
We Love a Good Villain
Villains: we all hate'em, but what would video games be without them? This week, Kirk, Jason, and Maddy try to figure out what makes a good bad guy. From Deathloop's Julianna to Final Fantasy VII's Sephiroth, antagonists can be brilliant and memorable. But why do we love to hate them? What makes them so fiendishly appealing? And just what is the deal with Kefka?
Triple Click · maddy myers, jason schreier, kirk hamilton
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Show Notes
Villains: we all hate'em, but what would video games be without them? This week, Kirk, Jason, and Maddy try to figure out what makes a good bad guy. From Deathloop's Julianna to Final Fantasy VII's Sephiroth, antagonists can be brilliant and memorable. But why do we love to hate them? What makes them so fiendishly appealing? And just what is the deal with Kefka?
One More Thing:
Kirk: Golf Club Wasteland
Maddy: Get In The Car, Loser!
Jason: Eastward
Jason’s Five Rules for a Good Video Game Villain:
1. They have a good motivation
2. They’re way stronger than the protagonist
3. They have a personal connectin to the protagonist
4. They have a striking look
5. They or their actions are present throughout the game
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