Three Moves Ahead 59: Distant Worlds – Space is Big
Troy, Tom and Rob talk about Code Force’s Distant Worlds, a 4x Space RTS that tries to tackle the challenge of ceding control. How can a game get past player paranoia about letting the AI handle things? When does a player choose to intervene? How can
April 7, 20100Explicit
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Show Notes
Troy, Tom and Rob talk about Code Force’s <em>Distant Worlds</em>, a 4x Space RTS that tries to tackle the challenge of ceding control. How can a game get past player paranoia about letting the AI handle things? When does a player choose to intervene? How can the AI failure at basic tasks undermine your confidence in everything else? Why and when does <em>Distant Worlds</em> work?
Also, last chance to win one of two copies of <em>Making History</em>.
<a class="liinternal" href="http://flashofsteel.com/index.php/2005/06/13/governors-viceroys-and-underlings/">My first crack at the virtual viceroy problem</a> <a class="liexternal" href="http://matrixgames.com/products/379/details/DistantWorlds" target="_blank"><em>Distant Worlds</em> at Matrix Games</a>