubElide docsJoin the Elide Discord serverWhere to Follow the TeamSam on GitHubSam on XChapters(00:00) - Introducing Elide, a Multi-language Runtime Built on GraalVM (03:51) - Why Support Multiple Languages? (07:42) - What is GraalVM, anyway? (09:43) - What are the Languages Elide Supports Today? (10:53) - How Does Elide Interop Between Languages? (14:03) - What Magic Allows TypeScript to Import a Python Module? (16:12) - How Does Elide's API Compare to Other Runtimes? (18:26) - Elide's Embedded Inference Engine and API (20:11) - How Does Elide Handle Idioms Like Promises? (22:39) - What About Single- vs. Multi-threading? (24:41) - What About Concurrency and Isolation? (28:33) - Does Elide Help with Serverless Cold Starts? (29:25) - Can Elide Compile Single-file Executables? (31:06) - How is TypeScript So Fast in Elide? (33:34) - Can We Start Building with Elide? (35:14) - How Do You Debug Across Multiple Languages? (38:13) - Where Does Elide Really Shine? (40:56) - How is Elide Planning to Win? (42:53) - Could Elide Support a Native Runtime Type System? (45:26) - Takeaways and Where to Learn More Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)
Ep 47Anthropic's Bet on Bun, React2Shell, Vite 8 Beta, and Elves Spam npm | News | Ep 47
News for the week of December 1, 2025: Anthrophic acquired Bun, React2Shell is pretty darn bad (and that's not all), plus "elf spam" packages on npm. From the community: tRPC vs. oRPC, demystifying TSConfig, and hash-slash (#/) project-relative import support in Node.MCP in Practice CourseWatch now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription)Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (04:09) - Kamran's MCP in Practice Course is Now Live on Pluralsight (08:35) - News: Anthropic Acquires the Bun JavaScript Runtime (13:41) - News: Vite 8 Beta with Rolldown (15:40) - News: tsdown 0.17 Release (17:10) - News: oxlint Brings Type-aware Linting in Alpha (17:50) - News: oxfmt Alpha is 30X Faster Than Prettier (18:45) - News: Gird Your Loins for Upcoming Node.js Security Releases (19:38) - News: React2Shell Remote Code Execution Exploit in RSC (26:55) - News: React2Shell Causes Yet Another Cloudflare Outage (28:16) - News: Santa's Elves Flood npm With Naughty "Gifts" (30:10) - News: SVG Clickjacking Exploit Using Filters (32:05) - Community Highlight: tRPC vs. oRPC for Your Next TypeScript Project? (33:15) - Community Highlight: Testing Vue Composables in TypeScript by John Franey (34:03) - Community Highlight: Formisch for React Quietly Released by Fabian Hillar (34:53) - Community Highlight: Building a Dinosaur Runner Game in Deno (36:19) - Community Highlight: Node Will Soon Support Project Root Import Paths (37:51) - Community Highlight: TSConfig Grimoire by Bjorn Lu (39:01) - Community Highlight: How is ESM vs. CJS Going? by Titus (40:45) - Community Highlight: Next Astro Release Supports Vite Environments API (41:18) - Bleet of the Week by Joke Bailey (42:10) - Cool Read: Godot Shaders Bible by Fabrizio Espendola (42:56) - Cool Watch: Cancellation Tokens by Stephen Toub (43:44) - Cool Game: Classic Game Zork is Released as Open Source (44:16) - Cool Tool: Helion, a Modern DOOM Engine (45:18) - Cool Watch: Modern .NET Serialization Attacks by Hampton Paulk (47:25) - Cool Reads: Architecture for Flow and Domain-driven Transformation (48:40) - The Minnesota Long Goodbye NewsBun: Bun is joining Anthropic ViteLand: Vite 8 Beta: The Rolldown-powered ViteViteLand: Announcing Oxlint Type-Aware Linting AlphaViteLand: The first Oxfmt alpha was releasedViteLand: tsdown got a new releaseNode.js PSA: Prepare for Monday, December 15, 2025 Security ReleasesCloudflare: Cloudflare outage on December 5, 2025Security: npm Sees Surge of Auto-Generated “elf-stats” Packages Published Every Two Minutes via (Sarah Gooding)Security: SVG Filters - Clickjacking 2.0 Ʊ lyra's epic blog React2Shell ResourcesReact2Shell Exploit: Critical Security Vulnerability in React Server ComponentsDeep Dive: https://react2shell.com/Next.js: Security Advisory: CVE-2025-66478Deno Blog: React Server Functions / Next.js Vulnerability: Deno Deploy users protected Explainer: this is the worst case scenario by LowLevelEdFrom the CommunityTemitope Oyedele: tRPC vs oRPC: Which is better for your next TypeScript project, and why?John Franey: How to test a Vue composable with TypeScript · JohnFraney.caFabian Hiller: Formisch for React just released (quietly) – the form library that powers SolidJS Deno: Build a browser game in Deno Hybrist: Node support for #/ wildcard (via Rob Palmer)Bjorn Lu: TSConfig Grimoire (via Rob Palmer)Wooorm: How is ESM from Common going?Astro: Next release of Astro will support Vite Environment APICool LinksCool Read: Godot Shaders Bible and Ghastly in Desmos by Fabrizio EspindolaCool Watch: Cancellation Tokens with Stephen ToubCool Game: Preserving code that shaped generations: Zork I, II, and III go Open Source Cool Tool: Helion Engine, a modern DOOM engine in C#Cool Watch: Modern .NET Serialization Attacks by Hampton PaulkCool Reads: Architecture for Flow and Domain-driven TransformationMusicSeahorse Dreams by Kubbi (Spotify)
Ep 46Progress on TypeScript 7, Advent of Code as an Excuse to Learn Zig, and Type-safe CLIs | News | Ep 46
News for the week of November 24, 2025: TypeScript team discusses progress on TS 7 and upcoming deprecations for TS 6. Plus, Svelte's new hydratable API. From the community: creating strongly-typed CLIs with yargs, magic union types to check characters, and how TypedArray can reduce memory usage.Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:21) - News: Progress on TypeScript 7 and Upcoming Deprecations (15:24) - News: Advent of Code is Live for Holiday Coding (17:07) - News: Svelte 5.44.0 Introduces hydratable API (19:18) - News: Vite+ FAQ Answers Some Common Questions (20:21) - News: Zed IDE Adds Better TS Error Messages (22:01) - News: TypeScript ESLint Will Simplify Redundant Type Unions (22:24) - Library Watch: Spikard, a Polyglot API Toolkit (23:31) - Library Watch: Type-safe CLIs with Optique (24:09) - Community Highlight: The Summer I Shipped Type Stripping by Marco Ippolito (25:51) - Community Highlight: Building Strongly Typed CLI Applications by John Reilly (27:10) - Community Highlight: Using Zod and TypeScript by Telerik (27:45) - Community Highlight: Lowercase & Uppercase Union by TypedRocks (28:32) - Community Highlight: Improving Bazel Type Checks with Isolated Declarations by Brad Zacher (29:28) - Community Highlight: Data-oriented Modeling by Aapo Alasuutari (32:01) - Community Highlight: Doom in TypeScript Types by Software Engineering Daily (32:17) - Bleet of the Week (32:45) - Cool Watch: Human-sized Lego Castle with 3D Printing (33:42) - Cool Watch: Predators (2010) (34:24) - Cool Watch: dotnetconf Talks (37:20) - The Minnesota Long Goodbye NewsTypeScript Blog: Progress on TypeScript 7Advent of Code is live!Svelte 5.44.0 introduces `hydratable` APIVite+: New FAQ Zed v0.214.0, now with better TS ErrorsTypeScript-ESLint 8.48.0 adds type union redundancy checkLibrary Watch: spikard, a polyglot API toolkitLibrary Watch: Optique 0.7.0 (via Hong Minhee)From the CommunityMarco Ippolito: Summer I Shipped Type StrippingJohn Reilly: Yargs: statically typed builder commands (via johnnyreilly)Telerik: Zod + TypeScript: Schema Validation Made Easy TypedRocks: The Secret Power of The Lowercase & Uppercase UNION in TypeScript Brad Zacher: Improving Bazel TypeScript TypeChecks With IsolatedDeclarations (via Rob Palmer)Aapo Alasuutari: Interlude: A data-oriented modelSoftware Engineering Daily: Josh and Dmitri talk about Doom in TypeScript TypesCool LinksCool Watch: NFTI building a 3D printed castleCool Watch: Predators (2010)Cool Watch: dotnetconfCool Link: Aspire.dev, code-first local dev environmentsMusicSeahorse Dreams by Kubbi (Spotify)
Ep 45Angular 21, Autofac Meets TS, and Shai Hulud Strikes Again | News | Ep 45
News for the week of November 17, 2025: Angular 21 is zoneless by default and adds Vitest support, plus Shai-Hulud worm hits another 500+ npm packages. What's a dev to do??? From the community: you basically know C# if you already know TypeScript and a new decorator-free dependency injection library inspired by Autofac.Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (03:20) - News: Angular 21 - Zoneless by Default, Supports Vitest (06:18) - News: Astro 5.16 - SVG Optimization (07:17) - News: TC39 Proposal Advancements (09:26) - PSA: Shai-Hulud Worm Strikes Again with 500+ Compromised Packages (10:34) - Tips: Mitigating npm Supply Chain Risks (14:03) - Library Watch: NovaDI - Autofac-inspired Dependency Injection (16:11) - Library Watch: UI5 by SAP (Finally) Gets Typings (17:08) - Community Highlight: C# for TypeScript Developers (19:11) - Community Highlight: Omit for Discriminated Unions by Tkdodo (20:06) - Community Highlight: Convert Go Structs into TS Interfaces (20:26) - Community Highlight: NotNite Adds Function Hooking in Deno (21:12) - Bleet of the Week (22:07) - Cool Play: Outer Worlds 2 (22:43) - Cool Link: Xbox Unlocks Access to Game Publishing Docs (23:21) - Cool Watch: JSLegend Builds a RPG in TypeScript (23:57) - The Minnesota Long Goodbye NewsAnnouncing Angular v21 – zoneless by default, adds signal forms, and has Vitest support in CLIAstro 5.16 – introduced a utility type to get action schemaTC39 Proposals Advance (h/t @robpalmer)Socket.dev: Shai Hulud Strikes Again (v2)Tip: Replace fast-glob with tinyglobbyTip: NPM Ignore Scripts Best Practices as Security Mitigation for Malicious PackagesLibrary Watch: NovaDI - Decorator-free Dependency Injection for TypeScript Library Watch: UI5 SAP gets typingsFrom the CommunityCharles Chen: TypeScript is Like C#Dominik: Omit for Discriminated Unions in TypeScriptKarl Beuer: VSCode Extension to convert Go structs to TS interfaces NotNite: function hooking in DenoCool LinksCool Read: Unlocking Access to Game Publishing Documentation for All Developers by XboxCool Watch: Making a Small RPG by JSLegendCool Game: Outer Worlds 2MusicSeahorse Dreams by Kubbi (Spotify)
Ep 44Type Stripping is Stable, Type-safe Music, and Rust Engines Enter the Chat | News | Ep 44
News for the week of November 10, 2025: Node 25 marks type stripping as stable, the downlow on some new Rust-based JavaScript and TypeScript engines, and a new browser for keyboard lovers. From the community: visualize how types work, using .NET Aspire without .NET, type-safe SQL, and an experimental Rust-based type checker.Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (04:36) - News: TypeScript 6 Scheduled for Early 2026 (05:26) - News: Node 25.2.0 Marks Type Stripping as Stable (07:51) - News: Andromeda, a New TypeScript-native Runtime (09:15) - News: Brimstone, a New Rust-based JavaScript Engine (11:24) - News: Glide, a Browser for Neovim Dandies (15:26) - Community Highlight: Ludum Dare Creator is Open for Business (16:18) - Community Highlight: Visual Types by Kit Langton (18:34) - Community Highlight: Taking the .NET Out of Aspire by David Gardiner (19:58) - Community Highlight: We Could Have Been Rad Developers (21:08) - Library Watch: squeeel, a Type-safe SQL Builder (22:16) - Library Watch: DomoActorsTS, an Actor Model Framework (24:35) - Library Watch: Contour 2.0, Type-safe Music (26:02) - Library Watch: Hashery, Efficient Object Hashing (28:33) - Tool Watch: Ezno, a Rust-Based Type Checker (31:13) - Bleet of the Week (31:41) - Cool Tool: Debug Your Docker Build Context (34:47) - Cool Read: Nuxt MCP Server (35:19) - Cool Tool: WXT, a Modern Web Extension Framework (35:51) - Cool Watch: PolyMatt Made a Floppy Disk from Scratch (36:44) - Cool Tool: Quicker Neovim Extension (37:49) - Cool Tool: GemShell, a Way to Package Up Games (38:53) - Cool App: xelly.games, a Game-sharing Social Network (39:38) - The Minnesota Long Goodbye NewsTS 6.0 Expected in Early 2026Node 25.2.0 (Current) marks type stripping as stable!Andromeda, a native TypeScript runtime alternative to Deno (h/t Rob Palmer)Brimstone, a JavaScript engine written from scratch in RustGlide, a Firefox-based browser for neovim dandiesFrom the CommunityKit Langton: Visual Types — A Set of Animated TypeScript Concepts (h/t Reddit)David Gardiner: Aspire with Python, React, Rust and Node appsRob Palmer: Alternative names for ECMAScript that were originally consideredLibrary Watch: squeeel, a type-safe SQL builderLibrary Watch: DomoActors-TS, a TypeScript library for the actor modelLibrary Watch: Contour 2.0 “Music Composition as Code” (h/t kootenay-eric)Library Watch: Hashery (h/t jaredwray.com)Tool Watch: Ezno, a Rust TypeScript type checker (h/t fasterthanli.me)Cool LinksCool Watch: PolyMatt on YouTube makes a floppy disk from scratchCool Tool: Quicker.nvim, a better quickfix listCool Tool: gemshell, a tool to package up web gamesCool Tool: Debug your Docker build contextCool Read: Building an MCP Server for NuxtCool Tool: WXT – a modern web extensions frameworkCool App: xelly.games - a game-sharing social networkMusicSeahorse Dreams by Kubbi (Spotify)
Ep 43What's Coming in TypeScript 6/7 | Daniel Rosenwasser | Jake Bailey | Ep 43B
bonusDaniel Rosenwasser and Jake Bailey join the two fools to talk about what's coming soon in TypeScript 6 and 7. What changes should developers expect? What might the new compiler API look like? How is the Go port progressing? We talk about smarter (and stricter) defaults, ES targets, module resolution, and why it's hard to emulate JavaScript floating point semantics in Go.Chapters(00:00) - Introducing Daniel and Jake (02:56) - What's Coming in TypeScript 6.0 (05:31) - TypeScript 6: ES2024 Targeted by Default (10:05) - Aside: How the Team Reconciles the Spec in TypeScript 7 (12:05) - TypeScript 6: Pay Attention to Your Target Config (13:49) - TypeScript 6: How Targeting Works with Build Tools (15:21) - TypeScript 6: Deprecating ES5 as an Output Target (16:26) - Aside: Handling Modern Module Resolution (21:25) - TypeScript 6: DOM Typings Are Smarter (26:02) - TypeScript 6: No Compiler API Changes (27:56) - TypeScript 7: Transitioning to a New Compiler API (29:33) - TypeScript 7: You Can Start Using It Now (32:33) - TypeScript 7: How Fast Is It, Really? (36:54) - TypeScript 7: Collaboration with Golang Community (39:35) - Aside: Compiling to WASM? (46:12) - TypeScript 7: What Was the Go/No-Go Threshold? (47:40) - TypeScript 7: Performance Profiling with pprof (51:21) - TypeScript 7: Embedding Into Web Apps (57:47) - Future of TypeScript: Compiler API, AI-assisted Coding (01:07:10) - Takeaways and Goodbyes ResourcesTypeScript HomepageTypeScript Native Go PortWhere to Follow the TeamJake on BlueSkyDaniel on BlueSkySponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)
Ep 43Nuxt Image Loves TypeScript, Node 24 Goes LTS, and a Satisfying Use of satisfies | News | Ep 43
News for the week of November 3, 2025: Node 24 promoted to LTS, Nuxt Image V2 is full of TS goodies, and Anders is humbled by TypeScript's rise. From the community: TypeScript is not a substitute for good engineering, why codemods are helpful, and examples of using the satisfies keyword.Chapters(00:00) - Welcome to the Show (05:24) - Announcement: We're Now On YouTube! (07:31) - News: TSGo is Working on LSP, JSDoc Improvements (07:58) - News: Node 24 is Now the Active LTS Until April 2028 (08:44) - News: Anders' Take on the TypeScript Zeitgeist (10:07) - News: Nuxt Image V2 Upgrades TS Support (10:44) - PSA: React Native CLI Allowed Remote Code Execution (12:31) - Community Highlights: Why Everyone is Using TypeScript (14:55) - Community Highlight: Why TypeScript Won't Save You (20:36) - Community Highlight: Detecting Flash Floods with TypeScript (22:02) - Community Highlight: Node Userland Migrations Deserves Your GitHub Star (24:37) - Community Highlight: Sortable Trees by Marc Dahmen (26:13) - Community Highlight: Type Stripping is Going to Be Unflagged Soon (26:59) - Community Highlight: Immutable By Default by Marek Honzal (30:59) - Library Watch: Valdi is Snap's New Cross-platform UI Framework (33:04) - Library Watch: Dependency Injection with Izumi Chibi (35:40) - Library Watch: Framework Agnostic Design Tokens with Tokiforge (38:22) - Library Watch: Mastro, the No-BS Web Framework (40:43) - Cool Watch: CSS Battles by SyntaxFM (41:25) - Cool Watch: Beehive Desk (42:17) - Cool Watch: Svelte's New MCP Server (43:28) - The Minnesota Long Goodbye NewsHousekeeping: Follow and subscribe to TypeScript.fm on YouTube/Music!Node.js PSA: 24.x Release Line is now the Active LTSGitHub: TypeScript’s rise in the AI era: Insights from Lead Architect, Anders HejlsbergNuxt Image v2 is full of TypeScript goodiesPSA: Flaw in React Native CLI opens dev servers to attacksFrom the CommunityCodecademy: TypeScript is the Most-Used Language on GitHub — Here’s WhyChristian Ekrem: Why TypeScript Won't Save YouDavid A. Lee: What do flash floods and Typescript have in common?Node.js: What is Userland Migrations?Marc Dahmen: Building Sortable Tree — A Lightweight Drag & Drop Tree in Vanilla TypeScriptMarco Ippolito: Type Stripping is Going to Be Unflagged Soon!Marek Honzal: Immutable by Default: Practical TypeScript PatternsSnap: Valdi, a TypeScript-based cross-platform UI frameworkLibrary Watch: Izumi Chibi, a port of Scala's DIStage phased dependency injectionLibrary Watch: Tokiforge, a modern framework-agnostic design token and theming engineLibrary Watch: Mastro.{js,ts}, the simplest web framework and site generatorCool LinksErik's Buffalo Chicken Dip RecipeSyntax.fm CSS battlesThe Hive: Building a beehive simulation deskThis Week in Svelte, Ep. 121 — Changelog, Svelte MCP ServerSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)
Ep 42TypeScript Won, Type-safe Regex, and Import from... Python? | News | Ep 42
News for the week of October 27, 2025: TypeScript is the #1 language on GitHub, making your Regex type-safe, and Biome adds support for three new metaframeworks. From the community: a metaframework for Angular, PHP in JS, and a polyglot runtime that will blow your mind.Chapters(00:00) - Welcome to the Show (05:36) - News: TypeScript Won in 2025 (12:43) - News: Vercel Now Supports the Bun Runtime (12:59) - News: Announcing ArkRegex for Typing Regex (16:37) - News: Safe Chain Can Proxy Your npm Installs (17:48) - News: Biome 2.3 Adds Support for Vue, Svelte, and Astro (19:05) - News: What's New in ViteLand? (22:58) - Community Highlight: Hire Josh Goldberg! (23:52) - Community Highlight: AnalogJS is a Meta Framework for Angular (25:00) - Community Highlight: Rendu, a JS Hypertext Preprocessor (27:24) - Runtime Watch: Elide, a Polyglot Runtime for JS, TS, Python, and More (31:29) - Tool Watch: dpdm, to Fix Circular Dependencies (32:57) - Library Watch: flowcraft, a Lightweight Workflow Engine (34:52) - Tool Watch: Trigger.dev, a Hosted Workflow Engine (37:07) - Bleet of the Week (37:32) - Secrets of the Handbook: ?? and infer (41:28) - Cool Watch: 10 Useful CLI Apps You've Never Heard Of (42:38) - Cool Watch: Porffor, an Ahead-of-Time Compiler for JS (46:31) - Cool Watch: Ladybird Browser October Update (47:00) - Cool Tool: Gimli Tailwind, a Browser Devtools Extension (48:07) - Cool Tool: PowerSync, a Local-first Sync Engine (50:28) - The Minnesota Long Goodbye NewsOctoverse: TypeScript is the most used language on GitHub 🎉Bun: Vercel now supports the Bun Runtime ArkType: Introducing ArkRegex (Reddit, Discord, Bluesky)Aikaido: Introducing Safe Chain: Stopping Malicious npm Packages Before They Wreck Your ProjectBiome 2.3 supports Vue, Svelte, Astro, and more. VoidZero: What’s New in ViteLand: October 2025 RecapFrom the CommunityFriend of the Show Josh Goldberg is looking for a full time position 👀AnalogJS 2.0 is a metaframework for Angular with SSR/SSG and file-based routingAlexander Lichter: Wait - PHP IN JS!? What is renduElide is a polyglot runtime, think: import Python modules from TypeScriptTool Watch: acrazing/dpdm: Detect circular dependencies in your TypeScript projectsLibrary Watch: gorango/flowcraft: A lightweight workflow engine Tool Watch: Trigger.dev, a hosted agentic workflow engineFabi.dev quick tip: Do you know the difference between || and ??muszynov: How to use the infer keyword in TypescriptCool LinksCool Watch: 10 useful CLI apps I'm guessing you've not heard ofCool Watch: Oliver Medhurst - Porffor - JavaScript Ahead of Time Compiler Cool Watch: Ladybird browser update (October 2025) Cool Tool: Gimli Tailwind – a super hot looking TailwindCSS dev extensionCool Tool: PowerSync – local-first sync engine that works with Postgres, MySQL, and MongoDBSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)
Ep 41Deno Deploy Makeover, Vitest 4, Nuxt 4.2, and Next.js 16 (Oh, and React Native 0.82) | News | Ep 41
News for the week of October 20, 2025: Deno Deploy revamp, Vitest 4, Nuxt 4.2, and Next.js 16, all in a single week. From the community: 4 weird ways to cast in TypeScript (+2 to Arcana rolls), type-safe API clients, and the hottest JS REPL around.Chapters(00:00) - Welcome to the Show (05:04) - News: Deno Deployed a Brand Spankin' New Deno Deploy (11:44) - News: Vitest 4 is Out and Browser Mode is Stable (14:54) - News: Nuxt 4.2 Brings Integrated TypeScript DX Plugins (18:55) - News: Next.js 16 Sets TurboPack As the Default (21:59) - News: React Native 0.82, New Architecture, Who Dis? (25:26) - News: Node.js LTS 22 Has Better HTTP Proxy Handling (27:05) - News: AshTypeScript 0.6.0 (28:00) - News: Heroic PR to DefinitelyTyped Updates 1,839 Files (29:23) - PSA: Critical Account Takeover Vulnerability in Better-Auth (32:37) - Community Highlight: Maybe Don't Use Top-level Await Yet (33:36) - Community Highlight: You Don't Need the Dependency (33:59) - Community Highlight: react-window Fixes a TypeScript Issue for React 18 (34:29) - Community Highlight: 4 Unconventional Ways to Cast in TypeScript (35:15) - Community Highlight: How to Create Type-safe API Clients (35:50) - Community Highlight: Build a TypeScript MCP Server with Auth, DB, and Billing (36:41) - Community Highlight: A JS REPL... with Types! (37:49) - Community Highlight: Transforming Your OLTP ORM into a Type-safe OLTP Data Model (38:42) - Library Watch: FTA, Fast TypeScript Analyzer (39:09) - Community Highlight: Bleet of the Week NewsDeno: My highlights from the new Deno DeployVitest 4.0 is out!Nuxt 4.2 is out!Next.js 16 is out!React Native 0.82 - A New Era (h/t TheNewStack)Node 22.21 LTS features native HTTP proxy supportAshTypeScript 0.6.0 (bsky summary)A heroic update to DefinitelyTyped to prepare for TypeScript 6PSA: Critical Account Takeover in better-authFrom the CommunityJake Archibald: PSA, don’t use top-level await right now in browsersBrian Muenzenmeyer: You Don’t Need a Dependency talk from JSConf is now liveBrian Vaughn: react-window got a small TS compatibility fix for React 18-18.2Wolf Girl: 4 Unconventional Ways to Cast In TypeScriptMatteo Collina: From curl Commands to Type-Safe API Clients: A Complete Workflow Shola Jegede: How to Build a To-Do List MCP Server Using TypeScript – with Auth, Database, and Billing Ge Gao: JS REPL with Types! (h/t Reddit)Moosestack (FiveOneFour): Just OLAP It: Transform Your OLTP ORM into a Type-Safe OLAP Data ModelLibrary Watch: FTA Fast TypeScript AnalyzerBleet of the Week: “Anyone who writes bare JavaScript in 2025… is a maniac you shouldn’t trust”Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)
Ep 4015 npm Deps to Replace (Axe 'em), Remix Remixed (Again), and TS in Space (Not Really) | News | Ep 40
News of the week of October 13, 2025: Node 25 brings V8 perf update, Remix reinvents itself once again, TypeScript in your DB, and why Map upsertions will be celebrated by TS devs. From the community: 15 npm packages you no longer need, Deno's side projects, Snoop L. O. Double G., and how to write architecture assertions. Chapters(00:00) - Welcome to the Show (04:50) - News: Happy National AWS Outage Day! (06:00) - News: Remix Has Remixed Itself Once Again Into V3 (08:59) - News: TypeScript in Space! ... TimeDB (12:06) - News: Node 25 Brings New V8 Updates and Network Permissions (14:30) - News: Lit HTML Joins Open JS Foundation (16:05) - News: Announcing Vite+ Blog Post (20:44) - News: ECMAScript Upsert Proposal and ESBuild Can Now Import Raw Bytes (22:57) - Community Highlight: 15 Recent Node Features That Replace npm Packages (31:07) - Community Highlight: Deno's Other Open Source Projects (33:29) - Library Watch: SnoopLogg for CLI Logging Across Runtimes (34:41) - Library Watch: ArchUnitTS, an Architecture Testing Library (37:40) - Community Highlight: oxfmt is 2-3X Faster Than Biome and 45X Faster Than Prettier (38:46) - Discussion: Got the Nx Blues? Try Moonrepo (40:48) - Community Highlight: Enforcing Strict Object Properties in TypeScript (42:18) - Community Highlight: Watch Web Dev Simplified Struggle Through Type Challenges (43:10) - Community Highlight: TypeScript's Coding Guidelines Are Not For Us (44:37) - Cool Watches: Rolldown Internals and Beyond Signals (45:21) - Cool Tip: Don't Forget About AbortController (46:01) - Cool Tool: SpriteFusion Tile Map Editor (46:47) - Cool Product: Stylish Solar Shingles (49:15) - The Minnesota Long Goodbye NewsHappy National AWS Outage Day!Remix: Remix Jam 2025 (4 hours) announced V3, built on Preact (3min and 20min summaries, plus reddit discussion)SpacetimeDB 1.6 adds beta support for TS modulesNode 25 is out (bsky summary by Rafael)Lit joins Open JS FoundationVoidZero: New blog post with details around Vite+ECMAScript News: Map Upsert proposal heralded by TS devs (h/t Rob Palmer) ECMAScript News: Import bytes lands in ESBuild (+ Deno, Bun, and webpack) (h/t Rob Palmer)From the CommunityNodeSource: 15 Recent Node.js Features that Replace Popular npm PackagesDeno: Deno's Other Open Source ProjectsLibrary Watch: SnoopLogg v6.0.4, a CLI logging libraryLibrary Watch: LukasNiessen/ArchUnitTS, an architecture testing libraryEvan You: oxfmt is 2-3X faster than Biome and 45X faster than PrettierReddit: What Happened to Nx? and an alternative hidden gem, MoonrepoTypedRocks: This New TypeScript Utility Type Prevents Hard-To-Find Bugs!WebDevSimplified: Will I Survive These Advanced TypeScript Challenges?Cool StuffCool Watch: Alexander Lichter on Rolldown: How Vite bundles at the speed of RustCool Watch: Beyond Signals by Ryan Carniato (Solid.js creator)Cool Tip: Stefan reminds us that AbortController is a thingCool Product: SunStyle solar shingles actually look niceSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)
Ep 39ReactConf 2025 Highlights, Bun 1.3's Security Scanner API, and Malware-as-a-Service | News | Ep 39
News of the week of October 6, 2025: Highlights from ReactConf 2025, Bun 1.3's (delicious) security lede got buried, and how to buy lifetime access to someone's webcam for $500. From the community: CSS is cool again, Immer.js perf improvements, and why typed linting is blocked by ESLint core.Chapters(00:00) - Welcome to the Show (05:52) - News: ReactConf 2025 Highlights (15:53) - News: Bun 1.3 Highlights (20:59) - News: VS 2026 Now Includes TypeScript 7 Native Preview (21:33) - News: TC39 Async Context (22:51) - News: TC39 Module Declarations (24:40) - News: TC39 Defer Import Evaluation Moves to Stage 3 (25:11) - News: Vite+ Announcement (27:43) - PSA: StealIt Malware Uses Node SEAs to Bypass Scanners (30:26) - Community Highlight: Dr. Axel's Schools Us in CSS (32:07) - Community Highlight: Why Typed Linting is Blocked by ESLint Core (32:30) - Community Highlight: Immer.js Perf Improvements Landing Soon (33:25) - Community Highlight: Unofficial 1Password TS Library (35:02) - Community Highlight: Joke of the Week (35:21) - Cool Link: Kagi, the Premium Search Engine (39:19) - Cool Videos: Mojo, Simulating Smoke, and How UTF-8 Works (40:54) - Cool Link: Twoslash Provides Rich Type Metadata for Docs (41:51) - The Minnesota Long Goodbye NewsReactConf: React 19.2 droppedReactConf: React Compiler 1.0 dropped (reminded Erik of this old ditty)ReactConf: React FoundationBun 1.3 VS 2026 has TS 7 previewTC39: Module Declarations TC39: Defer Import Eval advances to stage 3 Vite+ unifies enterprise JS toolingPSA: Stealit Malware Abuses Node.js Single Executable Feature via Game and VPN InstallersFrom the CommunityDr. Axel: CSS: Learn the essentials quicklyJosh Goldberg: Why typed linting optimization blocked by ESLint core Library Watch: Immer.js perf improvements on the horizonBlog Post: Stopping Bad Actors: Inside 1Password’s Security Model Cool StuffCool Product: Kagi Search, the premium search engine you pay forCool Video: GPU Programming and Language Design with Chris Lattner Cool Video: Coding Adventure: Simulating SmokeCool Video: UTF-8, Explained SimplyCool Library: Twoslash, generate TS metadata for interactive docs snippetsCool Read: Chris Coyier’s CSS starterCool Read: Innovate, Leverage, Commoditize (ILC model) strategic gameplaySponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 38Deno Might be npm's Saving Throw, Temporal Dead Zones, and SSR Under .NET?! | News | Ep 38
News of the week of September 29, 2025: Is Deno the answer to npm's security issues? From the community: replacing .env files with 1Password, stepping outside of TypeScript's padded room, and temporal dead zones. Plus, Kamran fell into a rabbit hole and defeated the Red Queen: SSR with .NET.Chapters(00:00) - Welcome to the Show (07:39) - News: TSGo Got a Lil Bit Faster (Still) (08:56) - News: How Deno Protects Against npm Exploits (13:28) - News: DBOSS Adds Better JS and TS Support for Durable Workflows (15:44) - News: Astro Got a New Sponsor (16:49) - Community Highlight: Liran Tal on Mitigating Supply Chain Security for Node.js Local Dev (21:11) - Community Highlight: Why is the TypeScript Codebase Littered with var Statements? (23:36) - Community Highlight: When Type Safety Can Be Tricky (27:40) - Community Highlight: Theo.gg on Life After TypeScript (29:10) - Community Highlight: Kamran Got React SSR Working Under .NET! (40:12) - Cool Link: En*bleep*ification by Cory Doctorow (40:32) - The Minnesota Long Goodbye NewsTSGO News: PR #1732: Improves source file parse time by ~10%How Deno protects against npm exploitsDBOS 2.0 adds JS support with a decoratorless API. (docs)What’s new in Astro - September 2025From the CommunityLiran Tal: Mitigate Supply Chain Security with DevContainers and 1Password for Node.js Local DevelopmentVincent Rolf: The Temporal Dead Zone, or why the TypeScript codebase is littered with var statementsPaul Schmeing: TypeScript and the Illusion of Type-SafetyTheo: Life after TypeScriptKamran: dotnet-ssr, an (experimental!) .NET SSR hostCool StuffErik's LD58 Game Jam: Play the Gem Jam GameVideo: Kamran on rendering React Router using a .NET SSR hostBook: Ensh*ttification with Cory Doctorow (plus, Interview with Adam Conover)Kamran's Course: Staying on Task with the Pomodoro TechniqueKamran's Course: Prioritizing Work with Rocks, Pebbles, and SandLibrary: microsoft/node-api-dotnet, advanced interoperability between .NET and JavaScript in the same process.Library: agracio/edge-js, run .NET and Node.js code in-process on Windows, MacOS, and LinuxSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 37New ECMAScript Proposals, Cap'n Web, and TS on DOS/PlayStation | News | Ep 37
News of the week of September 22, 2025: new default option in TS 6.0, Jiti upgrade, and Cloudflare's on a tear. Plus, npm's security roadmap. From the community: Python-style kwargs, running TS on MS-DOS, and running JS on PlayStation.Chapters(00:00) - Welcome to the Show (07:42) - News: Take the State of JS Survey 2025 (08:25) - News: TS 6.0 Will Enable noUncheckedSideEffectImports by Default (09:09) - News: Jiti 2.6 is Faster Thanks to RSPack (11:14) - News: ECMAScript Proposal for Non-extensibility Applying to Private Fields (13:06) - News: ECMAScript Proposal for Array.prototype.pushAll (15:00) - News: ECMAScript Proposal for Iterator Chunking (16:04) - News: Introducing Cap'n Web, a New RPC System for the Web (20:20) - News: Code Mode, Generating TypeScript Clients for MCP Servers (25:57) - News: Cloudflare Workers Have Improved Node Compatibility (28:24) - News: GitHub's Plan for a Secure NPM Supply Chain (33:22) - News: Astro 5.14 Adds Svelte Async Rendering and React 19 Actions (34:05) - Community Highlights: Scrimba's Free TS Course (34:28) - Community Highlight: Python-style kwargs in TypeScript (37:24) - Community Highlight: Porting TypeScript to Run on DOS (39:44) - Community Highlight: Running JavaScript on PlayStation (41:28) - Community Highlight: Is effect-ts Really Good, Or is it Just Hype? (44:19) - Cool Links: Tiny Helpers (45:17) - Cool Read: Itch Game Shout-outs (45:58) - Cool Tool: Autogenerate HTTPS Domains for Vite Dev Servers (47:23) - Cool Link: Find Out If You Have Unclaimed Money or Property (49:31) - The Minnesota Long Goodbye NewsPSA: State of JavaScript 2025TS 6.0 will enable "noUncheckedSideEffectImports" by default 🎉 (h/t Rob Palmer)Jiti 2.6 – runtime for TS/ESM in Node.js is now using SWC/RSPacktc39/proposal-nonextensible-applies-to-private (h/t Rob Palmer)“This breaking change means that if you seal/freeze an object, it cannot later have private fields stamped upon it ❄️”DanielRosenwasser/proposal-array-push-all (h/t Rob Palmer)“It lets you append many items into an existing array without running out of stack memory 👍”tc39/proposal-iterator-chunking (h/t Rob Palmer)“It lets you make iterators that can chunk & window content”Cloudflare: Cap'n Web: a new RPC system for browsers and web serversCloudflare: Code Mode: the better way to use MCPCloudflare: A year of improving Node.js compatibility in Cloudflare Workers (h/t James Snell)GitHub: Our plan for a more secure npm supply chainMetaframeworks: Astro 5.14From the CommunityCourse: Free TypeScript tutorial (Scrimba) David Brownman: Python-style kwargs in TypeScriptJimbly: From Steam to Floppy: Porting Modern TypeScript to Run on DOSJSLegendWeb: You Can Now Make PS2 Games in JavaScript Discussion: Is Effect-Ts really good or is it just hype? : r/typescriptCool StuffCool Tools: https://tiny-helpers.dev/ (by Stefan Judis) Cool Games: Minnesota-made games (by Martin Grider)Cool Game: https://andre-lima.itch.io/now-thats-a-big-dragon Cool Game: https://mookie4242.itch.io/escape-the-well Cool Tools: Caddy and Vite plugin (h/t nuqayah)PSA: Find Missing Money & Unclaimed Property (mn.gov / Go find your state)Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 36Let the Spicy Takes Flow: Shai-Hulud Hits npm, Motion's TS Exodus | News | Ep 36
News of the week of September 15, 2025: Shai-Hulud worm hits npm supply chain, WebAssembly 3 spec is ratified, and Elixir fans finally get their time in the spotlight. From the community: SquiggleConf was awesome, type branding and tuples, local-first app dev, and why @ts-ignore is almost always the worst option.Chapters(00:00) - Welcome to the Show (04:36) - News: Shai-Hulud Worm Attacks Over 500 npm Packages (12:31) - News: WebAssembly 3 Spec is Done (14:05) - News: Ash Framework Announces AshTypeScript (15:08) - News: ts-to-zod Now Supports Zod 4 (15:36) - News: Typebox 1.0 Release (17:26) - Community Highlight: SquiggleConf 2025 Happened! (20:51) - Community Highlight: Type Branding in TypeScript by AzraelSec (21:35) - Community Highlight: TypeScript Tuple Length Hacks (22:24) - Community Highlight: TypeScript Developer Roadmap (23:15) - Community Highlight: GitHub Actions Can Now Run Pure TypeScript (23:59) - Community Highlight: Why @ts-ignore is Almost Always the Worst Option (24:55) - Community Highlight: Using Node's Test Runner with TS and React (26:05) - Library Watch: Combinatorial CLI Options Parsing (27:53) - Library Watch: Valibot Helper Utilities (29:03) - Tool Watch: Local-first Development with FullStacked (31:15) - Tool Watch: Retro 3D Engine with TS Scripting API (32:09) - Discuss: Moving Off of TypeScript by Motion (41:34) - Funny Read: Is Your Son a Computer Hacker? (43:03) - Cool Library: Render a DOM Element as an Image (45:04) - Cool Tool: Pages CMS Runs on Top of Your Git Repo (47:08) - The Minnesota Long Goodbye NewsSocket.dev covers Shai-Hulud: Updated and Ongoing Supply Chain Attack Targets CrowdStrike npm Packages Popular Tinycolor npm Package Compromised in Supply Chain Attack What the npm package attacks mean for us developersWasm 3.0 spec completedAnnouncing AshTypeScript, part of the Ash Framework (Phoenix/Elixir)ts-to-zod now supports Zod 4.0Typebox 1.0 releaseFrom the CommunitySquiggleConf Happened! Check out the streams (separate videos to come)Day 1: https://www.youtube.com/live/C_ePbVZqXrw?si=MpRiE8n4xLNpfbV0Day 2: https://www.youtube.com/live/vSXLDvvIpYE?si=cWKQTjZCx91HWJN9Federico (AzraelSec): Type Branding in Typescript Renato: TypeScript Tuple Length Evan Hahn: @ts-ignore is almost always the worst optionRoadmap.sh: Everything You Need to Learn to be a TS DevGitHub Actions can now run pure TS on Node 22/24 runners without a build step (h/t Brian Muenzenmeyer)Mathew Brown: Using Node's Test Runner with Typescript & React Library Watch: Combinatorial CLI opt parsingLibrary Watch: Introducing: @traversable/valibot (h/t Andrew Jarret)Tool watch: FullStacked, a local-first app development environmentTool watch: Roguestrad, a Retro 3D Game engine forked from DOOM-3-BFG with TypeScript scripting supportCool StuffFunny Read: Is your son a computer hacker?Cool Lib: dom-to-image-more – render DOM elements as imagesCool Tool: Pages CMS - Hassle-free CMS for static sites powered by Git Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 35ArkType is TypeScript's 1:1 Validator | David Blass | Ep 35B
bonusDavid Blass (@ssalbdivad.dev) teaches the two fools about ArkType and its 1:1 validator type system. If you, like us, thought ArkType was only about validation, think again! David pulls back the curtain on what makes ArkType unique, how he built a type-level parser to provide helpful error messages, and why ArkType can provide soundness guarantees that go beyond even what vanilla TypeScript can offer. *waves hand* These are the array intersections you're looking for.Chapters(00:00) - Introducing David Blass (02:39) - ArkType vs. Zod (04:28) - ArkType's Differences (06:21) - Defining ArkType Types (10:33) - Matching TypeScript's Syntax (14:24) - Detailed Editor-time Errors (17:14) - Type-level Testing with attest (18:26) - Runtime Error Checking (21:05) - Generating JIT-optimized Code (27:27) - Benchmarking ArkType's Performance (29:41) - Optimizing the Parser for ArkType Types (32:13) - Tips for Optimizing TypeScript Types (38:12) - Type Mapping API (40:20) - Set-based APIs (43:15) - Typing Array and Tuple Intersections (45:57) - ArkType's Internal Type System (49:01) - Serializing Types to JSON (50:09) - Porting Enhancements to TypeScript (51:55) - Compatibility with Standard Schema Spec (57:15) - Introspecting ArkType Types (01:00:10) - Use Cases for ArkType (01:03:34) - What's Next for ArkType? (01:05:59) - Getting Started with ArkType (01:07:56) - Where to Follow David ResourcesArkType.ioArkType DiscordArkType GitHub@ark/attest testing libraryWhere to Follow DavidDavid on BlueSkyArkType on BlueSkySponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 35Deno 2.5, Type-safe Configs and Forms, and Underrated TS Features | News | Ep 35
News of the week of September 8, 2025: Deno 2.5 adds a bunch of DX improvements, Fresh 2.0 is out of beta, and a supply chain attack mitigation for pnpm users. From the community: Val Town's OSS TypeScript editor, discussing underrated TS features, and tools/libraries to help make your configs, secrets, and forms type-safe.Chapters(00:00) - Welcome to the Show (05:46) - News: TSGo Adds JSDoc Support to LSP (07:08) - News: Deno 2.5 Released (15:05) - News: Deno Fresh 2.0 is Now Out of Beta (15:28) - News: rspack and webpack Add Dynamic Import Tree Shaking (16:26) - News: pnpm 10.16 adds minimumReleaseAge Config Option (18:10) - Community Highlight: Dr. Axel's Corner (18:51) - Community Highlight: Lessons from npm Security Failures (23:47) - Community Highlight: Val Town's Open Source TS Editor (26:12) - Community Highlight: Lint Rules Spreadsheet by Josh Goldberg (28:16) - Community Highlight: Most Underrated Features in TS? (31:48) - Tool Watch: confkit Provides Type-safe Config and Secrets (32:46) - Library Watch: taxum, a TypeScript-first HTTP Framework (33:35) - Library Watch: conformal is a Type-safe FormData and Submissions Library (34:31) - Community Highlight: Why Using Bun in Production (Maybe) Isn't the Best Idea (39:14) - Secret of the Handbook: Analyze Trace Tool (40:37) - Cool Watch: Restoring Old GameBoys and Game Systems (42:04) - Cool Game: Assassin's Creed Mirage (44:37) - The Minnesota Long Goodbye NewsTSGoFull JSDoc Support in LSP (#1702) by AndersTypeScript Build Watch Mode (#1684) by SheetalDeno 2.5 + Fresh 2.0Rspack 1.5.3 features advanced tree shaking for dynamic import membersPnpm 10.16 adds “minimumReleaseAge” to help mitigate supply chain attacksFrom the CommunityDr. Axel’s CornerLearning web development: Implementing web servers Learning web development: Authenticating users with plain Node.jsOneUpTime: Lessons from npm's Security Failures Wojciech Maj: Why using Bun in production (maybe) isn't the best ideaVal Town’s open source TS editor was rewritten from scratchJosh Goldberg is tracking common rules across linters for FlintReddit discussion: Name underrated things in TypescriptTool watch: https://www.confkit.dev/ (h/t HackerNews) -- Type-safe config and schemas that work across all runtimesLibrary watch: https://taxum.js.org/ (h/t DASPRiD) -- TypeScript-first HTTP frameworkLibrary watch: https://github.com/marcomuser/conformal -- Type-safe FormData and submissionsCool StuffCool Tool: https://github.com/microsoft/typescript-analyze-traceCool Watch: Retrofitting a broken Game Boy with modern upgradesNow playing: AC: MirageSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 34Fresh 2.0 Beta, TS Nostalgia, and Spear Phishing the Supply Chain | News | Ep 34
News of the week of September 1, 2025: Deno Fresh 2.0 is now in beta, Swift 6.2 adds WASM support, and a serious spear-phishing attack on npm maintainers. From the community: looking back on TypeScript, optimizing immutability, type-safe state machines, sharing Wi-Fi links, and some prolific open source work.Chapters(00:00) - Welcome to the Show (05:20) - News: New ESLint Rule to Prevent Empty Type Argument Lists (06:43) - News: Deno Fresh 2.0 Graduates to Beta with Vite Support (09:17) - News: Rolldown Will Ship as ESM-only (10:55) - News: Swift 6.2 Adds WASM Support (12:17) - Reminder: TypeScript AI Conf in San Francisco on Nov 6 (12:42) - PSA: Upgrade Your Vite Packages (14:53) - PSA: Massive npm Supply Chain Attack (22:05) - News: GhostAction Attack Exfiltrated Secrets from GitHub Actions (24:42) - Community Highlight: TypeScript 1.5 Was 10 Years Ago (25:54) - Community Highlight: Dr. Axel's Corner (27:38) - Community Highlight: Perf Improvements Coming to Immer.js (28:40) - Community Highlight: Meta AI Piracy Case Might Owe Authors Money (29:26) - Library Watch: Easily Create Wi-Fi Share Links (30:58) - Library Watch: Type-safe State Machines (32:37) - Library Watch: Eclipse Modeling Framework for TypeScript (34:33) - Library Watch: A Tiny Translate Utility for TypeScript (35:13) - Community Highlight: Azat's OSS Tools (38:09) - This Week's TypeScript Joke (38:33) - Cool Library: 2D Geometry and Math Utilities (39:11) - Cool Watch: The Business Side of Digital Goods (40:18) - Cool Read: A New Way to Think by Roger Martin (43:47) - The Minnesota Long Goodbye Newstypescript-eslint v8.43.0 introduces a new rule to disallow empty type argumentsFresh 2.0 Graduates to Beta, Adds Vite Support (h/t deno)Rolldown will only be shipping as ESM, dropping their CJS bundle (h/t VoidZero)Clarification: It will still bundle your code as CJS; this applies only to Rolldown itself.Swift for Wasm: Q3 2025 Updates (h/t maxdesiatov)Reminder: TypeScript AI Conf is Nov 6PSA: Vite CVEs. Upgrade your packages!CISA mailing list for cybersecurity incidentsPSA: Hackers hijack npm packages with 2 billion weekly downloads in supply chain attackPSA: Hackers steal 3,325 secrets in GhostAction GitHub supply chain attackFrom the CommunityTS 1.5 nostalgia (h/t rob palmer)Dr. Axel’s CornerLearning web development: Frontend frameworks Learning web development: Installing npm packages and bundling Immer.js optimizations comingMeta Piracy Case You might be owed $$$Search LibGen, the Pirated-Books Database That Meta Used to Train AI It has affected Dan Abramov and Josh Goldberg Library watch: wifi-share-link: Create shareable links over Wi-Fi with QR codes (h/t Joshua Goldberg)Library watch: @machinist/core for type-safe finite state machines Library watch: TMF: Model-driven development for TypeScript Library watch: pixltd-dev/ts-mini-translate, a simple TypeScript translation utilityCheck out Azat’s work! Including Josh Goldberg’s favorite ESLint plugin, perfectionist.This week's TS jokeCool Stuff2D math utilities: https://github.com/romgrk/2d-geometry Video: A Complete Guide To The Business Side Of Indie GamedevBook: A New Way to Think by Roger Martin (Thriftbooks)Game: Hollow Knight: SilksongSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 33Breaking Changes in TS 6, a Calm Migration to Type Stripping, and Deno's #FreeJavaScript Campaign | News | Ep 33
News of the week of August 25, 2025: the two fools unpack the expected breaking changes to TSConfig in the upcoming 6.0 release, explain Node's latest LTS notable changes, and cover the latest in the JS trademark case from Deno. Plus, a PSA if you use Nx! From the community: making the case to migrate to Node's type stripping, a peek at Vitest 4, Zod's new Codecs feature, refactoring types, Rolldown is the opposite of a letdown, and a bunch of neat libraries/framework releases to watch. Chapters(00:00) - Welcome to the Show (06:46) - News: TSGo Refactoring and Find Reference Enhancements (07:54) - News: Expect Some (Good) Breaking Changes in TS 6.0 (12:26) - News: Node.js 22.19.0 LTS Notable Changes (18:13) - News: RsPack 1.5 Features Type Re-export Analysis (21:27) - News: Deno's GoFundMe to #FreeJavaScript (22:38) - PSA: Supply Chain Attack Against Nx Packages (25:49) - Community Highlight: Attend SquiggleConf 2025 (26:43) - Case Study: How Calm.com Migrated to Node Type Stripping (30:13) - Community Highlight: Dr. Axel's Corner (33:01) - Community Highlight: Vitest 4 Sneak Peek (34:28) - Community Highlight: Zod 4.1 Codecs (36:39) - Community Highlight: Shout-out to Remco for Fixing JSX Typing Bugs (37:24) - Community Highlight: TypedRocks Shows You How to Refactor Type Definitions (38:27) - Community Highlight: Neovim Support for TSGo Spotted in the Wild (39:09) - Library Watch: csv-utils Helps You Deal with CSV Files (39:39) - Library Watch: contrastrast Provides WCAG-compliant Color Manipulation (41:16) - Case Study: Plaid Cut Build Time by 97% with Rolldown (42:17) - Framework Watch: Runner V4 Released (43:53) - Framework Watch: Ripple, a TypeScript UI Framework (45:20) - Community Highlight: Joke of the Week (45:48) - Secret of the Handbook: declarationMap (47:17) - Cool Link: MuJS for Embedding Scripting into C/C++ (48:57) - Cool Link: Cory Doctorow is Kickstarting a Book (50:44) - Cool Watch: Learn Game Dev from a Nintendo Game Designer (52:29) - The Minnesota Long Goodbye Personal NewsKamran's new Qwik City Foundations course (requires subscription)Affected by the Verizon outage? Get some monies (or try visiting the Transfer Phone/PIN page in your account)Alternatively, switch to Mint and save some cheddar (that's Kamran's referral link :-)NewsTS 6.0 proposed deprecations and breaking changesNode 22.19.0 LTS notable changes include a new CA certificate API and unflagging WASM modules (see: source-phase imports)Rspack 1.5 release features type re-export analysisDeno's GoFundMe for #FreeJavaScriptPSA: Nx supply chain attack (write-ups from Socket.dev and TheHackerNews)From the CommunitySquiggleConf: September 18-19Calm.com: How we migrated our Rush.js monorepo to Node type strippingDr. AxelJavaScript’s trademark problem Learning web development: Web servers Learning web development: JavaScript exceptionsLearning web development: JSON and processing files in Node.js Learning web development: JavaScript MapsVitest 4 will be faster!Zod creator explains 4.1's new codecs featureUppy issue reveals a bug in JSX typing across ecosystemTypedRocks: Let’s Replace 100+ React Types with 3 Lines Of Code (Same Type Safety!) Possible sighting of neovim TSGo supportLibrary watch: doeixd/csv-utils: Helpful utils for working with csv files or arrays of objectsLibrary watch: ammuench/contrastrast: A library to determine text contrast based on WCAG Standards VoidZero: How PLAID Cut Build Times by 97% Migrating From Rollup To RolldownFramework watch: Runner V4 releasedFramework watch: trueadm/ripple: the elegant UI framework for the webThis week's TS JokeSecret of the HandbookThe declarationMap config option significantly speeds up Project References performance in IDEs. Cool StuffMuJS: Introduction Cory Doctorow’s KickstarterLegendary Nintendo game designer published 200+ videos on gamedev for free.Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 32TypeScript Go Nightly Improvements, Rslint Announced, and Big Bun Updates | News | Ep 32
News of the week of August 18, 2025: one of the biggest nightly updates for TS Go, Rspack team announces a new linter, the new minor Bun release is pretty major, and Next.js 15.5 features typed routing . From the community: more learning web dev resources, an exhaustive switch utility for JSX, --strict on by default?, and whether you can really protect your code from clients. Plus, the two fools rant about feature flags.Chapters(00:00) - Welcome to the Show (06:32) - News: TypeScript Go Got a Big Nightly Update (10:01) - News: Rspack Introduces Rslint (13:08) - News: Bun 1.2.21 Got Some Major Upgrades (18:10) - News: Deno 2.4.4 Improves Structured Clone Performance (19:21) - News: Next.js 15.5 Features Type-safe Routing (20:55) - News: Preact 11 Beta is Even Faster with Better Hydration (21:27) - News: Angular 20.2 Goes Zoneless (23:25) - Community Highlight: Dr. Axel's Learning Web Dev Series (25:08) - Community Highlight: A Hopeful PR to Enable --strict By Default (26:38) - Library Watch: valleys, Lightweight Runtime Data Validation (28:05) - Community Highlight: Hangman Written in TypeScript Types (28:59) - Community Highlight: Exhaustive Switch Expressions by Replo (31:42) - Discussion: How to Protect Code and Assets in the Browser (36:59) - Cool Game: Now THAT'S a Big Dragon! (38:05) - Cool Read: Auto-tiling with the Dual Tile Map Technique (38:33) - Cool Tip: Using IIFEs for Scratch Variables to Avoid Allocations (40:43) - Cool Vid: A Million Blades of Grass Written in LOVR and TypeScript (42:31) - The Minnesota Long Goodbye NewsJake Bailey: TSGO had a big nightly updateSocket.dev: Rspack Introduces Rslint, a TypeScript-First Linter Written in Go (powered by TS Go) (repo)Bun 1.2.21 release notes plus blog post on how they achieved a 500x faster postMessage(string)Deno 2.4.4 structured clone perf improvement Next.js 15.5 release notes (summary thread)Preact 11 sneaks in a betaAngular 20.2.0 features a stable zoneless API From the CommunityDr. Axel: Learning web development: Booleans, comparisons and `if` statementsLearning web development: Loops in JavaScriptLearning web development: Shells and Node.jsDaniel Rosenwasser proposed to turn `--strict` on by default Correction: It was an issue, not a PR :-)Lib watch: valleys (ht HN) – Lightweight, zero-dependency library for validating arbitrary runtime data in TypeScript.Hangman in TypeScript typesDiscussion: Protect code & assets? : r/typescriptReplo.computer: Exhaustive Switch Expressions in Typescript Cool StuffBlog post: Dual Tilemap Auto Tiling Steam Game: Now THAT’S a Big DragonVideo: A million blades of grass in LOVR + TypeScriptLÖVR - VR version of LOVE 2DTypeScriptToLuaJoin the Michigan TS Discord!Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 31Astro DB Gets Enum Support, Type-safe Data Flow in Next.js, and a Moose-y ORM | News | Ep 31
News of the week of August 11, 2025: there ain't much! Astro 5.13 minor release brings enums to Astro DB and improved meta environment variables. From the community: learning web dev, Result-typing Next.js server actions, and Clickhouse built an ORM.Chapters(00:00) - Welcome to the Show (05:07) - News: Astro 5.13 Adds import.meta.env and Astro DB Enum Support (06:47) - Community Highlight: Dr. Axel's Learning Web Dev Series (07:47) - Community Highlight: Type-safe Data Flow Between Client and Server in Next.js by Nahuel Scotti (08:45) - Community Highlight: Clickhouse Made an OLAP ORM with TS (11:25) - Cool Link: nextra, a Next.js Static Site Generator (11:50) - Cool Link: editly, Non-linear Video Editing in Node.js and ffmpeg (12:33) - Cool Links: A Bunch of Excalibur Games! (14:36) - The Minnesota Long Goodbye NewsAstro 5.13 From the CommunityDr. Axel’s Blog Series on Learning Web DevNahuel Scotti: Type-Safe data flow between client & server in Next.js applicationsClickhouse: Does OLAP need an ORM? Plus, listen to our ORMed and Dangerous (Ep 7) deep dive episode! Cool StuffMore Excalibur Games!https://daviderisaliti.itch.io/spookytruth https://daviderisaliti.itch.io/quadrush https://mookie4242.itch.io/zombie-shooter-clone Nextra – a Next.js static site generator with some built-in gizmos editly – non-linear video editing with Node.js and ffmpegSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 30WebStorm Supports TS Go, V8 Stringifies JSON 2X Faster, and a TypeScript AI Conference | News | Ep 30
News of the week of August 4, 2025: WebStorm 2025.2 adds support for TypeScript Go language server (preview), V8 made JSON.stringify supa-supa-fast, and there's a new TypeScript AI conference on the block. From the community: recommended tools and libraries for TS developers, how to prevent ReDOS attacks, and an interview discussing how the JavaScript language evolves.Chapters(00:00) - Welcome to the Show (04:52) - News: Erik's High Performance JavaScript Talk is OUT! (06:02) - News: WebStorm 2025.2 Features TypeScript Go Language Server Support (06:57) - News: V8 Improved JSON Stringify Perf by More than 2X (10:54) - News: Bun 1.2.20 Includes Type-level Assertions and TS 5.9 Support (12:24) - News: Mastra is Hosting a TypeScript AI Conference (19:58) - Community Highlight: How I Built CSS' light-dark() Function in TypeScript by Robert Hameetman (21:32) - Community Highlight: Type-Aware Linting with Oxlint (22:39) - Tool Watch: Prevent ReDOS Attacks with regolith (24:20) - Tool Watch: Filter tsc Errors by File or Folder Using tsef (25:57) - Community Highlight: Tools or Libraries That Make Your Life Easier With TypeScript (30:16) - Community Highlight: A Fast-paced Lumberjack Game Built with Excalibur.js (30:51) - Community Highlight: Daniel Ehrenberg on How JavaScript Evolves by Weekly DevBrew (31:10) - Community Highlight: Joke Bailey (31:51) - Secret of the Handbook: Indexed Types (36:20) - Cool Link: Speeding Up the semver Package (38:36) - Cool Link: Enhance.dev, an HTML-first Full Stack Web Framework (39:37) - Cool Link: mitata, a Benchmarking Tool That Loves You (40:44) - Cool Link: Why contenteditable on Android is the Absolute Worst (41:56) - Cool Link: Creating Legal Documents with Markdown (43:18) - The Minnesota Long Goodbye NewsErik’s talk is live! JavaScript Blazingly FAST! Lessons from a Game EngineWebStorm 2025.2: TypeScript-Go Language Server SupportV8 engine: How we made JSON.stringify more than twice as fastBun v1.2.20 includes type-level assertions and @bun/types fixes for TS 5.9Mastra announces TypeScript AI conferenceFrom the CommunityRobert Hameetman: How I Built CSS's light-dark() in TypeScript Boshen: Oxlint working on type-aware linting with TSGo (experimental)JakeRoggenbuck/regolith: Safely write RegExp that are ReDOS-proofPS. Listen to the TypeScript Security episode with Liran Taliostreamer-X/tsef: CLI tool to filter tsc output and only show errors for specific files and directoriesCould be a good companion to ts-migrating by Jason YuReddit: What tools and libraries do you use with TypeScript to make your dev life easier?ts-patternZodLefthookEffect.ts and XstateneverthrowTimber Clone: An Excalibur game (written in TS!)Source code: jyoung4242/TimberEx Weekly Dev Brew with Daniel Ehrenberg (President of Ecma International & TC39 veteran)Joke Bailey on Why is TS is so slow?!Secret of the HandbookTypescript Indexed TypesExample 1Example 2 Cool StuffMarvinH: Speeding up the JavaScript ecosystem - Semver Plus a cool profiling viewer, cpuproEnhance, an HTML-first full stack web dev frameworkevanwashere/mitata: benchmark tooling that loves you ❤️ Contenteditable on Android is the Absolute Worst (But, ProseMirror looks really cool) petalo/legal-markdown-js: Write legal docs in Markdown and TSSupabase, hosted PostgresSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 29State of TypeScript Linting 2025 | Joshua Goldberg | Ep 29B
bonusJoshua Goldberg (JoshuaKGoldberg.com), creator of typescript-eslint, joins us to discuss the state of linting TypeScript projects in 2025. Which linters should we pay attention to? Why are there so many? What's unique about TypeScript? Josh shares his perspective and covers what to look for in a linter and how best to utilize them in your projects.Chapters(00:00) - Introducing Josh Goldberg (02:10) - Why Are There So Many Linters? (02:48) - Why Do I Need a Linter With TypeScript, Anyway? (04:13) - Landscape of Linters in 2025 (06:56) - How Does TypeScript Linting Actually Work? (08:15) - Creating Type-aware Native Speed Linters (11:06) - What Would the Ideal Linter Look Like? (12:48) - Where is the Bottleneck in Type-aware Linting? (15:15) - Are Native Speed Linters the Answer? (21:03) - Okay, So Which Linter Should I Use? (23:33) - Are There Some Golden Type-aware Rules to Use? (24:44) - Customizing Your Linting Setup (27:05) - Writing Your Own Custom Lint Rules (31:08) - Josh's Recommended ESLint Plugins (34:15) - Future of Linting with Flint (36:37) - Attend SquiggleConf 2025 in Boston Linterstypescript-eslint (stable) – TypeScript, most type-aware lint rulesoxlint (stable) – Rust, no type-aware lint rulesBiome (stable) – Rust, limited type-aware lint rules in V2tsslint (stable) – TypeScript, integrates with tsserver, custom rules with TS compiler APItsl (new) – tsc plugin that ports a selection of typescript-eslint type-aware lint rulesDeno lint (stable) – Rust, subset of ESLint rules, no type-aware lint rulesFlint (unstable) – TypeScript, Josh’s fast, friendly linter, still in developmenttsgolint (prototype) – Go, proof-of-concept experimental TypeScript Native integrationResourcesLearn: Vanilla TypeScript ExperienceLearn: ASTs and typescript-eslintLearn: If I Wrote a Linter, Part 4: Summary Learn: TypedRocks Builds a Type-aware ESLint PluginDustinSpecker/awesome-eslint – a list of awesome ESLint plugins and resourcesJoshuaKGoldberg/create-typescript-app – pick and choose the rules you likeESLint now supports linting for Markdown and CSSJosh’s Favorite Rules and Plugins:typescript-eslint/no-floating-promises – to avoid non-awaited Promisestypescript-eslint/no-deprecated – to avoid calling deprecated APIseslint-plugin-regex – to catch ReDOS vulnerabilitieseslint-plugin-n – for Node.js projectseslint-plugin-jsdoc – for the “informative docs” ruleeslint-plugin-erasable-syntax-only – to enforce erasable syntax in your TS project (prior to TS 5.8)eslint-plugin-package-json – lint your package.json fileWhere to Find JoshJoshuaKGoldberg.comFlint DiscordJosh on BlueSkyJosh on FosstodonJosh on GitHubSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 29Node 22.18 LTS Green Lights TypeScript for Orgs | News | Ep 29
News of the week of July 28, 2025: TS 5.9 released, Node 22.18 is the first LTS to support TypeScript, a Rust-based alternative to Next.js, plus why Laravel ain't your pappy's PHP. From the community: eslint-max-depth-ts plugin, Zod vs. Valibot battle, Better Auth is so good, a deal with the TypeScript devil, and did you know you can render motion graphics with TypeScript.Chapters(00:00) - Introduction and Personal News (05:18) - News: TypeScript 5.9 Release Highlights (08:32) - News: Node 22.18 is the First LTS to Unflag Type Stripping (12:12) - News: Deno Drops New Next.js and SvelteKit Templates (13:41) - News: pnpm Adds Support for Deno and Bun to package.json Engines (14:06) - News: A Bunch of ECMAScript Proposals Go Bonkers (16:37) - News: Laravel Wayfinder Generates Types and Is Now Stable (18:54) - News: Trusted Publishing in npm with OIDC (19:35) - PSA: Security Vulnerability in form-data Library (21:10) - Community Highlight: Adding Checked Exceptions to TypeScript (22:57) - Community Highlight: New ESLint Max Depth Plugin by TypedRocks (24:00) - Community Highlight: Zod vs. Valibot by Jack Harrington (24:20) - Community Highlight: Better Auth is a TypeScript Auth Framework (26:09) - Community Highlight: Understanding Effect.ts with Maxwell Brown (26:52) - Community Highlight: The Many, Many, Many JavaScript Runtimes by Jamie Birch (27:37) - Community Highlight: Auditing NPM Packages with NPQ (28:06) - Community Highlight: TypeScript Performance Podcast Episode by Mike Hartington (28:56) - Community Highlight: Learn TypeScript While Building a Game in Construct (29:56) - Community Highlight: Parse TypeScript Types from Strings... with TypeScript Types by easrng (30:55) - Secret of the Handbook: InstanceType (33:17) - Cool Link: Create Video Motion Graphics in TS with MotionCanvas (34:01) - Cool Link: Create Terminal UIs in TS with opentui (34:40) - Weird Link: Running Windows 95 in Electron (36:01) - Cool Library: Compile Time Expressions in TypeScript (38:51) - The Minnesota Long Goodbye NewsAnnouncing TypeScript 5.9 official stable release. No changes since the RC. (h/t Rob Palmer summary)Node 22.18 Unflagged TS support, TypeScript is now in LTSIntroducing Rari by Ryan Skinner – a full stack React runtime 4X faster than Next.js (BlueSky thread with more details)Next.js & SvelteKit Templates on Denopnpm adds support for Deno and Bun runtime engine enforcementLaravel announced the stable release of Wayfinder, which generates backend types and routes for TypeScriptVideo: https://youtu.be/UMqSDRe2oH8?si=e6cw57DJVkS40yv8Laracon 2025 Day 1: Keynote Segment by Joe Tannenbaum (@ 06:16:12)GitHub: npm trusted publishing with OIDC is generally availablePSA: Critical Vulnerability in form-data JavaScript Library Exposes Millions of Apps to Code Execution Attacks From the CommunityChecked exceptions in personal TypeScript fork by nxjosh Also: Fork Typescript: You Can Just Do ThingsTypedRocks: This New ESLint Plugin Fixes Your Nested Unreadable Types in TypeScriptJack Harrington: Zod VS Valibot: JS/TS Validator Battle!Dreams of Code: Better Auth is so good that I **almost** switched programming languages Maxwell Brown: Effect.ts and Effectful Technologies (devtools.fm)Jamie Birch: The many, many, many JavaScript runtimes of the last decadeTrevor Lasn: NPQ: Open source CLI tool that audits and protects your n... (by our friend Liran Tal)Mike Hartington: TypeScript is So Slow… Or Is It? LogRocket podcast Construct: Learn TypeScript in ConstructFunny post about parsing TS types from string literals using... TS types by easrngSecret of the HandbookUtility type `InstanceType<T>`https://github.com/excaliburjs/Excalibur/pull/3493/files https://www.typescriptlang.org/docs/handbook/utility-types.html#instancetypetype Cool StuffMotionCanvas makes cool animations in TypeScripthttps://github.com/sst/opentui – A terminal UI library💩🚀 Windows 95 in Electron. Runs on macOS, Linux, and Windows.I was playing Space Cadet pinball. They also have DOOM and Wolfenstein pre-installed.comptime.ts – A Zig-style comptime equivalent for TypeScript projects (Vite/Bun supported)Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify
Ep 28Building Secure TypeScript Applications | Liran Tal | Ep 28B
bonusLiran Tal (lirantal.com) from Snyk joins us to dive deep into writing secure TypeScript applications. What's different compared to vanilla JavaScript security? Will schema validators fix all our woes? Can't we let LLMs find and fix security vulnerabilities? Liran educates us about the pitfalls and risks with misplacing trust in TypeScript and LLMs and what we can do to write more secure code.Chapters(00:00) - Introducing Liran Tal (02:56) - What's Special About TypeScript Security vs. JavaScript Security? (04:23) - Misplacing Trust in Types (05:49) - Practical Examples of TypeScript Security Issues (08:43) - Why Does TypeScript Security Matter? (10:23) - TypeScript is Not a Security Tool (11:14) - How Does HTTP Parameter Pollution Work? (12:45) - Ways to Mitigate Parameter Pollution (15:44) - Schema Validators Won't Always Save You (16:51) - How Prototype Pollution Works (18:23) - Exploiting Schema Validators Through Prototype Pollution (21:50) - Mitigating Prototype Pollution Risks (25:21) - Consequences of Prototype Pollution (27:23) - Ways to Safely Merge Objects (30:03) - How Can TypeScript Developers Improve Their Security Posture? (33:17) - How Do LLMs Impact Secure Coding? (39:11) - Misplacing Trust in AI-Generated Code (41:10) - Can LLMs Review and Fix Secure Code? (45:57) - So We're All Doomed, Right? (48:31) - Bonus: Game Development as a Teaching Tool (54:48) - Where to Find Liran LinksLiran's website and blogTalk: Friend or Foe? TypeScript Security FallaciesCourse: Node.js Security CourseBook: Essential Node.js SecurityBook: Serverless SecurityTool: npq (welcoming contributions!)https://github.com/lirantal/is-website-vulnerableGame: Dependency FrostPaper: Are AI-generated fixes secure? (July 2025)Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 28Deno Fresh 2.0 Alpha, a BigInt Trick, and Learn TS in One Hour | News | Ep 28
News of the week of July 21, 2025: Deno Fresh 2.0 is in alpha, TS 5.9 RC has some small changes, and beware the latest eslint-config-prettier supply chain attack. From the community: learn TypeScript for free in an hour, master generics through Soduku, run TS in the browser without a build step, and a library for modern TS dependency injection.Chapters(00:00) - Introduction and Personal News (07:14) - News: Try Out the Deno Fresh 2.0 Alpha (08:32) - News: TypeScript 5.9 RC Includes Some Small Fixes (09:22) - News: TSGo Adds @satisfies Support for JSDoc (09:44) - PSA: eslint-config-prettier Supply Chain Attack (10:35) - Correction: tsgolint and TSL Clarifications (12:25) - Community Highlight: Learn TS in One Hour by freeCodeCamp (12:53) - Community Highlight: Mastering TypeScript Mysteries by Sweta Tanwar (13:37) - Community Highlight: Using BigInt to Make Sure a String is a Well-formed Integer (14:38) - Community Highlight: tsbro Runs TypeScript in the Browser (16:28) - Community Highlight: pure-ts-mock is a Standalone Mocking Library (17:31) - Community Highlight: Custom SSR for Lit Web Components Using Deno Emit (19:33) - Community Highlight: Mastering TypeScript Types by Laxman Rathod (20:19) - Community Highlight: Building TypeScript Apps with Bun and Electron with electrobun (21:08) - Secret of the Handbook: const Generics (23:06) - Cool API: navigator.sendBeacon for Analytics (24:43) - Cool Lib: es-toolkit, A Modern JavaScript Utility Library (25:26) - Cool Lib: di-wise, a Zero Deps Dependency Injection Library for TS (26:29) - Cool Read: NIH is Far Cheaper Than the Wrong Dependency NewsDeno Fresh 2.0 is an alphaAnnouncing TypeScript 5.9 RC Popular npm linter packages hijacked via phishing to drop malware From the CommunityfreeCodeCamp: Learn TypeScript – Crash Course for Beginners (1 hour free course)City.js Conf: Sweta Tanwar - Mastering TypeScript MysteriesInteresting Type Inference Post using BigInts (Playground Link)stagas/tsbro: TypeScript for the Browserpure-ts-mock (bweet) is a minimalist, type-safe mocking libraryMatt Jennings pointed out a neat way to do SSR with Web Components (Lit) using Deno Emit and Deno Bundle Laxman Rathod: Mastering TypeScript Types: A Practical Guide from Basics to Advanced (h/t Shawn Wildermuth)Electrobun aims to be a complete solution-in-a-box for building, updating, and shipping ultra fast, tiny, and cross-platform desktop applications written in Typescript. Under the hood it uses bun to execute the main process and to bundle webview typescript, and has native bindings written in zig.Secret of the Handbook: Const Generics (playground link) (h/t sirpepe) Cool StuffNavigator: sendBeacon() methodtoss/es-toolkit: A modern JavaScript utility library that's 2-3 times faster and up to 97% smaller—a major upgrade to lodashexuanbo/di-wise: Lightweight and flexible dependency injection library for JavaScript and TypeScript, w/wo ECMAScript decoratorsClean Architecture in TypeScript | 弦而時習之 Lewis Campbell: NIH Is Far Cheaper Than The Wrong Dependency Learn Wardley MappingSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 27Nuxt 4.0, Bun's Smarter Types, and Testing Type Completions | News | Ep 27
News of the week of July 14, 2025: Nuxt 4.0 is released along with an acquisition by Vercel, TSGO ships go-to-type definition support, and Bun ships smarter types. From the community: test type completions and benchmark instantiations with a testing package from Arktype, treating types as values with type-level maps, and dive a bit deeper into how type inference works. Chapters(00:00) - Introduction and Personal News (06:02) - News: Nuxt 4.0 Release and NuxtLabs Joins Vercel (09:57) - News: TSGO Adds Go-to-type Definition Support (10:33) - News: Node 24.4.1 Security Patches (12:12) - News: Bun 1.2.19 Ships Smarter Types (13:21) - News: SvelteKit Now Supports Vite 7 and Rolldown (13:52) - Community Highlight: oxlint + tsgolint = no slowdown! (16:01) - Community Highlight: Type-safe Event Emitters by Artem (17:13) - Community Highlight: Understanding TypeScript's Type Inference by SharpCoderBlog (17:46) - Community Highlight: Testing Type Completions in TypeScript by Arktype (19:17) - Community Highlight: Type-safe Persistence and Auto-theming in Svelte 5 by Puru Vijay (19:59) - Community Highlight: Your GPU is a JavaScript Runtime by Iwo Plaza (20:54) - Community Highlight: DHH Hates TypeScript (22:15) - Community Highlight: Node and Deno Permissions Discussion by Dr. Axel (25:29) - Community Highlight: Treating Types as Values with Type-level Maps by Gregros (27:08) - Community Highlight: Return Types on Functions, Yay or Nay? by Kyle Shevlin (28:15) - Community Highlight: Jake and Josh Interview on Software Engineering Daily Podcast (28:34) - Cool Link: Dokploy is an OSS Alternative to Vercel, Netlify, and Heroku (30:07) - Cool Link: Turning a Toy Into a Cyberdeck by Attoparsec (30:52) - Cool Link: What's New in Vite by Evan You (31:38) - Cool Link: Add Windows to Your App with winbox.js (33:21) - Cool Link: Marginal Utility of Money by The Happy Philosopher (37:42) - Post-credits Banter Personal NewsSorry for the delay, Kamran just got back from vacation!Follow Kamran's trip on InstaNewsNuxt 4.0 is released and NuxtLabs joins Verceltypescript-go: Implement go-to-type-definition (PR #1405)Node.js 24.4.0 and 24.4.1 include high-severity CVE fixes (as well as 20.x, and 22.x release lines)Bun 1.2.19 is smarter when you are not using `dom` lib typesWhat’s new in Svelte: July 2025From the CommunityBoshen: oxlint + tsgolint = no slowdown! no-floating-promises completes 4.4k files in 3.2 seconds, in the vscode repo.Artem: rettime, a type-safe event emitterSharpCoderBlog: Deep Dive into TS Type InferenceArktype: Testing Type Completions with @ark/attest (bsky thread)Puru Vijay: Type-Safe Persistence and Auto-Theming in Svelte 5Iwo Plaza: Your GPU is a JavaScript runtime* (TypeGPU deep-dive) DHH: I hate TypeScriptDiscussion: Per-module or Per-dependency Permissions?Greg Rosenbaum: Treating types as values with type-level mapsKyle Shevlin: Return types on functions, yay or nay?Software Engineering Daily Podcast: TypeScript with Jake BaileyCool StuffTool: dokploy is an OSS alternative to Netlify Video: Turning a toy into a cyberdeckVideo: What's New in Vite Explained by Its Creator Library: Put Windows in Your Web App with WinBox.jsBlog: How Understanding the Marginal Utility of Money Will Make you Happier Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 26TypeScript 5.9 Beta, Redonkulous Linting, and a Community Enum Syntax Proposal | News | Ep 26
News of the week of July 7, 2025: We dive into the TypeScript 5.9 beta, an experimental Go linter for TS/JS, plus make sure you upgrade your Node.js versions! From the community: a new enum syntax proposal in case JS doesn't get native enums, TSL brings faster type-aware linting, and trashh_dev asks TypeScript: WTF?Chapters(00:00) - Introduction and Personal News (07:10) - News: TypeScript 5.9 Beta (19:42) - News: tsgolint, an Experimental JS/TS Native Linter (21:56) - PSA: Upgrade Your Node.js 20.x, 22.x, and 24.x Installations (22:46) - Community Highlight: TSL, a New Type-aware Linter (25:00) - Community Highlight: New typescript-eslint Homepage Preview (26:04) - Community Highlight: New Enum Syntax Proposal by Naman (29:53) - Community Highlight: WTF TypeScript by trashh_dev (31:27) - Community Highlight: Migrating MorphKit to NativeScript with LLMs (33:47) - Community Highlight: ariadne-ts Brings Rust-style Diagnostic Messages to TS (35:20) - Cool Link: Get Current Weather in Your Terminal (36:12) - Cool Link: JSON Repair (37:09) - Cool Link: aws/jsii Lets You Consume TS Libs from Python, Java, and C# (39:38) - Cool Link: Check Road Conditions in Colorado with cotrip.org Personal NewsSorry for the delay, Kamran's on vacation!Follow Kamran's trip on InstaNewsAnnouncing TypeScript 5.9 Beta tsgolint, an experimental proof-of-concept typescript-go powered JS/TS linter written in GoPSA: High-severity security patches coming to Node.js on Patch Tuesday for 24.x, 22.x, and 20.x release lines!From the CommunityArnaud Barré: Introducing tsl, an extension of tsc for type-aware linting!Joshua Goldberg: New TypeScript Eslint homepageNaman: New enum syntax for TypeScript Chris Batiste (trashh_dev): WTF Typescript nStudio: Morphing Swift to 100% TypeScript with NativeScript + AIAriadne-ts v0.3.0: Beautiful Diagnostics in TypeScript (h/t Reddit)Cool Stuffaws/jsii allows code in any language to naturally interact with JavaScript classesCOtrip.org – get road conditions in Colorado`curl wttr.in` -- Weather from the terminaljosdejong/jsonrepair: Repair invalid JSON documents Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 25Deno 2.4 Bweets, Next.js Vuln Alert, Modern Node, and Typed Mongo | News | Ep 25
News of the week of June 30, 2025, Deno Bundle is Back in Black in 2.4! We coin the term "Bweet", Deno also gets some non-standard import attributes for text and bytes, OTEL is now stable in Deno, and Next.js has a DoS vulnerability. From the community: we chat about modern Node.js patterns for 2025, NDC Oslo talks are rolling in on YouTube, and strongly type your MongoDB collections!ChaptersPersonal NewsShure MV7+ MicrophoneExcalibur Playground Prototype is Live (Thanks for the Pong Game Chris K!)Playing with Monaco code EditorArch Linux and "Ricing"NewsDeno 2.4 is released and it's JAM PACKED!PSA: For Next.js users: CVE-2025-49826 - VercelFrom the CommunityNode.js LGBTQIA+ Stories: Emelia Smith“The largest change I made to Node.js was splitting up the documentation into multiple files and pages, prior to this change, all the documentation had been on a single large page only.”Modern Node.js Patterns for 2025 (kashw1n)Undici DocsUndici Blog PostNDC Oslo 2025 Talks are Rolling outA Deep Dive into Advanced TypeScript: A Live Coding Expedition Christian WoerzKeynote CTRL+SHIFT+(BUILD) PAUSE - Laila BougriaNPM Specifiers in Node (Deno YouTube)Trace Resolution is very handy about type check errors in libraries (@literat.dev)“TIL: Using `tsc --traceResolution` is very handy to get information about why the heck TypeScript is raising an error about the file that should not be part of the library, but it is included during the type check 😅”Typing MongoDB Collections in TypeScript (Daniel Perez) From the vault, Feb 2025: Migrating 160,000 Lines of Production Banking JavaScript to TypeScript with Zero Downtime (Ben Howdle)Cool StuffAll things NeoVim, Arch, Hyprland, and tech goodness YouTube Channel TypecraftCGI TodayLocal-first software: You own your data, in spite of the cloudLocalFirstConfSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)
Ep 24ECMAScript 2025 is Ratified, Vite 7, and 6 Advanced TS Tricks | News | Ep 24
News for the week of June 23, 2025: Ecma ratifies ES2025 standard, Vite 7 is mostly deprecations, Oracle gets a free pass, and the experimental type stripping warning is... stripped... from latest Node LTS releases. From the community: 6 advanced TS tricks, a new type-safe WebSockets API, and RegEx tips. Chapters(00:00) - Introduction and Personal News (04:59) - News: ECMAScript 2025 is Here (07:06) - News: Vite 7.0 is Out (10:15) - News: Node 24.3.0 and 22.17.0 LTS Releases (10:39) - News: Oracle v Deno Trademark Fraud Claim is Dismissed (12:04) - News: Astro 5.10 Introduces Experimental Live Content Collections (12:34) - Community Highlight: 6 Advanced TS Tricks by OlegWock (15:54) - Community Highlight: TypeScript Stuff I Wish I Knew Earlier (19:52) - Community Highlight: zap-socket Offers a TypeScript-first WebSocket API (20:42) - Community Highlight: Dr. Axel Shares Tips for Making Regular Expressions Better in JS (22:01) - Community Highlight: Functional Programming Examples in TS (22:50) - Community Highlight: Exhaustiveness Checking with never (24:12) - Community Highlight: Deno Adding Support for Import Type Text and Bytes (24:39) - Community Highlight: Importing JSON as const (26:37) - Community Highlight: Branded Types Example with ArkType (27:21) - Cool API: Promise.try Nuances Erik Realized After the Fact (29:48) - Cool Watch: Mitchell Hashimoto's Talk on Testing (30:44) - Cool Listen: Jake Archibald on Why We Don't Have HTML Imports (31:25) - Cool Link: PNG 3.0 Spec (32:41) - Cool Link: Invite an Eagle to Your Zoom Meeting (33:41) - Cool Read: Node.js Celebrates Pride Month NewsEcma International approves ECMAScript 2025: What’s new? Vite 7.0 is out and deprecates a bunch of stuffOracle fraud claim is dismissed in the latest JavaScript™ Trademark Update from DenoAstro 5.10 brings experimental Live Content CollectionsFrom the Community6 advanced TypeScript tricks · OlegWock (h/t Reddit)TypeScript stuff I Wish I Knew Earlier (h/t Reddit)Use https://github.com/type-challenges/type-challenges to become a generic Godzap-socket – A Typescript-first abstraction over WebSockets (h/t Reddit)Blog post: My attempt at fixing websockets Dr. Axel's tips for making regular expressions easier to use in JavaScript Functional Programming tips in TypeScript by Kanishka NaikAlgebraic Data TypesMonoids and Semigroups Pattern Matching Lazy Evaluation Exhaustive Checks with never by NicoImport types text and bytes coming to Deno 2.4 via David SherretImporting JSON config as const via cinny.bun.how (+ tracking TS issue)Example of using branded (nominal) types in ArkTypeCool StuffErik's neovim config is open source (one of us! one of us!)API: Promise.tryTalk: Can we test it? Yes, was can! - Mitchell Hashimoto (co-founder of Hashicorp)Listen: Jake Archibald on Native HTML Includes (ShopTalk)Read: PNG is back! by Chris Blume who chairs the PNG working groupRead: New version of PNG to challenge AVIF and WebP for image dominance on the webInvite: Pay to have an eagle, owl or falcon join your Zoom meetingRead: Node.js series to celebrate Pride MonthSponsored by Excalibur.jsExcalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.MusicSeahorse Dreams by Kubbi (Spotify)