
Introducing Pac-Man
<p>Namco’s ground-breaking arcade game Pac-Man had its first focus test in a Tokyo cinema foyer on May 22nd, 1980. Created by 24 year-old Toru Iwatani, it was originally called ‘Puck-Man’ and designed to appeal to women as well as men.</p><br><p>Each of the ghosts - Blinky, Pinky, Inky and Clyde - was programmed to have its own personality using AI routines, creating a sense of ‘character’ despite the pixelated rendering. Atari declined the opportunity to distribute the game in the U.S. - where, in just a year, it generated $1billion of revenue - in quarters…</p><br><p>In this episode, Arion, Rebecca and Olly explain why the gameplay wipes out after 256 levels; explore the craze that saw a Pac-man strategy textbook shift one million copies; and consider why the game’s name was changed to avoid some unfortunate graffiti…&nbsp;</p><br><p>Further Reading:</p><p>• ‘The game that ate the world: 40 facts on Pac-Man's 40th birthday’ (The Guardian, 2020): <a href="https://www.theguardian.com/games/2020/may/22/pac-man-video-game-40-years-old" rel="noopener noreferrer" target="_blank">https://www.theguardian.com/games/2020/may/22/pac-man-video-game-40-years-old</a></p><p>• ‘Why Players Around the World Gobbled Up Pac-Man’ (Smithsonian Magazine): <a href="https://www.smithsonianmag.com/innovation/why-players-around-world-gobbled-up-pac-man-180974902/" rel="noopener noreferrer" target="_blank">https://www.smithsonianmag.com/innovation/why-players-around-world-gobbled-up-pac-man-180974902/</a></p><p>• ‘Pac-Man Level 256 - the last level in the game’ (The Glitch Gamer, 2017): <a href="https://www.youtube.com/watch?v=FcI42czB2q4" rel="noopener noreferrer" target="_blank">https://www.youtube.com/watch?v=FcI42czB2q4</a></p><br><p>#Gaming #Japan #80s</p><br><p><strong>Love the show? Join&nbsp;</strong>🌴<strong>CLUB RETROSPECTORS&nbsp;</strong>🌴<strong> to DITCH THE ADS and get an additional full-length episode every SUNDAY!</strong></p><p>Plus, get weekly bonus bits, unlock over 70 bits of extra content and support our independent podcast.</p><p><strong>Join now via&nbsp;</strong><a href="https://url6.mailanyone.net/scanner?m=1pT2Lf-0009qi-5n&d=4%7Cmail%2F90%2F1676646000%2F1pT2Lf-0009qi-5n%7Cin6f%7C57e1b682%7C10917358%7C13772167%7C63EF986FDB77B8781C00E7AE89BE8ABC&o=%2Fphtp%3A%2Fats3.plCo%2FxecXQWW&s=1-saMneAG6Jlxwm-HSpmcJnDbt8" rel="noopener noreferrer" target="_blank"><strong>Apple Podcasts</strong></a><strong>&nbsp;or&nbsp;</strong><a href="https://url6.mailanyone.net/scanner?m=1pT2Lf-0009qi-5n&d=4%7Cmail%2F90%2F1676646000%2F1pT2Lf-0009qi-5n%7Cin6f%7C57e1b682%7C10917358%7C13772167%7C63EF986FDB77B8781C00E7AE89BE8ABC&o=%2Fphta%3A%2Fptsootr%2F.cmenerRetspctosro&s=tfEv-TbMNzGzaXbO1_4ITwuG0Jc" rel="noopener noreferrer" target="_blank"><strong>Patreon</strong></a><strong>.</strong></p><p><a href="https://url6.mailanyone.net/scanner?m=1pT2Lf-0009qi-5n&d=4%7Cmail%2F90%2F1676646000%2F1pT2Lf-0009qi-5n%7Cin6f%7C57e1b682%7C10917358%7C13772167%7C63EF986FDB77B8781C00E7AE89BE8ABC&o=pphtd%2F%2Fot%3Aclfomw.olopt%2FRcoseersrot&s=9p-CJByv4bA_k4hXBMAXG1F_oXk" rel="noopener noreferrer" target="_blank"><strong>podfollow.com/Retrospectors</strong></a></p><p>&nbsp;</p><p><em>The Retrospectors are Olly Mann, Rebecca Messina & Arion McNicoll, with Matt Hill.</em></p><p><em>Theme Music: Pass The Peas. Announcer: Bob Ravelli. Graphic Design: Terry Saunders. Edit Producer: Sophie King.</em></p><p><em>Copyright: Rethink Audio / Olly Mann 2023.</em></p><br /><hr><p style='color:grey; font-size:0.75em;'> Hosted on Acast. See <a style='color:grey;' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for more information.</p>
Today In History with The Retrospectors
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Show Notes
Namco’s ground-breaking arcade game Pac-Man had its first focus test in a Tokyo cinema foyer on May 22nd, 1980. Created by 24 year-old Toru Iwatani, it was originally called ‘Puck-Man’ and designed to appeal to women as well as men.
Each of the ghosts - Blinky, Pinky, Inky and Clyde - was programmed to have its own personality using AI routines, creating a sense of ‘character’ despite the pixelated rendering. Atari declined the opportunity to distribute the game in the U.S. - where, in just a year, it generated $1billion of revenue - in quarters…
In this episode, Arion, Rebecca and Olly explain why the gameplay wipes out after 256 levels; explore the craze that saw a Pac-man strategy textbook shift one million copies; and consider why the game’s name was changed to avoid some unfortunate graffiti…
Further Reading:
• ‘The game that ate the world: 40 facts on Pac-Man's 40th birthday’ (The Guardian, 2020): https://www.theguardian.com/games/2020/may/22/pac-man-video-game-40-years-old
• ‘Why Players Around the World Gobbled Up Pac-Man’ (Smithsonian Magazine): https://www.smithsonianmag.com/innovation/why-players-around-world-gobbled-up-pac-man-180974902/
• ‘Pac-Man Level 256 - the last level in the game’ (The Glitch Gamer, 2017): https://www.youtube.com/watch?v=FcI42czB2q4
#Gaming #Japan #80s
Love the show? Join 🌴CLUB RETROSPECTORS 🌴 to DITCH THE ADS and get an additional full-length episode every SUNDAY!
Plus, get weekly bonus bits, unlock over 70 bits of extra content and support our independent podcast.
Join now via Apple Podcasts or Patreon.
The Retrospectors are Olly Mann, Rebecca Messina & Arion McNicoll, with Matt Hill.
Theme Music: Pass The Peas. Announcer: Bob Ravelli. Graphic Design: Terry Saunders. Edit Producer: Sophie King.
Copyright: Rethink Audio / Olly Mann 2023.
Hosted on Acast. See acast.com/privacy for more information.
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