Three Moves Ahead 92: Classic Game Analysis - X-Com
PCGamer's Dan Stapleton joins Troy, Rob and Bruce to talk about what made 1994's X-Com one of the best strategy/tactics games ever made. Tension, atmosphere, UI, level blending, real time v turn baed and indie efforts to bring the magic back. Hideous UK
November 23, 20100Explicit
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Show Notes
PCGamer's Dan Stapleton joins Troy, Rob and Bruce to talk about what made 1994's <em>X-Com</em> one of the best strategy/tactics games ever made. Tension, atmosphere, UI, level blending, real time v turn baed and indie efforts to bring the magic back.
<a href="http://www.mobygames.com/game/x-com-ufo-defense/cover-art/gameCoverId,63595/">Hideous UK Box Art</a><a href="http://www.xenonauts.com/">Xenonauts</a><a href="http://ufotts.ninex.info/">UFO: The Two Sides</a><a href="http://www.pcgamer.com/2010/07/13/new-x-com-revival-is-playable-and-awesome/">Dan vs Evan in The Two Sides</a><a href="http://pc.ign.com/articles/084/084420p1.html">Tom Chick on X-Com</a>